A powerfully integrated development environment application Activators Patch

A powerfully integrated development environment application Activators Patch

a powerfully integrated development environment application Activators Patch

Table 1. Literature on cross-platform app development tool evaluations. Development aspects can get somewhat less focus but for a powerful IDE and a low. Intellij Datagrip3 License server/Activation 效:IntelliJ IDEA The weakness was Trong DataGrip, hoặc bất kỳ IDE JetBrains nào khác có hỗ trợ CSDL. App-V provides an integrated platform, more flexible virtualization, and powerful management for virtualized applications. With the release.

A powerfully integrated development environment application Activators Patch - thank for

SDK Glossary

NAMEDESCRIPTIONAerial cuBBThe CUDA Baseband (cuBB) SDK provides a GPU-accelerated 5G signal processing pipeline, including cuPHY for Layer 1 5G PHY. It delivers unprecedented throughput and efficiency by keeping all physical layer processing within the high-performance GPU memory.Aerial cuVNFThe CUDA Virtual Network Functions (cuVNF) SDK provides optimized input/output and packet processing, exchanging packets directly between GPU memory and GPUDirect®-capable NVIDIA ConnectX®-6 DX network interface cards.Aerial Developer KitNVIDIA Aerial is an Application framework for building high performance, software-defined, cloud-native 5G applications to address increasing consumer demand. Optimize your results with parallel processing on GPU for baseband signals and data flow. Designed to jumpstart performance evaluation and benchmarking for RAN development, the NVIDIA Aerial™ Developer Kit includes preconfigured software and test vectors to deliver an out-of-the-box guided experience.AnselNVIDIA Ansel is a revolutionary way to capture in-game shots and share the moment. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in degrees using your mobile phone, PC, or VR headset.Capture SDKNVIDIA Capture SDK (formerly GRID SDK) enables developers to easily and efficiently capture, and optionally encode, the display content.Clara AGXThe NVIDIA Clara AGX™ developer kit delivers real-time AI and imaging for medical devices. By combining low-powered, NVIDIA Jetson AGX Xavier and RTX GPU with the NVIDIA Clara AGX SDK and the NVIDIA EGX stack, it’s easy to securely provision and remotely manage fleets of distributed medical instruments.Clara DeployAn extensible reference development framework that facilitates turning AI models into AI-powered clinical workflows with built-in support for DICOM communication and the ability to interface with existing hospital infrastructures.Clara Discovery
GTC UPDATEClara Discovery is a collection of frameworks, applications, and AI models enabling GPU-accelerated computational drug discovery. Drug development is a cross-disciplinary endeavor. Clara Discovery can be applied across the drug discovery process and combines accelerated computing, AI and machine learning in genomics, proteomics, microscopy, virtual screening, computational chemistry, visualization, clinical imaging, and natural language processing.Clara GuardianNVIDIA Clara™ Guardian is an application framework and partner ecosystem that simplifies the development and deployment of smart sensors with multimodal AI, anywhere in a healthcare facility. With a diverse set of pre-trained models, reference applications, and fleet management solutions, developers can build solutions faster—bringing AI to healthcare facilities and improving patient care.Clara Holoscan
GTC UPDATENVIDIA Clara™ Holoscan is a hybrid computing platform for medical devices that combines hardware systems for low-latency sensor and network connectivity, optimized libraries for data processing and AI, and core microservices to run streaming, imaging, and other applications anywhere, from embedded to edge to cloud.Clara Parabricks
GTC UPDATENVIDIA Clara™ Parabricks is a computational framework supporting genomics applications from DNA to RNA. It employs NVIDIA’s CUDA, HPC, AI, and data analytics stacks to build GPU accelerated libraries, pipelines, and reference application workflows for primary, secondary, and tertiary analysis. Clara Parabricks is a complete portfolio of off-the-shelf solutions coupled with a toolkit to support new application development to address the needs of genomic labs.Clara Train
GTC UPDATEThe Clara Train reference applications is a domain optimized developer application framework that includes APIs for AI-Assisted Annotation, making any medical viewer AI capable and a TensorFlow based training framework with pre-trained models to kick start AI development with techniques like transfer learning, federated learning and AutoML.Clara Viz
GTC UPDATENVIDIA Clara Viz is a high-performance SDK that enables advanced visualization of medical imaging datasets (CT, MR, US) using CUDA based ray marching technology, to generate high quality interactive images.CloudXR
GTC UPDATEThe NVIDIA CloudXR SDK provides a way to stream graphics-intensive augmented reality (AR), virtual reality (VR) or mixed reality (MR), content often called XR, over a radio signal (5G or Wifi) or ethernet. The SDK enables immediate streaming of OpenVR applications to a number of 5G-connected Android devices providing the benefits of graphics-intensive applications on relatively low-powered graphics hardware.CUB
GTC UPDATECollective primitives and utilities. CUB is specific to CUDA C++ and its interfaces explicitly accommodate CUDA-specific features.cuBLAS
GTC UPDATEThe cuBLAS Library provides a GPU-accelerated implementation of the basic linear algebra subroutines (BLAS). cuBLAS accelerates AI and HPC applications with drop-in industry standard BLAS APIs highly optimized for NVIDIA GPUs. The cuBLAS library contains extensions for batched operations, execution across multiple GPUs, and mixed and low precision execution. Using cuBLAS, applications automatically benefit from regular performance improvements and new GPU architectures. The cuBLAS library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuCIM
GTC UPDATEAn extensible toolkit designed to provide GPU accelerated I/O, computer vision & image processing primitives for N-Dimensional images with a focus on biomedical imaging.CUDA GraalVMAn open-source prototype called grCUDA that leverages Oracle's GraalVM and exposes GPUs in polyglot environments. While GraalVM can be regarded as the "one VM to rule them all," grCUDA is the "one GPU binding to rule them all."CUDA MATH APIThe CUDA Math library is an industry proven, highly accurate collection of standard mathematical functions.CUDA on WSLNVIDIA CUDA on WSL brings NVIDIA CUDA advanced AI and data science developer tools together with the ubiquitous Microsoft Windows platform to deliver advanced machine learning capabilities across numerous industry segments and application domains.CUDA PythonCUDA® Python provides Cython/Python wrappers for CUDA driver and runtime APIs; and is installable today by using PIP and Conda. Python developers will be able to leverage massively parallel GPU computing to achieve faster results and accuracy.CUDA ToolkitCUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs). With CUDA, developers are able to dramatically speed up computing applications by harnessing the power of GPUs. The CUDA Toolkit includes GPU-accelerated libraries, a compiler, development tools and the CUDA runtime.CUDA-X AINVIDIA CUDA-X AI is a complete deep learning software stack for researchers and software developers to build high performance GPU-accelerated applications for conversational AI, recommendation systems and computer vision. CUDA-X AI libraries deliver world leading performance for both training and inference across industry benchmarks such as MLPerf.CUDA-X HPCCUDA-X HPC is a collection of libraries, tools, compilers and APIs that helps developers solve the world’s most challenging problems. CUDA-X HPC is built on top of CUDA, NVIDIA’s parallel computing platform and programming model. CUDA-X HPC includes highly tuned kernels essential for high-performance computing (HPC).cuDNN
GTC UPDATENVIDIA CUDA® Deep Neural Network (cuDNN) is a GPU-accelerated library of primitives for deep neural networks with highly tuned implementations for standard routines such as forward and backward convolution, pooling, normalization, and activation layers.cuFFT
GTC UPDATEThe cuFFT Library provides GPU-accelerated FFT implementations that perform up to 10X faster than CPU-only alternatives. cuFFT is used for building commercial and research applications across disciplines such as deep learning, computer vision, computational physics, molecular dynamics, quantum chemistry, and seismic and medical imaging. Using cuFFT, applications automatically benefit from regular performance improvements and new GPU architectures. The cuFFT library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuGraph
GTC UPDATEIncluded with RAPIDS, cuGraph focuses on the graph analysis part of data science. cuGraph supports Minimum Spanning Tree (MST)/Maximum Spanning Forest (MSF) and Single Layer Hierarchical Clustering (SLHC) and its application in finance; Egonet extraction and how that ties into graph neural networks; the traveling salesman; the push to scale to multiple GPUs and increased compatibility with external frameworks; and more.cuNumeric
GTC UPDATENVIDIA cuNumeric aspires to be a drop-in replacement library for NumPy, bringing distributed and accelerated computing on the NVIDIA platform to the Python community. Library used for performing array-based numerical computations. cuNumeric achieves this by translating the NumPy application interface into the Legion programming model and leveraging the performance and scalability of the Legion runtimecuOpt
GTC UPDATENVIDIA® cuOpt™ is an Operations Research optimization API using AI to help developers create complex, real-time fleet routing. These APIs can be used to solve complex routing problems with multiple constraints and deliver new capabilities, like dynamic rerouting, job scheduling, and robotic simulations, with subsecond solver response time.CUPTI
GTC UPDATEThe NVIDIA® CUDA Profiling Tools Interface (CUPTI) is a dynamic library that enables the creation of profiling and tracing tools that target CUDA applications. CUPTI provides a set of APIs targeted at ISVs creating profilers and other performance optimization toolscuQuantum
GTC UPDATEcuQuantum is an SDK of optimized libraries and tools for accelerating quantum computing workflows. Developers can use cuQuantum to speed up quantum circuit simulations based on state vector and tensor network methods by orders of magnitude.cuRAND
GTC UPDATEThe NVIDIA CUDA Random Number Generation library (cuRAND) delivers high performance GPU-accelerated random number generation (RNG). The cuRAND library delivers high quality random numbers 8x faster using hundreds of processor cores available in NVIDIA GPUs. The cuRAND library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSOLVER
GTC UPDATEThe NVIDIA cuSOLVER library provides a collection of dense and sparse direct linear solvers and Eigen solvers which deliver significant acceleration for Computer Vision, CFD, Computational Chemistry, and Linear Optimization applications. The cuSOLVER library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSPARCELtcuSPARSELt, a high-performance CUDA library dedicated to general matrix-matrix operations in which at least one operand is a sparse matrix. The cuSPARSELt library lets you use NVIDIA third-generation Tensor Cores Sparse Matrix Multiply-Accumulate (SpMMA) operation without the complexity of low-level programming. The library also provides helper functions for pruning and compressing matrices.cuSPARSE
GTC UPDATEThe cuSPARSE library provides GPU-accelerated basic linear algebra subroutines for sparse matrices that perform significantly faster than CPU-only alternatives. It provides functionality that can be used to build GPU accelerated solvers. cuSPARSE is widely used by engineers and scientists working on applications such as machine learning, computational fluid dynamics, seismic exploration and computational sciences. Using cuSPARSE, applications automatically benefit from regular performance improvements and new GPU architectures. The cuSPARSE library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuTENSOR
GTC UPDATEThe cuTENSOR Library is a GPU-accelerated tensor linear algebra library providing tensor contraction, reduction and elementwise operations. cuTENSOR is used to accelerate applications in the areas of deep learning training and inference, computer vision, quantum chemistry and computational physics. Using cuTENSOR, applications automatically benefit from regular performance improvements and new GPU architectures.CUTLASS
GTC UPDATECUTLASS (CUDA Templates for Linear Algebra Subroutines), a collection of CUDA C++ templates and abstractions for implementing high-performance GEMM computations at all levels and scales within CUDA kernels.DALINVIDIA Data Loading Library (DALI) is a portable, open source library for decoding and augmenting images,videos and speech to accelerate deep learning applications.DCGMNVIDIA Data Center GPU Manager (DCGM) is a suite of tools for managing and monitoring NVIDIA datacenter GPUs in cluster environments. It includes active health monitoring, comprehensive diagnostics, system alerts and governance policies including power and clock management. It can be used standalone by infrastructure teams and easily integrates into cluster management tools, resource scheduling and monitoring products from NVIDIA partners.DeepStreamNVIDIA’s DeepStream SDK delivers a complete streaming analytics toolkit for AI-based multi-sensor processing, video, audio and image understandingDGL ContainerDeep Graph Library (DGL) is a framework-neutral, easy-to-use, and scalable Python library used for implementing and training Graph Neural Networks (GNN). Being framework-neutral, DGL is easily integrated into an existing PyTorch, TensorFlow, or an Apache MXNet workflow.DL ProfGPU utilization is a great starting point for profiling and optimization. You can do more analysis of modeling in detail by employing tools like DLProf and PyProf. You can also take advantage of user interfaces to visually inspect your code. Deep Learning Profiler (DLProf) provides support for TensorBoard so that you can visually inspect your models.DLSS
GTC UPDATENVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.DOCA
GTC UPDATEDOCA is a software framework that enables developers to rapidly create applications and services on top of NVIDIA BlueField® data processing units (DPUs), leveraging industry-standard APIs.DRIVE ConstellationNVIDIA DRIVE Constellation™ is a dedicated data center platform for AV hardware-in-the-loop (HIL) simulation at scale. It runs NVIDIA DRIVE Sim™.DRIVE OSThe foundation of the DRIVE Software stack, DRIVE OS is the first safe operating system for in-vehicle accelerated computing. It includes NvMedia for sensor input processing, NVIDIA CUDA® libraries for efficient parallel computing implementations, NVIDIA TensorRT™ for real-time AI inference, and other developer tools and modules to access hardware engines.DRIVE SimNVIDIA DRIVE Sim™ is the core simulation engine and tests on the same AV hardware used in the vehicle to support bit- and timing-accurate AV validation.DRIVE Software
GTC UPDATEThe open NVIDIA DRIVE® SDK gives developers all the building blocks and algorithmic stacks needed for autonomous driving. It empowers developers to efficiently build and deploy a variety of state-of-the-art AV applications more efficiently, including perception, localization and mapping, planning and control, driver monitoring, and natural language processing.DriveWorksNVIDIA DriveWorks provides middleware functions on top of DRIVE OS that are fundamental to autonomous vehicle development. These consist of the sensor abstraction layer (SAL) and sensor plug-ins, data recorder, vehicle I/O support, and a deep neural network (DNN) framework. It’s modular, open, and designed to be compliant with automotive industry software standards.DriveWorks SDKThe NVIDIA® DriveWorks SDK is the foundation for all autonomous vehicle (AV) software development. It provides an extensive set of fundamental capabilities, including processing modules, tools and frameworks that are required for advanced AV development.EGX Software StackFrom the enterprise to the edge, the NVIDIA EGX™ stack delivers a cloud-native platform for GPU-accelerated machine learning, deep learning, and high-performance computing (HPC). Use the EGX stack to quickly and painlessly run GPU-optimized NGC™ containers on NVIDIA-Certified servers.FLARE
GTC UPDATEFLARE (Federated Learning Active Runtime Environment) is Nvidia’s open source extensible SDK that allows researchers and data scientists to adapt existing ML/DL workflow to a privacy preserving federated paradigm. FLARE makes it possible to build robust, generalizable AI models without sharing data.FleXFleX is a particle based simulation technique for real-time visual protomill.ptionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya's nCloth, and Softimage's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.FMEFeature Map Explorer (FME) enables visualization of 4-dimensional image-based feature map data using a range of views, from low-level channel visualizations to detailed numerical information about each channel slice.GeForce Now SDK
GTC UPDATEThe GeForce NOW SDK (GFN SDK) is a means for game developers and publishers to directly integrate with GeForce NOW, NVIDIA's Cloud Gaming Service. The GFN SDK is ever-evolving to provide easy integration of GeForce NOW features into publisher applications and games, as well as more efficient way to integrate games into the GeForce NOW ecosystem.GPUDirect for VideoNVIDIA GPUDirect® is a family of technologies, part of Magnum IO, that enhances data movement and access for NVIDIA data center GPUs.GPUDirect StorageMagnum IO GPUDirect® Storage creates a direct data path between local or remote storage, such as NVMe or NVMe over Fabrics (NVMe-oF), and GPU memory. By enabling a direct-memory access (DMA) engine near the network adapter or storage, it moves data into or out of GPU memory—without burdening the CPU.GVDB VoxelsNVIDIA GVDB Voxels is a new framework for simulation, compute and rendering of sparse voxels on the GPU.HighlightsNVIDIA Highlights enables automatic video capture of key moments, clutch kills, and match-winning plays, ensuring gamers’ best gaming moments are always saved. Once a Highlight is captured, gamers can simply share it directly to Facebook, YouTube, or Weibo right from GeForce Experience’s in-game overlay. Additionally, they can also clip their favorite 15 seconds and share as an animated GIF - all without leaving the game!HPC SDK
GTC UPDATEA Comprehensive Suite of Compilers, Libraries and Tools for HPC.IndeXNVIDIA IndeX is a 3D volumetric interactive visualization SDK that allows scientists and researchers to visualize and interact with massive data sets, make real-time modifications, and navigate to the most pertinent parts of the data, all in real-time, to gather better insights faster. IndeX leverages GPU clusters for scalable, real-time, visualization and computing of multi-valued volumetric data together with embedded geometry data.IndeX - Amazon Web ServicesAvailable as a custom Amazon Machine Image (AMI) from the AWS Marketplace, the NVIDIA IndeX SDK enables users to modify massive data sets and navigate to the most pertinent parts of the data to gather better insights — all in real time.IndeX - Google Cloud MarketplaceNVIDIA IndeX is now available on the Google Cloud Marketplace. With the IndeX SDK, scientists and researchers can visualize, interact with, and modify massive data sets, and also navigate to the most pertinent parts of the data — all in real time.Isaac ROS GEMs
GTC UPDATENVIDIA® Isaac ROS GEMs are hardware accelerated packages that make it easier for ROS developers to build high-performance solutions on NVIDIA hardware.Isaac SDK
GTC UPDATENVIDIA Isaac SDK™ is a toolkit that includes building blocks and tools that accelerate robot developments that require the increased perception and navigation features enabled by AI.Isaac Sim
GTC UPDATENVIDIA Isaac Sim, powered by Omniverse, is a scalable robotics simulation application and synthetic data generation tool that powers photorealistic, physically-accurate virtual environments to develop, test, and manage AI-based robots.JetPack
GTC UPDATENVIDIA JetPack SDK is the most comprehensive solution for building end-to-end accelerated AI applications. All Jetson modules and developer kits are supported by JetPack SDK.libcu++
GTC UPDATElibcu++, the NVIDIA C++ Standard Library, provides a C++ Standard Library for your entire system which can be used in and between CPU and GPU code.Magnum IO SDKNVIDIA MAGNUM IO™ software development kit (SDK) enables developers to remove input/output (IO) bottlenecks in AI, high performance computing (HPC), data science, and visualization applications, reducing the end-to-end time of their workflows. Magnum IO covers all aspects of data movement between CPUs, GPUsns, DPUs, and storage subsystems in virtualized, containerized, and bare-metal environments.Math LibrariesGPU-accelerated Math Libraries lay the foundation for compute-intensive applications in areas such as molecular dynamics, computational fluid dynamics, computational chemistry, medical imaging, and seismic exploration.MDL SDKThe NVIDIA Material Definition Language (MDL) is a programming language for defining physically based materials for rendering. The MDL SDK is a set of tools to integrate MDL support into rendering applications. It contains components for loading, inspecting, editing of material definitions as well as compiling MDL functions to GLSL, HLSL, Native x86, PTX and LLVM-IR. With the NVIDIA MDL SDK, any physically based renderer can easily add support for MDL and join the MDL eco-system.Maxine
GTC UPDATEProject Maxine is a reference application for Omniverse Avatar, a technology platform for generating interactive AI avatars.Maxine Augmented Reality (AR)The AR Effects SDK enables developers to create fun and engaging AR effects with real-time 3D tracking of a person’s face and body using a standard web camera.Maxine Audio EffectsThe Audio Effects SDK enables developers to utilize AI in real-time to remove distracting background noise, isolating human speech in audio from incoming and/or outgoing audio feeds.Maxine Video EffectsThe Video Effects SDK enables developers to utilize AI-based visual features in real-time, and transform noisy, low-resolution video streams into a pleasant end-user experience with a virtual background of their choice and higher resolution images with no video noise and reduced artifacts.Merlin
GTC UPDATENVIDIA Merlin™ is an open-source framework for building large-scale deep learning recommender systems -- providing an end-to-end referential architecture.Merlin HugeCTR
GTC UPDATEMerlin HugeCTR (Huge Click-Through-Rate) is a deep neural network (DNN) training framework designed for recommender systems. It provides distributed training with model-parallel embedding tables, an embeddings cache, and data-parallel neural networks across multiple GPUs and nodes for maximum performance.Merlin NVTabular
GTC UPDATEMerlin NVTabular is a feature engineering and preprocessing library designed to effectively manipulate terabytes of recommender system datasets and significantly reduce data preparation time.Mesh ShadingThe Turing architecture introduced a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer.MetropolisNVIDIA Metropolis is an application framework, set of developer tools, and partner ecosystem that brings visual data and AI together to improve operational efficiency and safety across a broad range of industries.Modulus
GTC UPDATEModulus is a Framework for Developing Physics Machine Learning Neural Network Models, ideal for Digital Twins. (Previously referred to as SimNet)MONAI
GTC UPDATEThe MONAI framework is the open-source foundation being created by Project MONAI. MONAI is a freely available, community-supported, PyTorch-based framework for deep learning in healthcare imaging. It provides domain-optimized foundational capabilities for developing healthcare imaging training workflows in a native PyTorch paradigm.MONAI Deploy App
GTC UPDATEMONAI Deploy App SDK offers a framework and associated tools to design, develop and verify AI-driven applications in the healthcare imaging domain.MONAI Label
GTC UPDATEMONAI Label is an intelligent open source image labeling and learning tool. A Python library that enables AI based labelling of medical imaging data and active learning.MONAI Stream
GTC UPDATEPython library that enables researchers to build and test streaming AI applications for medical use cases like Ultrasound.Morpheus
GTC UPDATENVIDIA Morpheus is a cybersecurity framework which uses AI to identify, capture, and act on threats and anomalies that were previously impossible to identify.MosaicWhether you want to see your work across multiple displays or project your ideas in 4K, you can with NVIDIA Mosaic™ multi-display technology. With NVIDIA Mosaic, you can easily span any application across up to 16 high-resolution panels or projectors from a single system, conveniently treating the multiple displays as a single desktop, without application software changes or visual artifacts.NCCL
GTC UPDATEThe NVIDIA Collective Communication Library (NCCL) implements multi-GPU and multi-node communication primitives optimized for NVIDIA GPUs and Networking. NCCL provides routines such as all-gather, all-reduce, broadcast, reduce, reduce-scatter as well as point-to-point send and receive that are optimized to achieve high bandwidth and low latency over PCIe and NVLink high-speed interconnects within a node and over NVIDIA Mellanox Network across nodes.NeMo
GTC UPDATENVIDIA NeMo is a framework for developers to build and train state-of-the-art conversational AI models.NeMo MEGATRON
GTC UPDATENeMo Megatron is the fastest framework for training large language models and can efficiently train models with billions and trillions of parameters. It provides data curation as well as parallelism techniques (Data, tensor and pipeline).NGC AI Models
GTC UPDATEState-of-the-art AI models from NVIDIA NGC help data scientists and developers quickly build custom models or use them as is for inference.NGC Pix2PixHDPix2PixHD is a PyTorch implementation of a deep learning-based method for high-resolution (e.g. ×) photorealistic image-to-image translation.NGC TensorFlowNVIDIA works with Google and the community to accelerate TensorFlow on NVIDIA GPUs and makes them available within open source as well as ready-to-run containers. NVIDIA also has an open source project to accelerate TensorFlow 1.x on new NVIDIA GPUs.NGX SDKNVIDIA NGX is a new deep learning powered technology stack bringing AI-based features that accelerate and enhance graphics, photos imaging and video processing directly into applications. The NGX SDK makes it easy for developers to integrate AI features into their application with pre-trained networks.NISNVIDIA Image Scaling is a driver-based spatial upscaler and sharpener for GeForce GPUs for all games.NPP
GTC UPDATENVIDIA Performance Premitives - Provides GPU-accelerated image, video, and signal processing functionsNRD
GTC UPDATEThe NVIDIA Real-Time Denoisers (NRD) are a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals. It uses input signals and environmental conditions to deliver results comparable to ground truth images.Nsight AftermathNsight™ Aftermath SDK is a simple library you integrate into your D3D12 or Vulkan game’s crash reporter to generate GPU "mini-dumps" when a TDR or exception occurs.Nsight Compute
GTC UPDATEDevTool for CUDA Kernel profiling & debuggingNsight Deep Learning Designer
GTC UPDATEAn integrated development environment for developers who wish to incorporate high-performance DL-based features into host applications either on the desktop or on the edge.Nsight Graphics
GTC UPDATENVIDIA® Nsight™ Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with Direct3D (11, 12, DXR), Vulkan (, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.Nsight Perf SDK
GTC UPDATENVIDIA® Nsight Perf SDK is a graphics profiling toolbox for DirectX, Vulkan, and OpenGL, enabling you to collect GPU performance metrics directly from your application.Nsight Systems
GTC UPDATENVIDIA® Nsight™ Systems is a system-wide performance analysis tool designed to visualize an application’s algorithms, help you identify the largest opportunities to optimize, and tune to scale efficiently across any quantity or size of CPUs and GPUs; from large server to our smallest SoC.Nsight Visual Studio Code EditionNVIDIA Nsight™ Visual Studio Code Edition (VSCE) is an application development environment for heterogeneous platforms that brings CUDA® development for GPUs into Microsoft Visual Studio Code. NVIDIA Nsight™ VSCE enables you to build and debug GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NSight Visual Studio EditionNVIDIA® Nsight™ Visual Studio Edition is an application development environment for heterogeneous platforms which brings GPU computing into Microsoft Visual Studio. NVIDIA Nsight™ VSE allows you to build and debug integrated GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NVAPINVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.nvCOMP
GTC UPDATEnvCOMP is a high performance GPU enabled data compression library. Includes both open-source and non-OS components. The nvCOMP library provides fast lossless data compression and decompression using a GPU. It features generic compression interfaces to enable developers to use high-performance GPU compressors in their applications.NVIDIA PyTorchNVIDIA works with Facebook and the community to accelerate PyTorch on NVIDIA GPUs in the main PyTorch branch, as well as, with ready-to-run containers in NGC.nvJPEG
GTC UPDATEThe nvJPEG library is a high-performance GPU-accelerated library for decoding, encoding and transcoding JPEG format images.nvJPEG2KThe nvJPEG library is for decoding JPEG format images. Applications that rely on nvJPEG or nvJPEG for decoding deliver higher throughput and lower latency compared to CPU-only decoding.NVSHMEMOpenSHMEM standard for GPU memory, with extensions for improved performance on GPUs. Parallel programming interface that provides efficient and scalable communication for NVIDIA GPU clusters.Omniverse
GTC UPDATENVIDIA Omniverse™ is a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and NVIDIA RTX™ technology. NVIDIA Omniverse is built from the ground up to be easily extensible and customizable with a modular development framework. While end-users and content creators leverage the Omniverse platform to connect and accelerate their 3D workflows, developers can plug into the platform layer of the Omniverse stack to easily build new tools and services.Omniverse Kaolin AppNVIDIA Omniverse Kaolin App is an interactive application for 3D deep learning researchers that allows inspecting 3D datasets, interactive visualization of 3D outputs of a model during training, and synthetic dataset rendering. Built on Omniverse Kit, the research application benefits from high-fidelity RTX rendering and will gain new functionality periodically from new extensions.OpenACC
GTC UPDATEOpenACC is a directive-based programming model designed to provide a simple yet powerful approach to accelerators without significant programming effort. With OpenACC, a single version of the source code will deliver performance portability across the platforms. OpenACC offers scientists and researchers a quick path to accelerated computing with less programming effort. By inserting compiler “hints” or directives into your C11, C++17 or Fortran code, with the NVIDIA OpenACC compiler you can offload and run your code on the GPU and CPU.Optical Flow
GTC UPDATEOptical Flow SDK exposes the latest hardware capability of Turing and Ampere GPUs dedicated to computing the relative motion of pixels between images.OptiX
GTC UPDATEAn application framework for achieving optimal ray tracing performance on the GPU.OptiX DenoiserIt uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless.PhysXNVIDIA PhysX is a scalable multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. The powerful SDK brings high-performance and precision accuracy to industrial simulation use cases from traditional VFX and game development workflows, to high-fidelity robotics, medical simulation, and scientific visualization applications.RAPIDSRAPIDS is a suite of open-source software libraries and APIs for executing data science pipelines entirely on GPUs—and can reduce training times from days to minutes. Built on NVIDIA® CUDA-X AI™, RAPIDS unites years of development in graphics, machine learning, deep learning, high-performance computing (HPC), and more.Reflex
GTC UPDATENVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.Riva
GTC UPDATERiva is a GPU-accelerated SDK for developing real-time Speech AI applications.Rivermax
GTC UPDATEUnique IP-based solution that boosts video and data streaming performance. Rivermax together with NVIDIA GPU accelerated computing technologies unlocks innovation for a wide range of applications in Media and Entertainment (M&E), Broadcast, Healthcare, Smart Cities and more.RTX DIImagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints. RTXDI makes this possible while rendering in real time. Geometry of any shape can now emit light and cast appropriate shadows: Tiny LEDs. Times Square billboards. Even exploding fireballs. RTXDI easily incorporates lighting from user-generated models. And all of these lights can move freely and dynamically.RTX GILeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.RTXGI UE4 PluginLeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.RTX UE4 BranchOur branch of Unreal Engine 4 with RTX features integrated. NvRTX is a custom UE4 branch for NVIDIA technologies on GitHub. Having custom UE4 branches on GitHub shortens the development cycle, and helps make games look more stunning.RTXMURTXMU combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures for any DXR or Vulkan Ray Tracing applicationSDK ManagerNVIDIA SDK Manager provides an end-to-end development environment setup solution for NVIDIA’s DRIVE, Jetson, Clara Holoscan, Rivermax, DOCA and Ethernet Switch SDKs for both host and target devices.Spark XGBoostGPU-accelerated enhancements to gradient boosting library XGBoost to provide fast and accurate ways to solve large-scale AI and data science problems.Studio SDKNVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators.SwitchIBNVIDIA Quantum InfiniBand switches deliver a complete switch system and fabric management portfolio for connecting cloud-native supercomputing at any scale.TAO Toolkit
GTC UPDATENVIDIA Train, Adapt, and Optimize (TAO) Toolkit gives you a faster, easier way to accelerate training and quickly create highly accurate and performant, domain-specific AI models. (Formerly Transfer Learning Toolkit/TLT)TensorRTNVIDIA® TensorRT™ is an SDK for high-performance deep learning inference. It includes a deep learning inference optimizer and runtime that delivers low latency and high throughput for deep learning inference applications.Torch-TensorRT
GTC UPDATETorch-TensorRT is an integration for PyTorch that leverages inference optimizations of TensorRT on NVIDIA GPUs. With just one line of code, it provides a simple API that gives up to 6x performance speedup.TensorFlow-TensorRTTensorFlow-TensorRT (TF-TRT) is an integration of TensorFlow and TensorRT that leverages inference optimization on NVIDIA GPUs within the TensorFlow ecosystem with just one line of code.TensorRT - MXNetTensorRT backend for MXNet allows its users to accelerate inference in MXNet with all the graph optimizations supported by TensorRT.TensorRT - ONNX RuntimeTensorRT Integration with ONNX Runtime is one of its execution providers, that accelerate inference performance on GPUs with TensorRT inferencing engine.Texture Tools 3Create block-compressed textures and write custom asset pipelines using NVTT 3, an SDK for CUDA-accelerated texture compression and image processing.Texture Tools ExporterNew version of the Photoshop Texture Plugin; allows creators to import and export GPU-compressed texture formats such as DDS and KTX, and to apply image processing effects on the GPU. Uses NVTT (NVIDIA Texture Tools, proprietary version - this is the separate Exporter) as the base library. Includes a command-line interface for scripting and use in developer toolchains.Thrust
GTC UPDATEThrust is a powerful library of parallel algorithms and data structures. Thrust provides a flexible, high-level interface for GPU programming that greatly enhances developer productivity. Using Thrust, C++ developers can write just a few lines of code to perform GPU-accelerated sort, scan, transform, and reduction operations orders of magnitude faster than the latest multi-core CPUs.Triton Inference Server
GTC UPDATENVIDIA Triton™ Inference Server delivers fast and scalable AI in production. Triton Inference Server streamlines AI inference by enabling teams to deploy, run and scale trained AI models from any framework on any GPU- or CPU-based infrastructure.Unified Compute FrameworkUCF is a fully accelerated framework for developing real-time edge AI applicationsVideo Codec SDKA comprehensive set of API including high-performance tools, samples and documentation for hardware accelerated video encode and decode on Windows and Linux.vMaterialsNVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders.VRWorks Graphics
GTC UPDATEVRWorks™ is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality.Warp & BlendWarp and Blend are interfaces exposed in NVAPI for warping (image geometry corrections) and blending (intensity and black level adjustment) a single display output or multiple display outputs.WaveWorksNVIDIA WaveWorks enables developers to deliver a cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using spectral wave model for wind waves and displacements plus velocity potentials for interactive waves. A set of inverse FFT steps then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API and the results are accessed for rendering as native graphics API objects. Parameterization is via intuitive real-world variables, such as wind speed and direction. These parameters can be used to tune the look of the sea surface for a wide variety of conditions - from gentle ripples to a heavy storm-tossed ocean based on the Beaufort scale.XLIO
GTC UPDATEXLIO is a user-space software library that exposes standard socket APIs with kernel-bypass architecture, enabling a hardware-based direct copy between an application’s user-space memory and the network interface XLIO boosts the performance of TCP/IP applications like NGINX, CDN and storage solutions such as Non-Volatile Memory Express (NVME) over TCP

