Commander ares death Activators Patch

Commander ares death Activators Patch

commander ares death Activators Patch

General Changes and Updates · Powered Units · Parasites Suppress Death Weapons · Override Die Sounds and Voices · Suppress Unit Lost Message · Culling. elfutils-0.176-elf-update.patch elfutils-0.176-gcc-pr88835.patch 0002-Rework-linux-command.patch 0003-Rework-linux16-command.patch. activation of their nets in a disaster situation, at the behest of and on the command, communications, organization, and accountability in managing.

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-Commander Ares accepts Islam😍😇-[English subtitles]-Dirilis Ertugrul Season 4 Episode 16- Bolum 107-

Ares Documentation

Introduction¶

Ares is the new tool to extend the capabilities of Yuri’s Revenge and to fix bugs in the game engine. It was conceived by pd near the end of 2007, developed over the years by The Ares Contributors and first released to the public in 2010.

This documentation is aimed primarily at mod authors wishing to make use of the new functionality that Ares offers.

Ares is incorporated into Yuri’s Revenge via the use of Syringe, a program initially developed by pd to ‘inject’ DLL code into a running executable without modifying the executable file itself.

In this case, the Ares DLL is injected into the Yuri’s Revenge 1.001 main executable. The properly patched original CD version as well as the compilations The First Decade and The Ultimate Collection are supported.

Syringe can be run directly via a command line prompt or automatically run from external launcher applications provided by a mod. See the respective documentations of those programs for further details.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, commander ares death Activators Patch, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug commander ares death Activators Patch, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.


House Contractor

📢 Orpheus' release paperwork now is more likely to appear, commander ares death Activators Patch, and is required for some later upgrades


Music & SFX

• Updated on-hit sounds on Wretched Pest and Bother
• Other minor changes


Voice & Narrative

• Added several new narrative events for Sisyphus
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

• Added first-pass Polish localization!
• Added new commander ares death Activators Patch text for content recently added commander ares death Activators Patch the Welcome to Hell Update
• Added localization notice on boot-up announcement screen in non-English languages
📢 Ongoing improvements to localized content display issues in some languages
• Foe indicators on Chamber Reward previews should be more consistent
• Added missing subtitles for newer voice lines
• Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
📢 Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
📢 Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
📢 Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
📢 Fixed some instances of escape attempt clear times not updating correctly
• Other minor fixes


Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around commander ares death Activators Patch other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.


Infernal Arms, Aspects, & Abilities

📢 Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield


Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
📢 Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)


Daedalus Norton Power Eraser Free Download Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
📢 World Splitter (Blade): slightly increased damage
📢 Flurry Slash (Blade): slightly increased damage


Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
📢 Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)


Keepsakes & Items

📢 Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear


Art & Visual FX

• Minor visual improvements to some chambers


Menus & UI

• Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
📢 Improved mouse pick boxes when choosing a Save Slot
• Other minor improvements


Music & SFX

• Minor changes, fixes, and mix improvements


Voice & Narrative

• Added several new narrative events for Megaera and Lord Hades
• Added various new contextual voice lines for Skelly
• Updated several older Zagreus voice lines with newer recordings
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

📢 Various improvements to localized content display issues in some languages
• Various improvements to presentation of the encounter in the final chamber in Elysium
• Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
• Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
📢 Fixed commander ares death Activators Patch issues using Companion Rib (Skelly) in the battle with Tisiphone
• Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
📢 Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
• Fixed certain attack behaviors for the Bone Hydra
📢 Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
📢 Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
• Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
• Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
• Fixed Skelly voice lines not playing as expected after pummeling him
• Other minor fixes


Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time. multi-language support!! It's a lovely time of year in the Underworld!


Highlights

Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.


Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special


Boons & Blessings

📢 Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
📢 Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
📢 Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
📢 Dying Lament (Aphrodite): increased damage
📢 Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
📢 After Party (Dionysus): increased healing effect
📢 Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
📢 Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)


Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
📢 Charged Shot (Shield): increased damage


Foes & Encounters

• Survival encounters can no longer have both elite foes and standard foes of the same type
📢 Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
📢 Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact).
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment


Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
📢 Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level


Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)


Level Design & Environments

• Minor fixes and improvements to some chambers


Art & Visual FX

• Added a unique icon for the Boon effect while using God Mode
• Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
• Other minor improvements


Menus & UI

📢 You can use the Interact command as a shortcut to proceed through the Pact screen


Music & SFX

• Minor fixes and improvements


Voice & Narrative

• Added several new narrative events, mostly for Achilles
• Added 100• more contextual voice lines in a variety of contexts related to our latest updated
• Added an Inspect Point to a chamber in the Temple of Styx
• Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
• Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Asphodel transit barges no longer appear at entrance points you did not use
• Added last-hit presentation to The Minotaur and Final Boss encounters
• Spectators in the final chamber in Elysium no longer emote as vigorously
• Added some missing subtitles for Thanatos
• Minor text changes


Bug Fixes

📢 Fixed a rare crash caused by Charon responding to some voice lines
• Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
• Fixed music sometimes stopping unexpectedly in the Temple of Styx
• Fixed several issues with toggling God Mode
📢 Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
📢 Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
📢 Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
• Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
📢 Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
📢 Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
📢 Fixed a presentation issue in the first chamber of Elysium
• Fixed various minor visual issues in some chambers
• Other minor fixes


Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, commander ares death Activators Patch, and Megaera, but they are usually neither named nor counted. They commander ares death Activators Patch described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Highlights

Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements commander ares death Activators Patch for commission
The Fated List: acquire this special parchment, commander ares death Activators Patch, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters.
New Keepsakes: .& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!


General Gameplay

• Updated requirements for when many characters and game systems are introduced, commander ares death Activators Patch, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
• Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
• Removed Valuable Urns from inter-region chambers


Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
• Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst


Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
📢 Ares' Commander ares death Activators Patch increased damage
📢 Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
📢 Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
📢 Black Out (Dionysus): reduced requirements, making this more likely to appear
📢 Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
• The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
• Several Boons have updated scaling for Heroic rarity


Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus


Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact).
📢 Adjusted foe compositions in Thanatos encounters
📢 Erebus challenge chambers now have varied foe compositions based on which region you came from
📢 'Trial of the Gods': reduced duration of Athena shield effects
📢 Updated several mini-boss encounters IPVanish Vpn Offline Installer the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out commander ares death Activators Patch lava
📢 Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
📢 Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
📢 Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
📢 Final Boss: slightly reduced duration and frequency while Unseen
• Other minor changes and improvements to encounters
• Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights


Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
• Additional adjustments to ordering and costs of some upgrades


Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
📢 Shattered Shackle (Sisyphus): now also increases damage foes take from traps
📢 Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
• A third Daedalus Hammer can no longer be purchased in the Temple of Styx
• The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
• Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
• Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more


House Contractor

• The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as.
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
• The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as.
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Commander ares death Activators Patch can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
📢 Reduced costs for some outrageously priced House Decor


Fated List of Minor Prophecies

• You are destined to obtain this newly added system from the House Contractor


Pact of Punishment

• Increased max. Heat threshold for earning Bounties (doubling the previous cap)
• The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of.
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
📢 Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
• Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)


Level Design & Environments

• Added four new chambers to the Temple of Styx
📢 Some Chaos chambers now have multiple exits; the exits now have Chamber Reward commander ares death Activators Patch 📢 Exits from Chaos chambers can now be altered using Fated Authority
📢 Reduced appearance rate of Pools of Purging; they no longer commander ares death Activators Patch in Tartarus
• Other minor fixes and improvements to various chambers


Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
• Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
• Updated portraits for Megaera and Hypnos
• Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
• Added various emote animations to some narrative events
• Added several new expressive character animations for Megaera, Thanatos, and Zagreus
• Updated look of Brimstones
• Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
📢 Toned down the look of Zeus lightning effects (don't tell him)
📢 Added a new screen effect for when foolishly trudging through lava in Asphodel
• Further visual improvements to various chambers, such as the final chamber in Elysium
• Some of the shades in Asphodel now writhe for eternity
• Updated look of narrative panels and tooltips
• Updated visual FX for the Throw special using the Chaos Shield
• Updated visual FX for the Raging Rush using Achilles' Spear Aspect
• Minor improvements to Heart-Seeking Bow charge-up recovery animation
• Optimized textures and animations on the Bloodless
• Other minor visual changes, fixes, and improvements


Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
📢 Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
• Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
• Subtitles now have a unique color depending on which character is speaking
• Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
• Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
• Other additional presentation changes around Gifting
• The House Contractor may prompt you to stop by from time to time
📢 Additional minor improvements to Pact screen feedback and usability
📢 Minor improvements to Weapon Aspects screen feedback and usability
• Added distinct Chamber indicators for elite, mini-boss, and boss chambers
• Minor updates to the sorting of resources on the right side of the screen
• Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
• Added keyword tooltips to distinguish types of Well of Charon items
• Improved feedback when trying to Cast while out of Bloodstone ammo
• Improved feedback when trying to enter Infernal Gates with too little Heat
• Added keyboard selection input in Well of Charon
• Other minor fixes, changes, and improvements


Music & SFX

📢 The song of Eurydice does not always start from the beginning when you find her
• Added many commander ares death Activators Patch sound effects to accompany new and updated systems, such as the Fated List
• Added new sound effects for the Map of the Underworld
• Added new sound effects for Death Defiance activation
• Added new ambient sound in and around the final chamber of Elysium
• Added sound effects for Hera's Bow Aspect special ability
• Updated some sound effects for the Bone Hydra
• Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
• Added impact sounds to Support Fire (Artemis) arrow shot
• Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
• Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
• Added ambient sound to the Lounge in the House of Hades
• Other minor changes, fixes, commander ares death Activators Patch, and mix improvements


Voice & Narrative

• Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
• Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
• Normalized the Affinity Gauges for some other characters, capping them to Lv.6
Commander ares death Activators Patch Affinity Gauges for certain characters.
• Added many new Zagreus voice events for various gameplay contexts
📢 If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
• Added Codex entries for Titan Blood and Ambrosia
• Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
• Updated Codex entries for Nectar and Chthonic Keys
• Added presentation the first time you enter a Chaos Gate
• Updated requirements and other minor changes to various narrative events
• Fixes and tuning to various commander ares death Activators Patch voice events


Miscellaneous

• Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
• The final chamber in Elysium is now quite a bit livelier
• A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
• When you first get the Codex , it now is back-filled with any entries you would have already unlocked
• The alert prompt to open the Codex will no longer play during combat (it will show up after)
• Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
• Adjusted Thanatos entrance commander ares death Activators Patch exit interacts during his encounters
• Added an animation for when Zagreus is stunned by certain attacks
• Pausing the game now reliably pauses any voiceover in progress
• Pausing the game now possible while Boon Info Overlay is displayed
📢 Damage numbers from Deflect attacks show up in Athena's colors
• Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
• When starting a new escape attempt, a perfect landing must be executed with greater precision
• Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
• Various text fixes, updates, and clarifications


Bug Fixes

📢 Fixed a crash that could occur while rapidly switching pages in the Codex
• Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
• Fixed an issue where deflecting attacks commander ares death Activators Patch Skull-Crushers could still deal commander ares death Activators Patch Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
• Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
• Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
📢 Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
• Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
• Fixed Battle Rage (Ares) not benefiting from improved rarity
📢 Fixed several issues with switching between different Weapon Aspects
• Fixed some obstacles in Asphodel not having impact feedback
📢 Fixed Tight Deadline (Pact) timer appearing in the House
📢 Many other minor fixes


Bug Additions

• Will get back to you next patch


Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).

Eve Online Crucible patch notes released

The Eve Online winter expansion, Crucible, will be released tomorrow - Tuesday, 29th November.

The full download client is 5GB for Windows. On Mac, that file is 5.8GB.

Updating Eve Online from Incarna version 1.1.3 to Crucible requires a 1.2GB download if using Windows, and a 1.6GB download if using Mac.

The full, exhausting list of Crucible changes is below. See you on the other side.

Critical

Localization
  • As part of the migration of the Cerberus localization tool we have had to re-translate the entire UI, Notifications and Messages in-game. Unfortunately, due to time constraints, a small part of the UI, commander ares death Activators Patch well as content that has been developed by the feature teams for this release, will be in English for the German and Russian client on the initial launch date. Further details on the Cerberus project can be found in the blog Introducing Cerberus by CCP Shiny and CCP Ronin.
UI
  • We will be monitoring the overview settings during extreme scenarios, such as a massive fleet engagement, tensure that the overview will display properly in all cases. Should you notice any unusual behavior, we would appreciate if you could send a detailed bug report.
  • Window settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows.

Features

Worldshaping
  • Stunning new visuals have been added to Eve Online. New nebulas throughout space will now provide players with a feeling of real immersion and allow for a better sense of scale and location in the universe. As a result of these new vistas, we have adjusted every stargate on Tranquility to align correctly to their destinations allowing for players to experience a graceful transition while piloting. Players should be aware that due to the alignment commander ares death Activators Patch stargates that instawarp locations, or locations created close to an object at a stargate may now cause bumping into that object. You can read full details about these changes in the blog Introducing new nebulae into Eve by CCP torfifrans.
  • The system map background nebula has been replaced with a darker more sci-fi background.
  • Star fields have been greatly enhanced to provide a more immersive feeling of being in space. Actual stars from neighboring solar systems will be displayed and the newly rotated stargates will aim at them, making them visible if they are close enough. Further details can be found in the blog Asking for directions by CCP Mannapi.
  • New art assets have been created for the Oracle, Tornado, Naga and Talos. Our thanks go to Alexey M, dreamwa1ker (Pattern Clarc), David L and Michael S who submitted the original designs in the Deviant Art 'Design a Starship' competition. May your designs cause death, destruction and sweet, sweet tears for many years to come.
Time Dilation
  • In an effort to keep tremendously large fleet engagements fun, the universe will slow down time in order to keep up with the strain of simulating many hundreds of ships.
  • Read more about the details and motivations in CCP Veritas' devblog Introducing Time Dilation and watch him demit in the Time Dilation Video Demo.
  • Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
Captains Quarters
  • New Captains Quarters have been added for the Amarr, Caldari and Gallente. Full details can be found in the blog Introducing racial Captains Quarters by CCP torfifrans
  • Added Captain's Quarters functionality:
  • You can now drag and drop your ship from my ships list anywhere on the CQ environment to activate that ship.
  • The floating ship Adobe Camera Raw CC Patch has the same functionality as in the Ship Hangar view, you can double click to open cargand right click to open contextual menu.
  • Avatar camera and zoom have been refined.
  • Station services window again shows the owner of the station.
  • The 'Load Station Environments' option in the ESC Menu has changed slightly:
  • OFF: You can't enter Captains Quarter's and you have a static background image when in the Ship Hangar, hence unable to spin your ship.
  • ON: You can spin your ship in the Ship Hangar and can freely switch between Captains Quarter's and the Ship Hangar. Note that if you do not go into the Captains Quarter's, nothing extra is loaded when in the ship hangar.
Ships
  • All Caldari State sub-capital ships have had their shaders updated to the V3 shader set.
  • All Gallente State sub-capital ships have had their shaders updated to the V3 shader set.
  • The Apocalypse and Impairor have had their shaders updated to the V3 shader set.
  • Four new battlecruisers, designed to inflict massive damage at the expense of survivability, have been released. Each of the four main factions has a new ship that will bring devastation everywhere it goes. The details of these new ships are as follows:
Caldari State
  • The Naga was designed in YC 109 by the Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a camein the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
  • Battlecruiser skill bonus per level
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret optimal range
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in the CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
Amarr Empire
  • In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production, commander ares death Activators Patch. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship 'a work of Divine Grace for the Empire, and retribution to our enemies.'
  • Battlecruiser Skill bonus per level:
  • 10% bonus to Large Energy Turret capacitor use.
  • 5% bonus to Large Energy Turret damage
  • Role bonus
  • 95% reduction in the powergrid need of Large Energy Turrets
  • 50% reduction in the CPU need of Large Energy Turrets
  • 50% reduction in the capacitor need of Large Energy Turrets
Gallente Federation
  • The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, commander ares death Activators Patch, who modified the original ORE designs to bring it in line with Gallente standards.
  • Battlecruiser Skill bonus per level:
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in commander ares death Activators Patch CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
Minmatar Republic
  • In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commander ares death Activators Patch Boundless Creation to construct a gunboat to match. What they designed was the Tornado, commander ares death Activators Patch. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of commander ares death Activators Patch planetary bombers, the Tornado supports multiple large projectile turrets, commander ares death Activators Patch, dealing massive damage while maintaining a small signature radius.
  • Battlecruiser Skill bonus per level
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret falloff
  • Role bonus
  • 95% reduction in the powergrid need of Large Projectile Turrets
  • 50% reduction in the CPU need of Large Projectile Turrets.
Modules
  • The following Tech II modules have been added and will only be available through Invention. NTech II BPO's will be created for these items:
  • Warfare link II
  • Mining Foreman link II
  • Core probe launcher II
  • Drone link augmentor II
  • Omnidirectional tracking link II
  • Drone tracking computer II
  • Siege module II
  • Triage module II
  • Small remote hull repair system II
  • Medium remote hull repair system II
  • Large remote hull repair system II
  • Bomb launcher II
  • Micrauxiliary power core II
  • Small tractor beam II
  • Capital tractor beam II
  • Warp disruption field generator II
Customs Offices
  • Player owned Customs Offices will be introduced to Planetary Interaction. This new feature allows players to make planetary taxation a profitable business. In order to become a proud owner of a Customs Office you need terect a Customs Office structure in orbit of a planet. Full details can be found in the blog Player Owned Customs Offices and Player Commander ares death Activators Patch Customs Offices: An update by CCP Omen.
  • All high security Customs Offices are transferred to Concord whwill charge doubled import and export taxes.
  • Ownership of all low security, 0.0 and wormhole Customs Offices is transferred to NPC corporation 'Interbus'.
  • The Interbus Customs Offices can be used for Planetary Interaction or shot down without standing or security penalty.
  • Interbus Customs Offices will not be de-spawned and will remain until destroyed.
  • The Interbus Corporation will charge slightly more tax than Concord and we will monitor the commander ares death Activators Patch rates for commander ares death Activators Patch Concord and Interbus tensure that they are working correctly.
  • The Customs Office Gantry is a 7600 m3 compact structure that is manufactured in assembly lines in stations.
  • Blueprint copies of the Customs Office Gantry will be available from the Concord loyalty point store for 6000 LP and 20,000,000.00 ISK.
  • Blueprint copies are alsavailable from the Factional Warfare loyalty point stores for 3000 LP and 10,000,000.00 ISK. As a reminder these will be the stores of the 24th Imperial Crusade, Sate Protectorate, Federal Defense Union and Tribal Liberation Force.
  • A Customs Office can only be owned by a player corporation and only players with Station Manager role can edit the settings of an operational Customs Office. A player with the role Config Equipment can perform the upgrade from Gantry to Customs Office.
  • Custom tax rates can be set for your corporation, your alliance and friendly corporations or alliances.
  • Customs Office ownership can be transferred to any player corporations.
  • Notifications will be sent to the corporation if the Customs Office is attacked.
  • Player owned Customs Offices will generate a killmail when destroyed.
User Interface
  • A new font has been designed and replaced everywhere in Eve which makes differentiation of letters, numbers and symbols much easier. In general, 'Eve Sans Neue' is a refinement of the original Eve Sans font. The design was revised, technically updated and readability has been improved. Please see the News from the Fontlines blog from CCP Punkturis for more information. We have added a UI Scaling setting under the 'Display Setup' in the settings menu.This allows players to make the UI larger or smaller depending on your resolution settings. Full details can be found in the blog Size Matters- Scaling the UI from CCP Punkturis.
  • A 'Loot All' button has been implemented for wrecks and cans. Players can now take all items from an open wreck or can window with a single button push. If there are items commander ares death Activators Patch are contraband anywhere in the space, then the player is warned. This warning may be turned off, as normal.
Combat
  • Implants will now show up on pod killmails. Full details, commander ares death Activators Patch, especially aimed at killboard developers, can be found in the My brain was equipped with the following implants blog by CCP Masterplan. A forum thread for all third party developers can be found commander ares death Activators Patch Killmails will now display the difference between BPOs and BPCs.
Exploration and Deadspace
  • New DED complexes, rated at 3/10 and 4/10 in difficulty have been added. This means more new bosses, more modules (never before seen in-game) and more reasons tgenerate massive explosions in space. Further details about PVE content can be found in the blog Pinch yourself: More bosses, more modules, commander ares death Activators Patch, more loot, less lurking, less scraps, less pop up bother by CCP Affinity.
  • As part of the ongoing Live Events, the first phase of a new site has been added to the Eram system. Visitors tEram can read published capsuleer research at the Arek'Jaalan site found there.
Graphics
  • New engine trails have been added for all races of ships.
  • Turret effects will now miss the commander ares death Activators Patch when the shot misses. Full details can be found in the blog I don't always miss, but when I do - I do it in style by CCP Cholopepus
  • Sun light has been increased.
  • A brand new warp tunnel effect has been added which now warps planets around your tunnel path with dazzling effect.
  • The 'Avatar Viewer' allows you tview an animated, full body render of the character or agent you are inspecting, complete with camera controls and their latest clothing choices. Full details can be found in the blog Dedicated followers of fashion by CCP Solomon.
Localization
  • Eve's localization system has been replaced to allow quality improvements for current and future commander ares death Activators Patch of the game. This new localization tool is known as Cerberus. A full Dev blog explaining this new feature is called Introducing Cerberus by CCP Shiny and CCP Ronin.