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Using Python environments in VS Code

This article discusses the helpful Python environments features available in Visual Studio Code. An "environment" in Python is the context in which a Python program runs and consists of an interpreter and any number of installed packages.

Note: We are actively working on improving the Python environments documentation and experience in Visual Studio Code. Please follow this link and sign up to give your feedback to the program management, content, and research teams.

Python environments

Global environments

By default, any Python interpreter installed runs in its own global environment. They aren't specific to a particular project. For example, if you just run , , or at a new terminal (depending on how you installed Python), you're running in that interpreter's global environment. Any packages that you install or uninstall affect the global environment and all programs that you run within it.

Working in the global environment is an easy way to get started. If you install packages in that environment, though, in time it will become crowded and make it difficult to properly test an application.

Virtual environments

To prevent such clutter, developers often create a virtual environment for a project. A virtual environment is a folder that contains a copy (or symlink) of a specific interpreter. When you install into a virtual environment, any packages you install are installed only in that subfolder. When you then run a Python program within that environment, you know that it's running against only those specific packages.

Note: While it's possible to open a virtual environment folder as a workspace, doing so is not recommended and might cause issues with using the Python extension.

Python environment tools

Once you activate your virtual environment, you’ll need to identify how to manage it and its accompanying packages. The following table explains how to use these Python environments:

ToolDefinition and Purpose
pipThe Python package manager that installs and updates packages. It's installed with Python + by default (install on Debian-based OSs).
venvAllows you to manage separate package installations for different projects and is installed with Python 3 by default (install if you are using a Debian-based OS)
condaInstalled with Anaconda and Miniconda. It can be used to manage both packages and virtual environments. Generally used for data science projects.

Conda environments

A conda environment is a Python environment that's managed using the package manager (see Getting started with conda (protomill.pt)). Whether to use a conda environment or a virtual one will depend on your packaging needs, what your team has standardized on, etc.

Where the extension looks for environments

The extension automatically looks for interpreters in the following locations:

  • Standard install paths such as , , , , , etc.
  • Virtual environments located directly under the workspace (project) folder.
  • Virtual environments located in the folder identified by the setting (see General Python settings), which can contain multiple virtual environments. The extension looks for virtual environments in the first-level subfolders of .
  • Virtual environments located in a folder for virtualenvwrapper.
  • Interpreters installed by pyenv, Pipenv, and Poetry.
  • Virtual environments located in the path identified by (as used by virtualenvwrapper).
  • Conda environments found by . Conda environments which do not have an interpreter will have one installed for them upon selection.
  • Interpreters installed in a folder for direnv under the workspace (project) folder.

You can also manually specify an interpreter if Visual Studio Code doesn't locate your interpreter automatically.

Note: Once the "select interpreter" flow is triggered, pipenv environments for the workspace folder will be searched for. If one is found, then no other interpreters are searched for or listed as pipenv expects to manage all aspects.

The extension also loads an environment variable definitions file identified by the setting. The default value of this setting is .

Creating environments

Create a virtual environment

To create a virtual environment, use the following command, where ".venv" is the name of the environment folder:

Note: To learn more about the module, see Creation of virtual environments on protomill.pt

When you create a new virtual environment, a prompt will be displayed to allow you to select it for the workspace.

Python environment prompt

This will add the path to the Python interpreter from the new virtual environment to your workspace settings. That environment will then be used when installing packages and running code through the Python extension. For examples of using virtual environment in projects, see the Python, Django, and Flask tutorials.

Tip: When you're ready to deploy the application to other computers, you can create a file with the command ( on macOS/Linux). The requirements file describes the packages you've installed in your virtual environment. With only this file, you or other developers can restore those packages using (or, again, on macOS/Linux). By using a requirements file, you need not commit the virtual environment itself to source control.

Create a conda environment

The Python extension automatically detects existing conda environments. We recommend you install a Python interpreter into your conda environment, otherwise one will be installed for you after you select the environment. For example, the following command creates a conda environment with the Python interpreter and several libraries, which VS Code then shows in the list of available interpreters:

In contrast, if you fail to specify an interpreter, as with , the environment won't appear in the list.

For more information on the conda command line, see Conda environments (protomill.pt).

Additional notes:

  • If you create a new conda environment while VS Code is running, use the refresh icon on the top right of the Python: Select Interpreter window; otherwise you may not see the environment there.

Conda environment refresh icon

  • To ensure the environment is set up well from a shell perspective, one option is to use an Anaconda prompt with the activated environment to launch VS Code using the command. At that point you just need to select the interpreter using the Command Palette or by clicking on the status bar.

  • Although the Python extension for VS Code doesn't currently have direct integration with conda protomill.pt files, VS Code itself is a great YAML editor.

  • Conda environments can't be automatically activated in the VS Code Integrated Terminal if the default shell is set to PowerShell. To change the shell, see Integrated terminal - Terminal profiles.

  • You can manually specify the path to the conda executable to use for activation (version +). To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then set , which is in the Python extension section of User Settings, with the appropriate path.

Work with Python interpreters

Select and activate an environment

By default, the Python extension looks for and uses the first Python interpreter it finds in the system path. To select a specific environment, use the Python: Select Interpreter command from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).

Python: Select Interpreter command

Note: If the Python extension doesn't find an interpreter, it issues a warning. On macOS, the extension also issues a warning if you're using the OS-installed Python interpreter, because you typically want to use an interpreter you install directly. In either case, you can disable these warnings by setting to in your user settings.

You can switch environments at any time; switching environments helps you test different parts of your project with different interpreters or library versions as needed.

The Python: Select Interpreter command displays a list of available global environments, conda environments, and virtual environments. (See the Where the extension looks for environments section for details, including the distinctions between these types of environments.) The following image, for example, shows several Anaconda and CPython installations along with a conda environment and a virtual environment () that's located within the workspace folder:

List of interpreters

Note: On Windows, it can take a little time for VS Code to detect available conda environments. During that process, you may see "(cached)" before the path to an environment. The label indicates that VS Code is presently working with cached information for that environment.

If you have a folder or a workspace open in VS Code and you select an interpreter from the list, the Python extension will store that information internally so that the same interpreter will be used once you reopen the workspace.

The Python extension uses the selected environment for running Python code (using the Python: Run Python File in Terminal command), providing language services (auto-complete, syntax checking, linting, formatting, etc.) when you have a file open in the editor, and opening a terminal with the Terminal: Create New Terminal command. In the latter case, VS Code automatically activated the selected environment.

Tip: To prevent automatic activation of a selected environment, add to your file (it can be placed anywhere as a sibling to the existing settings).

Tip: If the activate command generates the message "protomill.pt1 is not digitally signed. You cannot run this script on the current system.", then you need to temporarily change the PowerShell execution policy to allow scripts to run (see About Execution Policies in the PowerShell documentation):

Note: By default, VS Code uses the interpreter selected for your workspace when debugging code. You can override this behavior by specifying a different path in the property of a debug configuration. See Choose a debugging environment.

The selected interpreter version will show on the right side of the Status Bar.

Status Bar showing a selected interpreter

The Status Bar also reflects when no interpreter is selected.

No interpreter selected

In either case, clicking this area of the Status Bar is a convenient shortcut for the Python: Select Interpreter command.

Tip: If you have any problems with VS Code recognizing a virtual environment, please file an issue in the extension repository so we can help determine the cause.

Manually specify an interpreter

If VS Code doesn't automatically locate an interpreter you want to use, you can browse for the interpreter on your file system or provide the path to it manually.

You can do so by running the Python: Select Interpreter command and clicking on the Enter interpreter path option that shows on the top of the interpreters list:

Enter interpreter path option on the interpreters list

You can then either enter the full path of the Python interpreter directly in the text box (for example, ".venv/Scripts/protomill.pt"), or you can select the Find button and browse your file system to find the python executable you wish to select.

Enter path or browse for an interpreter

If you want to manually specify a default interpreter that will be used once you first open your workspace, you can create or modify an entry for setting in your workspace with the full path to the Python executable.

For example:

  • Windows:

  • macOS/Linux:

You can also use to point to a virtual environment, for example:

  • Windows:

  • macOS/Linux:

Note: Changes to the setting are not picked up after an interpreter has already been selected for a workspace; any changes to the setting will be ignored once an initial interpreter is selected for the workspace.

Additionally, if you'd like to set up a default interpreter to all of your Python applications, you can add an entry for manually inside your User Settings. To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then set , which is in the Python extension section of User Settings, with the appropriate interpreter.

You can also use an environment variable in the path setting using the syntax . For example, if you've created a variable named with a path to an interpreter, you can then use the following setting value:

Note: Variable substitution is only supported in VS Code settings files, it will not work in environment files.

By using an environment variable, you can easily transfer a project between operating systems where the paths are different, just be sure to set the environment variable on the operating system first.

Environments and Terminal windows

After using Python: Select Interpreter, that interpreter is applied when right-clicking a file and selecting Python: Run Python File in Terminal. The environment is also activated automatically when you use the Terminal: Create New Terminal command unless you change the setting to .

However, launching VS Code from a shell in which a certain Python environment is activated doesn't automatically activate that environment in the default Integrated Terminal. Use the Terminal: Create New Terminal command after VS Code is running.

Note: conda environments cannot be automatically activated in the integrated terminal if PowerShell is set as the integrated shell. See Integrated terminal - Terminal profiles for how to change the shell.

Any changes you make to an activated environment within the terminal are persistent. For example, using from the terminal with a conda environment activated installs the package into that environment permanently. Similarly, using in a terminal with a virtual environment activated adds the package to that environment.

Changing interpreters with the Python: Select Interpreter command doesn't affect terminal panels that are already open. You can thus activate separate environments in a split terminal: select the first interpreter, create a terminal for it, select a different interpreter, then use the split button (⌘\ (Windows, Linux Ctrl+Shift+5)) in the terminal title bar.

Choose a debugging environment

By default, the debugger will use the Python interpreter you've selected with the Python extension. However, if you have a property in the debug configuration of , that interpreter is used instead. To be more specific, VS Code will give precedence to the property of the selected debug configuration in . If it's not defined, then it will use the path to the Python interpreter you've selected for your workspace.

For more details on debug configuration, see Debugging configurations.

Limited support for Python

The Python extension no longer offers IntelliSense support for Python with Jedi as it only supports Python 3 at this point. When using Python with the Python extension you can customize the language server setting to either turn off auto-completions or select Pylance as your language server, as it may provide a good experience if the code is compatible enough with Python 3.

We currently support selecting Python as an interpreter in your workspace. Because Python is no longer maintained as of January , we strongly suggest you to upgrade your code to Python 3 as soon as you can. You can learn how to port your code to Python 3 if you need help.

Environment variables

Environment variable definitions file

An environment variable definitions file is a simple text file containing key-value pairs in the form of , with used for comments. Multiline values aren't supported, but values can refer to any other environment variable that's already defined in the system or earlier in the file. For more information, see Variable substitution. Environment variable definitions files can be used for scenarios such as debugging and tool execution (including linters, formatters, IntelliSense, and testing tools), but aren't applied to the terminal.

By default, the Python extension looks for and loads a file named in the current workspace folder, then applies those definitions. The file is identified by the default entry in your user settings (see General Python settings). You can change the setting at any time to use a different definitions file.

Note: Environment definition files are not used in all situations where environment variables are available for use. Unless Visual Studio Code documentation states otherwise, these only affect certain scenarios as per their definition. For example: The extension doesn't use environment definition files when resolving setting values.

A debug configuration also contains an property that also defaults to the file in the current workspace (see Debugging - Set configuration options). This property allows you to easily set variables for debugging purposes that replace variables specified in the default file.

For example, when developing a web application, you might want to easily switch between development and production servers. Instead of coding the different URLs and other settings into your application directly, you could use separate definitions files for each. For example:

protomill.pt file

protomill.pt file

You can then set the setting to , then set the property in the debug configuration to .

Note: When environment variables are specified using multiple methods, be aware that there is an order of precedence. All variables defined in the file will override variables contained in the file, specified by the setting (user or workspace). Similarly, variables defined in the file will override the environment variables defined in the that are specified in .

Variable substitution

When defining an environment variable in a definitions file, you can use the value of any existing environment variable with the following general syntax:

where means any other text as used in the value. The curly braces are required.

Within this syntax, the following rules apply:

  • Variables are processed in the order they appear in the file, so you can use any variable that's defined earlier in the file.
  • Single or double quotes don't affect substituted value and are included in the defined value. For example, if the value of is , then assigns the value to .
  • The character can be escaped with a backslash, as in .
  • You can use recursive substitution, such as (where is any other environment variable).
  • You can use only simple substitution; nesting such as isn't supported.
  • Entries with unsupported syntax are left as-is.

Use of the PYTHONPATH variable

The PYTHONPATH environment variable specifies additional locations where the Python interpreter should look for modules. In VS Code, PYTHONPATH can be set through the terminal settings (protomill.pt*) and/or within an file.

When the terminal settings are used, PYTHONPATH affects any tools that are run within the terminal by a user, as well as any action the extension performs for a user that is routed through the terminal such as debugging. However, in this case when the extension is performing an action that isn't routed through the terminal, such as the use of a linter or formatter, then this setting won't have an effect on module look-up.

When PYTHONPATH is set using an file, it will affect anything the extension does on your behalf and actions performed by the debugger, but it will not affect tools run in the terminal.

If needed, you can set PYTHONPATH using both methods.

An example of when to use PYTHONPATH would be if you have source code in a folder and tests in a folder. When running tests, however, those tests can't normally access modules in unless you hard-code relative paths.

To solve this problem, you could add the path to to PYTHONPATH by creating an file within your VS Code workspace.

Then set in your file to point to the file you just created. For example, if the file was in your workspace root, your would be set as shown:

The value of PYTHONPATH can contain multiple locations separated by : a semicolon () on Windows and a colon () on Linux/macOS. Invalid paths are ignored. If you find that your value for PYTHONPATH isn't working as expected, make sure that you're using the correct separator between locations for the operating system. For example, using a colon to separate locations on Windows, or using a semicolon to separate locations on Linux/macOS results in an invalid value for PYTHONPATH, which is ignored.

Note: PYTHONPATH does not specify a path to a Python interpreter itself. For additional information about PYTHONPATH, read the PYTHONPATH documentation.

Next steps

  • Editing code - Learn about autocomplete, IntelliSense, formatting, and refactoring for Python.
  • Debugging - Learn to debug Python both locally and remotely.
  • Testing - Configure test environments and discover, run, and debug tests.
  • Settings reference - Explore the full range of Python-related settings in VS Code.

More Python resources

7/21/

Improve your code with lint checks

In addition to ensuring your app meets its functional requirements by building tests, it's important that you also ensure your code has no structural problems by running the code through lint. The lint tool helps find poorly structured code that can impact the reliability and efficiency of your Android apps and make your code harder to maintain.

For example, if your XML resource files contain unused namespaces, this takes up space and incurs unnecessary processing. Other structural issues, such as use of deprecated elements or API calls that are not supported by the target API versions, might lead to code failing to run correctly. Lint can help you clean up these issues.

To further improve linting performance, you should also add annotations to your code.

Overview

Android Studio provides a code scanning tool called lint that can help you to identify and correct problems with the structural quality of your code without having to execute the app or write test cases. Each problem detected by the tool is reported with a description message and a severity level, so that you can quickly prioritize the critical improvements that need to be made. Also, you can lower the severity level of a problem to ignore issues that are not relevant to your project, or raise the severity level to highlight specific problems.

The lint tool checks your Android project source files for potential bugs and optimization improvements for correctness, security, performance, usability, accessibility, and internationalization. When using Android Studio, configured lint and IDE inspections run whenever you build your app. However, you can manually run inspections or run lint from the command line.

Note: When your code is compiled in Android Studio, additional IntelliJ code inspections run to streamline code review.

Figure 1 shows how the lint tool processes the application source files.