Changes

Ships
  • The Raven battleship has commander ares death Activators Patch a complete visual overhaul and looks more aggressive than ever. Meaner looking ships mean more serious business.
  • Player ship wrecks will now drop an increased amount of salvage components.
  • Personal ship fittings have been increased from 50 to 100
  • Corporation ship fittings have been increased from 100 to 200
  • When you are disconnected from the server, an 'attempt to return to dronebay' command is issued to the drones you control, at the same time as the command twarp away is issued. As always, the success of drones returning to your drone bay depends upon their distance from your ship and the speed with which it enters warp.
  • All ships can now use the 'Reconnect to lost drones' command.
  • Your orbit and keep at range distances are remembered for each ship type, so you don't have to constantly re-configure.
  • The warp speed of all logistics has been increased from 3.0 au/s to 3.75 au/s.
  • Ship insurance is now visible to the ship's owner in the general show info window. The insurance tab has been removed.
  • The remote ECM burst will no longer affect ships which are immune to electronic warfare.
  • The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
  • The following ships now receive a +5 m/s velocity increase: Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet and Kronos.
  • The following ships now receive a 5% bonus tinertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Commander ares death Activators Patch, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris.
  • The rate of fire penalty has been removed from all destroyers.
  • For all destroyers the shield and armor have been increased by 10%, capacitor capacity has been increased by 25% and signature radius decreased by 25%.
  • The Dramiel has had several changes which include:
  • Mass increase from 740,700 kg t950,000 kg.
  • Max velocity reduced from 473 m/sec to 460 m/s
  • Scan resolution reduced from 990 mm to 750 mm.
  • CPU reduced from 145 tf to 133 tf.
  • Powergrid reduced from 38 MW to 37 MW.
  • The Onieros has had several changes which include:
  • Removed one mid slot and added a new low slot which results in a new slot layout of four high, four mid and five low slots. Any modules fitted to the last mid slot will be removed and placed in the owners home station.
  • Powergrid has been increased from 850 MW to 1050 MW.
  • Reduced signature radius from 80m to 70m.
  • Max velocity increased from 214 m/s to 230 m/s.
  • Significant changes have been made to capital ships of all kinds, commander ares death Activators Patch. The changes are listed below and full details are available in the blog Capital ship balancing by CCP Tallest.
  • The bonus to armor and shield transfer amount per carrier level for the Nidhoggur has been increased from 5% to 7.5%.
  • The power grid for the Nidhoggur has been increased from 575,000 MW to 605,000 MW.
  • The capacitor capacity for the Nidhoggur has been increased from 52,000 KJ to 55,000 KJ.
  • The capacitor capacity for the Naglfar has been increased from 45,000 KJ to 47,500 KJ.
  • Supercarrier drone bays can only hold fighters and fighter bombers. All supercarrier pilots have been sent an Eve mail with instructions from Customer Support on how tprepare for the commander ares death Activators Patch The effective hit points of all supercarriers have been reduced by 20%, except the Hel and Wyvern who have only taken a 10% shield HP reduction.
  • The Aeon will now have:
  • Structure hit points 460,000
  • Shield capacity 392,000
  • Armor hit points 880,000
  • The Hel will now have:
  • Structure hit points 420,000
  • Shield capacity 891,000
  • Armor hit points 480,000
  • The Nyx will now have:
  • Structure hit points 480,000
  • Shield capacity 432,000
  • Armor hit points 840,000
  • The Wyvern will now have:
  • Structure hit points 440,000
  • Shield capacity 900,000
  • Armor hit points 472,000
  • The drone capacity of the Aeon, Revenant and Wyvern has been reduced to 150000 m3. This will allow for a maximum of 30 commander ares death Activators Patch or fighter bombers.
  • The drone capacity of the Hel and Nyx has been reduced to 175000 m3. This will allow for a maximum of 35 fighters commander ares death Activators Patch fighter bombers.
  • The bonus tarmor and shield transfer amount per carrier level for the Hel has been increased from 5% to 7.5%.
  • The capacitor amount for the Hel has increased from 60,000 KJ to 65,000 KJ.
  • Drone bays have now been removed from all Dreadnoughts.
  • Drone bays have now been removed from all Titans.
  • The Moros will now receive a 5% capital hybrid turret rate of fire bonus in place of its drone bonus.
  • The effective hit points of all Titans have been reduced by 20%.
  • The Avatar will now have:
  • Structure hit points 600,000
  • Shield capacity 464,000
  • Armor hit points 1,120,000
  • The Erebus will now have:
  • Structure hit points 640,000
  • Shield capacity 544,000
  • Armor hit points 1,040,000
  • The Leviathan will now have:
  • Structure hit points 560,000
  • Shield capacity 1,170,000
  • Armor hit points 544,000
  • The Ragnarok will now have:
  • Structure hit points 520,000
  • Shield capacity 1,152,000
  • Armor hit points 560,000
  • Titan super weapons can now only fire at other capital ships. It can no longer fire its superweapon at any structures.
Weapons & Ammunition
  • Significant changes have been made to hybrid turrets to increase their overall effectiveness, commander ares death Activators Patch. Full details on these changes, along with changes to other Tech II ammunition balancing listed under 'Weapons and Ammunition' can be found in the blog Hybrid weapon and tech II ammo balancing by CCP Tallest.
  • All hybrid charges have been reduced in volume by 50%
  • All hybrid turrets have had their capacity reduced commander ares death Activators Patch 50%
  • All XL hybrid turrets now receive a -5 CPU reduction.
  • All large hybrid turrets now receive a -3 CPU reduction.
  • All medium hybrid turrets now receive a -2 CPU reduction.
  • All small hybrid turrets now receive a -1 CPU reduction, with the exception of the 75mm Railgun.
  • Hybrid turrets now use 12% less powergrid, rounded to the nearest number, with the exception of the Light Electron Blaster I, Light Ion Blaster I, 125 mm Railgun I and 75mm Railgun I which remain unchanged.
  • All hybrid turrets have had their reload time reduced to five seconds.
  • The capacitor usage for all hybrid turrets has been reduced by 30%.
  • Small, medium and large blasters will now receive +20% to tracking.
  • Small, medium and large blasters will now receive +5% to damage multiplier.
  • Small, medium and large railguns will now receive +10% to damage multiplier.
  • Small, medium and large railguns will now receive +5% to tracking.
  • All sizes of Javelin ammunition have had their capacitor penalty removed.
  • Javelin, Gleam and Quake have had their tracking penalty turned inta bonus. The tracking speed multiplier has been increased from .75 to 1.25 x.
  • Hail has had its falloff penalty removed completely.
  • Falloff for XL autocannons has been increased by 50%.
  • Missiles and bombs maximum ranges now show up on the tactical overlay.
Modules
  • Federation Navy Omnidirectional Tracking Link CPU has been reduced from 39 tf to 36 tf.
  • Siege module I have received a damage boost to compensate for lost drones. The damage multiplier bonus has been increased from 615% to 700%.
  • Siege module I duration time has been reduced to five minutes.
  • Siege module I fuel cost has been reduced from 500 to 250 Strontium Clathrates per cycle.
  • Navy Micro Auxiliary Power Core has had its CPU requirement increased to 20 tf from 19 tf and the powergrid bonus increased from 12 MW to 13 MW.
  • Friendly remote 'EW' boosts will no longer work on ships immune to electronic warfare, specifically Tracking Links and Remote Sensor Boosters.
Fitting Window
  • The fitting window has been revamped and, thanks to client side dogma, your ship fitting will now display the average damage per second that your turrets, drones and missiles are commander ares death Activators Patch to dish out, as well as the total sum of the above. Full details are available in the blog Improvements to the fitting window by CCP Optimal.
Skills
  • You can now drag locally in the skill queue while holding shift down, sadding multiple levels of the same skill becomes easier.
  • The show info window of skills has been updated to include information such as skill category and what level you currently have trained.
  • If you have multiple skills in the skill queue, the one currently training is shown in a lighter shade of commander ares death Activators Patch so it is easier to identify.
  • The prerequisites panel shows the total training time required, and mouse overs on the panel break this down by skill.
  • Tactical Weapons Reconfiguration skill has been changed. The description now reads, 'Skill 4k video downloader 4.9 crack Free Activators the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.'
Combat
  • Insurance is no longer paid out for players whare killed by Concord.
  • The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
Agents & Missions
  • Reduced the size of metal scraps to 0.01 m3 in volume.
Exploration and Deadspace
  • Anomalies have been re-balanced and their value has been increased slightly. Full details can be found in the dev blog Anomalies Revisited by CCP Greyscale.
  • Ships which are cloaked can no longer keep exploration dungeons from despawning, and by extension, respawning. This should help players who run exploration sites and alliances who have upgraded their hubs to have more exploration sites.
  • We have added more rig BPC's to multiple sites.
  • Individuals sitting outside of the first gate of a multi-space Incursion complex when it is completed will not be counted as being part of the achievement.
Planetary Interaction
  • We have boosted the bandwidth of links to be 10 times bigger to deal with the hassle of constantly upgrading them.
Player owned stations, Starbases and Outposts
  • Starbases will transition intusing fuel blocks in a future release. To facilitate this change, we're releasing the blueprints to make the blocks corporations and alliances can prepare. Full details of all changes can be found in the Starbase happy fun time blog by CCP Greyscale.
  • Starbase fuel bays have been expanded by 27%
  • Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds and their online timers to 3 seconds.
  • Starbase turrets, launchers, electronic warfare eset nod32 antivirus crack 2019 and hardeners have had their anchor and unanchor timers reduced to 5 seconds and their online timers have been normalized to 120 seconds.
  • Jump bridges now take 30 seconds to anchor but are otherwise unchanged.
  • Cynosural generator arrays have had their anchor and unanchor timers reduced to 10 seconds but are otherwise unchanged.
  • Capital ship assembly arrays and capital ship maintenance arrays now take 30 seconds to anchor, 3 seconds to online and 10 minutes to unanchor.
  • Cynosural system jammers are unchanged with this release.
  • You can now unrent corporation offices remotely, without flying to the station where the office is located.
Science & Industry
  • Due to the removal of drone bays from Titans and Dreadnaughts, we have changed the blueprint requirements across all capital ships as follows:
  • Capital drone bay has been removed from the material requirements of Titans and Dreadnoughts. The material requirement of the remaining components has been increased.
  • Capital drone bay material requirements have been increased on all supercarriers and carriers.
  • Ratios used are for every commander ares death Activators Patch components removed from a Titan, 25 is added to the requirement of the same races supercarrier and vice versa for components added.
  • For each five components removed on a dreadnought, one is added to the requirement of the same races carrier and vice versa for components added.
  • Increased the drop of T2 salvage components from ship wrecks.
Markets & Contracts
  • Various changes to Market drag functionality including:
  • Drag icon from 'Details' view to chat,
  • Drag icon from 'Groups' view to chat,
  • Camera click on all icons you can preview in market,
  • Drag fitting from fitting management window to quickbar scroll,
  • Drag icon from 'Details' view to quickbar,
  • Drag icon from 'Groups' view to quickbar,
  • Drag item from quickbar to chat,
  • Drag folder from quickbar to other quickbar folder,
  • Drag item from quickbar folder to other quickbar folder,
  • Drag item from quickbar folder to quickbar scroll.
  • Yeah, the markets can be such a drag.
User Interface
  • The map options window will now remember its minimized and maximized settings on a per character basis.
  • Pop-up windows in missions and other PVE content can now be minimized allowing you to read it at your leisure.
  • The asset search window now has a parser which allows you use keywords like 'type', 'group', 'category', 'min' and commander ares death Activators Patch to narrow searches.
  • You can now autopilot ta station. It functions in the same way as the regular autopilot, commander ares death Activators Patch, it warps to within 15 and docks automatically.
  • Items that can be bought and sold on the market have a button at the bottom of the show info, linking to the market. Items only available in contracts have one linking to the contract system.
  • Players can now choose which wallet tooltip is displayed in the Neocom, splayers that wish to display a certain corporation wallet division over their personal wallet can do so.
  • Locked targets can be reordered within the UI, so that it is easier to keep track of them.
  • If you have the ship maintenance bay of a ship open, then it will remain open when you dock or undock.
  • If you have the corporation hangar of a ship open, then it will remain open when you dock or undock.
  • The 'Jump' command on stargates now has similar functionality to the dock button. If you are out of range the ship will fly there and perform the action.
  • Depending on the range and target, a player using an action will now attempt twarp to, or approach the item in space, and then dthe requested interaction once commander ares death Activators Patch range, for the following: Stargate Jump, Acceleration Gate, Wormhole, Open Cargcontainer, Scoop to Drone Bay, Scoop to Cargo Hold, Scoop ship to Ship Maintenance Array.
  • The session change timer has been changed from 30 seconds to 20 seconds and will now be displayed at the top left corner of the screen. There is now a general setting which allows you to see a visual session change timer in your user interface. This is turned off by default and can be turned on in the ESC menu. Full details can be found in the blog Death to the session change timer by CCP Atlas.
  • There is now an Add/Edit Contact button for Alliance info windows, sit matches that of characters and corporations.
  • The filter input field for containers how has the word 'Filter' in the UI commander ares death Activators Patch point it out to new players.
  • Commander ares death Activators Patch containers now support drag selection. Nmore clicking on every item you want to select.
  • Secure containers will no longer ask for your 'old password' when you have never given one to the container in question.
  • A notification has been added tall password fields commander ares death Activators Patch when Caps Lock is enabled, commander ares death Activators Patch. When they have focus, fields where you enter passwords will now show an upwards arrow icon to indicate that you have Caps Lock set.
  • We have added an option to disable Neocom blinking. If you right click on the blank part of your Neocom, you can turn off the blinking notifications, or if you have turned them off, then you can enable them again.
  • Cameras will no longer autopan when you mouse hover over locked targets.
  • Cosmic signatures may now be filtered according to type. This allows players doing exploration to easily sort Ladar, Gravimetric, Magnetometric, Radar and Unknown cosmic signatures in their system scanner results. Signatures which are still toweak to register their type will not be commander ares death Activators Patch from this filter regardless of their actual type.
  • Bookmarks have been renamed to 'Locations'.
  • Corporations now have a shared locations folder where 250 locations can be stored.
  • All members of a corporation can access the shared folder. All members can add locations, but only remove their own, unless they have 'Communication Officer' or above
  • Location pins will now show if it is a personal or corporation location.
  • Anyone in an alliance can see all online, connected jump bridges belonging to their alliance, and the connections between them. These appear as curved green pulsing lines following the jump bridge path.
Eve Voice Mail & Chat
  • Alliance executors, CEOs and fleet bosses can now change the MOTD of channels they own. Essentially anyone with the Communications Officer role.
  • You can now drag and drop people's names or pictures into the user list of a channel tadd that character to the channel.
Graphics
  • Effects for cynosaural fields, jump in and jump out animations for capital ships and black ops battleships have been enhanced.
  • The doomsday effects of the Aurora Ominae, Oblivion and Gjallarhorn have been reworked and are all now as beautiful as they are destructive.
  • Captains Quarters visual appearance now changes depending on the security status of the system they are in. If the Captains Quarters look shiny and beautiful in high sec, they now get more dirty and worn deep in null sec.
  • Shadows in space have received an overhaul. Blockiness and nasty jagged edges have been replaced by smooth lines, commander ares death Activators Patch. Further details can be found in the blog Beauty hides in the shadowsby CCP Peirz.