Figure 1. Code scanning workflow with the lint tool

Application source files
The source files consist of files that make up your Android project, including Java, Kotlin, and XML files, icons, and ProGuard configuration files.
The file
A configuration file that you can use to specify any lint checks that you want to exclude and to customize problem severity levels.
The lint tool
A static code scanning tool that you can run on your Android project either from the command line or in Android Studio (see Manually run inspections). The lint tool checks for structural code problems that could affect the quality and performance of your Android application. It is strongly recommended that you correct any errors that lint detects before publishing your application.
Results of lint checking
You can view the results from lint either in the console or in the Inspection Results window in Android Studio. See Manually run inspections.

Run lint from the command line

If you're using Android Studio or Gradle, you can use the Gradle wrapper to invoke the task for your project by entering one of the following commands from the root directory of your project:

  • On Windows: gradlew lint
  • On Linux or Mac: ./gradlew lint

You should see output similar to the following:

> Task :app:lintDebug Wrote HTML report to file:<path-to-project>/app/build/reports/protomill.pt

When the lint tool completes its checks, it provides paths to the XML and HTML versions of the lint report. You can then navigate to the HTML report and open it in your browser, as shown in figure 2.

Figure 2. Sample HTML lint report

If your project includes build variants, running lint checks only the default variant. If you want to run lint on a different variant, you must capitalize the variant name and prefix it with `lint`.

./gradlew lintRelease

To learn more about running Gradle tasks from the command line, read Build Your App from the Command Line.

Run lint using the standalone tool

If you're not using Android Studio or Gradle, you can use the standalone lint tool after you install the Android SDK Command-Line Tools from the SDK Manager. You can then locate the lint tool at .

To run lint against a list of files in a project directory, use the following command:

lint [flags] <project directory>

For example, you can issue the following command to scan the files under the directory and its subdirectories. The issue ID tells lint to only scan for XML attributes that are missing the Android namespace prefix.

lint --check MissingPrefix myproject

To see the full list of flags and command-line arguments supported by the tool, use the following command:

lint --help

The following example shows the console output when the lint command is run against a project called Earthquake.

$ lint Earthquake Scanning Earthquake: Scanning Earthquake (Phase 2): protomill.pt Warning: <uses-sdk> tag appears after <application> tag [ManifestOrder] <uses-sdk android:minSdkVersion="7" /> ^ protomill.pt Warning: <uses-sdk> tag should specify a target API level (the highest verified version; when running on later versions, compatibility behaviors may be enabled) with android:targetSdkVersion="?" [UsesMinSdkAttributes] <uses-sdk android:minSdkVersion="7" /> ^ res/layout/protomill.pt: Warning: The resource protomill.ptences appears to be unused [UnusedResources] res: Warning: Missing density variation folders in res: drawable-xhdpi [IconMissingDensityFolder] 0 errors, 4 warnings

The output above lists four warnings and no errors: three warnings (, , and ) in the project's file, and one warning () in the layout file.

Configure lint to suppress warnings

By default when you run a lint scan, the tool checks for all issues that lint supports. You can also restrict the issues for lint to check and assign the severity level for those issues. For example, you can suppress lint checking for specific issues that are not relevant to your project and, you can configure lint to report non-critical issues at a lower severity level.

You can configure lint checking for different levels:

  • Globally (entire project)
  • Project module
  • Production module
  • Test module
  • Open files
  • Class hierarchy
  • Version Control System (VCS) scopes

Configure lint in Android Studio

The built-in lint tool checks your code while you're using Android Studio. You can view warnings and errors in two ways:

  • As pop-up text in the Code Editor. When lint finds a problem, it highlights the problematic code in yellow, or for more serious issues, it underlines the code in red.
  • In the lint Inspection Results window after you click Analyze > Inspect Code. See Manually run inspections.

Configure the lint file

You can specify your lint checking preferences in the file. If you are creating this file manually, place it in the root directory of your Android project.

The file consists of an enclosing parent tag that contains one or more children elements. Lint defines a unique attribute value for each .

<?xml version="" encoding="UTF-8"?> <lint> <!-- list of issues to configure --> </lint>

You can change an issue's severity level or disable lint checking for the issue by setting the severity attribute in the tag.

Tip: For a full list of lint-supported issues and their corresponding issue IDs, run the command.

Sample protomill.pt file

The following example shows the contents of a file.

<?xml version="" encoding="UTF-8"?> <lint> <!-- Disable the given check in this project --> <issue id="IconMissingDensityFolder" severity="ignore" /> <!-- Ignore the ObsoleteLayoutParam issue in the specified files --> <issue id="ObsoleteLayoutParam"> <ignore path="res/layout/protomill.pt" /> <ignore path="res/layout-xlarge/protomill.pt" /> </issue> <!-- Ignore the UselessLeaf issue in the specified file --> <issue id="UselessLeaf"> <ignore path="res/layout/protomill.pt" /> </issue> <!-- Change the severity of hardcoded strings to "error" --> <issue id="HardcodedText" severity="error" /> </lint>

Configure lint checking for Java, Kotlin, and XML source files

You can disable lint from checking your Java, Kotlin, and XML source files.

Tip: You can manage the lint checking feature for your Java, Kotlin, or XML source files in the Default Preferences dialog. Select File > Other Settings > Default Settings, and then in the left pane of the Default Preferences dialog, select Editor > Inspections.

Configuring lint checking in Java or Kotlin

To disable lint checking specifically for a class or method in your Android project, add the annotation to that code.

The following example shows how you can turn off lint checking for the issue in the method. The lint tool continues to check for the issue in other methods of this class.

Kotlin

@SuppressLint("NewApi") override fun onCreate(savedInstanceState: Bundle?) { protomill.ptte(savedInstanceState) setContentView(protomill.pt)

Java

@SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { protomill.ptte(savedInstanceState); setContentView(protomill.pt);

The following example shows how to turn off lint checking for the issue in the class:

Kotlin

@SuppressLint("ParserError") class FeedProvider : ContentProvider() {

Java

@SuppressLint("ParserError") public class FeedProvider extends ContentProvider {

To suppress checking for all lint issues in the file, use the keyword, like this:

Kotlin

@SuppressLint("all")

Java

@SuppressLint("all")

Configuring lint checking in XML

You can use the attribute to disable lint checking for specific sections of your XML files. Put the following namespace value in the file so the lint tool recognizes the attribute:

namespace xmlns:tools="protomill.pt"

The following example shows how you can turn off lint checking for the issue in the element of an XML layout file. The attribute is inherited by the children elements of the parent element in which the attribute is declared. In this example, the lint check is also disabled for the child element.

<LinearLayout xmlns:android="protomill.pt" xmlns:tools="protomill.pt" tools:ignore="UnusedResources" > <TextView android:text="@string/auto_update_prompt" /> </LinearLayout>

To disable more than one issue, list the issues to disable in a comma-separated string. For example:

tools:ignore="NewApi,StringFormatInvalid"

To suppress checking for all lint issues in the XML element, use the keyword, like this:

tools:ignore="all"

Configure lint options with Gradle

The Android plugin for Gradle allows you to configure certain lint options, such as which checks to run or ignore, using the block in your module-level file. The following code snippet shows you some of the properties you can configure:

Groovy

android { lint { // Turns off checks for the issue IDs you specify. disable 'TypographyFractions','TypographyQuotes' // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable 'RtlHardcoded','RtlCompat', 'RtlEnabled' // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly 'NewApi', 'InlinedApi' // If set to true, turns off analysis progress reporting by lint. quiet true // If set to true (default), stops the build if errors are found. abortOnError false // If true, only report errors. ignoreWarnings true // If true, lint also checks all dependencies as part of its analysis. Recommended for // projects consisting of an app with library dependencies. checkDependencies true } }

Kotlin

android { lintOptions { // Turns off checks for the issue IDs you specify. disable("TypographyFractions") disable("TypographyQuotes") // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable("RtlHardcoded") enable("RtlCompat") enable("RtlEnabled") // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly("NewApi", "InlinedApi") // If set to true, turns off analysis progress reporting by lint. quiet = true // If set to true (default), stops the build if errors are found. abortOnError = false // If true, only report errors. ignoreWarnings = true // If true, lint also checks all dependencies as part of its analysis. Recommended for // projects consisting of an app with library dependencies. isCheckDependencies = true } }

All lint methods that override the given severity level of an issue—, /, , , , —respect the order of configuration. For example, setting an issue as fatal in overrides disabling it in the main DSL.

Create warnings baseline

You can take a snapshot of your project's current set of warnings, and then use the snapshot as a baseline for future inspection runs so that only new issues are reported. The baseline snapshot lets you start using lint to fail the build without having to go back and address all existing issues first.

To create a baseline snapshot, modify your project's file as follows.

Groovy

android { lintOptions { baseline file("protomill.pt") } }

Kotlin

android { lintOptions { baseline(file("protomill.pt")) } }

When you first add this line, the file is created to establish your baseline. From then on, the tools only read the file to determine the baseline. If you want to create a new baseline, manually delete the file and run lint again to recreate it.

Then, run lint from the IDE (Analyze > Inspect Code) or from the command line as follows. The output prints the location of the file. The file location for your setup might be different from what is shown here.

$ ./gradlew lintDebug Wrote XML report to file:///app/protomill.pt Created baseline file /app/protomill.pt

Running records all of the current issues in the file. The set of current issues is called the baseline, and you can check the file into version control if you want to share it with others.

Customize the baseline

If you want to add some issue types to the baseline, but not all of them, you can specify the issues to add by editing your project's , as follows.

Groovy

android { lintOptions { checkOnly 'NewApi', 'HandlerLeak' baseline file("protomill.pt") } }

Kotlin

android { lintOptions { checkOnly("NewApi", "HandlerLeak") baseline = file("protomill.pt") } }

After you create the baseline, if you add any new warnings to the codebase, lint lists only the newly introduced bugs.

Baseline warning

When baselines are in effect, you get an informational warning that tells you that one or more issues were filtered out because they were already listed in the baseline. The reason for this warning is to help you remember that you have configured a baseline, because ideally, you would want to fix all of the issues at some point.

This informational warning does not only tell you the exact number of errors and warnings that were filtered out, it also keeps track of issues that are not reported anymore. This information lets you know if you have actually fixed issues, so you can optionally re-create the baseline to prevent the error from coming back undetected.

Note: Baselines are enabled when you run inspections in batch mode in the IDE, but they are ignored for the in-editor checks that run in the background when you are editing a file. The reason is that baselines are intended for the case where a codebase has a massive number of existing warnings, but you do want to fix issues locally while you touch the code.

Manually run inspections

You can manually run configured lint and other IDE inspections by selecting Analyze > Inspect Code. The results of the inspection appear in the Inspection Results window.

Set the inspection scope and profile

Select the files you want to analyze (inspection scope) and the inspections you want to run (inspection profile), as follows:

  1. In the Android view, open your project and select the project, a folder, or a file that you want to analyze.
  2. From the menu bar, select Analyze > Inspect Code.
  3. In the Specify Inspection Scope dialog, review the settings. Specify Inspection Scope

    Figure 3. Review the inspection scope settings

    The combination of options that appear in the Specify Inspection Scope dialog varies depending on whether you selected a project, folder, or file. You can change what to inspect by selecting one of the other radio buttons. See Specify inspection scope dialog for a description of all of the possible fields on the Specify Inspection Scope dialog.

    • When you select one project, file, or directory, the Specify Inspection Scope dialog displays the path to the Project, File, or Directory you selected.
    • When you select more than one project, file, or directory, the Specify Inspection Scope dialog displays a checked radio button for Selected files.
  4. Under Inspection profile, keep the default profile (Project Default).
  5. Click OK to run the inspection. Figure 4 shows lint and other IDE inspection results from the Inspect Code run:

    Figure 4. Select an issue to see its resolution

  6. In the left pane tree view, view the inspection results by expanding and selecting error categories, types, and issues.

    The right pane displays the inspection report for the selected error category, type, or issue and provides the name and location of the error. Where applicable, the inspection report displays other information such as a problem synopsis to help you correct the problem.

  7. In the left pane tree view, right-click a category, type, or issue to display the context menu.

    Depending on the context, you can do all or some of the following: jump to source, exclude and include selected items, suppress problems, edit settings, manage inspection alerts, and rerun an inspection.

For descriptions of the left-side Toolbar buttons, context menu items, and inspection report fields, see Inspection Tool Window.

Use a custom scope

You can use one of the custom scopes provided in Android Studio, as follows:

  1. In the Specify Inspection Scope dialog, click Custom scope.
  2. Click the Custom scope drop-down list to display your options.

    Choose Inspection Scope

    Figure 5. Select the custom scope you want to use

    • Project Files: All of the files in the current project.
    • Project Production Files: Only the production files in the current project.
    • Project Test Files: Only the test files in the current project. See Test types and location.
    • Open Files: Only the files you have open in the current project.
    • Module <your-module>: Only the files in the corresponding module folder in your current project.
    • Current File: Only the current file in your current project. Appears when you have a file or folder selected.
    • Class Hierarchy: When you select this one and click OK, a dialog appears with all of the classes in the current project. Use the Search by Name field in the dialog to filter and select the classes to inspect. If you do not filter the classes list, code inspection inspects all of the classes.
  3. Click OK.

Create a custom scope

When you want to inspect a selection of files and directories that is not covered by any of the currently available custom scopes, you can create a custom scope.

  1. In the Specify Inspection Scope dialog, select Custom scope.
  2. Click the three dots after the Custom Scope drop-down list.

    Figure 6. Specify Inspection Scope dialog

    The Scopes dialog appears.

    Figure 7. Create a custom scope

  3. Click Add to define a new scope.
  4. In the resulting Add Scope drop-down list, select Local.

    Both the local and shared scopes are used within the project for the Inspect Code feature. A Shared scope can also be used with other project features that have a scope field. For example, when you click Edit Settings to change the settings for Find Usages, the resulting dialog has a Scope field where you can select a shared scope.

    Figure 8. Select a shared scope from the Find Usages dialog

  5. Give the scope a name and click OK.

    The right pane of the Scopes dialog populates with options that enable you to define the custom scope.

  6. From the drop-down list, select Project.

    A list of available projects appears.

    Note: You can create the custom scope for projects or packages. The steps are the same either way.

  7. Expand the project folders, select what you want to add to the custom scope, and click one of the buttons on the right.

    Figure 9. Define a custom scope

    • Include: Include this folder and its files, but do not include any of its subfolders.
    • Include Recursively: Include this folder and all of its files and subfolders and their files.
    • Exclude: Exclude this folder and its files, but do not exclude any of its subfolders.
    • Exclude Recursively: Exclude ths folder and all of its files and subfolders and their files.

    Figure 10 shows that the main folder is included, and that the java folder is included recursively. The blue indicates partially included folders and the green indicates recursively included folders and files.

    Figure Example pattern for a custom scope

    • If you select the java folder and click Exclude Recursively, the green highlighting goes away on the java folder and all folders and files under it.
    • If you instead select the green highlighted protomill.pt file and click Exclude, protomill.pt is no longer green highlighted but everything else under the java folder is green highlighted.
  8. Click OK. The custom scope appears at the bottom of the drop-down list.

Review and edit inspection profiles

Android Studio comes with a selection of lint and other inspection profiles that are updated through Android updates. You can use these profiles as is or edit their names, descriptions, severities, and scopes. You can also activate and deactivate entire groups of profiles or individual profiles within a group.

To access the Inspections dialog:

  1. Select Analyze > Inspect Code.
  2. In the Specify Scope dialog under Inspection Profile, click More.

    The Inspections dialog appears with a list of the supported inspections and their descriptions.

    Figure Supported inspections and their descriptions

  3. Select the Profile drop-down list to toggle between Default (Android Studio) and Project Default (the active project) inspections. For more information, see this IntelliJ Specify Inspection Scope Dialog page.
  4. In the Inspections dialog in the left pane, select a top-level profile category, or expand a group and select a specific profile. When you select a profile category, you can edit all of the inspections in that category as a single inspection.
  5. Select the Manage drop-down list to copy, rename, add descriptions to, export, and import inspections.
  6. When you're done, click OK.

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Using Python environments in VS Code

This article discusses the helpful Python environments features available in Visual Studio Code. An "environment" in Python is the context in which a Python program runs and consists of an interpreter and any number of installed packages.

Note: We are actively working on improving the Python environments documentation and experience in Visual Studio Code. Please follow this link and sign up to give your feedback to the program management, content, and research teams.

Python environments

Global environments

By default, any Python interpreter installed runs in its own global environment. They aren't specific to a particular project. For example, if you just run , , or at a new terminal (depending on how you installed Python), you're running in that interpreter's global environment. Any packages that you install or uninstall affect the global environment and all programs that you run within it.

Working in the global environment is an easy way to get started. If you install packages in that environment, though, in time it will become crowded and make it difficult to properly test an application.

Virtual environments

To prevent such clutter, developers often create a virtual environment for a project. A virtual environment is a folder that contains a copy (or symlink) of a specific interpreter. When you install into a virtual environment, any packages you install are installed only in that subfolder. When you then run a Python program within that environment, you know that it's running against only those specific packages.

Note: While it's possible to open a virtual environment folder as a workspace, doing so is not recommended and might cause issues with using the Python extension.

Python environment tools

Once you activate your virtual environment, you’ll need to identify how to manage it and its accompanying packages. The following table explains how to use these Python environments:

ToolDefinition and Purpose
pipThe Python package manager that installs and updates packages. It's installed with Python + by default (install on Debian-based OSs).
venvAllows you to manage separate package installations for different projects and is installed with Python 3 by default (install if you are using a Debian-based OS)
condaInstalled with Anaconda and Miniconda. It can be used to manage both packages and virtual environments. Generally used for data science projects.

Conda environments

A conda environment is a Python environment that's managed using the package manager (see Getting started with conda (protomill.pt)). Whether to use a conda environment or a virtual one will depend on your packaging needs, what your team has standardized on, etc.

Where the extension looks for environments

The extension automatically looks for interpreters in the following locations:

  • Standard install paths such as , , , , , etc.
  • Virtual environments located directly under the workspace (project) folder.
  • Virtual environments located in the folder identified by the setting (see General Python settings), which can contain multiple virtual environments. The extension looks for virtual environments in the first-level subfolders of .
  • Virtual environments located in a folder for virtualenvwrapper.
  • Interpreters installed by pyenv, Pipenv, and Poetry.
  • Virtual environments located in the path identified by (as used by virtualenvwrapper).
  • Conda environments found by . Conda environments which do not have an interpreter will have one installed for them upon selection.
  • Interpreters installed in a folder for direnv under the workspace (project) folder.

You can also manually specify an interpreter if Visual Studio Code doesn't locate your interpreter automatically.

Note: Once the "select interpreter" flow is triggered, pipenv environments for the workspace folder will be searched for. If one is found, then no other interpreters are searched for or listed as pipenv expects to manage all aspects.

The extension also loads an environment variable definitions file identified by the setting. The default value of this setting is .

Creating environments

Create a virtual environment

To create a virtual environment, use the following command, where ".venv" is the name of the environment folder:

Note: To learn more about the module, see Creation of virtual environments on protomill.pt

When you create a new virtual environment, a prompt will be displayed to allow you to select it for the workspace.

Python environment prompt

This will add the path to the Python interpreter from the new virtual environment to your workspace settings. That environment will then be used when installing packages and running code through the Python extension. For examples of using virtual environment in projects, see the Python, Django, and Flask tutorials.

Tip: When you're ready to deploy the application to other computers, you can create a file with the command ( on macOS/Linux). The requirements file describes the packages you've installed in your virtual environment. With only this file, you or other developers can restore those packages using (or, again, on macOS/Linux). By using a requirements file, you need not commit the virtual environment itself to source control.

Create a conda environment

The Python extension automatically detects existing conda environments. We recommend you install a Python interpreter into your conda environment, otherwise one will be installed for you after you select the environment. For example, the following command creates a conda environment with the Python interpreter and several libraries, which VS Code then shows in the list of available interpreters:

In contrast, if you fail to specify an interpreter, as with , the environment won't appear in the list.

For more information on the conda command line, see Conda environments (protomill.pt).

Additional notes:

  • If you create a new conda environment while VS Code is running, use the refresh icon on the top right of the Python: Select Interpreter window; otherwise you may not see the environment there.

Conda environment refresh icon

  • To ensure the environment is set up well from a shell perspective, one option is to use an Anaconda prompt with the activated environment to launch VS Code using the command. At that point you just need to select the interpreter using the Command Palette or by clicking on the status bar.

  • Although the Python extension for VS Code doesn't currently have direct integration with conda protomill.pt files, VS Code itself is a great YAML editor.

  • Conda environments can't be automatically activated in the VS Code Integrated Terminal if the default shell is set to PowerShell. To change the shell, see Integrated terminal - Terminal profiles.

  • You can manually specify the path to the conda executable to use for activation (version +). To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then set , which is in the Python extension section of User Settings, with the appropriate path.

Work with Python interpreters

Select and activate an environment

By default, the Python extension looks for and uses the first Python interpreter it finds in the system path. To select a specific environment, use the Python: Select Interpreter command from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).

Python: Select Interpreter command

Note: If the Python extension doesn't find an interpreter, it issues a warning. On macOS, the extension also issues a warning if you're using the OS-installed Python interpreter, because you typically want to use an interpreter you install directly. In either case, you can disable these warnings by setting to in your user settings.

You can switch environments at any time; switching environments helps you test different parts of your project with different interpreters or library versions as needed.

The Python: Select Interpreter command displays a list of available global environments, conda environments, and virtual environments. (See the Where the extension looks for environments section for details, including the distinctions between these types of environments.) The following image, for example, shows several Anaconda and CPython installations along with a conda environment and a virtual environment () that's located within the workspace folder:

List of interpreters

Note: On Windows, it can take a little time for VS Code to detect available conda environments. During that process, you may see "(cached)" before the path to an environment. The label indicates that VS Code is presently working with cached information for that environment.

If you have a folder or a workspace open in VS Code and you select an interpreter from the list, the Python extension will store that information internally so that the same interpreter will be used once you reopen the workspace.

The Python extension uses the selected environment for running Python code (using the Python: Run Python File in Terminal command), providing language services (auto-complete, syntax checking, linting, formatting, etc.) when you have a file open in the editor, and opening a terminal with the Terminal: Create New Terminal command. In the latter case, VS Code automatically activated the selected environment.

Tip: To prevent automatic activation of a selected environment, add to your file (it can be placed anywhere as a sibling to the existing settings).

Tip: If the activate command generates the message "protomill.pt1 is not digitally signed. You cannot run this script on the current system.", then you need to temporarily change the PowerShell execution policy to allow scripts to run (see About Execution Policies in the PowerShell documentation):

Note: By default, VS Code uses the interpreter selected for your workspace when debugging code. You can override this behavior by specifying a different path in the property of a debug configuration. See Choose a debugging environment.

The selected interpreter version will show on the right side of the Status Bar.

Status Bar showing a selected interpreter

The Status Bar also reflects when no interpreter is selected.

No interpreter selected

In either case, clicking this area of the Status Bar is a convenient shortcut for the Python: Select Interpreter command.

Tip: If you have any problems with VS Code recognizing a virtual environment, please file an issue in the extension repository so we can help determine the cause.

Manually specify an interpreter

If VS Code doesn't automatically locate an interpreter you want to use, you can browse for the interpreter on your file system or provide the path to it manually.

You can do so by running the Python: Select Interpreter command and clicking on the Enter interpreter path option that shows on the top of the interpreters list:

Enter interpreter path option on the interpreters list

You can then either enter the full path of the Python interpreter directly in the text box (for example, ".venv/Scripts/protomill.pt"), or you can select the Find button and browse your file system to find the python executable you wish to select.

Enter path or browse for an interpreter

If you want to manually specify a default interpreter that will be used once you first open your workspace, you can create or modify an entry for setting in your workspace with the full path to the Python executable.

For example:

  • Windows:

  • macOS/Linux:

You can also use to point to a virtual environment, for example:

  • Windows:

  • macOS/Linux:

Note: Changes to the setting are not picked up after an interpreter has already been selected for a workspace; any changes to the setting will be ignored once an initial interpreter is selected for the workspace.

Additionally, if you'd like to set up a default interpreter to all of your Python applications, you can add an entry for manually inside your User Settings. To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then set , which is in the Python extension section of User Settings, with the appropriate interpreter.

You can also use an environment variable in the path setting using the syntax . For example, if you've created a variable named with a path to an interpreter, you can then use the following setting value:

Note: Variable substitution is only supported in VS Code settings files, it will not work in environment files.

By using an environment variable, you can easily transfer a project between operating systems where the paths are different, just be sure to set the environment variable on the operating system first.

Environments and Terminal windows

After using Python: Select Interpreter, that interpreter is applied when right-clicking a file and selecting Python: Run Python File in Terminal. The environment is also activated automatically when you use the Terminal: Create New Terminal command unless you change the setting to .

However, launching VS Code from a shell in which a certain Python environment is activated doesn't automatically activate that environment in the default Integrated Terminal. Use the Terminal: Create New Terminal command after VS Code is running.

Note: conda environments cannot be automatically activated in the integrated terminal if PowerShell is set as the integrated shell. See Integrated terminal - Terminal profiles for how to change the shell.

Any changes you make to an activated environment within the terminal are persistent. For example, using from the terminal with a conda environment activated installs the package into that environment permanently. Similarly, using in a terminal with a virtual environment activated adds the package to that environment.

Changing interpreters with the Python: Select Interpreter command doesn't affect terminal panels that are already open. You can thus activate separate environments in a split terminal: select the first interpreter, create a terminal for it, select a different interpreter, then use the split button (⌘\ (Windows, Linux Ctrl+Shift+5)) in the terminal title bar.

Choose a debugging environment

By default, the debugger will use the Python interpreter you've selected with the Python extension. However, if you have a property in the debug configuration of , that interpreter is used instead. To be more specific, VS Code will give precedence to the property of the selected debug configuration in . If it's not defined, then it will use the path to the Python interpreter you've selected for your workspace.

For more details on debug configuration, see Debugging configurations.

Limited support for Python

The Python extension no longer offers IntelliSense support for Python with Jedi as it only supports Python 3 at this point. When using Python with the Python extension you can customize the language server setting to either turn off auto-completions or select Pylance as your language server, as it may provide a good experience if the code is compatible enough with Python 3.

We currently support selecting Python as an interpreter in your workspace. Because Python is no longer maintained as of January , we strongly suggest you to upgrade your code to Python 3 as soon as you can. You can learn how to port your code to Python 3 if you need help.

Environment variables

Environment variable definitions file

An environment variable definitions file is a simple text file containing key-value pairs in the form of , with used for comments. Multiline values aren't supported, but values can refer to any other environment variable that's already defined in the system or earlier in the file. For more information, see Variable substitution. Environment variable definitions files can be used for scenarios such as debugging and tool execution (including linters, formatters, IntelliSense, and testing tools), but aren't applied to the terminal.

By default, the Python extension looks for and loads a file named in the current workspace folder, then applies those definitions. The file is identified by the default entry in your user settings (see General Python settings). You can change the setting at any time to use a different definitions file.

Note: Environment definition files are not used in all situations where environment variables are available for use. Unless Visual Studio Code documentation states otherwise, these only affect certain scenarios as per their definition. For example: The extension doesn't use environment definition files when resolving setting values.

A debug configuration also contains an property that also defaults to the file in the current workspace (see Debugging - Set configuration options). This property allows you to easily set variables for debugging purposes that replace variables specified in the default file.

For example, when developing a web application, you might want to easily switch between development and production servers. Instead of coding the different URLs and other settings into your application directly, you could use separate definitions files for each. For example:

protomill.pt file

protomill.pt file

You can then set the setting to , then set the property in the debug configuration to .

Note: When environment variables are specified using multiple methods, be aware that there is an order of precedence. All variables defined in the file will override variables contained in the file, specified by the setting (user or workspace). Similarly, variables defined in the file will override the environment variables defined in the that are specified in .

Variable substitution

When defining an environment variable in a definitions file, you can use the value of any existing environment variable with the following general syntax:

where means any other text as used in the value. The curly braces are required.

Within this syntax, the following rules apply:

  • Variables are processed in the order they appear in the file, so you can use any variable that's defined earlier in the file.
  • Single or double quotes don't affect substituted value and are included in the defined value. For example, if the value of is , then assigns the value to .
  • The character can be escaped with a backslash, as in .
  • You can use recursive substitution, such as (where is any other environment variable).
  • You can use only simple substitution; nesting such as isn't supported.
  • Entries with unsupported syntax are left as-is.

Use of the PYTHONPATH variable

The PYTHONPATH environment variable specifies additional locations where the Python interpreter should look for modules. In VS Code, PYTHONPATH can be set through the terminal settings (protomill.pt*) and/or within an file.

When the terminal settings are used, PYTHONPATH affects any tools that are run within the terminal by a user, as well as any action the extension performs for a user that is routed through the terminal such as debugging. However, in this case when the extension is performing an action that isn't routed through the terminal, such as the use of a linter or formatter, then this setting won't have an effect on module look-up.

When PYTHONPATH is set using an file, it will affect anything the extension does on your behalf and actions performed by the debugger, but it will not affect tools run in the terminal.

If needed, you can set PYTHONPATH using both methods.

An example of when to use PYTHONPATH would be if you have source code in a folder and tests in a folder. When running tests, however, those tests can't normally access modules in unless you hard-code relative paths.

To solve this problem, you could add the path to to PYTHONPATH by creating an file within your VS Code workspace.

Then set in your file to point to the file you just created. For example, if the file was in your workspace root, your would be set as shown:

The value of PYTHONPATH can contain multiple locations separated by : a semicolon () on Windows and a colon () on Linux/macOS. Invalid paths are ignored. If you find that your value for PYTHONPATH isn't working as expected, make sure that you're using the correct separator between locations for the operating system. For example, using a colon to separate locations on Windows, or using a semicolon to separate locations on Linux/macOS results in an invalid value for PYTHONPATH, which is ignored.

Note: PYTHONPATH does not specify a path to a Python interpreter itself. For additional information about PYTHONPATH, read the PYTHONPATH documentation.

Next steps

  • Editing code - Learn about autocomplete, IntelliSense, formatting, and refactoring for Python.
  • Debugging - Learn to debug Python both locally and remotely.
  • Testing - Configure test environments and discover, run, and debug tests.
  • Settings reference - Explore the full range of Python-related settings in VS Code.

More Python resources

7/21/

SDK Glossary

NAMEDESCRIPTIONAerial cuBBThe CUDA Baseband (cuBB) SDK provides a GPU-accelerated 5G signal processing pipeline, including cuPHY for Layer 1 5G PHY. It delivers unprecedented throughput and efficiency by keeping all physical layer processing within the high-performance GPU memory.Aerial cuVNFThe CUDA Virtual Network Functions (cuVNF) SDK provides optimized input/output and packet processing, exchanging packets directly between GPU memory and GPUDirect®-capable NVIDIA ConnectX®-6 DX network interface cards.Aerial Developer KitNVIDIA Aerial is an Application framework for building high performance, software-defined, cloud-native 5G applications to address increasing consumer demand. Optimize your results with parallel processing on GPU for baseband signals and data flow. Designed to jumpstart performance evaluation and benchmarking for RAN development, the NVIDIA Aerial™ Developer Kit includes preconfigured software and test vectors to deliver an out-of-the-box guided experience.AnselNVIDIA Ansel is a revolutionary way to capture in-game shots and share the moment. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in degrees using your mobile phone, PC, or VR headset.Capture SDKNVIDIA Capture SDK (formerly GRID SDK) enables developers to easily and efficiently capture, and optionally encode, the display content.Clara AGXThe NVIDIA Clara AGX™ developer kit delivers real-time AI and imaging for medical devices. By combining low-powered, NVIDIA Jetson AGX Xavier and RTX GPU with the NVIDIA Clara AGX SDK and the NVIDIA EGX stack, it’s easy to securely provision and remotely manage fleets of distributed medical instruments.Clara DeployAn extensible reference development framework that facilitates turning AI models into AI-powered clinical workflows with built-in support for DICOM communication and the ability to interface with existing hospital infrastructures.Clara Discovery
GTC UPDATEClara Discovery is a collection of frameworks, applications, and AI models enabling GPU-accelerated computational drug discovery. Drug development is a cross-disciplinary endeavor. Clara Discovery can be applied across the drug discovery process and combines accelerated computing, AI and machine learning in genomics, proteomics, microscopy, virtual screening, computational chemistry, visualization, clinical imaging, and natural language processing.Clara GuardianNVIDIA Clara™ Guardian is an application framework and partner ecosystem that simplifies the development and deployment of smart sensors with multimodal AI, anywhere in a healthcare facility. With a diverse set of pre-trained models, reference applications, and fleet management solutions, developers can build solutions faster—bringing AI to healthcare facilities and improving patient care.Clara Holoscan
GTC UPDATENVIDIA Clara™ Holoscan is a hybrid computing platform for medical devices that combines hardware systems for low-latency sensor and network connectivity, optimized libraries for data processing and AI, and core microservices to run streaming, imaging, and other applications anywhere, from embedded to edge to cloud.Clara Parabricks
GTC UPDATENVIDIA Clara™ Parabricks is a computational framework supporting genomics applications from DNA to RNA. It employs NVIDIA’s CUDA, HPC, AI, and data analytics stacks to build GPU accelerated libraries, pipelines, and reference application workflows for primary, secondary, and tertiary analysis. Clara Parabricks is a complete portfolio of off-the-shelf solutions coupled with a toolkit to support new application development to address the needs of genomic labs.Clara Train
GTC UPDATEThe Clara Train reference applications is a domain optimized developer application framework that includes APIs for AI-Assisted Annotation, making any medical viewer AI capable and a TensorFlow based training framework with pre-trained models to kick start AI development with techniques like transfer learning, federated learning and AutoML.Clara Viz
GTC UPDATENVIDIA Clara Viz is a high-performance SDK that enables advanced visualization of medical imaging datasets (CT, MR, US) using CUDA based ray marching technology, to generate high quality interactive images.CloudXR
GTC UPDATEThe NVIDIA CloudXR SDK provides a way to stream graphics-intensive augmented reality (AR), virtual reality (VR) or mixed reality (MR), content often called XR, over a radio signal (5G or Wifi) or ethernet. The SDK enables immediate streaming of OpenVR applications to a number of 5G-connected Android devices providing the benefits of graphics-intensive applications on relatively low-powered graphics hardware.CUB
GTC UPDATECollective primitives and utilities. CUB is specific to CUDA C++ and its interfaces explicitly accommodate CUDA-specific features.cuBLAS
GTC UPDATEThe cuBLAS Library provides a GPU-accelerated implementation of the basic linear algebra subroutines (BLAS). cuBLAS accelerates AI and HPC applications with drop-in industry standard BLAS APIs highly optimized for NVIDIA GPUs. The cuBLAS library contains extensions for batched operations, execution across multiple GPUs, and mixed and low precision execution. Using cuBLAS, applications automatically benefit from regular performance improvements and new GPU architectures. The cuBLAS library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuCIM
GTC UPDATEAn extensible toolkit designed to provide GPU accelerated I/O, computer vision & image processing primitives for N-Dimensional images with a focus on biomedical imaging.CUDA GraalVMAn open-source prototype called grCUDA that leverages Oracle's GraalVM and exposes GPUs in polyglot environments. While GraalVM can be regarded as the "one VM to rule them all," grCUDA is the "one GPU binding to rule them all."CUDA MATH APIThe CUDA Math library is an industry proven, highly accurate collection of standard mathematical functions.CUDA on WSLNVIDIA CUDA on WSL brings NVIDIA CUDA advanced AI and data science developer tools together with the ubiquitous Microsoft Windows platform to deliver advanced machine learning capabilities across numerous industry segments and application domains.CUDA PythonCUDA® Python provides Cython/Python wrappers for CUDA driver and runtime APIs; and is installable today by using PIP and Conda. Python developers will be able to leverage massively parallel GPU computing to achieve faster results and accuracy.CUDA ToolkitCUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs). With CUDA, developers are able to dramatically speed up computing applications by harnessing the power of GPUs. The CUDA Toolkit includes GPU-accelerated libraries, a compiler, development tools and the CUDA runtime.CUDA-X AINVIDIA CUDA-X AI is a complete deep learning software stack for researchers and software developers to build high performance GPU-accelerated applications for conversational AI, recommendation systems and computer vision. CUDA-X AI libraries deliver world leading performance for both training and inference across industry benchmarks such as MLPerf.CUDA-X HPCCUDA-X HPC is a collection of libraries, tools, compilers and APIs that helps developers solve the world’s most challenging problems. CUDA-X HPC is built on top of CUDA, NVIDIA’s parallel computing platform and programming model. CUDA-X HPC includes highly tuned kernels essential for high-performance computing (HPC).cuDNN
GTC UPDATENVIDIA CUDA® Deep Neural Network (cuDNN) is a GPU-accelerated library of primitives for deep neural networks with highly tuned implementations for standard routines such as forward and backward convolution, pooling, normalization, and activation layers.cuFFT
GTC UPDATEThe cuFFT Library provides GPU-accelerated FFT implementations that perform up to 10X faster than CPU-only alternatives. cuFFT is used for building commercial and research applications across disciplines such as deep learning, computer vision, computational physics, molecular dynamics, quantum chemistry, and seismic and medical imaging. Using cuFFT, applications automatically benefit from regular performance improvements and new GPU architectures. The cuFFT library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuGraph
GTC UPDATEIncluded with RAPIDS, cuGraph focuses on the graph analysis part of data science. cuGraph supports Minimum Spanning Tree (MST)/Maximum Spanning Forest (MSF) and Single Layer Hierarchical Clustering (SLHC) and its application in finance; Egonet extraction and how that ties into graph neural networks; the traveling salesman; the push to scale to multiple GPUs and increased compatibility with external frameworks; and more.cuNumeric
GTC UPDATENVIDIA cuNumeric aspires to be a drop-in replacement library for NumPy, bringing distributed and accelerated computing on the NVIDIA platform to the Python community. Library used for performing array-based numerical computations. cuNumeric achieves this by translating the NumPy application interface into the Legion programming model and leveraging the performance and scalability of the Legion runtimecuOpt
GTC UPDATENVIDIA® cuOpt™ is an Operations Research optimization API using AI to help developers create complex, real-time fleet routing. These APIs can be used to solve complex routing problems with multiple constraints and deliver new capabilities, like dynamic rerouting, job scheduling, and robotic simulations, with subsecond solver response time.CUPTI
GTC UPDATEThe NVIDIA® CUDA Profiling Tools Interface (CUPTI) is a dynamic library that enables the creation of profiling and tracing tools that target CUDA applications. CUPTI provides a set of APIs targeted at ISVs creating profilers and other performance optimization toolscuQuantum
GTC UPDATEcuQuantum is an SDK of optimized libraries and tools for accelerating quantum computing workflows. Developers can use cuQuantum to speed up quantum circuit simulations based on state vector and tensor network methods by orders of magnitude.cuRAND
GTC UPDATEThe NVIDIA CUDA Random Number Generation library (cuRAND) delivers high performance GPU-accelerated random number generation (RNG). The cuRAND library delivers high quality random numbers 8x faster using hundreds of processor cores available in NVIDIA GPUs. The cuRAND library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSOLVER
GTC UPDATEThe NVIDIA cuSOLVER library provides a collection of dense and sparse direct linear solvers and Eigen solvers which deliver significant acceleration for Computer Vision, CFD, Computational Chemistry, and Linear Optimization applications. The cuSOLVER library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSPARCELtcuSPARSELt, a high-performance CUDA library dedicated to general matrix-matrix operations in which at least one operand is a sparse matrix. The cuSPARSELt library lets you use NVIDIA third-generation Tensor Cores Sparse Matrix Multiply-Accumulate (SpMMA) operation without the complexity of low-level programming. The library also provides helper functions for pruning and compressing matrices.cuSPARSE
GTC UPDATEThe cuSPARSE library provides GPU-accelerated basic linear algebra subroutines for sparse matrices that perform significantly faster than CPU-only alternatives. It provides functionality that can be used to build GPU accelerated solvers. cuSPARSE is widely used by engineers and scientists working on applications such as machine learning, computational fluid dynamics, seismic exploration and computational sciences. Using cuSPARSE, applications automatically benefit from regular performance improvements and new GPU architectures. The cuSPARSE library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuTENSOR
GTC UPDATEThe cuTENSOR Library is a GPU-accelerated tensor linear algebra library providing tensor contraction, reduction and elementwise operations. cuTENSOR is used to accelerate applications in the areas of deep learning training and inference, computer vision, quantum chemistry and computational physics. Using cuTENSOR, applications automatically benefit from regular performance improvements and new GPU architectures.CUTLASS
GTC UPDATECUTLASS (CUDA Templates for Linear Algebra Subroutines), a collection of CUDA C++ templates and abstractions for implementing high-performance GEMM computations at all levels and scales within CUDA kernels.DALINVIDIA Data Loading Library (DALI) is a portable, open source library for decoding and augmenting images,videos and speech to accelerate deep learning applications.DCGMNVIDIA Data Center GPU Manager (DCGM) is a suite of tools for managing and monitoring NVIDIA datacenter GPUs in cluster environments. It includes active health monitoring, comprehensive diagnostics, system alerts and governance policies including power and clock management. It can be used standalone by infrastructure teams and easily integrates into cluster management tools, resource scheduling and monitoring products from NVIDIA partners.DeepStreamNVIDIA’s DeepStream SDK delivers a complete streaming analytics toolkit for AI-based multi-sensor processing, video, audio and image understandingDGL ContainerDeep Graph Library (DGL) is a framework-neutral, easy-to-use, and scalable Python library used for implementing and training Graph Neural Networks (GNN). Being framework-neutral, DGL is easily integrated into an existing PyTorch, TensorFlow, or an Apache MXNet workflow.DL ProfGPU utilization is a great starting point for profiling and optimization. You can do more analysis of modeling in detail by employing tools like DLProf and PyProf. You can also take advantage of user interfaces to visually inspect your code. Deep Learning Profiler (DLProf) provides support for TensorBoard so that you can visually inspect your models.DLSS
GTC UPDATENVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.DOCA
GTC UPDATEDOCA is a software framework that enables developers to rapidly create applications and services on top of NVIDIA BlueField® data processing units (DPUs), leveraging industry-standard APIs.DRIVE ConstellationNVIDIA DRIVE Constellation™ is a dedicated data center platform for AV hardware-in-the-loop (HIL) simulation at scale. It runs NVIDIA DRIVE Sim™.DRIVE OSThe foundation of the DRIVE Software stack, DRIVE OS is the first safe operating system for in-vehicle accelerated computing. It includes NvMedia for sensor input processing, NVIDIA CUDA® libraries for efficient parallel computing implementations, NVIDIA TensorRT™ for real-time AI inference, and other developer tools and modules to access hardware engines.DRIVE SimNVIDIA DRIVE Sim™ is the core simulation engine and tests on the same AV hardware used in the vehicle to support bit- and timing-accurate AV validation.DRIVE Software
GTC UPDATEThe open NVIDIA DRIVE® SDK gives developers all the building blocks and algorithmic stacks needed for autonomous driving. It empowers developers to efficiently build and deploy a variety of state-of-the-art AV applications more efficiently, including perception, localization and mapping, planning and control, driver monitoring, and natural language processing.DriveWorksNVIDIA DriveWorks provides middleware functions on top of DRIVE OS that are fundamental to autonomous vehicle development. These consist of the sensor abstraction layer (SAL) and sensor plug-ins, data recorder, vehicle I/O support, and a deep neural network (DNN) framework. It’s modular, open, and designed to be compliant with automotive industry software standards.DriveWorks SDKThe NVIDIA® DriveWorks SDK is the foundation for all autonomous vehicle (AV) software development. It provides an extensive set of fundamental capabilities, including processing modules, tools and frameworks that are required for advanced AV development.EGX Software StackFrom the enterprise to the edge, the NVIDIA EGX™ stack delivers a cloud-native platform for GPU-accelerated machine learning, deep learning, and high-performance computing (HPC). Use the EGX stack to quickly and painlessly run GPU-optimized NGC™ containers on NVIDIA-Certified servers.FLARE
GTC UPDATEFLARE (Federated Learning Active Runtime Environment) is Nvidia’s open source extensible SDK that allows researchers and data scientists to adapt existing ML/DL workflow to a privacy preserving federated paradigm. FLARE makes it possible to build robust, generalizable AI models without sharing data.FleXFleX is a particle based simulation technique for real-time visual protomill.ptionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya's nCloth, and Softimage's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.FMEFeature Map Explorer (FME) enables visualization of 4-dimensional image-based feature map data using a range of views, from low-level channel visualizations to detailed numerical information about each channel slice.GeForce Now SDK
GTC UPDATEThe GeForce NOW SDK (GFN SDK) is a means for game developers and publishers to directly integrate with GeForce NOW, NVIDIA's Cloud Gaming Service. The GFN SDK is ever-evolving to provide easy integration of GeForce NOW features into publisher applications and games, as well as more efficient way to integrate games into the GeForce NOW ecosystem.GPUDirect for VideoNVIDIA GPUDirect® is a family of technologies, part of Magnum IO, that enhances data movement and access for NVIDIA data center GPUs.GPUDirect StorageMagnum IO GPUDirect® Storage creates a direct data path between local or remote storage, such as NVMe or NVMe over Fabrics (NVMe-oF), and GPU memory. By enabling a direct-memory access (DMA) engine near the network adapter or storage, it moves data into or out of GPU memory—without burdening the CPU.GVDB VoxelsNVIDIA GVDB Voxels is a new framework for simulation, compute and rendering of sparse voxels on the GPU.HighlightsNVIDIA Highlights enables automatic video capture of key moments, clutch kills, and match-winning plays, ensuring gamers’ best gaming moments are always saved. Once a Highlight is captured, gamers can simply share it directly to Facebook, YouTube, or Weibo right from GeForce Experience’s in-game overlay. Additionally, they can also clip their favorite 15 seconds and share as an animated GIF - all without leaving the game!HPC SDK
GTC UPDATEA Comprehensive Suite of Compilers, Libraries and Tools for HPC.IndeXNVIDIA IndeX is a 3D volumetric interactive visualization SDK that allows scientists and researchers to visualize and interact with massive data sets, make real-time modifications, and navigate to the most pertinent parts of the data, all in real-time, to gather better insights faster. IndeX leverages GPU clusters for scalable, real-time, visualization and computing of multi-valued volumetric data together with embedded geometry data.IndeX - Amazon Web ServicesAvailable as a custom Amazon Machine Image (AMI) from the AWS Marketplace, the NVIDIA IndeX SDK enables users to modify massive data sets and navigate to the most pertinent parts of the data to gather better insights — all in real time.IndeX - Google Cloud MarketplaceNVIDIA IndeX is now available on the Google Cloud Marketplace. With the IndeX SDK, scientists and researchers can visualize, interact with, and modify massive data sets, and also navigate to the most pertinent parts of the data — all in real time.Isaac ROS GEMs
GTC UPDATENVIDIA® Isaac ROS GEMs are hardware accelerated packages that make it easier for ROS developers to build high-performance solutions on NVIDIA hardware.Isaac SDK
GTC UPDATENVIDIA Isaac SDK™ is a toolkit that includes building blocks and tools that accelerate robot developments that require the increased perception and navigation features enabled by AI.Isaac Sim
GTC UPDATENVIDIA Isaac Sim, powered by Omniverse, is a scalable robotics simulation application and synthetic data generation tool that powers photorealistic, physically-accurate virtual environments to develop, test, and manage AI-based robots.JetPack
GTC UPDATENVIDIA JetPack SDK is the most comprehensive solution for building end-to-end accelerated AI applications. All Jetson modules and developer kits are supported by JetPack SDK.libcu++
GTC UPDATElibcu++, the NVIDIA C++ Standard Library, provides a C++ Standard Library for your entire system which can be used in and between CPU and GPU code.Magnum IO SDKNVIDIA MAGNUM IO™ software development kit (SDK) enables developers to remove input/output (IO) bottlenecks in AI, high performance computing (HPC), data science, and visualization applications, reducing the end-to-end time of their workflows. Magnum IO covers all aspects of data movement between CPUs, GPUsns, DPUs, and storage subsystems in virtualized, containerized, and bare-metal environments.Math LibrariesGPU-accelerated Math Libraries lay the foundation for compute-intensive applications in areas such as molecular dynamics, computational fluid dynamics, computational chemistry, medical imaging, and seismic exploration.MDL SDKThe NVIDIA Material Definition Language (MDL) is a programming language for defining physically based materials for rendering. The MDL SDK is a set of tools to integrate MDL support into rendering applications. It contains components for loading, inspecting, editing of material definitions as well as compiling MDL functions to GLSL, HLSL, Native x86, PTX and LLVM-IR. With the NVIDIA MDL SDK, any physically based renderer can easily add support for MDL and join the MDL eco-system.Maxine
GTC UPDATEProject Maxine is a reference application for Omniverse Avatar, a technology platform for generating interactive AI avatars.Maxine Augmented Reality (AR)The AR Effects SDK enables developers to create fun and engaging AR effects with real-time 3D tracking of a person’s face and body using a standard web camera.Maxine Audio EffectsThe Audio Effects SDK enables developers to utilize AI in real-time to remove distracting background noise, isolating human speech in audio from incoming and/or outgoing audio feeds.Maxine Video EffectsThe Video Effects SDK enables developers to utilize AI-based visual features in real-time, and transform noisy, low-resolution video streams into a pleasant end-user experience with a virtual background of their choice and higher resolution images with no video noise and reduced artifacts.Merlin
GTC UPDATENVIDIA Merlin™ is an open-source framework for building large-scale deep learning recommender systems -- providing an end-to-end referential architecture.Merlin HugeCTR
GTC UPDATEMerlin HugeCTR (Huge Click-Through-Rate) is a deep neural network (DNN) training framework designed for recommender systems. It provides distributed training with model-parallel embedding tables, an embeddings cache, and data-parallel neural networks across multiple GPUs and nodes for maximum performance.Merlin NVTabular
GTC UPDATEMerlin NVTabular is a feature engineering and preprocessing library designed to effectively manipulate terabytes of recommender system datasets and significantly reduce data preparation time.Mesh ShadingThe Turing architecture introduced a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer.MetropolisNVIDIA Metropolis is an application framework, set of developer tools, and partner ecosystem that brings visual data and AI together to improve operational efficiency and safety across a broad range of industries.Modulus
GTC UPDATEModulus is a Framework for Developing Physics Machine Learning Neural Network Models, ideal for Digital Twins. (Previously referred to as SimNet)MONAI
GTC UPDATEThe MONAI framework is the open-source foundation being created by Project MONAI. MONAI is a freely available, community-supported, PyTorch-based framework for deep learning in healthcare imaging. It provides domain-optimized foundational capabilities for developing healthcare imaging training workflows in a native PyTorch paradigm.MONAI Deploy App
GTC UPDATEMONAI Deploy App SDK offers a framework and associated tools to design, develop and verify AI-driven applications in the healthcare imaging domain.MONAI Label
GTC UPDATEMONAI Label is an intelligent open source image labeling and learning tool. A Python library that enables AI based labelling of medical imaging data and active learning.MONAI Stream
GTC UPDATEPython library that enables researchers to build and test streaming AI applications for medical use cases like Ultrasound.Morpheus
GTC UPDATENVIDIA Morpheus is a cybersecurity framework which uses AI to identify, capture, and act on threats and anomalies that were previously impossible to identify.MosaicWhether you want to see your work across multiple displays or project your ideas in 4K, you can with NVIDIA Mosaic™ multi-display technology. With NVIDIA Mosaic, you can easily span any application across up to 16 high-resolution panels or projectors from a single system, conveniently treating the multiple displays as a single desktop, without application software changes or visual artifacts.NCCL
GTC UPDATEThe NVIDIA Collective Communication Library (NCCL) implements multi-GPU and multi-node communication primitives optimized for NVIDIA GPUs and Networking. NCCL provides routines such as all-gather, all-reduce, broadcast, reduce, reduce-scatter as well as point-to-point send and receive that are optimized to achieve high bandwidth and low latency over PCIe and NVLink high-speed interconnects within a node and over NVIDIA Mellanox Network across nodes.NeMo
GTC UPDATENVIDIA NeMo is a framework for developers to build and train state-of-the-art conversational AI models.NeMo MEGATRON
GTC UPDATENeMo Megatron is the fastest framework for training large language models and can efficiently train models with billions and trillions of parameters. It provides data curation as well as parallelism techniques (Data, tensor and pipeline).NGC AI Models
GTC UPDATEState-of-the-art AI models from NVIDIA NGC help data scientists and developers quickly build custom models or use them as is for inference.NGC Pix2PixHDPix2PixHD is a PyTorch implementation of a deep learning-based method for high-resolution (e.g. ×) photorealistic image-to-image translation.NGC TensorFlowNVIDIA works with Google and the community to accelerate TensorFlow on NVIDIA GPUs and makes them available within open source as well as ready-to-run containers. NVIDIA also has an open source project to accelerate TensorFlow 1.x on new NVIDIA GPUs.NGX SDKNVIDIA NGX is a new deep learning powered technology stack bringing AI-based features that accelerate and enhance graphics, photos imaging and video processing directly into applications. The NGX SDK makes it easy for developers to integrate AI features into their application with pre-trained networks.NISNVIDIA Image Scaling is a driver-based spatial upscaler and sharpener for GeForce GPUs for all games.NPP
GTC UPDATENVIDIA Performance Premitives - Provides GPU-accelerated image, video, and signal processing functionsNRD
GTC UPDATEThe NVIDIA Real-Time Denoisers (NRD) are a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals. It uses input signals and environmental conditions to deliver results comparable to ground truth images.Nsight AftermathNsight™ Aftermath SDK is a simple library you integrate into your D3D12 or Vulkan game’s crash reporter to generate GPU "mini-dumps" when a TDR or exception occurs.Nsight Compute
GTC UPDATEDevTool for CUDA Kernel profiling & debuggingNsight Deep Learning Designer
GTC UPDATEAn integrated development environment for developers who wish to incorporate high-performance DL-based features into host applications either on the desktop or on the edge.Nsight Graphics
GTC UPDATENVIDIA® Nsight™ Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with Direct3D (11, 12, DXR), Vulkan (, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.Nsight Perf SDK
GTC UPDATENVIDIA® Nsight Perf SDK is a graphics profiling toolbox for DirectX, Vulkan, and OpenGL, enabling you to collect GPU performance metrics directly from your application.Nsight Systems
GTC UPDATENVIDIA® Nsight™ Systems is a system-wide performance analysis tool designed to visualize an application’s algorithms, help you identify the largest opportunities to optimize, and tune to scale efficiently across any quantity or size of CPUs and GPUs; from large server to our smallest SoC.Nsight Visual Studio Code EditionNVIDIA Nsight™ Visual Studio Code Edition (VSCE) is an application development environment for heterogeneous platforms that brings CUDA® development for GPUs into Microsoft Visual Studio Code. NVIDIA Nsight™ VSCE enables you to build and debug GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NSight Visual Studio EditionNVIDIA® Nsight™ Visual Studio Edition is an application development environment for heterogeneous platforms which brings GPU computing into Microsoft Visual Studio. NVIDIA Nsight™ VSE allows you to build and debug integrated GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NVAPINVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.nvCOMP
GTC UPDATEnvCOMP is a high performance GPU enabled data compression library. Includes both open-source and non-OS components. The nvCOMP library provides fast lossless data compression and decompression using a GPU. It features generic compression interfaces to enable developers to use high-performance GPU compressors in their applications.NVIDIA PyTorchNVIDIA works with Facebook and the community to accelerate PyTorch on NVIDIA GPUs in the main PyTorch branch, as well as, with ready-to-run containers in NGC.nvJPEG
GTC UPDATEThe nvJPEG library is a high-performance GPU-accelerated library for decoding, encoding and transcoding JPEG format images.nvJPEG2KThe nvJPEG library is for decoding JPEG format images. Applications that rely on nvJPEG or nvJPEG for decoding deliver higher throughput and lower latency compared to CPU-only decoding.NVSHMEMOpenSHMEM standard for GPU memory, with extensions for improved performance on GPUs. Parallel programming interface that provides efficient and scalable communication for NVIDIA GPU clusters.Omniverse
GTC UPDATENVIDIA Omniverse™ is a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and NVIDIA RTX™ technology. NVIDIA Omniverse is built from the ground up to be easily extensible and customizable with a modular development framework. While end-users and content creators leverage the Omniverse platform to connect and accelerate their 3D workflows, developers can plug into the platform layer of the Omniverse stack to easily build new tools and services.Omniverse Kaolin AppNVIDIA Omniverse Kaolin App is an interactive application for 3D deep learning researchers that allows inspecting 3D datasets, interactive visualization of 3D outputs of a model during training, and synthetic dataset rendering. Built on Omniverse Kit, the research application benefits from high-fidelity RTX rendering and will gain new functionality periodically from new extensions.OpenACC
GTC UPDATEOpenACC is a directive-based programming model designed to provide a simple yet powerful approach to accelerators without significant programming effort. With OpenACC, a single version of the source code will deliver performance portability across the platforms. OpenACC offers scientists and researchers a quick path to accelerated computing with less programming effort. By inserting compiler “hints” or directives into your C11, C++17 or Fortran code, with the NVIDIA OpenACC compiler you can offload and run your code on the GPU and CPU.Optical Flow
GTC UPDATEOptical Flow SDK exposes the latest hardware capability of Turing and Ampere GPUs dedicated to computing the relative motion of pixels between images.OptiX
GTC UPDATEAn application framework for achieving optimal ray tracing performance on the GPU.OptiX DenoiserIt uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless.PhysXNVIDIA PhysX is a scalable multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. The powerful SDK brings high-performance and precision accuracy to industrial simulation use cases from traditional VFX and game development workflows, to high-fidelity robotics, medical simulation, and scientific visualization applications.RAPIDSRAPIDS is a suite of open-source software libraries and APIs for executing data science pipelines entirely on GPUs—and can reduce training times from days to minutes. Built on NVIDIA® CUDA-X AI™, RAPIDS unites years of development in graphics, machine learning, deep learning, high-performance computing (HPC), and more.Reflex
GTC UPDATENVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.Riva
GTC UPDATERiva is a GPU-accelerated SDK for developing real-time Speech AI applications.Rivermax
GTC UPDATEUnique IP-based solution that boosts video and data streaming performance. Rivermax together with NVIDIA GPU accelerated computing technologies unlocks innovation for a wide range of applications in Media and Entertainment (M&E), Broadcast, Healthcare, Smart Cities and more.RTX DIImagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints. RTXDI makes this possible while rendering in real time. Geometry of any shape can now emit light and cast appropriate shadows: Tiny LEDs. Times Square billboards. Even exploding fireballs. RTXDI easily incorporates lighting from user-generated models. And all of these lights can move freely and dynamically.RTX GILeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.RTXGI UE4 PluginLeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.RTX UE4 BranchOur branch of Unreal Engine 4 with RTX features integrated. NvRTX is a custom UE4 branch for NVIDIA technologies on GitHub. Having custom UE4 branches on GitHub shortens the development cycle, and helps make games look more stunning.RTXMURTXMU combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures for any DXR or Vulkan Ray Tracing applicationSDK ManagerNVIDIA SDK Manager provides an end-to-end development environment setup solution for NVIDIA’s DRIVE, Jetson, Clara Holoscan, Rivermax, DOCA and Ethernet Switch SDKs for both host and target devices.Spark XGBoostGPU-accelerated enhancements to gradient boosting library XGBoost to provide fast and accurate ways to solve large-scale AI and data science problems.Studio SDKNVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators.SwitchIBNVIDIA Quantum InfiniBand switches deliver a complete switch system and fabric management portfolio for connecting cloud-native supercomputing at any scale.TAO Toolkit
GTC UPDATENVIDIA Train, Adapt, and Optimize (TAO) Toolkit gives you a faster, easier way to accelerate training and quickly create highly accurate and performant, domain-specific AI models. (Formerly Transfer Learning Toolkit/TLT)TensorRTNVIDIA® TensorRT™ is an SDK for high-performance deep learning inference. It includes a deep learning inference optimizer and runtime that delivers low latency and high throughput for deep learning inference applications.Torch-TensorRT
GTC UPDATETorch-TensorRT is an integration for PyTorch that leverages inference optimizations of TensorRT on NVIDIA GPUs. With just one line of code, it provides a simple API that gives up to 6x performance speedup.TensorFlow-TensorRTTensorFlow-TensorRT (TF-TRT) is an integration of TensorFlow and TensorRT that leverages inference optimization on NVIDIA GPUs within the TensorFlow ecosystem with just one line of code.TensorRT - MXNetTensorRT backend for MXNet allows its users to accelerate inference in MXNet with all the graph optimizations supported by TensorRT.TensorRT - ONNX RuntimeTensorRT Integration with ONNX Runtime is one of its execution providers, that accelerate inference performance on GPUs with TensorRT inferencing engine.Texture Tools 3Create block-compressed textures and write custom asset pipelines using NVTT 3, an SDK for CUDA-accelerated texture compression and image processing.Texture Tools ExporterNew version of the Photoshop Texture Plugin; allows creators to import and export GPU-compressed texture formats such as DDS and KTX, and to apply image processing effects on the GPU. Uses NVTT (NVIDIA Texture Tools, proprietary version - this is the separate Exporter) as the base library. Includes a command-line interface for scripting and use in developer toolchains.Thrust
GTC UPDATEThrust is a powerful library of parallel algorithms and data structures. Thrust provides a flexible, high-level interface for GPU programming that greatly enhances developer productivity. Using Thrust, C++ developers can write just a few lines of code to perform GPU-accelerated sort, scan, transform, and reduction operations orders of magnitude faster than the latest multi-core CPUs.Triton Inference Server
GTC UPDATENVIDIA Triton™ Inference Server delivers fast and scalable AI in production. Triton Inference Server streamlines AI inference by enabling teams to deploy, run and scale trained AI models from any framework on any GPU- or CPU-based infrastructure.Unified Compute FrameworkUCF is a fully accelerated framework for developing real-time edge AI applicationsVideo Codec SDKA comprehensive set of API including high-performance tools, samples and documentation for hardware accelerated video encode and decode on Windows and Linux.vMaterialsNVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders.VRWorks Graphics
GTC UPDATEVRWorks™ is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality.Warp & BlendWarp and Blend are interfaces exposed in NVAPI for warping (image geometry corrections) and blending (intensity and black level adjustment) a single display output or multiple display outputs.WaveWorksNVIDIA WaveWorks enables developers to deliver a cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using spectral wave model for wind waves and displacements plus velocity potentials for interactive waves. A set of inverse FFT steps then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API and the results are accessed for rendering as native graphics API objects. Parameterization is via intuitive real-world variables, such as wind speed and direction. These parameters can be used to tune the look of the sea surface for a wide variety of conditions - from gentle ripples to a heavy storm-tossed ocean based on the Beaufort scale.XLIO
GTC UPDATEXLIO is a user-space software library that exposes standard socket APIs with kernel-bypass architecture, enabling a hardware-based direct copy between an application’s user-space memory and the network interface XLIO boosts the performance of TCP/IP applications like NGINX, CDN and storage solutions such as Non-Volatile Memory Express (NVME) over TCP