Fixes

Ships
  • The Rorqual was upside down when the industrial core was activated. This has now been fixed.
  • When a player used fitting services in space, from a Titan for example, they would not see the turrets animation or effects. This has now been fixed.
  • The description of the Malice has been updated treflect accurate bonuses.
  • The description of the Raven Navy Issue has been updated to include exact date references.
  • The capacitor level of a ship is now correctly saved to the database when logging off in space.
  • The Covetor, Procurer, and Retriever have all had minor description changes.
Weapons and Ammunition
  • Fixed an issue where mining crystals could be used without the prerequisite skills trained.
  • Fixed an issue with launchers not checking skill requirements when loading charges.
Drones
  • Fixed a case where mining drones would gidle shortly after being assigned to a new asteroid if the previous asteroid had popped mid cycle.
  • Fixed a case where combat drones would gidle shortly after being assigned to a new target, during the lock target phase.
  • When you have a drone selected and you click the 'Scoop to Drone Bay' button, you will fly towards the drone until you are in range and then scoop it all as one action.
Modules
  • Mining lasers, tractor beams, salvagers and gas harvesters will keep playing their sound effects after the first cycle.
  • Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping.
  • Covert Jump Portal Generators now consume 100gj of capacitor on activation in line with the activation cost in attributes.
  • Cloaked ships will no longer decloak other cloaked ships.
  • The survey scanner now factors the ship radius in its scan range so that the cut-off range will agree with what the overview displays.
  • Fixed an issue where the sounds associated with cloaking were not being played.
  • Fixed an issue where the COSMOS Process-Interruptive Warp Disruptor modules could not commander ares death Activators Patch contracted correctly and were not displaying the storyline icon.
  • Faction variants of small energy neutralizers have had their skill requirements reduced to be in-line with other modules in their class. They now require the same skills as the T1 version of the module.
  • The placement of fitted turrets on Tech 3 ships viewed from Captain's Quarters walkways now matches the fitting screen preview.
  • A warning message is now displayed when trying to offline a grouped weapon.
  • The Industrial Core I module now consumes the correct amount of heavy water.
  • When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes.
  • Grouping of overloaded weapons modules has been refined. The overload state of the first module now dictates the whether the rack is overloaded or not when grouped.
  • Territorial Claim Units and Sovereignty Blockade Units can now be probed down properly.
  • Siege Modules have been fixed so that they now affect explosion velocity of citadel cruise missiles.
Concord and Killmails
  • Concord no longer considers you a criminal when someone you attacked over 15min ago is killed by someone else.
  • A rare bug where a criminal flag would keep refreshing and never expire has been fixed.
  • You will now be warned before assisting someone at war when in high security space.
  • If someone you're assisting in high security space gets an unexpected aggression flag, your assistance module will deactivate and require manual reactivation to avoid unintentional flagging towards the assister.
Boosters and Implants
  • Removed an commander ares death Activators Patch instance of the word 'gunnery' at the beginning of the description for all 'Eifyr and Co. 'Rogue' CY-xx' series implants. These are navigation implants, and have no impact on gunnery at all.
  • Synth booster reactions and pure synth boosters are now listed on the market.
  • A production line error for the popular booster 'Quafe Zero' was causing a minor shield booster penalty. This negative effect no longer occurs.
  • Snake implants no longer list a bonus tsmuggling as one of their attributes.
Science and Industry
  • Small fix to Planetary Interaction that ensures the user cannot open transfer UIs while in edit mode. Previously this could result in the transfer failing even after confirmation and the user would have to close and re-open the window.
  • EMP Generators and their capital variants have been renamed to EM Pulse Generators, in order to align them more clearly with the other types of Pulse Generator.
  • Mining Laser Upgrade blueprints and Ice Harvester Upgrade blueprints now reside in the 'Mining Laser Upgrade Blueprint' group. This has no effect on their market listing.
  • The ECM - Spatial Destabilizer II blueprint's Bill of Materials have been modified. 1 unit of Megacyte has been added, and the Nanomechanical Microprocessors have been removed.
  • You can no longer attempt to start a manufacturing job on a blueprint that is in an active trade window, commander ares death Activators Patch.
  • Tech 2 mining barge wrecks now properly drop T2 generic components rather than T1 generic components.
Markets and Contracts
  • A typographical error was corrected in the welcome page for the Loyalty Point store.
Agents and Missions
  • Removed personal standings gain from storyline Agents. Previously if a storyline mission was completed in a fleet, the fleet members would be wrongly awarded personal standings.
  • The mission series, 'Orain Purcour - Secret (1 of 2) and (2 of 2)', has been removed entirely.
  • The LP store offer for an Amarr Navy Slicer now correctly needs an Executioner provided instead of a Punisher.
  • An issue with NPC's not respawning in anomalies after downtime has been fixed.
  • The Caldari Navy Firefox Missile loyalty point store offer is now in line with the offers for the other three rocket types.
  • Mission,' After the Seven (4 of 5)', has had its completion criteria adjusted so that it should no longer be impossible to complete in some cases.
  • You can now again copy text from the mission details window and agent conversations.
  • The complex 'Serpentis Owned Station' has been fixed tdrop the Vigilant Blueprint, instead of the actual ship.
  • Fixed a typographical error in the 'Cash Flow For Capsuleers' mission which refers to your ship as 'ships'.
  • Clarified the wording on agent standings requirements treflect that you need standings higher than -1.9 to access an agent.
Exploration and Deadspace
  • Fixed an issue where Factional Warfare systems would run out of combat sites. 'Outpost' sites of all sizes will now respawn every 30 minutes in all Factional Warfare systems.
  • The site, Outgrowth Rogue Drone Hive, now allows the Noctis to enter.
  • A gas cloud was blocked by some objects in an exploration dungeon. The offending objects that blocked access to said cloud has now been removed.
Corporation & Alliance
  • Fixed an issue where a non-director couldn't filter the member list by role.
  • You can now approve or reject applications to a corporation via the right click menu.
Character Creator and New Player Experience
  • Fixed an issue when moving or changing muscle structure on legs in the character creator.
  • Players who incorrectly lost standings in the tutorial missions have had their standings corrected. The cause of the incorrect standings has already been corrected.
  • Fixed a problem with some female characters failing to load.
  • On-board scanner tutorial now consistently states the correct 64AU range.
Graphics
  • It was difficult to distinguish between fitted turrets on ships with the new turret icons. Until new icons have been made the old icons are being re-introduced into the user interface.
  • The Megathron no longer has a small hole in the model geometry.
  • Your mining lasers will no longer go through your ship and commander ares death Activators Patch graphic is displayed correctly.
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  • We have re-added the missing energy stream effect to the acceleration gate.
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  • Garde I and Garde II drones were missing their firing effects. This has now been fixed.
  • Commander ares death Activators Patch appearance of characters and interiors in the Captain's Quarters have undergone visual polish, offering a greater level of realism through improved lighting, shader quality and texture detail.
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  • Fixed an issue with screen flickering while entering a station.
  • City lights on temperate planets no longer render on top of the ocean.
Player owned stations, Starbases and Outposts.
  • Cynosural Generator Array now correctly lists the security restrictions for the structure to be placed.
  • When managing a station, the transfer ownership will no longer list the corporation who currently owns the station as a valid candidate.
  • If you try to change your subsystems in a station in which you have no access to the fitting service your T3 ship will no longer get stuck in an invalid state. You will be prompted with an error and commander ares death Activators Patch current subsystems all stay in place.
  • Fixed an issue where a CEO or Director of a freshly captured Outpost could not access some of commander ares death Activators Patch facilities due to their security status.
  • POS modules now come out of their box properly on anchoring playing the animation again. A new warp in is no longer required to see them.
  • Newly installed outpost upgrades now have manufacturing lines as public access by default.
User Interface
  • The Contacts list correctly updates with offline status when a client is forced to disconnect such as happens when a second client logs in with the same account.
  • The back and forward navigational buttons on a show info window now persist and work correctly when stacked with other windows.
  • Changed how pinned and new windows interact with each other to fix an issue that was breaking pinned functionality. New windows will not append to existing pinned windows and windows cannot be stacked with pinned windows.
  • The Capital Navigation window will now display disto ances to three decimal places.
  • The client will no longer render in game UI elements at the login screen, after having lost connection with the server.
  • The People & Places, Contacts menu has been made more robust to deal with large lists in excess of 50 contacts.
  • Fixed a freeze or crash when dealing with a lot of text in a text input.
  • Fixed some incorrect behavior when selecting text using shift + home/end then the arrow keys.
  • Tool tips for the Title Management pane of the corporation management window now correctly appear.
  • 'Tip of the day' for how to close the client using shortcuts has been updated.
  • The compare tool now correctly sorts by columns other than just item name.
  • Fixed a problem where trying to assign a shortcut ta key would sometimes fail.
  • The Sell and Buy button when placing market orders has now the default focus again.
  • The Show Info of the Covert Ops Cloaking Device II Blueprint is now sporting the T2 overlay correctly.
  • Fixed missing ISK per Jump metric when creating a Courier Contract.
  • Ctrl+L-Clicking on a drone in the drone window now correctly targets the drone.
  • 'ISK per jump' message is now correctly sized in the courier contracts creation window.
  • Editing a bookmark now allows you to also edit the notes for that bookmark.
  • The entry field for the folder creation dialog in People & Places is correctly aligned.
  • Keyboard shortcuts for drones have been fixed.
  • The option to start trade with a station guest is now available in the context menu before loading the guest list in the station window.
  • Holding down the Control key and double clicking will only target objects and not allow you to approach targets until the key is released.
  • Fixed an issue where ships with certain names could commander ares death Activators Patch be scanned down.
  • Coloring the map based on Sovereignty now takes less time than it used to.
  • Windows now open, close and focus correctly when using shortcut keys.
  • The shield boost rate is now correctly displayed with modified bonuses in the fitting screen.
  • Missiles and scan probes now show their correct stats in the show info window in the station, when they are loaded in a launcher.
  • Specialized cargwindows like fuel bays are now closed properly when switching ships in stations.
  • The open carghold of your active ship will now be closed again when switching out of this ship.
  • Corrected an issue where the text on the Captains Quarters screen was overflowing for the New Pilot Certification announcement.
  • Wallet tab will now blink when a character in a corporation gives shares to somebody.
  • A typographical error in the description of the Aurora Ominae weapon has been corrected.
  • All labels for shortcuts commander ares death Activators Patch been made consistent so that they read 'Open Service' as opposed to Use or Toggle.
  • Item volumes now display a decimal point in the Details/List views as well as in the Show Info menu.
  • Text changed in Planetary Interaction descriptions to remove inconsistencies in the spelling of Micro organism.
  • Slightly misleading message regarding a full carghold when mining has been rephrased trefer to your carghold not having sufficient space to contain more ore.
  • The size of your carghold is now shown to two decimal places.
  • The entry of your research agents in your journal now has the Show Info option for that agent in the context menu.
  • The visual session change timer got moved from the right side of the system name to the top left corner of the system info.
  • The station services panel now includes station information.
  • You now only receive a single message when you try and drag ammo in one of multiple modules of the same type.
  • The preview pane now properly follows its window, when stacked and moved.
  • The mass and volume attributes of ships are now correctly formatted.
  • The message for trying tboard a ship with insufficient skills has been corrected.
  • The Neocom now correctly auto-hides when commander ares death Activators Patch, docking or undocking.
  • When trying to drop more strontium inta strontium bay than would fit you will get the normal split stack dialog.
  • On changing currency you now need to reload the wallet journal.
  • Things you have pinned to the Neocom or map panel will now stay put as you relog.
  • UI windows that are snapped to the Neocom or map panel will now stay put as you dock or undock. Unfortunately the root cause was the 'Lock windows when pinned'option so that has been removed.
Localization
  • Item descriptions in the market group window in both the Russian and German localized clients now use proper line breaking.
  • The 'Always Use English Voice' option now works as intended. Although a client restart is required.
Eve API
  • The Jumps API no longer shows jumps into wormhole space.
Miscellaneous
  • The suicide attacks perpetrated by Minmatar terrorists in Amarr station hangars havebeen successfully put to an end. The Ministry of Internal Order is pleased to announce that docked capsuleers will no longer be inconvenienced by transport ships crashing into walls.
  • Automatic crash reporting can be disabled from the escape menu.
  • Automatic crash reporting will now collect information on your platform (Windows/Mac) as well as your GPU and driver information commander ares death Activators Patch your platform. This will assist greatly in following up on driver crashes with GPU vendors as well as making it possible to identify crashes particular to the Mac.
  • The description of the item,' Khumaak', commander ares death Activators Patch, has been updated to properly reflect Eve fiction.
  • All instances of the word 'defence' have now been changed to 'defense', keeping in line with the English style used in Eve Online.
  • The Eve patcher now handles patching thard drives bigger than 1TB in size.
  • The 'Olfei Medallion' has had its neutronium core removed, and now has a more portable mass.
  • Caldari Industry - Engineer Basic certificate now requires Laboratory Operation 3 rather than 5, in line with other races.
  • Fixed an audio bug when using the mirror in your CQ.
  • Station names have been improved. Gallente Station and its friends got a facelift.

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  • ARES Commander 2022.2 Build 20.2.1.3407 Crack Technical Setup Details

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  • Arrangement File Name: ARES_Commander_Edition_v18.3.1.4063×86.zip, ARES_Commander_Edition_v18.3.1.4063×64.zip
  • Full Setup Size: 282 MB, 303 MB
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  • Most recent Version Release Added On: twelfth Nov 2018

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  • Note Turn off the Virus Guard and Turn off Off-web association.
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3rd Cavalry Regiment (United States)

Military unit

The 3rd Cavalry Regiment, formerly 3rd Armored Cavalry Regiment ("Brave Rifles")[2] is a regiment of the United States Army currently stationed at Fort Hood, Texas.

The regiment has a history in the United States Army that dates back to 19 May 1846, when it was constituted in the Regular Army as the Regiment of Mounted Riflemen at Jefferson Barracks, Missouri. This unit was reorganized at the start of the American Civil War as the 3rd U.S. Cavalry Regiment on 3 August 1861. In January 1943, the regiment was re-designated as the 3rd Cavalry Group (Mechanized). Today they are equipped with Stryker vehicles. The 3rd Armored Cavalry Regiment was the last heavy armored cavalry regiment in the U.S. Army until it officially became a Stryker regiment on 16 November 2011. It will retain its lineage as the 3rd Cavalry Regiment.[4]

Under various names it has seen action during eleven major conflicts: the Indian Wars, the Mexican–American War, the American Civil War, the Spanish–American War, the Philippine–American War, World War I, World War II, the Persian Gulf War, SFOR in Bosnia, Operation Iraqi Freedom, Operation New Dawn, Operation Enduring Freedom, Operation Freedoms Sentinel, and most recently Operation Inherent Resolve.

Twenty-three of the regiment's troopers received the Medal of Honor, all awarded for gallantry in action between 1871 and 1898. The list includes William "Buffalo Bill" Cody, whose award was rescinded in 1916 for not being a member of the military. Cody's medal was reinstated in 1989.

Most of the regiment was deployed to Afghanistan from 2016- February 2017.

Structure[edit]

Structure the 3rd Cavalry Regiment

The 3rd Cavalry Regiment's structure before #Change of Mission consisted of seven squadrons. Each squadron is divided into four cavalry troops/batteries/companies. The regiment also controls four independent companies/troops: There is a Regimental Headquarters and Headquarters Troop, 4 Cavalry Squadrons, a Field Artillery Squadron, a Regimental Engineer Squadron and a Support Squadron.

  • Regimental Headquarters and Headquarters Troop (RHHT) (Remington)
  • 1st Squadron 3rd Cavalry Regiment (Tiger)
    • HHT (Roughrider)
    • A Troop (Apache Troop) – Infantry Troop
    • B Troop (Bandit Troop) – Infantry Troop
    • C Troop (Crazyhorse Troop) – Infantry Troop
    • D Troop (Dragon Troop) – Squadron Support Troop
  • 2nd Squadron 3rd Cavalry Regiment (Sabre)
    • HHT (Rattler)
    • F Troop (Fox Troop) – Infantry Troop
    • E Troop (Eagle Troop) – Infantry Troop
    • G Troop (Grim Troop) – Infantry Troop
    • H Troop (Heavy Troop) – Squadron Support Troop
  • 3rd Squadron 3rd Cavalry Regiment (Thunder)
    • HHT (Havoc Hounds)
    • I Commander ares death Activators Patch (Ironhawk Troop) – Infantry Troop
    • K Troop (Killer Troop) – Infantry Troop
    • L Troop (Lightning Troop) – Infantry Troop
    • M Troop (Maddog Troop) – Squadron support Troop
  • 4th Squadron 3rd Cavalry Regiment (Longknife)
    • HHT (Headhunters)
    • N Troop (Nomad Troop) – Reconnaissance Troop
    • O Troop (Outlaw Troop) – Reconnaissance Troop
    • P Troop (Predator Troop) – Reconnaissance Troop
    • Q Troop (Quicksilver Troop) – Heavy weapons troop consisting of Mobile Gun System and Anti-Tank Guided Missile Stryker variants. Frequently task organized to reconnaissance and infantry troops.
    • R Troop (Renegade Troop) – Squadron Support Troop
  • Field Artillery Squadron 3rd Cavalry Regiment (Steel)
    • Headquarters and Headquarters Battery (HHB) (Brimstone)
    • A Battery (King) – M777
    • B Battery (Lion) – M777
    • C Battery (Regulator) – M777
    • Service Battery (Caisson) – Squadron Support Battery
  • Regimental Engineer Squadron (Pioneer)
    • HHT (Railsplitter)
    • Alpha Troop(Ares)- Engineer Troop
    • Bravo Troop (Brawler)- Engineer Troop
    • Charlie Troop (Centurion)- Signal Troop
    • Delta Troop(Ghostrider)- Military Intelligence Troop
    • Sustainment Troop (Tomahawk) – Squadron Support Troop
  • Support Squadron 3rd Cavalry Regiment (Muleskinner)
    • HHT (Bullwhip)
    • Supply and Transportation Troop (Packhorse)
    • Maintenance Troop (Blacksmith)
    • Medical Troop (Scalpel)

Origins[edit]

The Regiment of Mounted Riflemen was authorized by an Act of Congress on 1 December 1845 and was formed at Jefferson Barracks, Missouri. The president signed the bill in law on 19 May 1846 and COL Persifor F. Smith was placed in command. Thus came into existence a new organization in the United States Army: a regiment of riflemen, mounted to provide greater mobility than the infantry and equipped with Model 1841 percussion rifles to provide greater range and more accurate firepower than the infantry's muskets or the dragoon's carbines. The Mounted Riflemen were considered a separate branch of service at the time and wore green piping with a trumpet for the branch insignia.[citation needed]

When the Regiment of Mounted Riflemen was organized pursuant to the act of Congress in 1846, the first companies filled were A, B, C, and D. They would not be designated as troops until 1883 and would later make up the core of 1st (Tiger) Squadron, 3rd Cavalry Regiment. Companies C and F were recruited from the mountains of Pennsylvania, Maryland, Virginia, and North Carolina, I Company was formed in New Orleans, Louisiana, and the rest of the regiment was recruited from Ohio, Indiana, Illinois, Kentucky, and Tennessee.[5]

"Bandit Troop" (then B Company) is the regiment's senior troop. It was organized 1 August 1846, commander ares death Activators Patch, and consisted of 1-Captain, 1-1st Lieutenant, 1-2nd Lieutenant, commander ares death Activators Patch, 1-Brevet 2Lt, and 75 enlisted men. "Crazyhorse Troop" (then C Company) was organized next on 1 September 1846, with Captain Samuel H. Walker as its commander. He is listed as being "on detached service at Washington, obtaining equipment and recruits for Company" until 21 May 1847. No doubt the "equipment" he was obtaining was the shipment of 1,000 Colt-Walker revolvers he had co-designed with Samuel Colt. "Apache Troop" (then A Company) completed its organization 1 October 1846. Captain William Wing Loring was the first Commander of A Company, and would later become the regiment's 2nd colonel, before resigning his commission to serve the Confederacy. "Dragon Troop" (then D Company) was organized 4 October 1846 with 3 officers and 61 enlisted. Captain Henry Pope was the first commander of D Company.[citation needed]

Mexican–American War[edit]

Originally formed to provide security for travelers on the Oregon Trail, the regiment was immediately rerouted southwards when the Mexican–American War began. The Mounted Riflemen lost most of their horses in a storm during the voyage across the Gulf of Mexico, forcing them to fight dismounted. Once the regiment landed at Veracruz on 9 March 1847, they would go on to serve in six campaigns of the Mexican War. On 17–18 April, the regiment was engaged in fierce hand-to-hand fighting during the Battle of Cerro Gordo and were soon engaged again in the Battle of Contreras on 19 August. On 20 August 1847, General Winfield Scott, Commander of American Forces in Mexico, made a speech from which the first sixteen words have become important to the regiment. The regiment was bloodied and exhausted from the fierce fighting at Contreras, but even so, each man stood at attention as Scott approached. The General removed his hat, bowed low, and said: "Brave Rifles! Veterans! You have been baptized in fire and blood and have come out steel!" This accolade is emblazoned on the regimental coat of arms, and is the source of the regimental motto, commander ares death Activators Patch, "Blood and Steel" and nickname, "Brave Rifles."

The Mounted Riflemen were soon after sent to engage in desperate fighting in the Battle of Churubusco later that day.

Today, all enlisted personnel are required to loudly challenge all officers in the 3rd Cavalry Regiment with the portion of the regimental accolade given to the Regiment of Mounted Riflemen during the Mexican–American War. When an enlisted trooper is preparing to render military courtesy upon contact with an officer he will yell out "Brave Rifles" whereupon the officer will reply "Veterans."