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Improve your code with lint checks

In addition to ensuring your app meets its functional requirements by building tests, it's important that you also ensure your code has no structural problems by running the code through lint. The lint tool helps find poorly structured code that can impact the reliability and efficiency of your Android apps and make your code harder to maintain.

For example, if your XML resource files contain unused namespaces, this takes up space and incurs unnecessary processing. Other structural issues, such as use of deprecated elements or API calls that are not supported by the target API versions, might lead to code failing to run correctly. Lint can help you clean up these issues.

To further improve linting performance, you should also add annotations to your code.

Overview

Android Studio provides a code scanning tool called lint that can help you to identify and correct problems with the structural quality of your code without having to execute the app or write test cases. Each problem detected by the tool is reported with a description message and a severity level, so that you can quickly prioritize the critical improvements that need to be made. Also, you can lower the severity level of a problem to ignore issues that are not relevant to your project, or raise the severity level to highlight specific problems.

The lint tool checks your Android project source files for potential bugs and optimization improvements for correctness, security, performance, usability, accessibility, and internationalization. When using Android Studio, configured lint and IDE inspections run whenever you build your app. However, you can manually run inspections or run lint from the command line.

Note: When your code is compiled in Android Studio, additional IntelliJ code inspections run to streamline code review.

Figure 1 shows how the lint tool processes the application source files.

Figure 1. Code scanning workflow with the lint tool

Application source files
The source files consist of files that make up your Android project, including Java, Kotlin, and XML files, icons, and ProGuard configuration files.
The file
A configuration file that you can use to specify any lint checks that you want to exclude and to customize problem severity levels.
The lint tool
A static code scanning tool that you can run on your Android project either from the command line or in Android Studio (see Manually run inspections). The lint tool checks for structural code problems that could affect the quality and performance of your Android application. It is strongly recommended that you correct any errors that lint detects before publishing your application.
Results of lint checking
You can view the results from lint either in the console or in the Inspection Results window in Android Studio. See Manually run inspections.

Run lint from the command line

If you're using Android Studio or Gradle, you can use the Gradle wrapper to invoke the task for your project by entering one of the following commands from the root directory of your project:

  • On Windows: gradlew lint
  • On Linux or Mac: ./gradlew lint

You should see output similar to the following:

> Task :app:lintDebug Wrote HTML report to file:<path-to-project>/app/build/reports/protomill.pt

When the lint tool completes its checks, it provides paths to the XML and HTML versions of the lint report. You can then navigate to the HTML report and open it in your browser, as shown in figure 2.

Figure 2. Sample HTML lint report

If your project includes build variants, running lint checks only the default variant. If you want to run lint on a different variant, you must capitalize the variant name and prefix it with `lint`.

./gradlew lintRelease

To learn more about running Gradle tasks from the command line, read Build Your App from the Command Line.

Run lint using the standalone tool

If you're not using Android Studio or Gradle, you can use the standalone lint tool after you install the Android SDK Command-Line Tools from the SDK Manager. You can then locate the lint tool at .

To run lint against a list of files in a project directory, use the following command:

lint [flags] <project directory>

For example, you can issue the following command to scan the files under the directory and its subdirectories. The issue ID tells lint to only scan for XML attributes that are missing the Android namespace prefix.

lint --check MissingPrefix myproject

To see the full list of flags and command-line arguments supported by the tool, use the following command:

lint --help

The following example shows the console output when the lint command is run against a project called Earthquake.

$ lint Earthquake Scanning Earthquake: Scanning Earthquake (Phase 2): protomill.pt Warning: <uses-sdk> tag appears after <application> tag [ManifestOrder] <uses-sdk android:minSdkVersion="7" /> ^ protomill.pt Warning: <uses-sdk> tag should specify a target API level (the highest verified version; when running on later versions, compatibility behaviors may be enabled) with android:targetSdkVersion="?" [UsesMinSdkAttributes] <uses-sdk android:minSdkVersion="7" /> ^ res/layout/protomill.pt: Warning: The resource protomill.ptences appears to be unused [UnusedResources] res: Warning: Missing density variation folders in res: drawable-xhdpi [IconMissingDensityFolder] 0 errors, 4 warnings

The output above lists four warnings and no errors: three warnings (, , and ) in the project's file, and one warning () in the layout file.

Configure lint to suppress warnings

By default when you run a lint scan, the tool checks for all issues that lint supports. You can also restrict the issues for lint to check and assign the severity level for those issues. For example, you can suppress lint checking for specific issues that are not relevant to your project and, you can configure lint to report non-critical issues at a lower severity level.

You can configure lint checking for different levels:

  • Globally (entire project)
  • Project module
  • Production module
  • Test module
  • Open files
  • Class hierarchy
  • Version Control System (VCS) scopes

Configure lint in Android Studio

The built-in lint tool checks your code while you're using Android Studio. You can view warnings and errors in two ways:

  • As pop-up text in the Code Editor. When lint finds a problem, it highlights the problematic code in yellow, or for more serious issues, it underlines the code in red.
  • In the lint Inspection Results window after you click Analyze > Inspect Code. See Manually run inspections.

Configure the lint file

You can specify your lint checking preferences in the file. If you are creating this file manually, place it in the root directory of your Android project.

The file consists of an enclosing parent tag that contains one or more children elements. Lint defines a unique attribute value for each .

<?xml version="" encoding="UTF-8"?> <lint> <!-- list of issues to configure --> </lint>

You can change an issue's severity level or disable lint checking for the issue by setting the severity attribute in the tag.

Tip: For a full list of lint-supported issues and their corresponding issue IDs, run the command.

Sample protomill.pt file

The following example shows the contents of a file.

<?xml version="" encoding="UTF-8"?> <lint> <!-- Disable the given check in this project --> <issue id="IconMissingDensityFolder" severity="ignore" /> <!-- Ignore the ObsoleteLayoutParam issue in the specified files --> <issue id="ObsoleteLayoutParam"> <ignore path="res/layout/protomill.pt" /> <ignore path="res/layout-xlarge/protomill.pt" /> </issue> <!-- Ignore the UselessLeaf issue in the specified file --> <issue id="UselessLeaf"> <ignore path="res/layout/protomill.pt" /> </issue> <!-- Change the severity of hardcoded strings to "error" --> <issue id="HardcodedText" severity="error" /> </lint>

Configure lint checking for Java, Kotlin, and XML source files

You can disable lint from checking your Java, Kotlin, and XML source files.

Tip: You can manage the lint checking feature for your Java, Kotlin, or XML source files in the Default Preferences dialog. Select File > Other Settings > Default Settings, and then in the left pane of the Default Preferences dialog, select Editor > Inspections.

Configuring lint checking in Java or Kotlin

To disable lint checking specifically for a class or method in your Android project, add the annotation to that code.

The following example shows how you can turn off lint checking for the issue in the method. The lint tool continues to check for the issue in other methods of this class.

Kotlin

@SuppressLint("NewApi") override fun onCreate(savedInstanceState: Bundle?) { protomill.ptte(savedInstanceState) setContentView(protomill.pt)

Java

@SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { protomill.ptte(savedInstanceState); setContentView(protomill.pt);

The following example shows how to turn off lint checking for the issue in the class:

Kotlin

@SuppressLint("ParserError") class FeedProvider : ContentProvider() {

Java

@SuppressLint("ParserError") public class FeedProvider extends ContentProvider {

To suppress checking for all lint issues in the file, use the keyword, like this:

Kotlin

@SuppressLint("all")

Java

@SuppressLint("all")

Configuring lint checking in XML

You can use the attribute to disable lint checking for specific sections of your XML files. Put the following namespace value in the file so the lint tool recognizes the attribute:

namespace xmlns:tools="protomill.pt"

The following example shows how you can turn off lint checking for the issue in the element of an XML layout file. The attribute is inherited by the children elements of the parent element in which the attribute is declared. In this example, the lint check is also disabled for the child element.

<LinearLayout xmlns:android="protomill.pt" xmlns:tools="protomill.pt" tools:ignore="UnusedResources" > <TextView android:text="@string/auto_update_prompt" /> </LinearLayout>

To disable more than one issue, list the issues to disable in a comma-separated string. For example:

tools:ignore="NewApi,StringFormatInvalid"

To suppress checking for all lint issues in the XML element, use the keyword, like this:

tools:ignore="all"

Configure lint options with Gradle

The Android plugin for Gradle allows you to configure certain lint options, such as which checks to run or ignore, using the block in your module-level file. The following code snippet shows you some of the properties you can configure:

Groovy

android { lint { // Turns off checks for the issue IDs you specify. disable 'TypographyFractions','TypographyQuotes' // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable 'RtlHardcoded','RtlCompat', 'RtlEnabled' // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly 'NewApi', 'InlinedApi' // If set to true, turns off analysis progress reporting by lint. quiet true // If set to true (default), stops the build if errors are found. abortOnError false // If true, only report errors. ignoreWarnings true // If true, lint also checks all dependencies as part of its analysis. Recommended for // projects consisting of an app with library dependencies. checkDependencies true } }

Kotlin

android { lintOptions { // Turns off checks for the issue IDs you specify. disable("TypographyFractions") disable("TypographyQuotes") // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable("RtlHardcoded") enable("RtlCompat") enable("RtlEnabled") // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly("NewApi", "InlinedApi") // If set to true, turns off analysis progress reporting by lint. quiet = true // If set to true (default), stops the build if errors are found. abortOnError = false // If true, only report errors. ignoreWarnings = true // If true, lint also checks all dependencies as part of its analysis. Recommended for // projects consisting of an app with library dependencies. isCheckDependencies = true } }

All lint methods that override the given severity level of an issue—, /, , , , —respect the order of configuration. For example, setting an issue as fatal in overrides disabling it in the main DSL.

Create warnings baseline

You can take a snapshot of your project's current set of warnings, and then use the snapshot as a baseline for future inspection runs so that only new issues are reported. The baseline snapshot lets you start using lint to fail the build without having to go back and address all existing issues first.

To create a baseline snapshot, modify your project's file as follows.

Groovy

android { lintOptions { baseline file("protomill.pt") } }

Kotlin

android { lintOptions { baseline(file("protomill.pt")) } }

When you first add this line, the file is created to establish your baseline. From then on, the tools only read the file to determine the baseline. If you want to create a new baseline, manually delete the file and run lint again to recreate it.

Then, run lint from the IDE (Analyze > Inspect Code) or from the command line as follows. The output prints the location of the file. The file location for your setup might be different from what is shown here.

$ ./gradlew lintDebug Wrote XML report to file:///app/protomill.pt Created baseline file /app/protomill.pt

Running records all of the current issues in the file. The set of current issues is called the baseline, and you can check the file into version control if you want to share it with others.

Customize the baseline

If you want to add some issue types to the baseline, but not all of them, you can specify the issues to add by editing your project's , as follows.

Groovy

android { lintOptions { checkOnly 'NewApi', 'HandlerLeak' baseline file("protomill.pt") } }

Kotlin

android { lintOptions { checkOnly("NewApi", "HandlerLeak") baseline = file("protomill.pt") } }

After you create the baseline, if you add any new warnings to the codebase, lint lists only the newly introduced bugs.

Baseline warning

When baselines are in effect, you get an informational warning that tells you that one or more issues were filtered out because they were already listed in the baseline. The reason for this warning is to help you remember that you have configured a baseline, because ideally, you would want to fix all of the issues at some point.

This informational warning does not only tell you the exact number of errors and warnings that were filtered out, it also keeps track of issues that are not reported anymore. This information lets you know if you have actually fixed issues, so you can optionally re-create the baseline to prevent the error from coming back undetected.

Note: Baselines are enabled when you run inspections in batch mode in the IDE, but they are ignored for the in-editor checks that run in the background when you are editing a file. The reason is that baselines are intended for the case where a codebase has a massive number of existing warnings, but you do want to fix issues locally while you touch the code.

Manually run inspections

You can manually run configured lint and other IDE inspections by selecting Analyze > Inspect Code. The results of the inspection appear in the Inspection Results window.

Set the inspection scope and profile

Select the files you want to analyze (inspection scope) and the inspections you want to run (inspection profile), as follows:

  1. In the Android view, open your project and select the project, a folder, or a file that you want to analyze.
  2. From the menu bar, select Analyze > Inspect Code.
  3. In the Specify Inspection Scope dialog, review the settings. Specify Inspection Scope

    Figure 3. Review the inspection scope settings

    The combination of options that appear in the Specify Inspection Scope dialog varies depending on whether you selected a project, folder, or file. You can change what to inspect by selecting one of the other radio buttons. See Specify inspection scope dialog for a description of all of the possible fields on the Specify Inspection Scope dialog.

    • When you select one project, file, or directory, the Specify Inspection Scope dialog displays the path to the Project, File, or Directory you selected.
    • When you select more than one project, file, or directory, the Specify Inspection Scope dialog displays a checked radio button for Selected files.
  4. Under Inspection profile, keep the default profile (Project Default).
  5. Click OK to run the inspection. Figure 4 shows lint and other IDE inspection results from the Inspect Code run:

    Figure 4. Select an issue to see its resolution

  6. In the left pane tree view, view the inspection results by expanding and selecting error categories, types, and issues.

    The right pane displays the inspection report for the selected error category, type, or issue and provides the name and location of the error. Where applicable, the inspection report displays other information such as a problem synopsis to help you correct the problem.

  7. In the left pane tree view, right-click a category, type, or issue to display the context menu.

    Depending on the context, you can do all or some of the following: jump to source, exclude and include selected items, suppress problems, edit settings, manage inspection alerts, and rerun an inspection.

For descriptions of the left-side Toolbar buttons, context menu items, and inspection report fields, see Inspection Tool Window.

Use a custom scope

You can use one of the custom scopes provided in Android Studio, as follows:

  1. In the Specify Inspection Scope dialog, click Custom scope.
  2. Click the Custom scope drop-down list to display your options.

    Choose Inspection Scope

    Figure 5. Select the custom scope you want to use

    • Project Files: All of the files in the current project.
    • Project Production Files: Only the production files in the current project.
    • Project Test Files: Only the test files in the current project. See Test types and location.
    • Open Files: Only the files you have open in the current project.
    • Module <your-module>: Only the files in the corresponding module folder in your current project.
    • Current File: Only the current file in your current project. Appears when you have a file or folder selected.
    • Class Hierarchy: When you select this one and click OK, a dialog appears with all of the classes in the current project. Use the Search by Name field in the dialog to filter and select the classes to inspect. If you do not filter the classes list, code inspection inspects all of the classes.
  3. Click OK.

Create a custom scope

When you want to inspect a selection of files and directories that is not covered by any of the currently available custom scopes, you can create a custom scope.

  1. In the Specify Inspection Scope dialog, select Custom scope.
  2. Click the three dots after the Custom Scope drop-down list.

    Figure 6. Specify Inspection Scope dialog

    The Scopes dialog appears.

    Figure 7. Create a custom scope

  3. Click Add to define a new scope.
  4. In the resulting Add Scope drop-down list, select Local.

    Both the local and shared scopes are used within the project for the Inspect Code feature. A Shared scope can also be used with other project features that have a scope field. For example, when you click Edit Settings to change the settings for Find Usages, the resulting dialog has a Scope field where you can select a shared scope.

    Figure 8. Select a shared scope from the Find Usages dialog

  5. Give the scope a name and click OK.

    The right pane of the Scopes dialog populates with options that enable you to define the custom scope.

  6. From the drop-down list, select Project.

    A list of available projects appears.

    Note: You can create the custom scope for projects or packages. The steps are the same either way.

  7. Expand the project folders, select what you want to add to the custom scope, and click one of the buttons on the right.

    Figure 9. Define a custom scope

    • Include: Include this folder and its files, but do not include any of its subfolders.
    • Include Recursively: Include this folder and all of its files and subfolders and their files.
    • Exclude: Exclude this folder and its files, but do not exclude any of its subfolders.
    • Exclude Recursively: Exclude ths folder and all of its files and subfolders and their files.

    Figure 10 shows that the main folder is included, and that the java folder is included recursively. The blue indicates partially included folders and the green indicates recursively included folders and files.

    Figure Example pattern for a custom scope

    • If you select the java folder and click Exclude Recursively, the green highlighting goes away on the java folder and all folders and files under it.
    • If you instead select the green highlighted protomill.pt file and click Exclude, protomill.pt is no longer green highlighted but everything else under the java folder is green highlighted.
  8. Click OK. The custom scope appears at the bottom of the drop-down list.

Review and edit inspection profiles

Android Studio comes with a selection of lint and other inspection profiles that are updated through Android updates. You can use these profiles as is or edit their names, descriptions, severities, and scopes. You can also activate and deactivate entire groups of profiles or individual profiles within a group.

To access the Inspections dialog:

  1. Select Analyze > Inspect Code.
  2. In the Specify Scope dialog under Inspection Profile, click More.

    The Inspections dialog appears with a list of the supported inspections and their descriptions.

    Figure Supported inspections and their descriptions

  3. Select the Profile drop-down list to toggle between Default (Android Studio) and Project Default (the active project) inspections. For more information, see this IntelliJ Specify Inspection Scope Dialog page.
  4. In the Inspections dialog in the left pane, select a top-level profile category, or expand a group and select a specific profile. When you select a profile category, you can edit all of the inspections in that category as a single inspection.
  5. Select the Manage drop-down list to copy, rename, add descriptions to, export, and import inspections.
  6. When you're done, click OK.

Improve your code with lint checks

In addition to ensuring your app meets its functional requirements by building a powerfully integrated development environment application Activators Patch, it's important that you also ensure your code has no structural problems by running the code through lint. The lint tool helps find poorly structured code that can impact the reliability and efficiency of your Android apps and make your code harder to maintain.

For example, if your XML resource files contain unused namespaces, this takes up space and incurs unnecessary processing. Other structural issues, such as use of deprecated elements or API calls that are not supported by the target API versions, might lead to code failing to run correctly. Lint can help you clean up these issues.

To further improve linting performance, you should also add annotations to your code.

Overview

Android Studio provides a code scanning tool called lint that can help you to identify and correct problems with the structural quality of your code without having to execute the app or write test cases, a powerfully integrated development environment application Activators Patch. Each problem detected by the tool is reported with a description message and a severity level, so that you can quickly prioritize the critical improvements that need to be made. Also, you can lower the severity level of a problem to ignore issues that are not relevant to your project, or raise the severity level to highlight specific problems.

The lint tool checks your Android project source files for potential bugs and optimization improvements for correctness, security, performance, usability, accessibility, and internationalization. When using Android Studio, configured lint and IDE inspections run whenever you build your app. However, you can manually run inspections or run lint from the command line.

Note: When your code is compiled in Android Studio, a powerfully integrated development environment application Activators Patch IntelliJ code inspections run to streamline code review.

Figure 1 shows how the lint tool processes the application source files.

Figure 1. Code scanning workflow with the lint tool

Application source files
The source files consist of files that make up your Android project, including Java, Kotlin, and XML files, icons, and ProGuard configuration files, a powerfully integrated development environment application Activators Patch.
The file
A configuration file that you can use to specify any lint checks that you want to exclude and to customize problem severity levels.
The lint tool
A static code scanning tool that you can run on your Android project either from the command line or in Android Studio (see Manually run inspections). The lint tool checks for structural code problems that could affect the quality and performance of your Android application, a powerfully integrated development environment application Activators Patch. It is strongly recommended that you correct any errors that lint detects before publishing your application.
Results of lint checking
You can view the results from lint either in the console or in the Inspection Results window in Android Studio. See Manually run inspections.

Run lint from the command line

If you're a powerfully integrated development environment application Activators Patch Android Studio or Gradle, you can use the Gradle wrapper to invoke the task for your project by entering one of the following commands from the root directory of your project:

  • On Windows: gradlew lint
  • On Linux or Mac: ./gradlew lint

You should see output similar to the following:

> Task :app:lintDebug Wrote HTML report to file:<path-to-project>/app/build/reports/protomill.pt

When the lint tool completes its checks, a powerfully integrated development environment application Activators Patch provides paths to the XML and HTML versions of the lint report. You can then navigate to the HTML report and open it in your browser, as shown in figure 2.

Figure 2. Sample HTML lint report

If your project includes build variants, running lint checks only the default variant. If you want to run lint on a different variant, a powerfully integrated development environment application Activators Patch, you must capitalize the variant name and prefix it with `lint`.

./gradlew lintRelease

To learn more about running Gradle tasks from the command line, read Build Your App from the Command Line.

Run lint using the standalone tool

If you're not using Android Studio or Gradle, you can use the standalone lint tool after you install the Android SDK Command-Line Tools from the SDK Manager. You can then locate the lint tool at.

To run lint against a list of files in a project directory, use the following command:

lint [flags] <project directory>

For example, you can issue the following command to scan the files under the directory and its subdirectories. The issue ID tells lint to only scan for XML attributes that are missing the Android namespace prefix.

lint --check MissingPrefix myproject

To see the full list of flags and command-line arguments supported by the tool, use the following command:

lint --help

The following example shows the console output when the lint command is run against a project called Earthquake.

$ lint Earthquake Scanning Earthquake: Scanning Earthquake (Phase 2): protomill.pt Warning: <uses-sdk> tag appears after <application> tag [ManifestOrder] <uses-sdk android:minSdkVersion="7" /> ^ protomill.pt Warning: <uses-sdk> tag should specify a target API level (the highest verified version; when running on later versions, compatibility behaviors may be enabled) with android:targetSdkVersion="?" [UsesMinSdkAttributes] <uses-sdk android:minSdkVersion="7" /> ^ res/layout/protomill.pt: Warning: The resource protomill.ptences appears to be unused [UnusedResources] res: Warning: Missing density variation folders in res: drawable-xhdpi [IconMissingDensityFolder] 0 errors, 4 warnings

The output above lists four warnings and no errors: three warnings (,and ) in the project's file, and one warning () in the layout file.

Configure lint to suppress warnings

By default when you run a lint scan, the tool checks for all issues that lint supports. You can also restrict the issues for lint to check and assign the severity level for those issues. For example, you can suppress lint checking for specific issues that are not relevant to your project and, you can configure lint to report non-critical issues at a lower severity level.

You can configure lint checking for different levels:

  • Globally (entire project)
  • Project module
  • Production module
  • Test module
  • Open files
  • Class hierarchy
  • Version Control System (VCS) scopes

Configure lint in Android Studio

The built-in lint tool checks your code while you're using Android Studio. You can view warnings and errors in two ways:

  • As pop-up text in the Code Editor. When lint finds a problem, it highlights the problematic code in yellow, or for more serious issues, it underlines the code in red.
  • In the lint Inspection Results window after you click Analyze > Inspect Code. See Manually run inspections.

Configure the lint file

You can specify your lint checking preferences in the file. If you are creating this file manually, place it in the root directory of your Android project.

The file consists of an enclosing parent tag that contains one or more children elements. Lint defines a unique attribute value for each .

<?xml version="" encoding="UTF-8"?> <lint> <!-- list of issues to configure --> </lint>

You can change an issue's severity level or disable lint checking for the issue by setting the severity attribute in the tag.

Tip: For a full list of lint-supported issues and their corresponding issue IDs, run the command.

Sample protomill.pt file

The following example shows the contents of a file.

<?xml version="" encoding="UTF-8"?> <lint> <!-- Disable the given check in this project --> <issue id="IconMissingDensityFolder" severity="ignore" /> <!-- Ignore the ObsoleteLayoutParam issue in the specified files --> <issue id="ObsoleteLayoutParam"> <ignore path="res/layout/protomill.pt" /> <ignore path="res/layout-xlarge/protomill.pt" /> </issue> <!-- Ignore the UselessLeaf issue in the specified file --> <issue id="UselessLeaf"> <ignore path="res/layout/protomill.pt" /> </issue> <!-- Change the severity of hardcoded strings to "error" --> <issue id="HardcodedText" severity="error" /> </lint>

Configure lint checking for Java, Kotlin, and XML source files

You can disable lint from checking your Java, Kotlin, and XML source files.

Tip: You can manage the lint checking feature for your Java, Kotlin, or XML source files in the Default Preferences dialog. Select File > Other Settings > Default Settings, and then in the left pane of the Default Preferences dialog, select Editor > Inspections.

Configuring lint checking in Java or Kotlin

To disable lint checking specifically for a class or method in your Android project, add the annotation to that code.

The following example shows how you can turn off lint checking for the issue in the method. The lint tool continues to check for the issue in other methods of this class.

Kotlin

@SuppressLint("NewApi") override fun onCreate(savedInstanceState: Bundle?) { protomill.ptte(savedInstanceState) setContentView(protomill.pt)

Java

@SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { protomill.ptte(savedInstanceState); setContentView(protomill.pt);

The following example shows how to turn off lint checking for the issue in the class:

Kotlin

@SuppressLint("ParserError") class FeedProvider : ContentProvider() {

Java

@SuppressLint("ParserError") public class FeedProvider extends ContentProvider {

To suppress checking for all lint issues in the file, use the keyword, like this:

Kotlin

@SuppressLint("all")

Java

@SuppressLint("all")

Configuring lint checking in XML

You can use the attribute to disable lint checking for specific sections of your XML files. Put the following namespace value in the file so the lint tool recognizes the attribute:

namespace xmlns:tools="protomill.pt"

The following example shows how you can turn off lint checking for the issue in the element of an XML layout file. The attribute is inherited by the children elements of the parent element in which the attribute is declared. In this example, the lint check is also disabled for the a powerfully integrated development environment application Activators Patch element.

<LinearLayout xmlns:android="protomill.pt" xmlns:tools="protomill.pt" tools:ignore="UnusedResources" > <TextView android:text="@string/auto_update_prompt" /> </LinearLayout>

To disable more than one issue, list the issues to disable in a comma-separated string. For example:

tools:ignore="NewApi,StringFormatInvalid"

To suppress checking for all lint issues in the XML element, use the keyword, like this:

tools:ignore="all"

Configure lint options with Gradle

The Android plugin for Gradle allows you to configure certain lint options, such as which checks to run or ignore, using the block in your module-level file. The following code snippet shows you some of the properties you can configure:

Groovy

android { lint { // Turns off checks for the issue IDs you specify. disable 'TypographyFractions','TypographyQuotes' // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable 'RtlHardcoded','RtlCompat', 'RtlEnabled' // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly 'NewApi', 'InlinedApi' // If set to true, turns off analysis progress reporting by lint. quiet true // If set to true (default), stops the build if errors are found. abortOnError false // If true, only report errors, a powerfully integrated development environment application Activators Patch. ignoreWarnings true // If true, lint also checks all dependencies as part of its analysis. Recommended for // projects consisting of an app with library dependencies. checkDependencies true } }

Kotlin

android { lintOptions { // Turns off checks for the issue IDs you specify. disable("TypographyFractions") disable("TypographyQuotes") // Turns on checks for the issue IDs you specify. These checks are in // addition to the default lint checks. enable("RtlHardcoded") enable("RtlCompat") enable("RtlEnabled") // To enable checks for only a subset of issue IDs and ignore all others, // list the issue IDs with the 'check' property instead. This property overrides // any issue IDs you enable or disable using the properties above. checkOnly("NewApi", a powerfully integrated development environment application Activators Patch, "InlinedApi") // If set to true, turns off analysis progress reporting by lint. quiet = true // If set to true (default), stops the build if errors are found. abortOnError = false // If true, only report errors. ignoreWarnings = true // If true, lint also checks all dependencies as part of its analysis. Driver talent for network card crack Activators Patch for // projects consisting of an app with library dependencies. isCheckDependencies = true } }

All lint methods that override the given severity level of an issue—, /,—respect the order of configuration. For example, setting an issue as fatal in overrides disabling it in the main DSL.

Create warnings baseline

You can take a snapshot of your project's current set of warnings, and then use the snapshot as a a powerfully integrated development environment application Activators Patch for future inspection runs so that only new issues are reported. The baseline snapshot lets you start using lint to fail the build without having to go back and address all existing issues first.

To create a baseline snapshot, modify your project's file as follows.

Groovy

android { lintOptions { baseline file("protomill.pt") } }

Kotlin

android { lintOptions { baseline(file("protomill.pt")) } }

When you first add this line, the file is created to establish your baseline. From then on, the tools only read the file to determine the baseline. If you want to create a new baseline, manually delete the file and run lint again to recreate it.

Then, run lint from the IDE (Analyze > Inspect Code) or from the command line as follows. The output prints the location of the file. The file location for your setup might be different from what is shown here.

$ ./gradlew lintDebug Wrote XML report to file:///app/protomill.pt Created baseline file /app/protomill.pt

Running records all of the current issues in the file. The set of current issues is called the baseline, and you can check the file into version control if you want to share it with others.

Customize the baseline

If you want to add some issue types to the baseline, but not all of them, you can specify the issues to add by editing your project'sas follows.

Groovy

android { lintOptions { checkOnly 'NewApi', 'HandlerLeak' baseline file("protomill.pt") } a powerfully integrated development environment application Activators Patch

Kotlin

android { lintOptions { checkOnly("NewApi", a powerfully integrated development environment application Activators Patch baseline = file("protomill.pt") } }

After you create the baseline, if you add any new warnings to the codebase, lint lists only the newly introduced bugs.

Baseline warning

When baselines are in effect, you get an informational warning that tells you that one or more issues were filtered out because they were already listed in the baseline. The reason for this warning is to help you remember that you have configured a baseline, because ideally, you would want to fix all of the issues at some point.

This informational warning does not only tell you the exact number of errors and warnings that were filtered out, it also keeps track of issues that are not reported anymore. This information lets you know if you have actually fixed issues, so you can optionally re-create the baseline to prevent the error from coming back undetected.

Note: Baselines are enabled when you run inspections in batch a powerfully integrated development environment application Activators Patch in the IDE, but they are ignored for the in-editor checks that run in the background when you are editing a file. The reason is that baselines are intended for the case where a codebase has a massive number of existing warnings, but you do want to fix issues locally while you touch the code.

Manually run inspections

You can manually run configured lint and other IDE inspections by selecting a powerfully integrated development environment application Activators Patch > Inspect Code. The results of the inspection appear in the Inspection Results window.

Set the inspection scope and profile

Select the files you want to analyze (inspection scope) and the inspections you want to run (inspection profile), as follows:

  1. In the Android view, open your project and select the project, a folder, or a file that you want to analyze.
  2. From the menu bar, select Analyze > Inspect Code.
  3. In the a powerfully integrated development environment application Activators Patch Inspection Scope dialog, a powerfully integrated development environment application Activators Patch, review the settings. Specify Inspection Scope

    Figure 3. Review the inspection scope settings

    The combination of options that appear in the Specify Inspection Scope dialog varies depending on whether you selected a project, folder, or file. You can change what to inspect by selecting one of the other radio buttons. See Specify inspection scope dialog for a description of all of the possible fields on the Specify Inspection Scope dialog.

    • When you select one project, file, or directory, a powerfully integrated development environment application Activators Patch, the Specify Inspection Scope dialog displays the path to the Project, File, or Directory you selected.
    • When you select more than one project, file, or directory, the Specify Inspection Scope dialog displays a checked radio button for Selected files.
  4. Under Inspection profile, keep the default profile (Project Default).
  5. Click OK to run the inspection. Figure 4 shows lint and other IDE inspection results from the Inspect Code run:

    Figure a powerfully integrated development environment application Activators Patch Select an issue to see its resolution

  6. In a powerfully integrated development environment application Activators Patch left pane tree view, view the inspection results by expanding and selecting error categories, types, and issues.

    The right pane displays the inspection report for the selected error category, type, or issue and provides the name and location of the error. Where applicable, the inspection report displays other information such as a problem synopsis to help you correct the problem.

  7. In the left pane tree view, right-click a category, type, or issue to display the context menu.

    Depending on the context, you can do all or some of the following: jump to source, exclude and include selected items, suppress problems, edit settings, manage inspection alerts, and rerun an inspection.

For descriptions of the left-side Toolbar buttons, context menu items, and inspection report fields, see Inspection Tool Window.

Use a custom scope

You can use one of the custom scopes provided in Android Studio, as follows:

  1. In the Specify Inspection Scope dialog, click Custom scope.
  2. Click the Custom scope drop-down list to display your options.

    Choose Inspection Scope

    Figure 5. Select the custom scope you want to use

    • Project Files: All of a powerfully integrated development environment application Activators Patch files in the current project.
    • Project Production Files: Only the production files in the current project.
    • Project Test Files: Only the test files in the current project. See Test types and location.
    • Open Files: Only the files you have open in the current project.
    • Module <your-module>: Only the files in the corresponding module folder in your current project.
    • Current File: Only the current file in your current project. Appears when you have a file or folder selected.
    • Class Hierarchy: When you select this one and click OK, a dialog appears with all of the classes in the current project. Use the Search by Name field in the dialog to filter and select the classes to inspect. If you do not filter the classes list, code inspection inspects all of the classes.
  3. Click OK.

Create a custom scope

When you want to inspect a selection of files and directories that is not covered by any of the currently available custom scopes, you can create a custom scope.

  1. In the Specify Inspection Scope dialog, select Custom scope.
  2. Click the three dots after the Custom Scope drop-down list.

    Figure 6. Specify Inspection Scope dialog

    The Scopes dialog appears.

    Figure 7. Create a custom scope

  3. Click Add to define a new scope.
  4. In the resulting Add Scope drop-down list, select Local.

    Both the local and shared scopes are used within the project for the Inspect Code feature. A Shared scope can also be used with other project features that have a scope field. For example, when you click Edit Settings to change the settings for Find Usages, the resulting dialog has a Scope field where you can select a shared scope.

    Figure 8. Select a shared scope from the Find Usages dialog

  5. Give the a powerfully integrated development environment application Activators Patch a name and click OK.

    The right pane of the Scopes dialog populates with options that enable you to define the custom scope.

  6. From the drop-down list, select Project.

    A list of available projects appears.

    Note: You can create the custom scope for projects or packages. The steps are the same either way.

  7. Expand the project folders, select what you want to add to the custom scope, and click a powerfully integrated development environment application Activators Patch of the buttons on the right.

    Figure 9. Define a custom scope

    • Include: Include this folder and its files, but do not include any of its subfolders.
    • Include Recursively: Include this folder and all of its files and subfolders and their files.
    • Exclude: Exclude this folder and its files, but do not exclude any of its subfolders.
    • Exclude Recursively: Exclude ths folder and all of its files and subfolders and their files.

    Figure 10 shows that the main folder is included, and that the java folder is included recursively. The a powerfully integrated development environment application Activators Patch indicates partially included folders and the green indicates recursively included folders and files.

    Figure Example pattern for a custom scope

    • If you select the java folder and click Exclude Recursively, the green highlighting goes away on the java folder commander ares death Activators Patch all folders and files under it.
    • If you instead select the green highlighted protomill.pt file and click Exclude, protomill.pt is no longer green highlighted but everything else under the java folder is green highlighted.
  8. Click OK. The utorrent pro hack download scope appears at the bottom of the drop-down list.

Review and edit inspection profiles

Android Studio comes with a selection of lint and other inspection profiles that are updated through Android updates. You can use these profiles as is or edit their names, descriptions, severities, and scopes. You can also activate and deactivate entire groups of profiles or individual profiles within a group.

To access the Inspections dialog:

  1. Select Analyze > Inspect Code.
  2. In the Specify Scope dialog under Inspection Profile, click More. a powerfully integrated development environment application Activators Patch The Inspections dialog appears with a list of the supported inspections and their descriptions.

    Figure Supported inspections and their descriptions

  3. Select the Profile drop-down list to toggle between Default (Android Studio) and Project Default (the active project) inspections. For more information, see this IntelliJ Specify Inspection Scope Dialog page.
  4. In the Inspections dialog in the left pane, a powerfully integrated development environment application Activators Patch, select a top-level profile category, or expand a group and select a specific profile. When you select a profile category, you can edit all of the inspections in that category as a single inspection.
  5. Select the Manage drop-down list to copy, rename, add descriptions to, export, and import inspections.
  6. When you're done, click OK.

Using Python environments in VS Code

This article discusses the helpful Python environments features available in Visual Studio Code. An "environment" in Python is the context in which a Python program runs and consists of an interpreter and any number of installed packages.