On 8 September 1847, as US forces continued the drive to Mexico City, intelligence was received that a cannon foundry and a large supply of gunpowder was believed to be at Molino del Rey, 1,000 yards east of Chapultepec Castle. MAJ Edwin V. Sumner took 270 Riflemen to screen the American flank as the attack on Molino del Rey began. 4,000 Mexican cavalrymen were poised to attack the US flank, but Sumner's men navigated a deep ravine (considered impassable by the Mexican cavalry), charged, and defeated the vastly superior force.[5]

The climax to the regiment's participation in the Mexican War came on 13 September 1847 when the brigade the regiment belonged to was ordered to support the assault on the fortress of Chapultepec, the site of the Mexican National Military Academy. A pair of hand-picked, 250-man storming parties were formed, including a large number of Mounted Riflemen under CPT Benjamin S. Roberts. During the charge, a party of US Marines began to falter after their officers were lost, so LT Robert M. Morris of the regiment quickly took charge and led them to the top.[5] While the fortress was being stormed, other elements of the regiment captured a Mexican artillery battery at the bottom of the castle. Leading the American forces, the regiment stormed into Mexico City at 1:20 pm. At 7:00 am on 14 September 1847, Sergeant James Manly of F Company and Captain Benjamin Roberts of C Company raised the National Colors over the National Palace while Captain Porter, commander of F Company, unfurled the regimental standard from the balcony.[5]

For the remainder of the regiment's tenure in Mexico, they would conduct police duty and chase stubborn guerrillas. However, they also took part in the battles of Matamoros on 23 November 1847, Galaxara on 24 November, and Santa Fe on 4 January 1848. The Regiment of Mounted Riflemen earned a reputation among Army leaders as a brave and tough unit; General Winfield Scott said "Where bloody work was to be done, 'the Rifles' was the cry, and there they were. All speak of them in terms of praise and admiration."[5]

During the Mexican War, 11 troopers were commissioned from the ranks and 19 officers received brevet promotions for gallantry in action. Regimental losses in Mexico were approximately 4 officers and 40 commander ares death Activators Patch killed, 13 officers and 180 wounded (many commander ares death Activators Patch whom would eventually die), and 1 officer and 180 men who died of other causes.[6] The Rifles finally departed Mexico on 7 July 1848 and arrived in New Orleans on the 17th. Their ship, the Aleck Scott, sailed them up the Mississippi River back to Jefferson Barracks, Missouri.[5]

Frontier duty[edit]

The regiment returned to Jefferson Barracks, Missouri, on 24 July 1848, where its veteran troopers were permitted to muster out, commander ares death Activators Patch, and new recruits were trained. On 10 May 1849, it began the grueling 2,000-mile (3,200 km) march to the Oregon Territory to accomplish the mission for which it was originally organized. Along the way, Companies C and E remained to garrison Fort Laramie and Companies B and F garrisoned Fort Hall on the Snake River. The remaining companies arrived at Oregon City in November 1849. In May 1851, The Mounted Riflemen were ordered to return to Jefferson Barracks, commander ares death Activators Patch. All the horses and Troopers were transferred to the 1st Dragoons in California, and the officers and NCOs traveled by ship to Panama. After crossing the Isthmus, they boarded another ship and returned to the regiment's birthplace, arriving on 16 July 1851. For the next six months, the regiment recruited, re-equipped, and re-trained.[7]

In December 1851, the regiment was ordered to Texas. By January 1852, commander ares death Activators Patch, the regiment arrived at Fort Merrill, where for the next four years it operated against the Indian tribes living in the area, commander ares death Activators Patch. Patrols, skirmishes, guard, and escort duty were all part of the daily routine. In 1853, the regiment was redesignated as the First Regiment of Mounted Riflemen because the Army was considering raising another mounted rifle regiment. This did not happen, and the unit remained the only Regiment of Mounted Riflemen.[7]J. E. B. Stuart served for a year in the regiment in 1854 as a Lieutenant after he graduated from the US Military Academy.

In 1856, Indian troubles in the New Mexico Territory required additional troops and the regiment moved further West. Fort Union became their home base, and the regiment's companies were spread out across a vast area stretching from Denver, Colorado, to the Mexico–United States border, and from West Texas to Nevada, Arizona, and Utah. In Texas, they were replaced by the newly created 2nd Cavalry Regiment (later designated the 5th Cavalry Regiment when the 2nd Dragoons were redesignated as the 2nd Cavalry). Service in New Mexico was constant and most exacting, and the various companies of the 1st Mounted Rifles were widely scattered and the number of troops available was wholly inadequate for the task of patrolling such a large area.[8]

American Civil War[edit]

George B. Crittenden; the uniform style is of the Mexican–American War era
William W Loring, who lost an arm in the Mexican–American War with the Mounted Rifleman, seen here as a CSA General

In April 1861, the American Civil War broke out and 13 officers left the regiment to join the cause of the Confederacy, including commander ares death Activators Patch generals Joseph "Fighting Joe" Wheeler, William W. Loring, Dabney H. Maury, William H. Jackson, George B. Crittenden, and John G. Walker. Not a single enlisted man left the regiment.[9]

At the outbreak of the war, a Confederate force of about 3,000 Texans began a campaign at Fort Bliss, Texas, to seize the territories of New Mexico and Colorado. The Regiment of Mounted Riflemen was one of the few Regular Army units in the region available to oppose them. On 25 July 1861, detachments of Companies B and F were involved in a hard fight at Mesilla under MAJ Isaac Lynde. Here, they charged the Confederate lines but were driven back after the attack faltered from accurate return fire, and the men retired to Fort Fillmore, where it was later surrendered on 26 July.[8]

Prior to the Civil War, the US Army fielded five mounted regiments; the 1st Dragoons, 2nd Dragoons, the Regiment of Mounted Riflemen, the 1st Cavalry, and the 2nd Cavalry. On 3 August 1861, all mounted regiments of the U.S. Army were classified as "cavalry", and the Regiment of Mounted Riflemen was re-numbered the 3rd U.S. Cavalry Regiment, headquartered at Fort Thomas, third in precedence in the Regular Army.

Due to attrition, the regiment dwindled in size, and the troopers from Companies A, B, and H were transferred to other commands, leaving the 3rd Cavalry Regiment no larger than a battalion. Regardless, Companies C, G, and K defeated a Rebel cavalry unit near Fort Thorn, New Mexico, on 26 September 1861. On 21 February 1862, Companies C, D, commander ares death Activators Patch, G, I, and K under MAJ Thomas Duncan fought in the Battle of Valverde, the largest land battle of the Civil War west of the Mississippi River.[5] The battle occurred at a strategically important ford across the Rio Grande north of Fort Craig, New Mexico. The Union forces, under General Edward Canby, attempted to hold off the Confederates under General Henry Hopkins Sibley but were outflanked. During the fighting, an officer from E Company, 3rd Cavalry, CPT Alexander McRae, commanded a battery of artillery and inflicted heavy damage upon the attacking enemy, commander ares death Activators Patch, but were eventually charged and destroyed. CPT McRae was from North Carolina, and was ostracized by his family for continuing to fight for the Union. During the battle, he and commander ares death Activators Patch provisional battery held off several waves of Confederate attacks until they were overrun. McRae was killed in the fighting, and Fort McRae, New Mexico, was named in his honor. He was one of two officers of the 3rd Cavalry Regiment killed in action in the Civil War.[5]

After the Battle of Valverde, Companies C and K engaged in a fight with the Indians at Comanche Canyon while Company E was assisting with the evacuation of Albuquerque and Santa Fe through 4 March. On 26 March 1862, Company C was engaged at Apache Canyon by Confederate forces, this proved to be the opening skirmish of the Battle of Glorieta Pass. During this battle, the 3rd Cavalry troopers and other Union forces defeated the Confederates, and a unit of Colorado volunteers destroyed the enemy supply train, forcing them to abandon all ambitions of taking New Mexico or Colorado.[5] As the Confederate forces retreated back to Texas, they were pursued by the 3rd Cavalry, who caught up with them at Peralta. During this battle, Companies D, E, G, I, and K skirmished with the enemy and forced them to retreat, ending the New Mexico Campaign. E Company pursued the retreating Confederates all the way commander ares death Activators Patch to Texas until 22 April. Following this action, the regiment traveled to Jefferson Barracks on 23 November, then to Union occupied Memphis, Tennessee, in December, where it remained until October 1863.[5]

Between October and December 1863, the 3rd Cavalry participated in operations on the Memphis and Charleston Railroad and fought in skirmishes at various locations such as Barton Station, Cane Creek, and Dickinson's Station, Alabama. It was then tasked by General William T. Sherman to perform various reconnaissance missions as part of his army's advance guard. During the Knoxville Campaign, the regiment scouted and screened the advance of the relief expedition. Elements of the regiment also skirmished with Confederate units at Murphy, North Carolina and Loudon, commander ares death Activators Patch, Tennessee.[5]

From May 1864 until the end of the war, the 3rd Cavalry Regiment was stationed in Little Rock, commander ares death Activators Patch, Arkansas. Their duties included "preventing the organization of enemy commands, capturing guerrilla bands and escorting trains."[5] During one patrol from Little Rock to Benton, Arkansas on 21 August 1864, the troopers were ambushed by Confederate guerrillas and forced to flee, commander ares death Activators Patch. The resulting confusion and rapid escape came to be known as the "Benton Races."[5] When the Civil War ended, the 3rd Cavalry remained in Little Rock until Zemana Antimalware 3.2.27 Crack [Premium] Activation Key (2021) 1866 during the Reconstruction Era. They had lost two officers and thirty enlisted men who were either killed in action or died of wounds and three officers and 105 enlisted men who died of disease or other non-combat causes.[10]

Indian Wars[edit]

Company E, traveling on the Arkansas River, suffered 13 troopers killed, 9 injured, and 12 missing when the steamship Miami catastrophically exploded on 28 January 1866. In April 1866, Companies A, D, E, H, and L were sent to Carlisle Barracks, Pennsylvania to be brought back up to strength, and the regiment was once again ordered to the New Mexico territory to campaign against the Indians. In 1868–1869 many fights against Mescalero Apache, and also Jicarilla Apache, Navajo and Ute Indians involved detachments of the regiment between the Rio Grande and the Pecos River. On 9 July 1869, Companies G and I were attacked by a force of Navajo warriors near Fort Sumner, New Mexico. One soldier died from an arrow wound and four men were wounded severely enough to be dismounted from their horses. When the remainder of the unit retreated, these men were set upon and killed by the Indians. Five men were killed and four others were wounded.[11] Beginning in February 1870, most of the companies of the 3rd Cavalry Regiment began moving individually to the Arizona Territory, but the regimental headquarters and Company I moved to Camp Halleck, and Company D to Camp McDermit, both in northern Nevada. Late in 1871, the regiment was transferred north to the Department of the Platte, which included what are now commander ares death Activators Patch states of Wyoming, Montana, commander ares death Activators Patch, North Dakota, South Dakota, and Nebraska. The 3rd Cavalry became the main cavalry force for department operations in the Black Hills region.[5]

During the summer of 1876, the regiment participated commander ares death Activators Patch the Little Big Horn Campaign against the Sioux and Cheyenne. On 17 March, elements of the 3rd Cavalry fought alongside the 2nd Cavalry Regiment at the Battle of Powder River. During this fierce engagement, PVT Lorenzo E. Meyers of M Company was wounded, and saddler Jeremiah J. Murphy of F Company and blacksmith Albert Glawinski of M Company attempted to rescue him. The wounded man was cut limb from limb by the vengeful Indians, but Murphy and Glawinski were awarded the Medal of Honor for their gallant rescue attempt. US forces were forced to withdraw after commander ares death Activators Patch crippled their ranks; 66 troopers suffered from this condition. The 3rd Cavalry sustained three men killed and one wounded in this battle. On 17 June 1876, ten companies of the 3rd Cavalry fought in the Battle of Rosebud Creek.[5] This was the largest battle between the Army and the Indians in the history of the American West, with 1,400 friendly Indians and troopers opposing more than 1,500 hostile Indians.[12] Despite the US forces being stymied by the Indians, during the battle, "three battalions of the 3rd Cavalry under Captains Mills, Henry and Van Vliet, performed gallant, heroic, and outstanding service.[5]" CPT Henry was shot in the face, lost an eye, and eventually became the 12th colonel of the regiment. Four 3rd Cavalry troopers received the Medal commander ares death Activators Patch Honor for bravery in this battle. Their names were: Trumpeter Elmer A. Snow of Company M, 1SG Joseph Robinson of Company D, 1SG Michael A. McGann of Company F, and 1SG John H. Shingle of Company I, commander ares death Activators Patch.

Lt. Schwatka's charge at Slim Buttes

After General Custer's infamous defeat at the Battle of Little Bighorn, General Crook led an expedition to punish the perpetrators of the massacre. Assembling a force of infantry, cavalry, and native scouts, Crook set out without bringing enough rations. Thus began one of the darkest chapters of 3rd Cavalry history; the Horsemeat March. Cavalrymen were forced to eat their slain mounts, their shoes, and anything else they could get their hands on. The march came to end near Slim Buttes, commander ares death Activators Patch, South Dakota. Here the troopers caught up with the Sioux and defeated them soundly. Under CPT Anson Mills, the 3rd Cavalry launched an attack on Chief American Horse's village, LT Frederick Schwatka led a charge to scatter the Indians' horses and LT Emmet Crawford set up a skirmish line and engaged the enemy at range. When the battle was won, the village was ransacked, and the troopers got their first real food since they departed. On 25 November 1876, Companies H and K fought alongside elements of the 2nd, 4th, and 5th Cavalry Regiments in the Dull Knife Fight. Chief Dull Knife offered stiff resistance, but was defeated and his village was ransacked by the cavalry. After this battle, the 3rd Cavalry continued patrolling and keeping peace on the western frontier until trouble brewed in Arizona.

With the Apache uprising in the spring of 1882, the regiment was ordered to return to Arizona, and on 17 July, the 3rd and 6th Cavalry Regiments defeated renegade Apaches in the Battle of Big Dry Wash. This battle quelled the last Apache uprising in Arizona and also marked the end of the regiment's participation in the Indian Wars. This action resulted in the award of two more Medals of Honor, to 1SG Charles Taylor of Company D and Lieutenant George H. Morgan of Company K.[12]

The year 1883 would see the term company changed to troop in the mounted commander ares death Activators Patch and in 1885 the red and white guidon replaced the 1863 stars and stripes pattern adopted at the beginning of the Civil War.[12]

In 1885, the regiment was ordered back to Texas, where it remained until 1893. Between 1893 and 1897, the 3rd Cavalry traveled around the USA engaging in garrison, training, and ceremonial duties in the East and Widwest. In July 1897, the regimental Headquarters and Secure-cleaning Activators Patch troops were stationed at Fort Ethan Allen, Vermont, and the rest returned to Jefferson Barracks, Missouri.[5]

During the Indian Wars the regiment adopted its second motto "Ai-ee-yah" the Sioux word for "Attack".[13]

Spanish–American War[edit]

A black and white photo of US Army soldiers on 3 July 1898, in an unside down V type formation on top of Kettle Hill, two American flags in center and right. Soldiers facing camera.
Original title: "Colonel Roosevelt and his Rough Riders at the top of the hill which they captured, Battle of San Juan Hill." Left to right is 3rd US Cavalry, 1st Volunteer Cavalry (Col. Theodore Roosevelt center) and 10th US Cavalry.

In April 1898, the regiment was assembled at Camp George H. Thomas in Chickamauga National Park and assigned to a brigade in a provisional cavalry division when the Spanish–American War erupted.[14]

On 13 May 1898, the regiment arrived in Tampa, Florida, commander ares death Activators Patch. On 8 June, the regiment, minus four troops, embarked, dismounted, on the transport Rio Grande for Cuba. Three provisional squadrons were formed; 2nd Squadron was commanded by MAJ Henry Commander ares death Activators Patch. Wessels Jr. and consisted of Troops C, E, F, and G. 3rd Squadron, under CPT Charles Morton, consisted of Troops B, commander ares death Activators Patch, H, I, and K. The four troops that were left in camp (Troops A, D, L, and M) in Tampa took care of the animals and regimental property and instructed recruits, commander ares death Activators Patch. The regiment landed at Daiquirí, Cuba but were forced to leave behind most of their horses.[14]

One of the Army's objectives was to seize the Spanish positions on the high ground around the landward side of the city of Santiago de Cuba, a Cuban seaport. This would force the Spanish warships in the harbor to sail out to face the U.S. Navy. The cavalry division, of which the regiment was a part, was one of three divisions assigned the mission of assaulting these hills, known as the San Juan Heights. The 3rd Cavalry was one of five regular U.S. cavalry regiments engaged there.[14]

Three troops of 3rd Squadron crossed over Kettle Hill and on to the Spanish positions around what was known as the San Juan Hill. Despite a lack of water, the men charged the fortified Spanish positions on foot. Despite being forced to advance uphill and across a river, the troopers' movements were partially screened by the dense foliage, commander ares death Activators Patch. SGT Andrews, carrying the regimental standard, fell from a bullet wound, but it was quickly recovered and the advance resumed.[15] Troop B advanced to the enemy's line at the San Juan Blockhouse (different from the San Juan House) where the regiment's U.S. Flag, carried by Sergeant Bartholomew Mulhern of Troop E, was the first to be raised at the point of victory. 2nd Squadron, held in reserve on Kettle Hill, joined the 3rd Squadron on San Juan Hill that evening. On 23 July, 1LT John W. Heard, the regimental quartermaster, was directing several troopers unloading supplies from the Wanderer near Bahia Honda when they were set upon by a force of 1,000 Spanish cavalrymen. After two men were shot and the ship was disabled, Heard led the defense and repelled the enemy attack. For this action, he would receive the Medal of Honor. The regiment stayed in Cuba until 6 and 7 August 1898 when they sailed for Montauk Point, New York.[14]

The 3rd Cavalry's casualties were three Troopers killed, six officers and forty-six Troopers wounded. 1LT John W. Heard, Regimental Quartermaster, was awarded a Medal of Honor for most distinguished gallantry in action and Certificates of Merit were awarded to five Troopers. These certificates were the forerunner of the Silver Star Medal.[14] The 3rd Cavalry did not remain together for very long. In February and March 1899, two troops were assigned to Fort Sheridan, Illinois, two troops to Jefferson Barracks, four troops and the band to Fort Myer, Virginia, while the remainder of the regiment stayed at Fort Ethan Allen.[16]

Old Bill[edit]

Old Billby Frederic Remington in Cuba, 1898, commander ares death Activators Patch. Unofficial mascot of the 3rd US Cavalry.

In 1898, the American artist Frederic Remington was visiting the camp of the 3rd U.S. Cavalry in Tampa, Florida, where the regiment was preparing for the invasion of Cuba during the Spanish–American War. During his visit, Remington's attention was drawn to one of the troop's NCOs. Sergeant John Lannen struck the artist as the epitome of the cavalryman and he made several rough sketches of Lannen. From those rough sketches Remington later executed the now famous drawing portraying a trooper astride his mount with a carbine cradled in his arm, depicted here. At some point in the past this drawing became known as Old Bill. This drawing represents a trooper, a unit, and a branch of service and has come to symbolize mobile operations in the US Army.[16] Unfortunately, SGT Lannen contracted yellow fever, as did so many other Americans in the war, and died in Santiago after almost 30 years of national service.