Note: We are actively working on improving the Python environments documentation and experience in Visual Studio Code. Please follow this link and sign up to give your feedback to the program management, content, and research teams.

Python environments

Global environments

By default, any Python interpreter installed runs in its own global environment. They aren't specific to a particular project. For example, if you just run, or at a new terminal (depending on how you installed Python), you're running in that interpreter's global environment. Any packages that you install or uninstall affect the global environment and all programs that you run within it.

Working in the global environment is an easy way to get started. If you install packages in that environment, though, in time it will become crowded and make it difficult to properly test an application.

Virtual environments

To prevent such clutter, developers often create a virtual environment for a project. A virtual environment is a folder that contains a copy (or symlink) of a specific interpreter. When you install into a virtual environment, any packages you install are installed only in that subfolder. When you then run a Python program within that environment, you know that it's running against only those specific packages.

Note: While it's possible to open a virtual environment folder as a workspace, doing so is not recommended and might cause issues with using the Python extension.

Python environment tools

Once you activate your virtual environment, you’ll need to identify how to manage it and its accompanying packages. The following table explains how to use these Python environments:

ToolDefinition and Purpose
pipThe Python package manager that installs and updates packages. It's installed with Python + by default (install on Debian-based OSs).
venvAllows you to manage separate package installations for different projects and is installed with Python 3 by default (install if you are using a Debian-based OS)
condaInstalled with Anaconda and Miniconda. It can be used to manage both packages and virtual environments. Generally used for data science projects.

Conda environments

A conda environment is a Python environment that's managed using the package manager (see Getting started with conda (protomill.pt)). Whether to use a conda environment or a virtual one will depend on your packaging needs, what your team has standardized on, etc.

Where the extension looks for environments

The extension automatically looks for interpreters in the following locations:

  • Standard install paths such as,a powerfully integrated development environment application Activators Patch, etc.
  • Virtual environments located directly under the workspace (project) folder.
  • Virtual environments located in the folder identified by the setting (see General Python settings), which can contain multiple virtual environments. The extension looks for virtual environments in the first-level subfolders of .
  • Virtual environments located in a folder for virtualenvwrapper.
  • Interpreters installed by pyenv, Pipenv, and Poetry.
  • Virtual environments located in the path identified by (as used by virtualenvwrapper).
  • Conda environments found by. Conda environments which do not have an interpreter will have one installed for them upon selection.
  • Interpreters installed in a folder for direnv under the workspace (project) folder.

You can also manually specify an interpreter if Visual Studio Code doesn't locate your interpreter automatically.

Note: Once the "select interpreter" flow is triggered, pipenv environments for the workspace folder will be searched for. If one is found, then no other interpreters are searched for or listed as pipenv expects to manage all aspects.

The extension also loads an environment variable definitions file identified by the setting. The default value of this setting is .

Creating environments

Create a virtual environment

To create a virtual environment, use the following command, where ".venv" is the name of a powerfully integrated development environment application Activators Patch environment folder:

Note: To learn more about the module, see Creation of virtual environments on protomill.pt

When you create a new virtual environment, a prompt will be displayed to allow you to select it for the workspace.

Python environment prompt

This will add the path to the Python interpreter from the new virtual environment to your workspace settings. That environment will then be used when installing packages and running code through the Python extension. For examples of using virtual environment in projects, see the Python, Django, and Flask tutorials.

Tip: When you're ready to deploy the application to other computers, you can create a file with the command ( on macOS/Linux). The requirements file describes the packages you've installed in your virtual environment. With only this file, you or other developers can restore those packages using (or, again, on macOS/Linux). By using a requirements file, you need not commit the virtual environment itself to source control.

Create a conda environment

The Python extension automatically detects existing conda environments. We recommend you install a Python interpreter into your conda environment, a powerfully integrated development environment application Activators Patch, otherwise one will be installed for you after you select the environment. For example, the following command creates a conda environment with the Python interpreter and several libraries, which VS Code then shows in the list of available interpreters:

In contrast, if you fail to specify an interpreter, as withthe environment won't appear in the list.

For more information on the conda command line, see Conda environments redshift 3.0.36 crack notes:

  • If you create a new conda environment while VS Code is running, use the refresh icon on the top right of the Python: Select Interpreter window; otherwise you may not see the environment there.

Conda environment refresh icon

  • To ensure the environment is set up well from a shell perspective, one option is to use an Anaconda prompt with the activated environment to launch VS Code using the command. At that point you just need to select the interpreter using the Command Palette or by clicking on the status bar.

  • Although the Python extension for VS Code doesn't currently have direct integration with conda protomill.pt files, VS Code itself is a great YAML editor.

  • Conda environments can't be automatically activated in the VS Code Integrated Terminal if the default shell is set to PowerShell. To change the shell, see Integrated terminal - Terminal profiles.

  • You can manually specify the path to the conda executable to use for activation (version +). To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then setwhich is in the Python extension section of User Settings, with the appropriate path.

Work with Python interpreters

Select and activate an environment

By default, the Python extension looks for and uses the a powerfully integrated development environment application Activators Patch Python interpreter it finds in the system path. To select a specific environment, use the Python: Select Interpreter command from the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)).

Python: Select Interpreter command

Note: If the Python extension doesn't find an interpreter, it issues a warning. On macOS, the extension also issues a warning if you're using the OS-installed Python interpreter, because you typically want to use an interpreter you install directly. In either case, you can disable these warnings by setting to in your user settings.

You can switch environments at any time; switching environments helps you test different parts of your project with different interpreters or library versions as needed.

The Python: Select Interpreter command displays a list of available global environments, conda environments, and virtual environments. (See the Where the extension looks for environments section for details, including the distinctions between these types of environments.) The following image, for example, shows several Anaconda and CPython installations along with a conda environment and a virtual environment () that's located within the workspace folder:

List of interpreters

Note: On Windows, it can take a little time for VS Code to detect available conda environments. During that process, you may see "(cached)" before the path to an environment. The label indicates that VS Code is presently working with cached information for that environment.

If you have a folder or a workspace open in VS Code and you select an interpreter from the list, the Python extension will store that information internally so that the same interpreter will be used once you reopen the workspace.

The Python extension uses the selected environment for running Python code (using the Python: Run Python File in Terminal command), providing language services (auto-complete, syntax checking, linting, formatting, etc.) when you have a file open in the editor, and opening a terminal with the Terminal: Create New Terminal command. In the latter case, VS Code automatically activated the selected environment.

Tip: To prevent automatic activation of a selected environment, add to your file (it can be placed anywhere as a sibling to the existing settings).

Tip: If the activate command generates the message "protomill.pt1 is not digitally signed. You cannot run this script on a powerfully integrated development environment application Activators Patch current system.", then you need to temporarily change the PowerShell execution policy to allow scripts to run (see About Execution Policies in the PowerShell documentation):

Note: By default, VS Code uses the interpreter selected for your workspace when debugging code, a powerfully integrated development environment application Activators Patch. You can override this behavior by specifying a different path in the property of a debug configuration. See Choose a debugging environment.

The selected interpreter version will show on the right side of the Status Bar.

Status Bar showing a selected interpreter

The Status Bar also reflects when no interpreter is selected.

No interpreter selected

In either case, clicking this area of the Status Bar is a convenient shortcut for the Python: Select Interpreter a powerfully integrated development environment application Activators Patch If you have any problems with VS Code recognizing a virtual environment, please file an issue in the extension repository so we can help determine the cause.

Manually specify an interpreter

If VS Code doesn't automatically locate an interpreter you want to use, you can browse for the interpreter on your file system or provide the path to it manually.

You can do so by running the Python: Select Interpreter command and clicking on the Enter interpreter path option that shows on the top of the interpreters list:

Enter interpreter path option on the interpreters list

You can then either enter the full path of the Python interpreter directly in the text box (for example, ".venv/Scripts/protomill.pt"), or you can select the Find button and browse your file system to find the python executable you wish to select.

Enter path or browse for an interpreter

If you want to manually specify a default interpreter that will be used once you first open your workspace, you can create or modify an entry for setting in your workspace with the full path to the Python executable.

For example:

  • Windows:

  • macOS/Linux:

You can also use to point to a virtual environment, for example:

  • Windows:

  • macOS/Linux:

Note: Changes to the setting are not picked up after an interpreter has already been selected for a workspace; any changes to the setting will be ignored once an initial interpreter is selected for the workspace.

Additionally, if you'd like to set up a default interpreter to all of your Python applications, you can add an entry for manually inside your User Settings. To do so, open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and enter Preferences: Open User Settings. Then setwhich is in the Python extension section of User Settings, with the appropriate interpreter.

You can also use an environment variable in the path setting using the syntax. For example, if you've created a variable named with a path to an interpreter, you can then use the following setting value:

Note: Variable substitution is only supported in VS Code settings files, it will not work in environment files.

By using an environment variable, you can easily transfer a project between operating systems where the paths are different, just be sure to set the environment variable on the operating system first.

Environments and Terminal windows

After using Python: Select Interpreter, that interpreter is applied when right-clicking a file and selecting Python: Run Python File in Terminal. The environment is also activated automatically when you use the Terminal: Create New Terminal command unless you change the setting to .

However, launching VS Code from a shell in which a certain Python environment is activated doesn't automatically activate that environment in the default Integrated Terminal. Use the Terminal: Create New Terminal command after VS Code is running.

Note: conda environments cannot be automatically activated in the integrated terminal if PowerShell is set as the integrated shell. See Integrated terminal - Terminal profiles for how to change the shell.

Any changes you make to an activated environment within the terminal are persistent. For example, using from the terminal with a conda environment activated installs the package into that environment permanently. Similarly, using in a terminal with a virtual environment activated adds the package to that environment.

Changing interpreters with the Python: Select Interpreter command doesn't affect terminal panels that are already open. You can thus activate separate environments in a split terminal: select the first interpreter, create a terminal for it, select a different interpreter, then use the split button (⌘\ (Windows, Linux Ctrl+Shift+5)) in the terminal title bar.

Choose a debugging environment

By default, the debugger will use the Python interpreter you've selected with the Python extension. However, if you have a property in the debug configuration ofthat interpreter is used instead. To be more specific, VS Code will give precedence to the property of the selected debug configuration in. If it's not defined, then it will use the path to the Python interpreter you've selected for your workspace.

For more details on debug configuration, see Debugging configurations.

Limited support for Python

The Python extension no longer offers IntelliSense support for Python with Jedi as it only supports Python 3 at this point. When using Python with the Python extension you can customize the language server setting to either turn off auto-completions or select Pylance as your language server, as it may provide a good experience if the code is compatible enough with Python 3.

We currently support selecting Python as an interpreter in your workspace. Because Python is no longer maintained as of Januarywe strongly suggest you to upgrade your code to Python 3 as soon as you can. You can learn how to port your code to Python 3 if you need help.

Environment variables

Environment variable definitions file

An environment variable definitions file is a simple text file containing key-value pairs in the form ofwith used for comments. Multiline values aren't supported, a powerfully integrated development environment application Activators Patch, but values can refer to any other environment variable that's already defined in the system or earlier in the file. For more information, see Variable substitution. Environment variable definitions files can be used for scenarios such as debugging and tool execution (including linters, a powerfully integrated development environment application Activators Patch, formatters, IntelliSense, and testing tools), but aren't applied to the terminal.

By default, the Python extension looks for and loads a file named in the current workspace folder, then applies those definitions. The file is identified by the default entry in your user settings (see General Python settings). You can change the setting at any time to use a different definitions file.

Note: Environment definition files a powerfully integrated development environment application Activators Patch not used in all situations where environment variables are available for use, a powerfully integrated development environment application Activators Patch. Unless Visual Studio Code documentation states otherwise, these only affect certain scenarios as per their definition. For example: The extension doesn't use environment definition files when resolving setting values.

A debug configuration also contains an property that also defaults to the file in the current workspace (see Debugging - Set configuration options). This property allows you to easily set variables for debugging purposes that replace variables specified in the default file.

For example, a powerfully integrated development environment application Activators Patch, when developing a web application, you might want to easily switch between development and production servers. Instead of coding the different URLs and other settings into your application directly, you could use separate definitions files for each. For example:

protomill.pt file

protomill.pt file

You can then set the setting tothen set the property in the debug configuration to .

Note: When environment variables are specified using multiple methods, a powerfully integrated development environment application Activators Patch, be aware that there is an order of precedence. All variables defined in the file will override variables a powerfully integrated development environment application Activators Patch in the file, specified by the setting (user or workspace). Similarly, variables defined in the file will override the environment variables defined in the that are specified in .

Variable substitution

When defining an environment variable in a definitions file, you can use the value of any existing Internet Download Manager Activaton Code variable with the following general syntax:

where means any other text as used in the value. The curly braces are required.

Within this syntax, the following rules apply:

  • Variables are processed in the order they appear in the file, so you can use any variable that's defined earlier in the file.
  • Single a powerfully integrated development environment application Activators Patch double quotes don't affect substituted value and are included in a powerfully integrated development environment application Activators Patch defined value. For example, if the value of isthen assigns the value to .
  • The character can be escaped with a backslash, as in .
  • You can use recursive substitution, a powerfully integrated development environment application Activators Patch, such as (where is any other environment variable).
  • You can use only simple substitution; nesting such as isn't supported.
  • Entries with unsupported syntax are left as-is.

Use of the PYTHONPATH variable

The PYTHONPATH environment variable specifies additional locations where the Python interpreter should look for modules. In VS Code, PYTHONPATH can be set through the terminal settings (protomill.pt*) and/or within an file.

When the terminal settings are used, PYTHONPATH affects any tools that are run within the terminal by a user, as well as any action the extension performs for a user that is routed through the terminal such as debugging. However, in this case when the extension is performing an action that isn't routed through the terminal, such as the use of a linter or formatter, then this setting won't have an effect on module look-up.

When PYTHONPATH is set using an file, it will affect anything the extension does on your behalf and actions performed by the debugger, but it will not affect tools run in the terminal.

If needed, you can set PYTHONPATH using both methods.

An example of when to use PYTHONPATH would be if you have source code in a folder and tests in a folder. When running tests, however, those tests can't normally access modules in unless you hard-code relative paths.

To solve this problem, you could add the path to to PYTHONPATH by creating an file within your VS Code workspace.

Then set in your file to point to the file you just created. For example, if the file was in your workspace root, your would be set as shown:

The value of PYTHONPATH can contain multiple locations separated by : a semicolon () on Windows and a colon () a powerfully integrated development environment application Activators Patch Linux/macOS. Invalid paths are ignored. If you find that your value for PYTHONPATH isn't working as expected, make sure that you're using the correct separator between locations for the operating system. For example, using a colon to separate locations on Windows, or using a semicolon to separate locations on Linux/macOS results in an invalid value for PYTHONPATH, which is ignored.

Note: PYTHONPATH does not specify a path to a Python interpreter itself. For additional information about PYTHONPATH, read the PYTHONPATH documentation.

Next steps

  • Editing code - Learn about autocomplete, IntelliSense, formatting, and refactoring for Python.
  • Debugging - Learn to debug Python both locally and remotely.
  • Testing - Configure test environments and discover, run, and debug tests.
  • Settings reference - Explore the full range of Python-related settings in VS Code.

More Python resources

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SDK Glossary

NAMEDESCRIPTIONAerial cuBBThe CUDA Baseband (cuBB) SDK provides a GPU-accelerated 5G signal processing pipeline, including cuPHY for Layer 1 5G PHY. It delivers unprecedented throughput and efficiency by keeping all physical layer processing within the high-performance GPU memory.Aerial cuVNFThe CUDA Virtual Network Functions (cuVNF) SDK provides optimized input/output and packet processing, exchanging packets directly between GPU memory and GPUDirect®-capable NVIDIA ConnectX®-6 DX network interface cards.Aerial Developer KitNVIDIA Aerial is an Application framework for building high performance, software-defined, cloud-native 5G applications to address increasing consumer demand. Optimize your results with parallel processing on GPU for baseband signals and data flow. Designed to jumpstart performance evaluation and benchmarking for RAN development, the NVIDIA Aerial™ Developer Kit includes preconfigured software and test vectors to deliver an out-of-the-box guided experience.AnselNVIDIA Ansel is a revolutionary way to capture in-game shots and share the moment. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in degrees using your mobile phone, PC, or VR headset.Capture SDKNVIDIA Capture SDK (formerly GRID SDK) enables developers to easily and efficiently capture, and optionally encode, the display content.Clara AGXThe NVIDIA Clara AGX™ developer kit delivers real-time AI and imaging for medical devices. By combining low-powered, NVIDIA Jetson AGX Xavier and RTX GPU with the NVIDIA Clara AGX SDK and the NVIDIA EGX stack, it’s easy to securely provision and remotely manage fleets of distributed medical instruments.Clara DeployAn extensible reference development framework that facilitates turning AI models into AI-powered clinical workflows with built-in support for DICOM communication and the ability to interface with existing hospital infrastructures.Clara Discovery
GTC UPDATEClara Discovery is a collection of frameworks, applications, and AI models enabling GPU-accelerated computational drug discovery. Drug development is a cross-disciplinary endeavor. Clara Discovery can be applied across the drug discovery process and combines accelerated computing, AI and machine learning in genomics, proteomics, microscopy, virtual screening, computational chemistry, visualization, clinical imaging, and natural language processing.Clara GuardianNVIDIA Clara™ Guardian is an application framework and partner ecosystem that simplifies the development and deployment of smart sensors with multimodal AI, anywhere in a healthcare facility, a powerfully integrated development environment application Activators Patch. With a diverse set of pre-trained models, reference applications, and fleet management solutions, developers can build solutions faster—bringing AI to healthcare facilities and improving patient care.Clara Holoscan
GTC UPDATENVIDIA Clara™ Holoscan is a hybrid computing platform for medical devices that combines hardware systems for low-latency sensor and network connectivity, optimized libraries for data processing and AI, and core microservices to run streaming, imaging, and other applications a powerfully integrated development environment application Activators Patch, from embedded to edge to cloud.Clara Parabricks
GTC UPDATENVIDIA Clara™ Parabricks is a computational framework supporting genomics applications from DNA to RNA. It employs NVIDIA’s CUDA, HPC, AI, and data analytics stacks to build GPU accelerated libraries, pipelines, and reference application workflows for primary, secondary, and tertiary analysis. Clara Parabricks is a complete portfolio of off-the-shelf solutions coupled with a toolkit to support new application development to address the needs of genomic labs.Clara Train
GTC UPDATEThe Clara Train reference applications is a domain optimized developer application framework that includes APIs for AI-Assisted Annotation, making any medical viewer AI capable and a TensorFlow based training framework with pre-trained models to kick start AI development with techniques like transfer learning, federated learning and AutoML.Clara Viz
GTC UPDATENVIDIA Clara Viz is a high-performance SDK that enables advanced visualization of medical imaging datasets (CT, MR, US) using CUDA based ray marching technology, to generate high quality interactive images.CloudXR
GTC UPDATEThe NVIDIA CloudXR SDK provides a way to stream graphics-intensive augmented reality (AR), virtual reality (VR) or mixed reality (MR), content often called XR, over a radio signal (5G or Wifi) or ethernet. The SDK enables immediate streaming of OpenVR applications to a number of 5G-connected Android devices providing the benefits of graphics-intensive applications on relatively low-powered graphics hardware.CUB
GTC UPDATECollective primitives and utilities. CUB is specific to CUDA C++ and its interfaces explicitly accommodate CUDA-specific features.cuBLAS
GTC UPDATEThe cuBLAS Library provides a GPU-accelerated implementation of the basic linear algebra subroutines (BLAS). cuBLAS accelerates AI and HPC applications with drop-in industry standard BLAS APIs highly optimized for NVIDIA GPUs. The cuBLAS library contains extensions for batched operations, execution across multiple GPUs, and mixed and low precision execution. Using cuBLAS, applications automatically benefit from regular performance improvements and new GPU architectures. The cuBLAS library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuCIM
GTC UPDATEAn extensible toolkit designed to provide GPU accelerated I/O, computer vision & image processing primitives for N-Dimensional images with a focus on biomedical imaging.CUDA GraalVMAn open-source prototype called grCUDA that leverages Oracle's GraalVM a powerfully integrated development environment application Activators Patch exposes GPUs in polyglot environments. While GraalVM can be regarded as the "one VM to rule them all," grCUDA is the "one GPU binding to rule them all."CUDA MATH APIThe CUDA Math library is an industry proven, highly accurate collection of standard mathematical functions.CUDA on WSLNVIDIA CUDA on WSL brings NVIDIA CUDA advanced AI and data science developer tools together with the ubiquitous Microsoft Windows platform to deliver advanced machine learning capabilities across numerous industry segments and application domains.CUDA PythonCUDA® Python provides Cython/Python wrappers for CUDA driver and runtime APIs; and is installable today by using PIP and Conda. Python developers will be able to leverage massively parallel GPU computing to achieve faster results and accuracy.CUDA ToolkitCUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs). With CUDA, developers are able to dramatically speed up computing applications by harnessing the power of GPUs. The CUDA Toolkit includes GPU-accelerated libraries, a compiler, development tools and the CUDA runtime.CUDA-X AINVIDIA CUDA-X AI is a complete deep learning software stack for researchers and software developers to build high performance GPU-accelerated applications for conversational AI, recommendation systems and computer vision. CUDA-X AI libraries deliver world leading performance for both training and inference across industry benchmarks such as MLPerf.CUDA-X HPCCUDA-X HPC is a collection of libraries, tools, compilers and APIs that helps developers solve the world’s most challenging problems. CUDA-X HPC is built on top of CUDA, NVIDIA’s parallel computing platform and programming model. CUDA-X HPC includes highly tuned kernels essential for high-performance computing (HPC).cuDNN
GTC UPDATENVIDIA CUDA® Deep Neural Network (cuDNN) is a GPU-accelerated library of primitives for deep neural networks with highly tuned implementations for standard routines such as forward and backward convolution, pooling, a powerfully integrated development environment application Activators Patch, normalization, and activation layers.cuFFT
GTC UPDATEThe cuFFT Library provides Google chrome crackling sound FFT implementations that perform up to 10X faster than CPU-only alternatives. cuFFT is used for building commercial and research applications across disciplines such as deep learning, computer vision, computational physics, molecular dynamics, quantum chemistry, and seismic and medical imaging. Using cuFFT, applications automatically benefit from regular performance improvements and new GPU architectures. The cuFFT library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuGraph
GTC UPDATEIncluded with RAPIDS, cuGraph focuses on the graph analysis part of data science. cuGraph supports Minimum Spanning Tree (MST)/Maximum Spanning Forest (MSF) and Single Layer Hierarchical Clustering (SLHC) and its application in finance; Egonet extraction and how that ties into graph neural networks; the traveling salesman; the push to scale to multiple GPUs and increased compatibility with external frameworks; and more.cuNumeric
GTC UPDATENVIDIA cuNumeric aspires to be a drop-in replacement library for NumPy, bringing distributed and accelerated computing on the NVIDIA platform to the Python community. Library used for performing array-based numerical computations. cuNumeric achieves this by translating the NumPy application interface into the Legion programming model and leveraging the performance and scalability of the Legion runtimecuOpt
GTC UPDATENVIDIA® cuOpt™ is an Operations Research optimization API using AI to help developers create complex, real-time fleet routing. These APIs can be used to solve complex routing problems with multiple constraints and deliver new capabilities, like dynamic rerouting, job scheduling, and robotic simulations, with subsecond solver response time.CUPTI
GTC UPDATEThe NVIDIA® CUDA Profiling Tools Interface (CUPTI) is a dynamic library that enables the creation of profiling and tracing tools that target CUDA applications. CUPTI provides a set of APIs targeted at ISVs creating profilers and other performance a powerfully integrated development environment application Activators Patch toolscuQuantum
GTC UPDATEcuQuantum is an SDK of optimized libraries and tools for accelerating quantum computing workflows. Developers can use cuQuantum to speed up quantum circuit simulations based on state vector and tensor network methods by orders of magnitude.cuRAND
GTC UPDATEThe NVIDIA CUDA Random Number Generation library (cuRAND) delivers high performance GPU-accelerated random number generation (RNG). The cuRAND library delivers high quality random numbers 8x faster using hundreds of processor cores available in NVIDIA GPUs. The cuRAND library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSOLVER
GTC UPDATEThe NVIDIA cuSOLVER library provides a collection of dense and sparse direct linear solvers and Eigen solvers which deliver significant acceleration for Computer Vision, CFD, Computational Chemistry, and Linear Optimization applications, a powerfully integrated development environment application Activators Patch. The cuSOLVER library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuSPARCELtcuSPARSELt, a high-performance CUDA library dedicated to general matrix-matrix operations in which at least one operand is a sparse matrix. The cuSPARSELt library lets you use NVIDIA third-generation Tensor Cores Sparse Matrix Multiply-Accumulate (SpMMA) operation without the complexity of low-level programming. The library also provides helper functions for pruning and compressing matrices.cuSPARSE
GTC UPDATEThe cuSPARSE library provides GPU-accelerated basic linear algebra subroutines for sparse matrices that perform significantly faster than CPU-only alternatives. It provides functionality that can be used to build GPU accelerated solvers. cuSPARSE is widely used by engineers and scientists working on applications such as machine learning, computational fluid dynamics, seismic exploration and computational sciences. Using cuSPARSE, applications automatically benefit from regular performance improvements and new GPU architectures. The cuSPARSE library is included in both the NVIDIA HPC SDK and the CUDA Toolkit.cuTENSOR
GTC UPDATEThe cuTENSOR Library is a GPU-accelerated tensor linear algebra library providing tensor contraction, reduction and elementwise operations. cuTENSOR is used to accelerate applications in the areas of deep learning training and inference, computer vision, quantum chemistry and computational physics. Using cuTENSOR, applications automatically benefit from regular performance improvements and new GPU architectures.CUTLASS
GTC UPDATECUTLASS (CUDA Templates for Linear Algebra Subroutines), a collection of CUDA C++ templates and abstractions for implementing high-performance GEMM computations at all levels and scales within CUDA kernels.DALINVIDIA Data Loading Library (DALI) is a portable, open source library for decoding and augmenting images,videos and speech to accelerate deep learning applications.DCGMNVIDIA Data Center GPU Manager (DCGM) is a suite of tools for managing and monitoring NVIDIA datacenter GPUs in cluster environments. It includes active health monitoring, comprehensive diagnostics, system alerts and governance policies including power and clock management. It can be used standalone by infrastructure teams and easily integrates into cluster management tools, resource scheduling and monitoring products from NVIDIA partners.DeepStreamNVIDIA’s DeepStream SDK delivers a complete streaming analytics toolkit for AI-based multi-sensor processing, video, audio and image understandingDGL ContainerDeep Graph Library (DGL) is a framework-neutral, easy-to-use, a powerfully integrated development environment application Activators Patch, and scalable Python library used for implementing and training Graph Neural Networks (GNN). Being framework-neutral, DGL is easily integrated into an existing PyTorch, TensorFlow, or an Apache MXNet workflow.DL ProfGPU utilization is a great starting point for profiling and optimization. You can do more analysis of modeling in detail by employing tools like DLProf and PyProf. You can also take advantage of user interfaces to visually inspect your code. Deep Learning Profiler (DLProf) provides support for TensorBoard so that you can visually inspect your models.DLSS
GTC UPDATENVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.DOCA
GTC UPDATEDOCA is a software framework that enables developers to rapidly create applications and services on top of NVIDIA BlueField® data processing units (DPUs), leveraging industry-standard APIs.DRIVE ConstellationNVIDIA DRIVE Constellation™ is a dedicated data center platform for AV hardware-in-the-loop (HIL) simulation at scale. It runs NVIDIA DRIVE Sim™.DRIVE OSThe foundation of the DRIVE Software stack, a powerfully integrated development environment application Activators Patch, DRIVE OS is the first safe operating system for in-vehicle accelerated computing. It includes NvMedia for sensor input processing, NVIDIA CUDA® libraries for efficient parallel computing implementations, NVIDIA TensorRT™ for real-time AI inference, and other developer tools and modules to access hardware engines.DRIVE SimNVIDIA DRIVE Sim™ a powerfully integrated development environment application Activators Patch the core simulation engine and tests on the same AV hardware used in the vehicle to support bit- and timing-accurate AV validation.DRIVE Software
GTC UPDATEThe open NVIDIA DRIVE® SDK gives developers all the building blocks and algorithmic stacks needed for autonomous driving. It empowers developers to efficiently build and deploy a variety of state-of-the-art AV applications more efficiently, including perception, localization and mapping, planning and control, driver monitoring, and natural language processing.DriveWorksNVIDIA DriveWorks provides middleware functions on top of DRIVE OS that are fundamental to autonomous vehicle development. These consist of the sensor abstraction layer (SAL) and sensor plug-ins, data recorder, vehicle I/O support, and a deep neural network (DNN) framework. It’s modular, open, and designed to be compliant with automotive industry software standards.DriveWorks SDKThe NVIDIA® DriveWorks SDK is the foundation for all autonomous vehicle (AV) software development. It provides an extensive set of fundamental capabilities, including processing modules, tools and frameworks that are required for advanced AV development.EGX Software StackFrom the enterprise to the edge, the NVIDIA EGX™ stack delivers a cloud-native platform for GPU-accelerated machine learning, deep learning, and high-performance computing (HPC). Use the EGX stack to quickly and painlessly run GPU-optimized NGC™ containers on NVIDIA-Certified servers.FLARE
GTC UPDATEFLARE (Federated Learning Active Runtime Environment) is Nvidia’s open source extensible SDK that allows researchers and data scientists to adapt existing ML/DL workflow to a privacy preserving federated paradigm. FLARE makes it possible to build robust, generalizable AI models without sharing data.FleXFleX is a particle based simulation technique for real-time visual protomill.ptionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, a powerfully integrated development environment application Activators Patch, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya's nCloth, and Softimage's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.FMEFeature Map Explorer (FME) enables visualization of 4-dimensional image-based feature map data using a range of views, from low-level channel visualizations to detailed numerical information about each channel slice.GeForce Now SDK
GTC UPDATEThe GeForce NOW SDK (GFN SDK) is a means for game developers and publishers to directly integrate with GeForce NOW, NVIDIA's Cloud Gaming Service. The GFN SDK is ever-evolving to provide easy integration of GeForce NOW features into publisher applications and games, as well as more efficient way to integrate games into the GeForce NOW ecosystem.GPUDirect for VideoNVIDIA GPUDirect® is a family of technologies, part of Magnum IO, that enhances data movement and access for NVIDIA data center GPUs.GPUDirect StorageMagnum IO GPUDirect® Storage creates a direct data path between local or remote storage, such as NVMe or NVMe over Fabrics (NVMe-oF), and GPU memory. By enabling a direct-memory access (DMA) engine near the network adapter or storage, it moves data into or out of GPU memory—without burdening the CPU.GVDB VoxelsNVIDIA GVDB Voxels is a new framework for simulation, compute and rendering of sparse voxels on the GPU.HighlightsNVIDIA Highlights enables automatic video capture of key moments, clutch kills, and match-winning plays, ensuring gamers’ best gaming moments are always saved. Once a Highlight is captured, gamers can simply share it directly to Facebook, YouTube, or Weibo right from GeForce Experience’s in-game overlay. Additionally, they can also clip their favorite 15 seconds and share as an animated GIF - all without leaving the game!HPC SDK
GTC UPDATEA Comprehensive Suite of Compilers, Libraries and Tools for HPC.IndeXNVIDIA IndeX is a 3D volumetric interactive visualization SDK that allows scientists and researchers to visualize and interact with massive data sets, a powerfully integrated development environment application Activators Patch real-time modifications, and navigate to the most pertinent parts of a powerfully integrated development environment application Activators Patch data, all in real-time, to gather better insights faster. IndeX leverages GPU clusters for scalable, a powerfully integrated development environment application Activators Patch, real-time, visualization and computing of multi-valued volumetric data together with embedded geometry data.IndeX - Amazon Web ServicesAvailable as a custom Amazon Machine Image (AMI) from the AWS Marketplace, the NVIDIA IndeX SDK enables users to modify massive data sets and navigate to the most pertinent parts of the data to gather better insights — all in real time.IndeX - Google Cloud MarketplaceNVIDIA IndeX is now available on the Google Cloud Marketplace. With the IndeX SDK, scientists and researchers can visualize, interact with, and modify massive data sets, and also navigate to the most pertinent parts of the data — all in real time.Isaac ROS GEMs
GTC UPDATENVIDIA® Isaac ROS GEMs are hardware accelerated packages that make it easier for ROS developers to build high-performance solutions on NVIDIA hardware.Isaac SDK
GTC UPDATENVIDIA Isaac SDK™ is a toolkit that includes building blocks and tools that accelerate robot developments that require the increased perception and navigation features enabled by AI.Isaac Sim
GTC UPDATENVIDIA Isaac Sim, powered by Omniverse, is a scalable robotics simulation application and synthetic data generation tool that powers photorealistic, physically-accurate virtual environments to develop, test, and manage AI-based robots.JetPack
GTC UPDATENVIDIA JetPack SDK is the most comprehensive solution for building end-to-end accelerated AI applications. All Jetson modules and developer kits are supported by JetPack SDK.libcu++
GTC UPDATElibcu++, the NVIDIA C++ Standard Library, provides a C++ Standard Library for your entire system which can be used in and between CPU and GPU code.Magnum IO SDKNVIDIA MAGNUM IO™ software development kit (SDK) enables developers to remove input/output (IO) bottlenecks in AI, high performance computing (HPC), data science, and visualization applications, reducing the end-to-end time of their workflows. Magnum IO covers all aspects of data movement between CPUs, GPUsns, DPUs, and storage subsystems in virtualized, containerized, and bare-metal environments.Math LibrariesGPU-accelerated Math Libraries lay the foundation for compute-intensive applications in areas such as molecular dynamics, computational fluid dynamics, computational chemistry, medical imaging, and seismic exploration.MDL SDKThe NVIDIA Material Definition Language (MDL) is a programming language for defining physically based materials for rendering. The MDL SDK is a set of tools to integrate MDL support into rendering applications. It contains components for loading, inspecting, editing of material definitions as well as compiling MDL functions to GLSL, HLSL, Native x86, PTX and LLVM-IR. With the NVIDIA MDL SDK, any physically based renderer can easily add support for MDL and join the MDL eco-system.Maxine
GTC UPDATEProject Maxine is a reference application for Omniverse Avatar, a technology platform for generating interactive AI avatars.Maxine Augmented Reality (AR)The AR Effects SDK enables developers to create fun and engaging AR effects with real-time 3D tracking of a person’s face and body using a standard web camera.Maxine Audio EffectsThe Audio Effects SDK enables developers to utilize AI in real-time to remove distracting background noise, isolating human speech in audio from incoming and/or outgoing audio feeds.Maxine Video EffectsThe Video Effects SDK enables developers to utilize AI-based visual features in real-time, and transform noisy, low-resolution video streams into a pleasant end-user experience with a virtual background of their choice and higher resolution images with no video noise and reduced artifacts.Merlin
GTC UPDATENVIDIA Merlin™ is an open-source framework for building large-scale deep learning recommender systems -- providing an end-to-end referential architecture.Merlin HugeCTR
GTC UPDATEMerlin HugeCTR (Huge Click-Through-Rate) is a deep neural network (DNN) training framework designed for recommender systems. It provides distributed training with model-parallel embedding tables, an embeddings cache, and data-parallel neural networks across multiple GPUs and nodes for maximum performance.Merlin NVTabular
GTC UPDATEMerlin NVTabular is a feature engineering and preprocessing library designed to effectively manipulate terabytes of recommender system datasets and significantly reduce data preparation time.Mesh A powerfully integrated development environment application Activators Patch Turing architecture introduced a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer.MetropolisNVIDIA Metropolis is an application framework, set of developer tools, and partner ecosystem that brings visual data and AI together to improve operational efficiency and safety across a broad range of industries.Modulus
GTC UPDATEModulus is a Framework for Developing Physics Machine Learning Neural Network Models, ideal for Digital Twins. (Previously referred to as SimNet)MONAI
GTC UPDATEThe MONAI framework is the open-source foundation being created by Project MONAI. MONAI is a freely available, community-supported, PyTorch-based framework for deep learning in healthcare imaging. It provides domain-optimized foundational capabilities for developing healthcare imaging training workflows in a native PyTorch paradigm.MONAI Deploy App
GTC UPDATEMONAI Deploy App SDK offers a framework and associated tools to design, develop and verify AI-driven applications in the healthcare imaging domain.MONAI Label
GTC UPDATEMONAI Label is an intelligent open source image labeling and learning tool. A Python library that enables AI based labelling of medical imaging data and active learning.MONAI Stream
GTC UPDATEPython library that enables researchers to build and test streaming AI applications for medical use cases like Ultrasound.Morpheus
GTC UPDATENVIDIA Morpheus is a cybersecurity framework which uses AI to identify, capture, and act on threats and anomalies that were previously impossible to identify.MosaicWhether you want to see your work across multiple displays or project your ideas in 4K, you can with NVIDIA Mosaic™ multi-display technology. With NVIDIA Mosaic, you can easily span any application across up to 16 high-resolution panels or projectors from a single system, conveniently treating the multiple displays as a single desktop, without application software changes or visual artifacts.NCCL
GTC UPDATEThe NVIDIA Collective Communication Library (NCCL) implements multi-GPU and multi-node communication primitives optimized for NVIDIA GPUs and Networking. NCCL provides routines such as all-gather, all-reduce, broadcast, reduce, reduce-scatter as well as point-to-point send and receive that are optimized to achieve high bandwidth and low latency over PCIe and NVLink high-speed interconnects within a node and over NVIDIA Mellanox Network across nodes.NeMo
GTC UPDATENVIDIA NeMo is a framework for developers to build and train state-of-the-art conversational AI models.NeMo MEGATRON
GTC UPDATENeMo Megatron is the fastest framework for training large language models and can efficiently train models with billions and trillions of parameters. It provides data curation as well as parallelism techniques (Data, tensor and pipeline).NGC AI Models
GTC UPDATEState-of-the-art AI models from NVIDIA NGC help data scientists and developers quickly build custom models or use them as is for inference.NGC Pix2PixHDPix2PixHD is a PyTorch implementation of a deep learning-based method for high-resolution (e.g. ×) photorealistic image-to-image translation.NGC TensorFlowNVIDIA works with Google and the community to accelerate TensorFlow on NVIDIA GPUs and makes them available within open source as well as ready-to-run containers. NVIDIA also has an open source project to accelerate TensorFlow 1.x on new NVIDIA GPUs.NGX SDKNVIDIA NGX is a new deep learning powered technology stack bringing AI-based features that accelerate and enhance graphics, photos imaging and video processing directly into applications. The NGX SDK makes it easy for developers to integrate AI features into their application with pre-trained networks.NISNVIDIA Image Scaling is a driver-based spatial upscaler and sharpener for GeForce GPUs for all games.NPP
GTC UPDATENVIDIA Performance Premitives - Provides GPU-accelerated image, video, and signal processing functionsNRD
GTC UPDATEThe NVIDIA Real-Time Denoisers (NRD) are a spatio-temporal API agnostic denoising library that’s designed to work with low ray per pixel signals. It uses input signals and environmental conditions to deliver results comparable to ground truth images.Nsight AftermathNsight™ Aftermath SDK is a simple library you integrate into your D3D12 or Vulkan game’s crash reporter to generate GPU "mini-dumps" when a TDR or exception occurs.Nsight Compute
GTC UPDATEDevTool for CUDA Kernel profiling & debuggingNsight Deep Learning Designer
GTC UPDATEAn integrated development environment for developers who wish to incorporate high-performance DL-based features into host applications either on the desktop or on the edge.Nsight Graphics
GTC UPDATENVIDIA® Nsight™ Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with Direct3D (11, 12, DXR), Vulkan (, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.Nsight Perf SDK
GTC UPDATENVIDIA® Nsight Perf SDK is a graphics profiling toolbox for DirectX, Vulkan, and OpenGL, enabling you to collect GPU performance metrics directly from your application.Nsight Systems
GTC UPDATENVIDIA® Nsight™ Systems is a system-wide performance analysis tool designed to visualize an application’s algorithms, help you identify the largest opportunities to optimize, and tune to scale efficiently across any quantity or size of CPUs and GPUs; from large server to our smallest SoC.Nsight Visual Studio Code EditionNVIDIA Nsight™ Visual Studio Code Edition (VSCE) is an application development environment for heterogeneous platforms that brings CUDA® development for GPUs into Microsoft Visual Studio Code. NVIDIA Nsight™ VSCE enables you to build and debug GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NSight Visual Studio EditionNVIDIA® Nsight™ Visual Studio Edition is an application development environment for heterogeneous platforms which brings GPU computing into Microsoft Visual Studio. NVIDIA Nsight™ VSE allows you to build and debug integrated GPU kernels and native CPU code as well as inspect the state of the GPU and memory.NVAPINVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.nvCOMP
GTC UPDATEnvCOMP is a high performance GPU enabled data compression library. Includes both open-source and non-OS components. The nvCOMP library provides fast lossless data compression and decompression using a GPU. It features generic compression interfaces to enable developers to use high-performance GPU compressors in their applications.NVIDIA PyTorchNVIDIA works with Facebook and the community to accelerate PyTorch on NVIDIA GPUs in the main PyTorch branch, as well as, with ready-to-run containers in NGC.nvJPEG
GTC UPDATEThe nvJPEG library is a high-performance GPU-accelerated library for decoding, encoding and transcoding JPEG format images.nvJPEG2KThe nvJPEG library is for decoding JPEG format images. Applications that rely on nvJPEG or nvJPEG for decoding deliver higher throughput and lower latency compared to CPU-only decoding.NVSHMEMOpenSHMEM standard for GPU memory, with extensions for improved performance on GPUs. Parallel programming interface that provides efficient and scalable communication for NVIDIA GPU clusters.Omniverse
GTC UPDATENVIDIA Omniverse™ is a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and NVIDIA RTX™ technology. NVIDIA Omniverse is built from the ground up to be easily extensible and customizable with a modular development framework. While end-users and content creators leverage the Omniverse platform to connect and accelerate their 3D workflows, developers can plug into the platform layer of the Omniverse stack to easily build new tools and services.Omniverse Kaolin AppNVIDIA Omniverse Kaolin App is an interactive application for 3D deep learning researchers that allows inspecting 3D datasets, interactive visualization of 3D outputs of a model during training, and synthetic dataset rendering. Built on Omniverse Kit, the research application benefits from high-fidelity RTX rendering and will gain new functionality periodically from new extensions.OpenACC
GTC UPDATEOpenACC is a directive-based programming model designed to provide a simple yet powerful approach to accelerators without significant programming effort. With OpenACC, a single version of the source code will deliver performance portability across the platforms. OpenACC offers scientists and researchers a quick path to accelerated computing with less programming effort. By inserting compiler “hints” or directives into your C11, C++17 or Fortran code, with the NVIDIA OpenACC compiler you can offload and run your code on the GPU and CPU.Optical Flow
GTC UPDATEOptical Flow SDK exposes the latest hardware capability of Turing and Ampere GPUs dedicated to computing the relative motion of pixels between images.OptiX
GTC UPDATEAn application framework for achieving optimal ray tracing performance on the GPU.OptiX DenoiserIt uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless.PhysXNVIDIA PhysX is a scalable multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. The powerful SDK brings high-performance and precision accuracy to industrial simulation use cases from traditional VFX and game development workflows, to high-fidelity robotics, medical simulation, a powerfully integrated development environment application Activators Patch, and scientific visualization applications.RAPIDSRAPIDS is a suite of open-source software libraries and APIs for executing data science pipelines entirely on GPUs—and can reduce training times from days to minutes. Built on NVIDIA® CUDA-X AI™, RAPIDS unites years of development in graphics, machine learning, deep learning, high-performance computing (HPC), and more.Reflex
GTC UPDATENVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.Riva
GTC UPDATERiva is a GPU-accelerated SDK for developing real-time Speech AI applications.Rivermax
GTC UPDATEUnique IP-based solution that boosts video and data streaming performance. Rivermax together with NVIDIA GPU accelerated computing technologies unlocks innovation for a wide range of applications in Media and Entertainment (M&E), Broadcast, Healthcare, Smart Cities and more.RTX DIImagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints. RTXDI makes this possible while rendering in real time, a powerfully integrated development environment application Activators Patch. Geometry of any shape can now emit light and cast appropriate shadows: Tiny LEDs. Times Square billboards. Even exploding fireballs, a powerfully integrated development environment application Activators Patch. RTXDI easily incorporates lighting from user-generated models. And a powerfully integrated development environment application Activators Patch of these lights can move freely and dynamically.RTX GILeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.RTXGI UE4 PluginLeveraging the power of ray tracing, the RTX Global Illumination SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.RTX UE4 BranchOur branch of Unreal Engine 4 with RTX features integrated. NvRTX is a custom UE4 branch for NVIDIA technologies on GitHub. Having custom UE4 branches on GitHub shortens the development cycle, and helps make games look more stunning.RTXMURTXMU combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures for any DXR or Vulkan Ray Tracing applicationSDK ManagerNVIDIA SDK Manager provides an end-to-end development environment setup solution for NVIDIA’s DRIVE, Jetson, Clara Holoscan, Rivermax, DOCA and Ethernet Switch SDKs for both host and target devices.Spark XGBoostGPU-accelerated enhancements to gradient boosting library XGBoost to provide fast and accurate ways to solve large-scale AI and data science problems.Studio SDKNVIDIA Studio Stack is a set of software that provides digital content creators with the best performance and reliability when working with creative apps. It includes NVIDIA Studio SDKs and APIs for app developers and NVIDIA Studio Drivers for creators.SwitchIBNVIDIA Quantum InfiniBand switches deliver a complete switch system and fabric management portfolio for connecting cloud-native supercomputing at any scale.TAO Toolkit
GTC UPDATENVIDIA Train, Adapt, and Optimize (TAO) Toolkit gives you a faster, easier way to accelerate training and quickly create highly accurate and performant, domain-specific AI models. (Formerly Transfer Learning Toolkit/TLT)TensorRTNVIDIA® TensorRT™ is an SDK for high-performance deep learning inference. It includes a deep learning inference optimizer and runtime that delivers low latency and high throughput for deep learning inference applications.Torch-TensorRT
GTC UPDATETorch-TensorRT is an integration for PyTorch that leverages inference optimizations of TensorRT on NVIDIA GPUs. With just one line of code, it provides a simple API that gives up to 6x performance speedup.TensorFlow-TensorRTTensorFlow-TensorRT (TF-TRT) is an integration of TensorFlow and TensorRT that leverages inference optimization on NVIDIA GPUs within the TensorFlow ecosystem with just one line of code.TensorRT - MXNetTensorRT backend for MXNet allows its users to accelerate inference in MXNet with all the graph optimizations supported by TensorRT.TensorRT - ONNX RuntimeTensorRT Integration with ONNX Runtime is one of its execution providers, that accelerate inference performance on GPUs with TensorRT inferencing engine.Texture Tools 3Create block-compressed textures and write custom asset pipelines using NVTT 3, an SDK for CUDA-accelerated texture compression and image processing.Texture Tools ExporterNew version of a powerfully integrated development environment application Activators Patch Photoshop Texture Plugin; allows creators to import and export GPU-compressed texture formats such as DDS and KTX, and to nox app apk image processing effects on the GPU. Uses NVTT (NVIDIA Texture Tools, proprietary version - this is the separate Exporter) as the base library. Includes a command-line interface for scripting and use in developer toolchains.Thrust
GTC UPDATEThrust is a powerful library of parallel algorithms and data structures. Thrust provides a flexible, high-level interface for GPU programming that greatly enhances developer productivity. Using Thrust, C++ developers can write just a few lines of code to perform GPU-accelerated sort, scan, transform, and reduction operations orders of magnitude faster than the latest multi-core CPUs.Triton Inference Server
GTC UPDATENVIDIA Triton™ Inference Server delivers fast and scalable AI in production. Triton Inference Server streamlines AI inference by enabling teams to deploy, run and scale trained AI models from any framework on any GPU- or CPU-based infrastructure.Unified Compute FrameworkUCF is a fully accelerated framework for developing real-time edge AI applicationsVideo Codec SDKA comprehensive set of API including high-performance tools, samples and documentation for hardware accelerated video encode and decode on Windows and Linux.vMaterialsNVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders.VRWorks Graphics
GTC UPDATEVRWorks™ is a comprehensive suite of APIs, a powerfully integrated development environment application Activators Patch, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality.Warp & BlendWarp and Blend are interfaces exposed in NVAPI a powerfully integrated development environment application Activators Patch warping (image geometry corrections) and blending (intensity and black level adjustment) a single display output or multiple display outputs.WaveWorksNVIDIA WaveWorks enables developers to deliver a cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using spectral wave model for wind waves and displacements plus velocity potentials for interactive SlimWare DriverUpdate 5.8.19.60 Crack + Registration Key 2021. A set of inverse FFT steps then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API and the results are accessed for rendering as native graphics API objects. Parameterization is via intuitive real-world variables, such as wind speed and direction. These parameters can be used to tune the look of the sea surface for a wide variety of conditions - from gentle ripples to a heavy storm-tossed ocean based on the Beaufort scale.XLIO
GTC UPDATEXLIO is a user-space software library that exposes standard socket APIs with kernel-bypass architecture, enabling a hardware-based direct copy between an application’s user-space memory and the network interface XLIO boosts the performance of TCP/IP applications like NGINX, CDN and storage solutions such as Non-Volatile Memory Express (NVME) over TCP
a powerfully integrated development environment application Activators Patch

A powerfully integrated development environment application Activators Patch

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