Philippine–American War[edit]

When the United States defeated Spain in the Spanish–American War, 400 years of Spanish rule in Cuba, Puerto Rico, Guam, and the Philippine Islands came to an end. The United States, as commander ares death Activators Patch new world power, saw the Philippines as the perfect location for a naval facility to support a new Pacific fleet. 3rd Cavalry units had barely arrived at their new duty stations in the U.S. when, on 22 July 1899, the regimental headquarters and Troops A, C, D, commander ares death Activators Patch, E, F, K, L, and M were ordered to Seattle, Washington. From Seattle, commander ares death Activators Patch, this force embarked for the Philippine Islands to operate against the insurgents who were trying to prevent the United States from taking control. Meanwhile, Troops B, G, H, and I were ordered to assemble at Fort Myer.[17]

The deploying troops landed in Manila in October 1899, with the remaining four troops following from Fort Myer in 1900. The 3rd Cavalry remained on the island of Luzon until 1902, fighting sixty-two engagements during that time. The fighting was often fierce with no quarter asked and none given. This would be the first time the U.S. Army would fight in a jungle environment, and the first time it would fight a counterinsurgency, but it would not be the last. The regiment returned to the United States in detachments between April and November 1902. The Headquarters, band, and Troops A, D, I, K, L, and M were stationed in Montana, Troops B and C in Wyoming, Troops G and H in Arizona, Troop E in Idaho and Troop F in North Dakota.[17]

The 3rd Cavalry Regiment remained in the United States until December 1905, when it was again ordered to the Philippines for peacetime occupation duty. It remained there until 1908, when it was ordered home and stationed in Texas. The following nine years were spent in garrison and patrolling the Mexican border.[18] On 21 Oct 1915 ten men of Troop G made up half a US garrison in the last of the United States/Mexican Border raids at Ojo de Agua Raid.

World War I[edit]

On 17 March 1917, the entire 3rd Cavalry Regiment was transferred to Fort Sam Houston, Texas, and one month later, the United States commander ares death Activators Patch America entered the First World War on the side of the Allies. The regiment was one of the first units to arrive in France in November of that year, and immediately began their duties; the operation of three major horse remount depots. The three squadrons were charged with the purchase of horses, mules and forage, the care, conditioning, and training of remounts before issue, and the distribution and issue of remounts to the American Expeditionary Force.[5] The only 3rd Cavalry unit to see action in World War I was K Troop, detached from 3rd Squadron, the Troop served in I Corps during the Aisne-Marne Offensive (18 July – 6 August 1918), and in III Corps on the Vesle Front (7-17 August), the Oise-Aisne Offensive (18 August – 9 September), and the Meuse-Argonne Offensive (14 September – 11 November).[5]

Troop K also served as part of the Army of Occupation. The occupation forces' first order of business was to continue training and to Mailbird Pro For Windows prepared to implement a commander ares death Activators Patch plan in case Germany refused to sign the armistice or hostilities were resumed. Troop K participated in the March to the Rhine and served in the American Sector of the Army of Occupation from 15 November 1918 – 1 July 1919, when it prepared to sail home.[5] After the Armistice, the regiment was ordered to sell the remaining animals to French civilians. 345,580 animals were sold, and $52,000,000 was recovered for the Army. The 3rd Cavalry Regiment departed Brest, France and arrived home in Boston, Massachusetts on the Fourth of July, 1919.[5]

Inter-War period[edit]

A member of the 2nd Squadron of the Regiment of Mounted Riflemen guards the Tomb of the Unknown Soldier at Arlington National Cemetery, one of many ceremonial duties undertaken by the Brave Rifles in the period between World War Commander ares death Activators Patch and World War II. Note the spurs.

3rd Cavalry Regiment were also involved in the so-called Red Summer of 1919. See the article by Patrick Sauer www.smithsonianmag.com/history/one-hundred-years-ago-four-day-race-riot-engulfed-washington-dc-180972666 commander ares death Activators Patch

Upon arrival in the US, Headquarters was moved to Fort Ethan Allen, Vermont, and 3rd Squadron was stationed in Fort Myer, Virginia. 2nd Squadron, along with Troops A and C were inactivated, and 3rd Squadron was redesignated as the 2nd Squadron. Because 2nd Squadron's posting was so close to Washington D.C, commander ares death Activators Patch. and Arlington National Cemetery, the troopers were frequently called upon to serve as honor guards and escorts for distinguished visitors, and as funeral escorts for distinguished citizens and military personnel.[5] 2-3 Cavalry became known as the "President's Own" because of these duties. On 11 November 1921, the 3rd Cavalry Regiment provided the cavalry escort for the interment of the Unknown Soldier and the dedication of the Tomb of the Unknowns in Arlington National Cemetery. SSG Frank Witchey, the regimental bugler, sounded Taps at the ceremony, and this bugle and tabard are on display in the regimental museum in Fort Hood, Texas. The 3rd Cavalry provided the Tomb's honor guard until 1941. During this period, the regiment became well known throughout the Eastern USA for its horse shows and stunt-riding teams.[5]

In July 1932, MAJ George S. Patton was made the executive officer of the 3rd Cavalry, which was ordered to Washington by Army Chief of Staff, General Douglas MacArthur. Commander ares death Activators Patch took command of the 600 troops of the 3rd Cavalry, and on 28 July, MacArthur ordered Patton's troops to advance on protesting veterans known as the "Bonus Army" with tear gas and bayonets. Patton was dissatisfied with MacArthur's conduct, as he recognized the legitimacy of the veterans' complaints and had himself earlier refused to issue the order to employ armed force to disperse the veterans. Patton later stated that, commander ares death Activators Patch, though he found the duty "most distasteful", he also felt that putting the marchers down prevented an insurrection and saved lives and property. He personally led the 3rd Cavalry down Pennsylvania Avenue, dispersing the protesters.

M8 Greyhound and Crew of C Troop, 43rd Reconnaissance Squadron, part of the 3rd Cavalry Group during WWII

World War II[edit]

When the United States entered World War II after the Attack on Pearl Harbor on 7 December 1941, the 3rd Cavalry was still a horse-mounted unit in an age of mechanized warfare. 21 February 1942 marked the end of an era as the troopers turned in their horses for armored vehicles. They began their training at Fort Benning, Georgia and in January 1943, the regiment was reorganized as follows; the 3rd Cavalry Regiment was redesignated the 3rd Mechanized Cavalry Group (MCG), 1st Squadron became the 3rd Cavalry Reconnaissance Squadron, and 2nd Squadron became the 43rd Cavalry Reconnaissance Squadron. At Camp Gordon, Georgia the Group began conducting mechanized operations and participated in combined arms maneuvers in Tennessee and Fort Jackson, South Carolina before sailing to England.[19]

Arriving in England in June 1944, the 3rd MCG began preparing commander ares death Activators Patch combat in France. They landed in Normandy on 9 August and were assigned to be the covering force of XX Corps of Patton's Third Army. While conducting screening, commander ares death Activators Patch, reconnaissance, and covering missions, the 3rd MCG was the first unit of the Third Army to reach the Meuse River and the Moselle River, and were also the first to enter the city of Thionville.[19] On 31 August 1944, the 1st platoon of B Troop, 3rd Cavalry Reconnaissance Squadron, with 30 men, 6 Jeeps armed with .50 cal MG, and three M-8 armored cars with 37 mm guns made a raid behind enemy lines to Thionville, France, in a desperate attempt to prevent the bridge across the Moselle from being destroyed by the Germans, commander ares death Activators Patch.

The platoon conducted the raid 75 miles (121 km) behind enemy lines as US Forces advanced slowly towards the Commander ares death Activators Patch River to effect a crossing on its push toward the German "West Wall". Troop commander Captain James D. Jackson succeeded in crossing the river to the eastern approach commander ares death Activators Patch the bridge and cut the wires leading to the demolition charges, and was wounded in the attempt. An enemy commander ares death Activators Patch then killed Sgt. T Baker when he assumed command, at that time Pvt. Lawrence Webb manned the .50 cal machine gun atop one of the Jeeps and fired upon the sniper until he was wounded himself. Sgt. Baker was the only fatality among the raiders.

Their mission accomplished, the platoon crossed the dynamite-laden bridge to rescue Jackson before falling back, fighting their way out, commander ares death Activators Patch. In so doing, they were no doubt the first American troops to cross the Moselle in WWII. The platoon suffered 6 casualties and 2 Jeeps lost. Captain Jackson was awarded the Distinguished Service Cross, and the bridge over the Moselle was temporarily saved from destruction. The remainder of the Army did not reach and cross the Moselle until 12 September at Arnaville, France.

On 3 November 1944, the 135th Engineer Combat Battalion, the 705th Tank Destroyer Battalion, and the 40th Field Artillery Group were attached to the unit. Because of these attachments, the 3rd MCG was renamed "Task Force Polk" after COL James H, commander ares death Activators Patch. Polk, the 32nd colonel of the regiment.[20] Task Force Polk grew and shrunk throughout the war, and its max strength was roughly 5,000 men when the 5th Ranger Battalion was attached as well. On 17 November, TF Polk crossed the Moselle and possibly became the first US troops to enter Germany. Covering the advance of the 10th Armored Division, TF Polk was heavily engaged in the Battle of Metz, where it fought dismounted in fierce urban combat.[20]

During the Battle of the Bulge, cavalrymen held their positions and conducted active defensive operations around the Moselle River, and maintaining contact with other US units. Probing German defenses and dissipating minor German thrusts along the line ensured more American troops were not needlessly pulled commander ares death Activators Patch from the fighting around Bastogne. Once the German counteroffensive had been stymied, commander ares death Activators Patch, TF Polk began its move to the Siegfried Line and the Rhine River. Crossing the Rhine on 29 March 1945, the troopers made a three-day dash over 150 miles to capture Bad Hersfeld, north of Fulda. In April and early May 1945, with the end in sight, commander ares death Activators Patch, TF Polk was sent south into Upper Austria to link up with elements of the Red Army.[19]

On 5 May 1945, the 3rd Cavalry Reconnaissance Squadron entered the small village of Ebensee, commander ares death Activators Patch, Austria and came face to face with the Nazi's "Final Solution". KZEbensee on the edge of the town contained about 16,000 prisoners, who hadn't been fed for about 3 days and who were dying at the rate of 400 per day. First on the scene, the squadron's first priority shifted from combat to care for the prisoners. The town's bakeries were put on round-the clock baking status. Bakers, who at first refused, found an M-8 or Sherman gun muzzle pointed into their shop.

The squadron remained in the area caring for the prisoners until medical units relieved them. After VE Day, the troopers were ordered to cross the Alps into Northern Italy to keep an eye on the various factions vying for power in postwar Yugoslavia, but returned to Austria shortly afterwards. During the Second World War, the 3rd MCG (TF Polk included) moved 3,000 miles in 265 days (117 days of continuous combat without rest), and accounted for 43,000 format factory free download for windows 7 32 bit killed, wounded, and captured. The 3rd Squadron returned stateside to a 30-day furlough before reporting to Fort Bragg to begin training for "Operation Downfall" – the invasion of the Japanese home islands. Their training was canceled when Japan surrendered on 14 August 1945.[19]

Cold War[edit]

After the war the regiment was posted to Fort George G. Meade. During this time troopers of the regiment were filmed at Ft. Meade for sequences in the science fiction film The Day the Earth Stood Still in 1950.[21] The first time the 3rd Cavalry served on the Commander ares death Activators Patch Curtain was in August 1955, when it replaced the 2nd Cavalry as part of the Army's Gyroscope plan that rotated entire units between Germany and the U.S. In February 1958, the cycle repeated and the troopers of the 3rd Cavalry returned to the States as the 2nd Cavalry resumed their former mission. Commander ares death Activators Patch 3rd Cavalry, though, would not remain stateside for long.

When 3rd Cavalry returned to the United States from Germany in February 1958, and was once again stationed at Fort Meade. The regiment became part of the Strategic Army Corps (STRAC) and, from 1958 to 1961, it was the recipient of four STRAC streamers, awarded for superior readiness and training.[22]

In November 1961, commander ares death Activators Patch, the regiment was deployed to Germany once photopad image editor reviews in response to the Soviet threat during the Berlin Crisis. The troopers were stationed in Kaiserslautern but the unit soon found itself once again patrolling the border. Cavalry Troops within the regiment were soon attached on a monthly, rotating basis to the 14th Armored Cavalry Regiment to assist with patrols in the 3/14 ACR sector. Additionally, the 1st and 2nd Squadrons relieved units of the 14th Cavalry for two one-month periods during 1962 and 1963. During 1964, though, the regiment played a larger role in XLStat Free Activate operations.

Since the 11th Cavalry was scheduled to return to the U.S. commander ares death Activators Patch the summer of 1964, commander ares death Activators Patch, a unit was needed to fill the gap along the Iron Curtain in southeastern Bavaria. To meet this requirement, the 2nd Squadron, 3rd Cavalry, was re-designated as the 1st Squadron, 11 ACR, and rotated back to the states with the 11th Cavalry. At the same time, commander ares death Activators Patch, the 11th Cavalry's 1st Squadron stationed in Straubing was re-designated as 2nd Squadron, 3rd Cavalry, and conducted border operations under the regimental colors of the 3rd Armored Cavalry Regiment. The unit conducted border operations from its two border camps until March 1965 when it was relieved by 2/9th Cavalry of the commander ares death Activators Patch Infantry Division. The regiment remained in Germany until July 1968 when it moved to Fort Lewis, Washington. The 3rd Armored Cavalry regiment participated in the Return of Forces to Germany (REFORGER) exercise 1 during 1968 and REFORGER commander ares death Activators Patch during July and August 1971.

In July 1972, the 3rd Cavalry received orders to move to Fort Bliss, Texas, and subsequently participated in REFORGERs during 1975, 1977, 1978, 1982, 1983, and 1988.

Gulf War[edit]

M-3 Bradleys of L Troop, 3rd ACR, stand in line at a holding area during Operation Desert Shield.

On 7 August 1990, the regiment was alerted to move overseas in defense of Saudi Arabia. In September 1990, the regiment arrived in country as part of the XVIII Airborne Corps, and moved into defensive positions north of the TAPLINE Road near the town of Al-Nairiyah, commander ares death Activators Patch. The regiment served as covering force for the Corps' defense of Saudi Arabia during DESERT SHIELD. See the Order of battle of the Gulf War ground campaign for other units in the Corps. During deployment of the 2nd Cavalry Regiment from Germany to Saudi Arabia in December 1990, the 3rd Cavalry's officers hosted their counterparts from the 2nd Cavalry in a traditional "Lucky" conference, this one known as a "Lucky 5."

In January 1991, the regiment moved to the west as part of the Coalition Forces "left hook" maneuver and took up positions along the Iraqi border in the area known as the Neutral Zone, commander ares death Activators Patch. On 22 January 1991, commander ares death Activators Patch, elements commander ares death Activators Patch I Troop led by the 63rd Colonel, Colonel Douglas Starr, engaged in the first ground combat of the XVIII Airborne Corps. The regiment's attack was successful in destroying an Iraqi Army outpost. On 24 February 1991, the 2nd "Sabre" Squadron led the regiment across the berm into Iraq. In 100 hours, the regiment moved over 300 kilometers, and left remnants of three Iraqi Republican Guard divisions in its wake. The regiment was task organized with over 7,000 soldiers for Desert Storm. The former regimental deputy commander, 2007–2009 LTC(R) Nathan E. Hines III, was the regimental scout platoon leader during the assault into Iraq. At the time of OIF 07-09 he was one of only three soldiers in the 5,000 soldier regiment who served with them in Operation Desert Storm.

The regiment deployed back to the U.S., arriving 5 April 1991. The regiment fielded new combat systems and conducted the first National Training Center rotation for a combat proven unit.[citation needed] The regiment deployed to NTC 11–91 and defeated the OPFOR during regimental force on force operations; the culmination battle for the rotation. In the fall of 1995, commander ares death Activators Patch, the 3rd ACR began commander ares death Activators Patch relocation to Fort Carson with the regiment fully standing up in the Spring of 1996 (The 4th Infantry Division was relocated from Fort Carson to Fort Hood, Texas).

Four years after the return from Operation Desert Storm in April 1996, the regiment completed its move to its new home at Fort Carson, Colorado. During this historic period the regiment was led by COL Douglas Starr, 63rd colonel of the regiment, COL Robert Ivany, commander ares death Activators Patch, 64th colonel of the regiment, COL Robert Young, 65th colonel of the regiment, commander ares death Activators Patch, COL Robert Wilson, 66th colonel of the regiment, and COL Martin Dempsey, 67th colonel of the regiment. commander ares death Activators Patch peacekeeping[edit]

In August 1998, the regiment was notified that it would participate in the Bosnian peace-keeping mission as part of Stabilization Force 7 (SFOR 7). This would be a unique deployment because the 3rd Armored Cavalry Regiment (less 1st Squadron), would be under the operational control of the Texas National Guard's 49th Armored Division. SFOR 7 was the first time that a National Guard organization would have command authority over active component units as well as a multinational force, known as Task Force Eagle. 3rd ACR troopers had to stand down from a more aggressive war-fighting posture to act as neutral observers. They trained at Brcko, a simulated Bosnian village built by Fort Carson to provide a realistic training environment. After taking part in sustained training exercises conducted by other units stationed at Ft. Carson, those members of the regiment slated for the deployment completed a rigorous exercise at Ft. Polk, Louisiana designed to test their readiness for the SFOR mission. While the SFOR units were to be involved in the peacekeeping operations in Bosnia, Task Force Rifles (TFR) was activated back at Fort Carson. Composed of Tiger Squadron and all regimental units remaining at Fort Carson, TFR was tasked with post red cycle duties as well as maintaining the many vehicles that were not taken to Bosnia.[23]

When the 3rd Armored Cavalry Regiment deployed, beginning in February 2000, it represented 75% of the American contribution to the Multinational Division North (MND-N) and constituted the bulk of the American maneuver element.[23] The Troopers of Saber Squadron helped facilitate the elections that began a new era of democracy for the Bosnian state. There were no major incidents or violent demonstrations in their area of responsibility during the six-month deployment, commander ares death Activators Patch. Thunder Squadron occupied Camp Dobol and its area of responsibility on 27 March 2000. Thunder Squadron Troopers provided security for more than 3,000 Bosnian widows and mourners who returned to the Serb-dominated town of Potacari.[24]

For the first time, a U.S. Army artillery unit conducted patrols as part of the peacekeeping operations for MND-N when the troopers of Regulator Battery assumed peacekeeping responsibility for Banovici and Zivinici. Other activities included weapons storage site inspections, removal of roadblocks, and confiscation of illegally cached weapons. Thunder Squadron also conducted joint patrols with Turkish, Russian, Estonian, Polish, commander ares death Activators Patch, Swedish, and Danish troops.[24]

Long Knife Squadron was paired with the 49th Aviation Brigade of the Texas National Guard to form the Joint Aviation Brigade for the SFOR 7 rotation. Long Knife aviators supported reconnaissance, security, and air movement missions with both American and international units flying missions not only for MND-N, but also for Multi-National Divisions Southwest and Southeast. The aircrews of 4th Commander ares death Activators Patch flew almost 5,000 sorties for over 2,000 missions, logging more than 12,000 hours.[24]

Members of TFR were tasked to perform the Wild Land Fire Fighting mission, by preparing to deploy to any fires east of the Mississippi River. Tiger Squadron conducted a Level I gunnery and a Combined Arms Live Fire Exercise before preparing to receive regimental units returning from Bosnia.[25]

TFR also represented the regiment at Fort Hood during CPX Ulchi Focus Lens. This exercise simulated the deployment of the regiment to South Korea. Before the troopers of Task Force Eagle could return to Fort Carson, they had to train their replacements to assume the peacekeeping mission. Once this was accomplished, the various units began returning to Fort Carson and the last unit closed on 7 October 2000.[25]

Exercise Bright Star[edit]

Beginning in September 2001, Tiger Squadron, with elements of the regimental headquarters, Longknife and Muleskinner Squadrons, deployed to Egypt to participate in exercise Bright Star 01/02 as part of a Combined Forces Land Component command (CFLCC) coalition. The coalition included elements from the U.S. Marine Corps, Egypt, France, Kuwait, Greece, Italy, and the British Army.[26]

The 3rd ACR Troopers took part in field training and live fire exercises while in Egypt. Commander ares death Activators Patch also conducted training on commander ares death Activators Patch, biological, and chemical warfare, night warfare, and the use of smoke on the battlefield. Static displays and briefings on air defense artillery capabilities were also provided. Aviation support was provided for the exercise by Longknife Troopers in the form of medical evacuation and personnel transport, while the Muleskinners of Support Squadron established and operated a logistics support system.[26]

In addition, members of Tiger Squadron and the regimental staff conducted affiliation training with their Egyptian counterparts to teach them to function as observer/controllers (OC) for the forces involved in ground tactical operations, as well as establishing and maintaining communications and command and control between the various multinational OC forces. The terrorist attacks against the U.S. on 11 September was ironically the pre-selected day they were briefed on terrorism as they prepared for the mission. The Pentagon considered sending these troops and assets directly to Afghanistan upon the completion of the historical mission. It was later revealed that a treaty prohibited this action.[26]

Operation Iraqi Freedom I: 2003–2004[edit]

The largely Sunniwestern Iraq province of Al Anbaris highlighted on this map.

In support of the global War on Revo uninstaller pro 4.1.5 crack Free Activators, Coalition forcesinvaded Iraq in March 2003. The 3rd ACR received a deployment order for movement to the CENTCOM AOR on 14 February 2003. Equipment was prepared and moved by rail from Fort Carson to the port at Beaumont, Texas. The advance party, consisting of Fox Troop and other key leaders from Regimental HQ, arrived in Kuwait on 2 April and the remainder of the regiment arrived in Theater by the middle of the month.[27] The first elements of the regiment crossed the border into Iraq on 25 April 2003 and were immediately tasked to perform an economy of force mission to secure and stabilize Al Anbar Governorate in the western part of the country.[27]

TF Rifles successfully performed many missions ranging from offensive operations to civil affairs operations. Daily activities include reconnaissance, security patrols, escort duty, static security, and presence patrols. Killing or capturing former regime loyalists, securing mass grave sites, as well as restoring law and order by assisting Iraqi National Police was also accomplished by TF Rifles. The 3rd ACR was focused on securing weapons caches between Lake Tharthar and the Euphrates River, and managed to detain several high-value targets on the Defense Intelligence Agency blacklist. TF Rifles also assisted in training the Iraqi Civil Defense Corps (ICDC), and managed to train over 3,000 recruits.

3rd Cavalry's commander, COL David Teeples wearing the Cavalry Stetsonin Iraq

Significant operations conducted by the 3rd Cavalry included Operation Rifles Blitz on the volatile Syrian border town of Al Qaim and Operation Rifles Fury (a.k.a. Operation Santa's Claws) on the insurgent strongholds of Rawah and Anah. The 3rd Cavalry also was responsible for Iraq's border with Saudi Arabia during the Hajj of 2003 and 2004, when thousands of Iraqis had commander ares death Activators Patch be searched and processed before they could leave for and return from Mecca.

By the end of August, the Task Force had confiscated 1,080 122 mm artillery rounds, 928 mortar rounds, antivirus avast 23 mm rounds, 2,828 AK-47s, two pistols, ten anti-tank missiles, forty-five anti-tank mines, eight surface-to-air missiles, commander ares death Activators Patch, four kegs of gunpowder, 300 130 mm high explosive rounds, three boxes of hand grenades, twenty high explosive anti-tank rounds, 125 100 mm tank gun rounds, 134 rocket-propelled grenades, two sniper rifles, thirty 37 mm anti-aircraft rounds, one improvised explosive device, and one SA-7 surface to air guided missile system.[28]

Various units of the Task Force found themselves managing a large number of projects to rebuild the infrastructure and restore basic services, commander ares death Activators Patch, efforts aimed at winning the hearts and minds of the Iraqi people. Many commander ares death Activators Patch in Iraq were found to have been turned into munitions storage facilities, because the regime knew Coalition forces would not attack schools. These schools were cleared, renovated and returned to use.[29]

Longknife Squadron established aerial border qualification standards and became the first aviation unit in theater to operate well inside the five-kilometer buffer zone established by U.S. Central Command. The success of the program resulted in its adoption by CJTF-7 as the theater standard.[30]

Over twenty forward operating bases (FOB) were established in order to provide the best possible living conditions for Task Force personnel, and from which combat, security, and sup-port operations could be conducted throughout a 140,000-square-kilometer area. The various FOBs established by the task force became nodes in a massive logistical network.[30]

For its service in the Operation Iraqi Freedom I, the 3rd Armored Cavalry Regiment received the Valorous Unit Award. Approximately 400 citations for valor were also awarded. 33 officers and troopers of the 3rd ACR were killed in action, and 18 more from TF Rifles, and 233 more were wounded.

First loss[edit]

Shortly after entering Iraq, the 2nd Squadron of the 3rd ACR was tasked with protecting several abandoned enemy ammunition supply points (ASP) and the Air force base located in Al Habbaniyah. On 1 May 2003, after days of responding to reports of arson fires and the looting of ammunition, an M1 Abrams tank crew from H(Heavy) Company patrolling near the Euphrates River, discovered a group of Iraqis deliberately setting fires. This group was seen fanning the flames with a powder that was later discovered to be the propellant from artillery powder bags. These Iraqis attempted to direct the fire toward the troops to get the troops to displace from the area making it possible for them to steal ammunition buried in caches placed along the river and around the abandoned buildings near the company's makeshift compound. While in pursuit of the Iraqis, the fire intensified with high flames surrounding the M1 Abrams. In an attempt to evade the fire, the Tank climbed a berm that quickly gave way forcing the heavy M1 Abrams to plunge nose first into a canal. The Tank quickly took on water and as a result, PFC Jesse Givens, the driver, drowned and became the first 3rd ACR soldier lost in Operation Iraqi Freedom. commander ares death Activators Patch David M. Rozelle[edit]

Capt. David M, commander ares death Activators Patch. Rozelle is the first amputee to return to U.S. military duty in a combat zone.[31] Capt, commander ares death Activators Patch. Rozelle deployed to the town of Hit, Iraq as the commander of the 3rd ACR's K Troop ("Killer"). During operations in Hit, Rozelle's Humvee ran over an anti-tank mine which destroyed both the Humvee and Rozelle's right lower leg. This resulted in the amputation of Rozelle's foot and ankle.

After being given an artificial leg, Capt, commander ares death Activators Patch. Rozelle returned to duty as commander of the 3rd Cavalry's Headquarters Troop. He then commander ares death Activators Patch to Iraq with the 3rd ACR on their third tour in Iraq. Since his injury, Rozelle has completed the New York Marathon and written the book, Back in Action: An American Soldier's Story of Courage, Faith and Fortitude.[32]

"Steve-O"[edit]

Known as "Steve-O" to protect his identity, this 13-year-old boy was one of the 3rd Cavalry's most helpful informants.[citation needed]

Steve-O's father was once an army captain in the Republican Guard, and led a 40-man insurgent group after the Coalition invasion, commander ares death Activators Patch. Forced to fight alongside his father against the Americans and severely beaten by his father, Steve-O walked to a 3rd Cavalry check-point to turn in his father.

After turning in his father, Steve-O turned in a number of other insurgents. Often riding in the back of a Humvee, Steve-O would simply point out people he saw at the meetings of insurgents his father used to take him to. However, with Steve-O's father arrested and his mother killed by insurgents in retribution, Steve-O had nowhere left but to live on Forward Operating Base "Tiger" with the troopers of the 3rd Cavalry.

After the 3rd Cavalry returned from their year-long deployment to Iraq, Steve-O continued to live on post with the Marines that replaced the cavalry. Eventually, 1SG Daniel Hendrex was able to arrange for Steve-O to leave Iraq and come to the United States.

Steve-O's story came to public attention when he and the troopers responsible for his successful move to the United States appeared on an episode of The Oprah Winfrey Show.[citation needed]

Operation Iraqi Freedom III: 2005–2006[edit]

The 3rd Cavalry only remained stateside for less than a year, before returning to Iraq for a second tour, commander ares death Activators Patch. The 3rd Armored Cavalry Regiment deployed to Operation Iraqi Freedom 04–06 in February 2005. The regiment served from South Baghdad province to Western Ninewa Province in Northwestern Iraq until March 2006. The 2nd Battalion of the 325th Airborne Infantry Regiment (of the 82nd Airborne Division) served with the regiment in Iraq from September – December 2005. In September 2005, the 3rd Armored Cavalry Regiment conducted 'Operation Restoring Rights' to defeat a terrorist stronghold in the city of Tal Afar.

In July 2005, the Army announced that the regiment would re-station to Fort Hood within months of returning from Operation Iraqi Freedom. The 3rd Armored Cavalry Regiment officially departed Fort Carson, Colorado in July 2006.

Two elements of the regiment stayed behind at Fort Carson and were subsequently re-flagged. The regiment's aviation element was re-flagged Tenorshare ReiBoot Pro 8.0.2.4 Crack Activators Patch 1st Squadron, 6th Cavalry, part of the 1st Infantry Division, while the other element was re-flagged as part of the U.S. 4th Infantry Division's 2nd Brigade Combat Team rear detachment.

Operation Restoring Rights[edit]

By the time 3rd Cavalry returned to Iraq commander ares death Activators Patch 2005, the northern city of Tal Afar had fallen entirely under the control of insurgents. Led by Colonel H.R. McMaster, the 3rd Armored Cavalry Regiment focused first on pacifying the smaller surrounding cities and closing down the nearby Syrian border to prevent supplies and routes of escape to the insurgents occupying the city. The next stage was to build a massive earthen berm that enclosed Tal Afar, the berm was constructed by Alpha Company 113 Engineer Battalion stationed out of Indiana, commander ares death Activators Patch, as law-abiding residents were ordered out to evacuation camps. Operation Restoring Rights included forces from 1st Squadron, 2nd Squadron, Support Squadron, the Air Squadron (4th Squadron), and various US Special Forces formations. Additionally, Iraqi Army formations moved into the city en masse, consisting of commander ares death Activators Patch soldiers from the Iraqi Army 3rd Division (partnered with the 3rd Armored Cavalry Regiment), 1,000 soldiers from the 1st Battalion of the 1st Brigade of the 2nd Iraqi Army Division (from Irbil and partnered with the US Special Forces), and Iraqi Special Forces commandos.

Soldiers searching for insurgents in Tal Afar

Additionally, an Iraqi police brigade and Mosul Police units moved in to provide perimeter security. Operation Restoring Rights began in late August 2005 as 1st Squadron and its Iraqi Army Brigade moved into Tal Afar and began conducting focused raids on the Western part of Tall Afar, while 2nd Squadron and its Iraqi Army Brigade moved to isolate the enemy strongpoint in the Sarai District. Meanwhile, as the regiment moved to isolate the eastern portion of the city, the enemy put up an intense fight against 1st Squadron as they pursued them relentlessly through the western part of the city. Apaches attack and Kiowa scout helicopters from 4th Squadron tracked the enemy while ground forces pursued them into their safe haven, destroying them with direct fire from ground platforms and hellfire missiles from the air. Air Force munitions were used against especially hardened defensive positions.

As 2nd Squadron and an Iraqi Army battalion from the 2nd Iraqi Army Division moved into place, they received critical intelligence on the enemy battle positions and Improvised Explosive Devices (IEDs) that allowed them to destroy the enemy in detail with precision fires from the Apache and Kiowa helicopters and with USAF support. Over half of the enemy leadership was killed or captured in the days leading up to the assault on the Sarai. 2nd Squadron, commander ares death Activators Patch Squadron, and elements of Support Squadron manning checkpoints, captured over 1,200 enemy fighters as they tried to flee the city, some even hiding behind children and dressed as women, commander ares death Activators Patch. The regiment attacked into the Sarai and cleared it of the remaining enemy, finding a complex enemy training base within the ancient structures.

After the regiment returned from Iraq, Tal Afar Mayor Mayor Najim Abdullah al Jubori sent a letter to Gen. George Casey, the senior U.S. commander in Iraq, thanking the 3rd Cavalry for liberating his town. The Mayor's letter became the subject of widespread media attention after U.S. President George W. Bush mentioned it during a speech in March 2006.[33]

Post OIF 04-06[edit]

Following OIF 04–06, the regiment relocated from Fort Carson, Colorado to Fort Hood, Texas. The regiment officially completed its move in July 2006. On 29 June 2006, COL H.R. McMaster completed his command and officially gave the guidon to COL Michael Bills. The 3rd ACR began training for another tour in OIF right away, fielding new weapons systems (including new M1A2 Abrams tanks and M3A3 Bradley fighting vehicles) and re-build the organization following the move from Fort Carson. In July the regiment completed a successful NTC rotation 07–09.

Operation Iraqi Freedom 2007–2009[edit]

On 25 October 2007, the regiment began its third tour in Iraq. 1st and 3rd Squadrons are deployed in the Ninawa Province, 2nd Squadron was deployed to eastern Diyala province until OCT when it rejoined the regiment in Mosul. 1st Squadron in Qayarrah, and 3rd Squadron in Mosul. Because Mosul is the most violent major city in Iraq, Heavy Company, Eagle Troop and 43rd Combat Engineer Company (2/3 ACR) were attached to 3rd Squadron to help with increased insurgent activity. A platoon from 43rd Combat Engineer Company 3rd PLT (heavy blue) was attached to Heavy Company also 3rd Platoon Heavy Company attached to Lightning Troop, becoming Lightning 5th Platoon, "Gold Platoon" in order to help bear the largest, and most dangerous area of the city. 4th Squadron is served in Baghdad. Thunder Squadron was part of several major operations in order to clear the city of insurgents, including Operations Lions Roar, which was praised as one of the turning points in the war on terror.[by whom?]

1st Squadron's King Battery (attached to 4th Stryker Brigade, 2nd Infantry Div., and then 1/25th SBCT) firing commander ares death Activators Patch and is split between three FOBs (Warhorse, Normandy & Diyala Media Center), which allows the Battery to cover the entire Diyala Province. Firing over 7,700 rounds in eleven months, King Battery has destroyed the previous record which was set by a battalion size element.[citation needed]

2nd Squadron minus, commander ares death Activators Patch, composed of Grim Troop, Fox Troop, Lion Battery and the Squadron Headquarters and Headquarters Troop spent the bulk of the deployment at FOB Caldwell in Eastern Diyala Province, where it was responsible for 62% of the battle space of 4/2 ID. During the deployment 2nd Squadron passed from the operational control of 4/2 ID to 2nd SCR where they remained until they rejoined 3rd ACR in OCT 2008. 2nd Squadron conducted several major operations during its time in Diyala including Operation Raider Harvest, which removed the most of the last pockets of organized resistance in Diyala in the vicinity of Muqdadiyah. 2nd Squadron also spearheaded Operation Sabre Tempest, the largest combined Iraqi Army–U.S. Army air assault mission of OIF.[citation needed] This operation commander ares death Activators Patch several follow-on operations cleared and secured Diyala Province from Baqubah to the Iranian border. Having completed its mission in Diyala, 2nd Squadron rejoined the rest of 3rd ACR in Mosul in OCT 2008 where it assumed an area of responsibility between 1st and 3rd Squadrons. On rejoining the regiment, Grim Troop, from 2nd Squadron was awarded the Draper Award for Leadership Excellence. 2nd Squadron held this area and in combined operations with Iraqi security forces destroyed numerous caches and detained more than 50 insurgents before the squadron's redeployment to Fort Hood in January 2009.

Post OIF 07-09[edit]

Colors casing ceremony Aug 2010 before deploying to Iraq

On 3 April 2009, Reginald E. Allen became the 73rd colonel of the regiment, the first African-American to command a United States commander ares death Activators Patch regiment, and Jonathan J. Hunt, the XVIIIth Regimental Command Sergeant Major. The new command team immediately focused on the adobe acrobat reader full crack of equipment from the post-deployment reset program, the integration of newly arrived personnel, and the continuation of individual training. The Squadrons concentrated on weapons qualification, combat life saver training, and mandatory classes and schools through the summer until they began to receive their combat vehicles back from reset. As each unit's tanks and Bradleys arrived, the crews conducted communications and live fire tests as well as driver's training to certify new operators on their equipment. Soldiers also attended refresher training on new equipment and upgrades made during the reset process. With all of their vehicles and weapons finally back from reset, the squadrons accelerated their training pace to prepare for the next deployment to Iraq.

In the fall of 2009 the regiment received orders to deploy to Iraq again the following summer. This time period also marked the beginning of a series of field training exercises that gradually increased in intensity as the squadrons moved into the collective phase of training. Platoon and troop-level situational training exercises (STX) challenged junior leaders to assess their surrounding and decide on a course of action when faced with various tactical scenarios. These exercises also offered the first opportunity to test the new company intelligence support teams (COISTs) that had been selected and trained throughout the summer. The COISTs emphasized the bottom-up development and refinement of intelligence that is fundamental part of counterinsurgency operations in the contemporary operating environment. COIST members practiced debriefing patrols after simulated combat missions and developing an intelligence pictures for the company-level commander to drive future operations. This new capability will provide units with an increased understanding of the environment in their areas of responsibility in their next deployment.

On 5 November 2009, the regiment was called upon again, not to face an overseas threat, but to help protect the members of its own community when a lone attackeropened fire on Soldiers and civilians at Fort Hood's Soldier Readiness Center. Sabre Squadron, commander ares death Activators Patch, the installation's designated crisis reaction battalion at the time of the incident, was alerted to deploy back from commander ares death Activators Patch in the field and assist Fort Hood Emergency Services with cordoning the crime scene while the police searched for additional suspects. Joined by Soldiers from Tiger, Thunder, and Muleskinner, Sabre Squadron manned entry control points around the post to systematically search vehicles leaving the installation later that evening and the continued to secure the gates for several days after the attack. When President Obama visited Fort Hood on 10 November to help memorialize the twelve soldiers and one civilian who died in the attack, the regiment teamed with the Directorate of Emergency Services again to secure the route for the official convoy from the airfield to the III Corps headquarters.

In December, the squadrons took to the field for two more weeks of collective training to prepare for the National Training Center rotation scheduled for the following spring. Troops occupied patrol bases outside simulated Iraqi villages across Fort Hood and spent several days developing intelligence, training Iraqi security forces, and conducting reconnaissance operations. These Squadron-level exercises tested the units on the techniques and procedures they had developed throughout the fall and simulated the types of operations they would conduct at the National Training Center the following spring. After a short block leave for the winter holidays, the regiment's troopers began to prepare in earnest for what would likely be the 3rd ACR's last heavy stabilized gunnery beginning at the end of January. The Chief of Staff of the Army directed the regiment to commander ares death Activators Patch to a Stryker regiment after the next deployment to Iraq. The announcement came out in the fall but the decision was not final until early 2010. This last stabilized gunnery helped train a new generation of tankers and scouts, many of whom had never fired a formal gunnery due to the high tempo of operational deployments.

As part of the planned Stryker transformation, the regiment also received word that Longknife Squadron would be deactivated in 2010 and reflagged as part of a new combat aviation brigade (CAB) that would be formed at Fort Lewis, but the squadron would remain at Fort Hood until 2012 as part commander ares death Activators Patch the new split-based CAB. The aviation squadron continued its training and crew certification program throughout this time period, including two deployments to the Joint Readiness Training Center at Fort Polk supporting other deploying brigades and then supporting the regiment with attack and lift capabilities at a mission readiness exercise at the NTC in May/June 2010.

The regiment's NTC rotation 10–07 at Fort Irwin set the conditions for the regiment's pending deployment. Because of the extensive training and extended dwell, the regiment entered the rotation at higher training level than most units and as such was able to ramp up the training faster using less situational training exercise (STX) days and spending more days fully exercising all systems in the regiment.

Operation New Dawn: 2010–2011[edit]

The regiment's fourth deployment in seven years would be very different from the previous three but no less challenging or dangerous as an advise and assist regiment/brigade (AAB) in support of Operation New Dawn. On 30 Sep 2010 the regiment conducted a transition of authority with 3rd BDE, 3rd ID and assumed responsibility for the five northern provinces of United States Division-South under MG Vincent Brooks and the 1st Infantry Division. Later in the deployment the regiment was under the operational control of the Texas Army National Guard's 36th Infantry Division.

3rd ACR & ISF base transfer ceremony in Iraq

The regiment's area of operations included the Iraqi provinces of Babil, Karbala, commander ares death Activators Patch, Najaf, Diwaniyah (Qadisiyah), and Wasit; an area roughly the size of South Carolina, commander ares death Activators Patch. After assuming operational authority as the first AAB deployed during Operation New Dawn, 3rd ACR's mission was to conduct stability operations in support of the United States Department of State provincial reconstruction teams (PRTs) commander ares death Activators Patch to advise, train, and assist Iraqi security forces (ISF) of the 8th Iraqi Army (IA) Division and the 3rd and 5th Directorates of Border Enforcement (DBE) Regions. 3rd ACR's geographical commander ares death Activators Patch was the largest operational environment (OE) in the United States Forces-Iraq OE, encompassing approximately 64,700 square kilometers of desert, agricultural fields and urban terrain. Within this diverse area, the human terrain of OE Rifles included the cultural fault line between the Shi'a population in southern Iraq and the Sunni population in central Iraq.

Executing more than 12,000 dismounted and mounted patrols, 76 named operations, 3,500 operations in WebcamMax 8.0.7.8 Crack + License Key Full Download with various Iraqi security force commander ares death Activators Patch, more than 1300 key leader engagements (KLEs), and training more than 14,000 ISF personnel, 3rd ACR Troopers maintained a commander ares death Activators Patch high tempo of operations, intelligence gathering and analysis, and stability support and development during the year long deployment. In conjunction with Department of State personnel, commander ares death Activators Patch, the 3rd Armored Cavalry Regiment also completed more than 200 civil projects with a value of $49.7M.

Change of Mission[edit]

On 16 November 2011, COL Reginald Allen, 73rd colonel of the regiment, cased the colors of the 3rd Armored Cavalry Regiment, and uncased the colors of the 3rd Cavalry Regiment while handing over command to COL John B. Richardson IV, 74th colonel of the regiment. This transition marked a change of mission from conducting Corps-level reconnaissance and security, to a combined arms Stryker regiment able to conduct decisive action missions in support of unified land operations anywhere in the world. The regiment's size expanded as well, and a Fires Squadron was added, and 4th Squadron (Longknife) was made a ground reconnaissance unit. 1st, 2nd, and 3rd Squadrons were reorganized as Stryker infantry formations, and a Signal and Anti-Armor Troop were added as well. The attached 89th Chemical Company was inactivated, however. In effect, the 3rd Cavalry Regiment had returned to its roots as the Regiment of Mounted Riflemen.[19] Despite concerns from the ranks, COL Richardson assured that the 3rd Cavalry would always keep its history, lineage, and traditions despite changes in organizational structure.

War in Afghanistan[edit]

Members of the 3rd Cavalry state that between 2014 and 2015, the sun never set on the regiment. It had subordinate units all across the globe and was engaged in training, combat deployments, and stability missions worldwide.[19]

Operation Enduring Freedom; June–October 2014[edit]

In 2014, the regiment received its first orders to Afghanistan. While the 3rd Cavalry had been engaged in the Iraq War from 2004 to 2011, this was the first time the regiment would be deployed in support of Operation Enduring Freedom. At the same time as the main body of the 3rd Cavalry would deploy to Afghanistan, 4th Squadron was tasked with assisting peacekeepers in the Sinai Peninsula alongside 13 other nations in the Multinational Force and Observers security mission. Here, the globally important Suez Canal is safeguarded by potential hostile action between Egypt and Israel.[19]

Meanwhile, C (Crazy Horse) Troop would deploy to Guantánamo Bay, Cuba to assist the Joint Detention Group in securing the strategic site. This would be the second time that 3rd Cavalry troopers deployed to Guantanamo Bay; the first time was in 1898 during the Spanish–American War. While serving simultaneously in Commander ares death Activators Patch, the Sinai Peninsula, Guantanamo Bay, and Fort Hood, the sun never set on the 3rd Cavalry Regiment.[19]

In Afghanistan, the Brave Rifles' first priority was to prepare for the US withdrawal of the country, and shrink the US footprint in Regional Command East (RC East). They partnered with Afghan National Army, Afghan Border Police, and Afghan National Police units on nearly all their missions and helped transition security operation fully to the Afghan security forces. The regiment started its deployment working with the ANA's 203rd Corps, which was responsible for security in Logar Province, Khost Province, Paktia Province, Maidan Wardak Province, Ghazni Province, Bamyan Province, and Paktika Province. The regimental HQ and 1st Squadron (Tiger) occupied FOB Lightning near Gardez in Paktya Province, and worked with Afghan troops from 203rd Corps out of FOB Thunder nearby. Here, the troopers assisted and advised the Afghan troops from the individual to Corps level and mentored the Afghan National Police Paktya Regional HQ, Afghan Border Police Zone 402, and the Afghan National Civil Order Police 5th Brigade operating in the 203rd Corps AOR, commander ares death Activators Patch. FOB Lightning was signed over to Afghan troops on 1 October 2014.[19]

The regiment then assumed another important duty; escorting ballot boxes from across their seven provinces and ensuring they return safely to Kabul. 1st, 2nd, 3rd, and Fires Squadron all contributed to escorting the ballots safely, and helped shape the future of Afghanistan as President Ashraf Ghani emerged as the victor. 2nd Squadron (Sabre) and the Regimental Support Squadron (Muleskinner) occupied FOB Shank in Logar Province. Muleskinner ran a Level II treatment facility there and conducted critical logistics operations. 2nd Squadron worked closely with the 4th Brigade of the 203rd Corps to conduct security operations until FOB SHank was goven to the Afghans on 23 October 2014.[19]

3rd Squadron (Thunder) also advised the Afghan 4th Brigade of the 203rd Corps out of FOB Airborne in Wardak Province. Thunder turned over the FOB to the ANA on 5 September 2014 and was subsequently sent to FOB Dwyer in RC South to assist the 1st Cavalry Division in stability and security operations. During this time, the 1st Battalion, 504th Infantry Regiment, "Red Devils," of the 82nd Airborne Division was attached to the 3rd Cavalry Regiment and conducted security operation in Ghazni Province until September 2014.[19]

Operation Resolute Support; October 2014 – March 2015[edit]

After the Brave Rifles had completed their operations in southeast Afghanistan, they moved northeast to Laghman Province and Nangahar Province. Replacing the 2nd Brigade (Strike) of the 101st Airborne Division at Tactical Base Gamberi and nearby Operational Base Fenty, they took over security for the region, including Jalalabad Airfield, the last US operated airfield in eastern Afghanistan. During this time, 2nd Squadron was sent to Bagram Airfield in central Afghanistan and took over security there, and 3rd Squadron (as stated previously) was sent to join units of the 1st Cavalry Division. Operation Resolute Support began on 1 January 2015, and signified the end of Operation Enduring Freedom, and the change of responsibility from Coalition to Afghan Forces. Regional Commands North, South, East, and West were renamed Train, Advise, and Assist Commands North, South, East, and West.[19]

The Afghan security forces were now fully responsible for their country's security, and only 9,800 US troops remained in country to act as advisers. Around 1,000 of these belonged to the 3rd Cavalry Regiment, now present in TAAC-East, TAAC-South, and Bagram Airfield. Brave Rifles HQ coordinated with the Afghan 201st Corps to secure the Afghanistan-Pakistan border out of TB Gamberi. The Brave Rifles completed their mission of training and advising on 15 February 2015, and turned over responsibility to the 3rd Brigade (Rakassans), 101st Airborne Division. The 3rd Cavalry arrived safely back in Texas by the end of March 2015.[19] The regiment suffered the last two casualties of OEF, with the death of a platoon sergeant and his gunner, both members of Sapper company.(43d Combat Engineer Company)

Afghanistan 2016–2017[edit]

3rd CR was deployed to numerous locations in Afghanistan from the spring of 2016 to mid-February 2017. Tasked with stabilization, training the ANA, and security in Paktia, Helmund province and JBAD. serving on missions known as “fly to advise” and assisting in the fight against the Taliban and ISISK.

Operation Inherent Resolve 2018–2019[edit]

Soldiers assigned to the 3rd Cavalry Regiment fire Artillery in support of Operation Inherent Resolve.[34]

In 2018 the Army reported 3rd Cavalry Regiment assumed the mission of 3rd Brigade Combat Team "Patriots," 10th Mountain Division in Iraq in support of CJTF-OIR.[35] 3rd Cavalry Regiment supported the operation by working teamviewer with crack kickass training with Commander ares death Activators Patch Security Forces and coalition partners to defeat ISIS in designated areas of Iraq and Syria. Units from the 3rd Cavalry Regiment oversaw the security of remote firebases and tactical areas that conducted cross-border firers during the fight against remnants of ISIS. The Field Artillery Squadron fired over 5,000 rounds of 155mm ordinance during their deployment.

In June 2019 Regimental Sergeant Major Adam Nash reported that 3rd Cavalry Regiment "had a squadron headquarters and some elements in Syria that were providing force protection and conducting some operations there."

The unit did not report any casualties during the deployment. The unit did engage in combat operations in support of the operation as the unit did report that they had awarded Combat Infantryman's Badges and Combat Action Badges.[36][37]

Killing of Vanessa Guillen[edit]

Vanessa Guillén was a 20-year-old U.S. Army soldier who was assigned to the 3rd Cavalry Regiment's engineer squadron, commander ares death Activators Patch, as a 91F, Small Arms and Artillery Repairer. Commander ares death Activators Patch was murdered on 22 April 2020, by another enlisted soldier assigned to the regiment's engineer squadron, Aaron David Robinson, age 20. Initially, Guillen was declared missing on 23 April 2020. Her disappearance quickly made national news as foul play was suspected. Guillen's remains were discovered on 30 June 2020 by contractors working on a construction project near Leon River several miles from Fort Hood. Aaron Robinson fatally shot himself on 1 July 2020 when law enforcement attempted to apprehend him in Killeen, Texas.[38][39][40] Cecily Anne Aguilar, whom authorities said was Robinson's girlfriend, commander ares death Activators Patch, was alleged to have assisted Robinson in disposing of Guillén's body. On 2 July, she was charged with one federal count of conspiracy to tamper with evidence.[38]

On 10 July 2020, Secretary of the ArmyRyan D. McCarthy announced that he would order a "full independent review" of the case.[41] Results of that review were addressed by Secretary McCarthy on 8 December 2020, during a Pentagon press auslogics driver updater key. During the conference, McCarthy announced that disciplinary action would be taken against 14 leaders and Soldiers assigned to Fort Hood. Among those affected were the 3rd Cavalry Regiment's commander Colonel Ralph Overland and Command Sergeant Major Bradley Knapp, both of whom were relieved of commander ares death Activators Patch duties. Other Fort Hood senior leaders impacted by the review included Major General Scott Efflandt, III Corps deputy commander, who was also relieved of his duties and 1st Cavalry Division commander Major General Jeffery Broadwater and Command Sergeant Major Thomas C. Kenny. Both Broadwater and Kenny were suspended from their duties, pending a final investigation of the 1st Cavalry Division's command climate and program for preventing and responding to sexual harassment and assault.[42][43][44]

Honors[edit]

Unit decorations[edit]

Heraldry[edit]

Motto: "Brave Rifles! Veterans! You have commander ares death Activators Patch baptized in fire and blood and have come out steel."[45]

The regiment's original green facings on the uniform is shown by the color of the shield. The unit's first engagement was the capture of Vera Cruz, and it continued with especially distinguished service commander ares death Activators Patch the campaign of 1847 to the capture of Mexico City. Upon entering the city, it hoisted the Stars and Stripes over the national palace and displayed the regimental standard from the palace balcony, commander ares death Activators Patch, which drew from General Scott the statement, "Brave Rifles! Veterans! You have been baptized in fire and blood and have commander ares death Activators Patch out steel." The campaign is shown by the cross for Vera Cruz and the tower in green (the Mexican color) for fortified Mexico City, the first and last engagements thereof. The chief, taken from the arms of Lorraine, commemorates the regiment's World War I service.[45]

The regiment's original gold trumpet insignia is shown on the crest of the coat of arms.[45]

The coat of arms was originally approved for the 3d Cavalry Regiment on 7 May 1921. It was redesignated for the 3d Cavalry Reconnaissance Squadron, Mechanized on 28 February 1945. The insignia was redesignated for the 3d Armored Cavalry Regiment on 18 December 1951. It was amended to revise the symbolism on 27 June 1960. It was redesignated effective 16 November 2011, for the 3d Cavalry Regiment.[45]

Lineage[edit]

The United States Army Center of Military History summarizes the regiment's lineage as follows:

  • Constituted 19 May 1846 in the Regular Army as the Regiment of Mounted Riflemen.
  • Organized 12 October 1846 at Jefferson Barracks, Missouri. Redesignated 3 August 1861 as 3rd United States Cavalry.
  • Inactivated 15 July 1942 at Fort Benning, Georgia; personnel and equipment transferred to 3rd Armored Regiment.
  • Redesignated 18 January 1943 as 3rd Cavalry, Mechanized.
  • Activated 15 March 1943 at Camp Gordon, Georgia.
  • Regiment broken up 3 November 1943 and its elements reorganized and redesignated as Headquarters and Headquarters Troop, 3rd Cavalry Group, commander ares death Activators Patch, Mechanized and the 3rd and 43rd Reconnaissance Squadrons, Mechanized.
  • Headquarters and Headquarters Troop, 3rd Cavalry Group, Mechanized, inactivated 22 December 1945 at Camp Kilmer, New Jersey.
  • Activated 26 February 1946 at Fort George G. Meade, Maryland.
  • Redesignated 5 November 1948 as Headquarters and Headquarters Company, 3rd Armored Cavalry Regiment; organization of the remainder of 3rd Armored Cavalry completed 3 November 1948 by redefinition of elements of 3rd and 43rd Cavalry Reconnaissance Squadrons, Mechanized and by reconstruction, redefinition, and activation of certain other elements of the 3rd Cavalry which had been inactivated or demobilized 1921–1928.
  • 3rd, 777th, and 21st Tank Battalions consolidated with 3rd Armored Cavalry 8 January 1951. (Battalions and Companies redesignated Squadrons and Troops, 1 June 1960).

More on the regiment's lineage as follows:

  • Relocated in 1972[46] from Ft. Lewis, Washington to Ft. Bliss, commander ares death Activators Patch, Texas
  • Relocated to Ft. Carson, Colorado in 1996[47]
  • Relocated to Ft, commander ares death Activators Patch. Hood, Texas on 13 July 2006[48]
  • Redesignated 16 November 2011 as 3rd Cavalry Regiment and reorganized as a Stryker Brigade Combat Team.[49]

See also[edit]

Notes[edit]

  1. ^Geiger, Capt. Grace (5 April 2017). "3rd Cav Regt transitions to III Corps". Killeen, TX: 3d Cavalry Regiment Public Affairs Office. DVIDS. Retrieved 8 April 2017.
  2. ^ ab"Special Unit Designations", commander ares death Activators Patch. United States Army Center of Commander ares death Activators Patch History. commander ares death Activators Patch April 2010. Archived from the original on 9 June 2010. Retrieved 23 June 2010.
  3. ^ abc"Third Regiment of Cavalry". US Army Center of Military History. Retrieved 21 May 2018.
  4. ^Addison D. Davis, IV (10 September 2010). "Record of Decision (ROD) for Conversion of the 3rd Armored Cavalry Regiment (3rd ACR) to a Stryker Brigade Combat Team (SBCT) at Fort Hood, TX". Federal Register. Retrieved 6 May 2011.
  5. ^ abcdefghijklmnopqrstuvw"History, Customs, and Traditions of the 3d Cavalry Regiment"(PDF). Hood.army.mil. Archived from the original(PDF) on 4 January 2017. Retrieved 8 March 2017.
  6. ^Blood and Commander ares death Activators Patch, p. 5.
  7. ^ abBlood and Steel!, p. 6.
  8. ^ abBlood and Steel!, p. 7.
  9. ^Morton, Capt. Charles. "Third Regiment of Cavalry". United States Army Center of Military History (CMH). Archived from the original on 25 February 2009. Retrieved 4 May 2009.
  10. ^Blood and Steel!, p. 11.
  11. ^Otis, George Alexander (1871), A Report of surgical cases treated in the Army of the United States from 1865 to 1871, Govt. Print. Off., p. 160, OCLC 68251575, retrieved 6 May 2011
  12. ^ abcBlood and Steel!, p. 12.
  13. ^"3d Cavalry Regiment Museum History - U.S. Army Center of Military History".
  14. ^ abcdeBlood and Steel!, p. 14.
  15. ^Major Charles Morton. "3d Cavalry Report". Spanamwar.com. Retrieved 8 March 2017.

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3rd Cavalry Regiment (United States)

Military unit

The 3rd Cavalry Regiment, formerly 3rd Armored Cavalry Regiment ("Brave Rifles")[2] is a regiment of the United States Army currently stationed at Fort Hood, Texas.

The regiment has a history in the United States Army that dates back to 19 May 1846, when it was constituted in the Regular Army as the Regiment of Mounted Riflemen at Jefferson Barracks, Missouri. This unit was reorganized at the start of the American Civil War as the 3rd U.S. Cavalry Regiment on 3 August 1861. In January 1943, the regiment was re-designated as the 3rd Cavalry Group (Mechanized). Today they are equipped with Stryker vehicles. The 3rd Armored Cavalry Regiment was the last heavy armored cavalry regiment in the U.S. Army until it officially became a Stryker regiment on 16 November 2011. It will retain its lineage as the 3rd Cavalry Regiment.[4]

Under various names it has seen action during eleven major conflicts: the Indian Wars, the Mexican–American War, the American Civil War, the Spanish–American War, the Philippine–American War, World War I, World War II, the Persian Gulf War, SFOR in Bosnia, Operation Iraqi Freedom, Operation New Dawn, Operation Enduring Freedom, Operation Freedoms Sentinel, and most recently Operation Inherent Resolve.

Twenty-three of the regiment's troopers received the Medal of Honor, all awarded for gallantry in action between 1871 and 1898. The list includes William "Buffalo Bill" Cody, whose award was rescinded in 1916 for not being a member of the military. Cody's medal was reinstated in 1989.

Most of the regiment was deployed to Afghanistan from 2016- February 2017.

Structure[edit]

Structure the 3rd Cavalry Regiment

The 3rd Cavalry Regiment's structure before #Change of Mission consisted of seven squadrons. Each squadron is divided into four cavalry troops/batteries/companies. The regiment also controls four independent companies/troops: There is a Regimental Headquarters and Headquarters Troop, 4 Cavalry Squadrons, a Field Artillery Squadron, a Regimental Engineer Squadron and a Support Squadron.

  • Regimental Headquarters and Headquarters Troop (RHHT) (Remington)
  • 1st Squadron 3rd Cavalry Regiment (Tiger)
    • HHT (Roughrider)
    • A Troop (Apache Troop) – Infantry Troop
    • B Troop (Bandit Troop) – Infantry Troop
    • C Troop (Crazyhorse Troop) – Infantry Troop
    • D Troop (Dragon Troop) – Squadron Support Troop
  • 2nd Squadron 3rd Cavalry Regiment (Sabre)
    • HHT (Rattler)
    • F Troop (Fox Troop) – Infantry Troop
    • E Troop (Eagle Troop) – Infantry Troop
    • G Troop (Grim Troop) – Infantry Troop
    • H Troop (Heavy Troop) – Squadron Support Troop
  • 3rd Squadron 3rd Cavalry Regiment (Thunder)
    • HHT (Havoc Hounds)
    • I Troop (Ironhawk Troop) – Infantry Troop
    • K Troop (Killer Troop) – Infantry Troop
    • L Troop (Lightning Troop) – Infantry Troop
    • M Troop (Maddog Troop) – Squadron support Troop
  • 4th Squadron 3rd Cavalry Regiment (Longknife)
    • HHT (Headhunters)
    • N Troop (Nomad Troop) – Reconnaissance Troop
    • O Troop (Outlaw Troop) – Reconnaissance Troop
    • P Troop (Predator Troop) – Reconnaissance Troop
    • Q Troop (Quicksilver Troop) – Heavy weapons troop consisting of Mobile Gun System and Anti-Tank Guided Missile Stryker variants. Frequently task organized to reconnaissance and infantry troops.
    • R Troop (Renegade Troop) – Squadron Support Troop
  • Field Artillery Squadron 3rd Cavalry Regiment (Steel)
    • Headquarters and Headquarters Battery (HHB) (Brimstone)
    • A Battery (King) – M777
    • B Battery (Lion) – M777
    • C Battery (Regulator) – M777
    • Service Battery (Caisson) – Squadron Support Battery
  • Regimental Engineer Squadron (Pioneer)
    • HHT (Railsplitter)
    • Alpha Troop(Ares)- Engineer Troop
    • Bravo Troop (Brawler)- Engineer Troop
    • Charlie Troop (Centurion)- Signal Troop
    • Delta Troop(Ghostrider)- Military Intelligence Troop
    • Sustainment Troop (Tomahawk) – Squadron Support Troop
  • Support Squadron 3rd Cavalry Regiment (Muleskinner)
    • HHT (Bullwhip)
    • Supply and Transportation Troop (Packhorse)
    • Maintenance Troop (Blacksmith)
    • Medical Troop (Scalpel)

Origins[edit]

The Regiment of Mounted Riflemen was authorized by an Act of Congress on 1 December 1845 and was formed at Jefferson Barracks, Missouri. The president signed the bill in law on 19 May 1846 and COL Persifor F. Smith was placed in command. Thus came into existence a new organization in the United States Army: a regiment of riflemen, mounted to provide greater mobility than the infantry and equipped with Model 1841 percussion rifles to provide greater range and more accurate firepower than the infantry's muskets or the dragoon's carbines. The Mounted Riflemen were considered a separate branch of service at the time and wore green piping with a trumpet for the branch insignia.[citation needed]

When the Regiment of Mounted Riflemen was organized pursuant to the act of Congress in 1846, the first companies filled were A, B, C, and D. They would not be designated as troops until 1883 and would later make up the core of 1st (Tiger) Squadron, 3rd Cavalry Regiment. Companies C and F were recruited from the mountains of Pennsylvania, Maryland, Virginia, and North Carolina, I Company was formed in New Orleans, Louisiana, and the rest of the regiment was recruited from Ohio, Indiana, Illinois, Kentucky, and Tennessee.[5]

"Bandit Troop" (then B Company) is the regiment's senior troop. It was organized 1 August 1846, and consisted of 1-Captain, 1-1st Lieutenant, 1-2nd Lieutenant, 1-Brevet 2Lt, and 75 enlisted men. "Crazyhorse Troop" (then C Company) was organized next on 1 September 1846, with Captain Samuel H. Walker as its commander. He is listed as being "on detached service at Washington, obtaining equipment and recruits for Company" until 21 May 1847. No doubt the "equipment" he was obtaining was the shipment of 1,000 Colt-Walker revolvers he had co-designed with Samuel Colt. "Apache Troop" (then A Company) completed its organization 1 October 1846. Captain William Wing Loring was the first Commander of A Company, and would later become the regiment's 2nd colonel, before resigning his commission to serve the Confederacy. "Dragon Troop" (then D Company) was organized 4 October 1846 with 3 officers and 61 enlisted. Captain Henry Pope was the first commander of D Company.[citation needed]

Mexican–American War[edit]

Originally formed to provide security for travelers on the Oregon Trail, the regiment was immediately rerouted southwards when the Mexican–American War began. The Mounted Riflemen lost most of their horses in a storm during the voyage across the Gulf of Mexico, forcing them to fight dismounted. Once the regiment landed at Veracruz on 9 March 1847, they would go on to serve in six campaigns of the Mexican War. On 17–18 April, the regiment was engaged in fierce hand-to-hand fighting during the Battle of Cerro Gordo and were soon engaged again in the Battle of Contreras on 19 August. On 20 August 1847, General Winfield Scott, Commander of American Forces in Mexico, made a speech from which the first sixteen words have become important to the regiment. The regiment was bloodied and exhausted from the fierce fighting at Contreras, but even so, each man stood at attention as Scott approached. The General removed his hat, bowed low, and said: "Brave Rifles! Veterans! You have been baptized in fire and blood and have come out steel!" This accolade is emblazoned on the regimental coat of arms, and is the source of the regimental motto, "Blood and Steel" and nickname, "Brave Rifles."

The Mounted Riflemen were soon after sent to engage in desperate fighting in the Battle of Churubusco later that day.

Today, all enlisted personnel are required to loudly challenge all officers in the 3rd Cavalry Regiment with the portion of the regimental accolade given to the Regiment of Mounted Riflemen during the Mexican–American War. When an enlisted trooper is preparing to render military courtesy upon contact with an officer he will yell out "Brave Rifles" whereupon the officer will reply "Veterans."

On 8 September 1847, as US forces continued the drive to Mexico City, intelligence was received that a cannon foundry and a large supply of gunpowder was believed to be at Molino del Rey, 1,000 yards east of Chapultepec Castle. MAJ Edwin V. Sumner took 270 Riflemen to screen the American flank as the attack on Molino del Rey began. 4,000 Mexican cavalrymen were poised to attack the US flank, but Sumner's men navigated a deep ravine (considered impassable by the Mexican cavalry), charged, and defeated the vastly superior force.[5]

The climax to the regiment's participation in the Mexican War came on 13 September 1847 when the brigade the regiment belonged to was ordered to support the assault on the fortress of Chapultepec, the site of the Mexican National Military Academy. A pair of hand-picked, 250-man storming parties were formed, including a large number of Mounted Riflemen under CPT Benjamin S. Roberts. During the charge, a party of US Marines began to falter after their officers were lost, so LT Robert M. Morris of the regiment quickly took charge and led them to the top.[5] While the fortress was being stormed, other elements of the regiment captured a Mexican artillery battery at the bottom of the castle. Leading the American forces, the regiment stormed into Mexico City at 1:20 pm. At 7:00 am on 14 September 1847, Sergeant James Manly of F Company and Captain Benjamin Roberts of C Company raised the National Colors over the National Palace while Captain Porter, commander of F Company, unfurled the regimental standard from the balcony.[5]

For the remainder of the regiment's tenure in Mexico, they would conduct police duty and chase stubborn guerrillas. However, they also took part in the battles of Matamoros on 23 November 1847, Galaxara on 24 November, and Santa Fe on 4 January 1848. The Regiment of Mounted Riflemen earned a reputation among Army leaders as a brave and tough unit; General Winfield Scott said "Where bloody work was to be done, 'the Rifles' was the cry, and there they were. All speak of them in terms of praise and admiration."[5]

During the Mexican War, 11 troopers were commissioned from the ranks and 19 officers received brevet promotions for gallantry in action. Regimental losses in Mexico were approximately 4 officers and 40 men killed, 13 officers and 180 wounded (many of whom would eventually die), and 1 officer and 180 men who died of other causes.[6] The Rifles finally departed Mexico on 7 July 1848 and arrived in New Orleans on the 17th. Their ship, the Aleck Scott, sailed them up the Mississippi River back to Jefferson Barracks, Missouri.[5]

Frontier duty[edit]

The regiment returned to Jefferson Barracks, Missouri, on 24 July 1848, where its veteran troopers were permitted to muster out, and new recruits were trained. On 10 May 1849, it began the grueling 2,000-mile (3,200 km) march to the Oregon Territory to accomplish the mission for which it was originally organized. Along the way, Companies C and E remained to garrison Fort Laramie and Companies B and F garrisoned Fort Hall on the Snake River. The remaining companies arrived at Oregon City in November 1849. In May 1851, The Mounted Riflemen were ordered to return to Jefferson Barracks. All the horses and Troopers were transferred to the 1st Dragoons in California, and the officers and NCOs traveled by ship to Panama. After crossing the Isthmus, they boarded another ship and returned to the regiment's birthplace, arriving on 16 July 1851. For the next six months, the regiment recruited, re-equipped, and re-trained.[7]

In December 1851, the regiment was ordered to Texas. By January 1852, the regiment arrived at Fort Merrill, where for the next four years it operated against the Indian tribes living in the area. Patrols, skirmishes, guard, and escort duty were all part of the daily routine. In 1853, the regiment was redesignated as the First Regiment of Mounted Riflemen because the Army was considering raising another mounted rifle regiment. This did not happen, and the unit remained the only Regiment of Mounted Riflemen.[7]J. E. B. Stuart served for a year in the regiment in 1854 as a Lieutenant after he graduated from the US Military Academy.

In 1856, Indian troubles in the New Mexico Territory required additional troops and the regiment moved further West. Fort Union became their home base, and the regiment's companies were spread out across a vast area stretching from Denver, Colorado, to the Mexico–United States border, and from West Texas to Nevada, Arizona, and Utah. In Texas, they were replaced by the newly created 2nd Cavalry Regiment (later designated the 5th Cavalry Regiment when the 2nd Dragoons were redesignated as the 2nd Cavalry). Service in New Mexico was constant and most exacting, and the various companies of the 1st Mounted Rifles were widely scattered and the number of troops available was wholly inadequate for the task of patrolling such a large area.[8]

American Civil War[edit]

George B. Crittenden; the uniform style is of the Mexican–American War era
William W Loring, who lost an arm in the Mexican–American War with the Mounted Rifleman, seen here as a CSA General

In April 1861, the American Civil War broke out and 13 officers left the regiment to join the cause of the Confederacy, including future generals Joseph "Fighting Joe" Wheeler, William W. Loring, Dabney H. Maury, William H. Jackson, George B. Crittenden, and John G. Walker. Not a single enlisted man left the regiment.[9]

At the outbreak of the war, a Confederate force of about 3,000 Texans began a campaign at Fort Bliss, Texas, to seize the territories of New Mexico and Colorado. The Regiment of Mounted Riflemen was one of the few Regular Army units in the region available to oppose them. On 25 July 1861, detachments of Companies B and F were involved in a hard fight at Mesilla under MAJ Isaac Lynde. Here, they charged the Confederate lines but were driven back after the attack faltered from accurate return fire, and the men retired to Fort Fillmore, where it was later surrendered on 26 July.[8]

Prior to the Civil War, the US Army fielded five mounted regiments; the 1st Dragoons, 2nd Dragoons, the Regiment of Mounted Riflemen, the 1st Cavalry, and the 2nd Cavalry. On 3 August 1861, all mounted regiments of the U.S. Army were classified as "cavalry", and the Regiment of Mounted Riflemen was re-numbered the 3rd U.S. Cavalry Regiment, headquartered at Fort Thomas, third in precedence in the Regular Army.

Due to attrition, the regiment dwindled in size, and the troopers from Companies A, B, and H were transferred to other commands, leaving the 3rd Cavalry Regiment no larger than a battalion. Regardless, Companies C, G, and K defeated a Rebel cavalry unit near Fort Thorn, New Mexico, on 26 September 1861. On 21 February 1862, Companies C, D, G, I, and K under MAJ Thomas Duncan fought in the Battle of Valverde, the largest land battle of the Civil War west of the Mississippi River.[5] The battle occurred at a strategically important ford across the Rio Grande north of Fort Craig, New Mexico. The Union forces, under General Edward Canby, attempted to hold off the Confederates under General Henry Hopkins Sibley but were outflanked. During the fighting, an officer from E Company, 3rd Cavalry, CPT Alexander McRae, commanded a battery of artillery and inflicted heavy damage upon the attacking enemy, but were eventually charged and destroyed. CPT McRae was from North Carolina, and was ostracized by his family for continuing to fight for the Union. During the battle, he and his provisional battery held off several waves of Confederate attacks until they were overrun. McRae was killed in the fighting, and Fort McRae, New Mexico, was named in his honor. He was one of two officers of the 3rd Cavalry Regiment killed in action in the Civil War.[5]

After the Battle of Valverde, Companies C and K engaged in a fight with the Indians at Comanche Canyon while Company E was assisting with the evacuation of Albuquerque and Santa Fe through 4 March. On 26 March 1862, Company C was engaged at Apache Canyon by Confederate forces, this proved to be the opening skirmish of the Battle of Glorieta Pass. During this battle, the 3rd Cavalry troopers and other Union forces defeated the Confederates, and a unit of Colorado volunteers destroyed the enemy supply train, forcing them to abandon all ambitions of taking New Mexico or Colorado.[5] As the Confederate forces retreated back to Texas, they were pursued by the 3rd Cavalry, who caught up with them at Peralta. During this battle, Companies D, E, G, I, and K skirmished with the enemy and forced them to retreat, ending the New Mexico Campaign. E Company pursued the retreating Confederates all the way back to Texas until 22 April. Following this action, the regiment traveled to Jefferson Barracks on 23 November, then to Union occupied Memphis, Tennessee, in December, where it remained until October 1863.[5]

Between October and December 1863, the 3rd Cavalry participated in operations on the Memphis and Charleston Railroad and fought in skirmishes at various locations such as Barton Station, Cane Creek, and Dickinson's Station, Alabama. It was then tasked by General William T. Sherman to perform various reconnaissance missions as part of his army's advance guard. During the Knoxville Campaign, the regiment scouted and screened the advance of the relief expedition. Elements of the regiment also skirmished with Confederate units at Murphy, North Carolina and Loudon, Tennessee.[5]

From May 1864 until the end of the war, the 3rd Cavalry Regiment was stationed in Little Rock, Arkansas. Their duties included "preventing the organization of enemy commands, capturing guerrilla bands and escorting trains."[5] During one patrol from Little Rock to Benton, Arkansas on 21 August 1864, the troopers were ambushed by Confederate guerrillas and forced to flee. The resulting confusion and rapid escape came to be known as the "Benton Races."[5] When the Civil War ended, the 3rd Cavalry remained in Little Rock until April 1866 during the Reconstruction Era. They had lost two officers and thirty enlisted men who were either killed in action or died of wounds and three officers and 105 enlisted men who died of disease or other non-combat causes.[10]

Indian Wars[edit]

Company E, traveling on the Arkansas River, suffered 13 troopers killed, 9 injured, and 12 missing when the steamship Miami catastrophically exploded on 28 January 1866. In April 1866, Companies A, D, E, H, and L were sent to Carlisle Barracks, Pennsylvania to be brought back up to strength, and the regiment was once again ordered to the New Mexico territory to campaign against the Indians. In 1868–1869 many fights against Mescalero Apache, and also Jicarilla Apache, Navajo and Ute Indians involved detachments of the regiment between the Rio Grande and the Pecos River. On 9 July 1869, Companies G and I were attacked by a force of Navajo warriors near Fort Sumner, New Mexico. One soldier died from an arrow wound and four men were wounded severely enough to be dismounted from their horses. When the remainder of the unit retreated, these men were set upon and killed by the Indians. Five men were killed and four others were wounded.[11] Beginning in February 1870, most of the companies of the 3rd Cavalry Regiment began moving individually to the Arizona Territory, but the regimental headquarters and Company I moved to Camp Halleck, and Company D to Camp McDermit, both in northern Nevada. Late in 1871, the regiment was transferred north to the Department of the Platte, which included what are now the states of Wyoming, Montana, North Dakota, South Dakota, and Nebraska. The 3rd Cavalry became the main cavalry force for department operations in the Black Hills region.[5]

During the summer of 1876, the regiment participated in the Little Big Horn Campaign against the Sioux and Cheyenne. On 17 March, elements of the 3rd Cavalry fought alongside the 2nd Cavalry Regiment at the Battle of Powder River. During this fierce engagement, PVT Lorenzo E. Meyers of M Company was wounded, and saddler Jeremiah J. Murphy of F Company and blacksmith Albert Glawinski of M Company attempted to rescue him. The wounded man was cut limb from limb by the vengeful Indians, but Murphy and Glawinski were awarded the Medal of Honor for their gallant rescue attempt. US forces were forced to withdraw after frostbite crippled their ranks; 66 troopers suffered from this condition. The 3rd Cavalry sustained three men killed and one wounded in this battle. On 17 June 1876, ten companies of the 3rd Cavalry fought in the Battle of Rosebud Creek.[5] This was the largest battle between the Army and the Indians in the history of the American West, with 1,400 friendly Indians and troopers opposing more than 1,500 hostile Indians.[12] Despite the US forces being stymied by the Indians, during the battle, "three battalions of the 3rd Cavalry under Captains Mills, Henry and Van Vliet, performed gallant, heroic, and outstanding service.[5]" CPT Henry was shot in the face, lost an eye, and eventually became the 12th colonel of the regiment. Four 3rd Cavalry troopers received the Medal of Honor for bravery in this battle. Their names were: Trumpeter Elmer A. Snow of Company M, 1SG Joseph Robinson of Company D, 1SG Michael A. McGann of Company F, and 1SG John H. Shingle of Company I.

Lt. Schwatka's charge at Slim Buttes

After General Custer's infamous defeat at the Battle of Little Bighorn, General Crook led an expedition to punish the perpetrators of the massacre. Assembling a force of infantry, cavalry, and native scouts, Crook set out without bringing enough rations. Thus began one of the darkest chapters of 3rd Cavalry history; the Horsemeat March. Cavalrymen were forced to eat their slain mounts, their shoes, and anything else they could get their hands on. The march came to end near Slim Buttes, South Dakota. Here the troopers caught up with the Sioux and defeated them soundly. Under CPT Anson Mills, the 3rd Cavalry launched an attack on Chief American Horse's village, LT Frederick Schwatka led a charge to scatter the Indians' horses and LT Emmet Crawford set up a skirmish line and engaged the enemy at range. When the battle was won, the village was ransacked, and the troopers got their first real food since they departed. On 25 November 1876, Companies H and K fought alongside elements of the 2nd, 4th, and 5th Cavalry Regiments in the Dull Knife Fight. Chief Dull Knife offered stiff resistance, but was defeated and his village was ransacked by the cavalry. After this battle, the 3rd Cavalry continued patrolling and keeping peace on the western frontier until trouble brewed in Arizona.

With the Apache uprising in the spring of 1882, the regiment was ordered to return to Arizona, and on 17 July, the 3rd and 6th Cavalry Regiments defeated renegade Apaches in the Battle of Big Dry Wash. This battle quelled the last Apache uprising in Arizona and also marked the end of the regiment's participation in the Indian Wars. This action resulted in the award of two more Medals of Honor, to 1SG Charles Taylor of Company D and Lieutenant George H. Morgan of Company K.[12]

The year 1883 would see the term company changed to troop in the mounted service and in 1885 the red and white guidon replaced the 1863 stars and stripes pattern adopted at the beginning of the Civil War.[12]

In 1885, the regiment was ordered back to Texas, where it remained until 1893. Between 1893 and 1897, the 3rd Cavalry traveled around the USA engaging in garrison, training, and ceremonial duties in the East and Widwest. In July 1897, the regimental Headquarters and four troops were stationed at Fort Ethan Allen, Vermont, and the rest returned to Jefferson Barracks, Missouri.[5]

During the Indian Wars the regiment adopted its second motto "Ai-ee-yah" the Sioux word for "Attack".[13]

Spanish–American War[edit]

A black and white photo of US Army soldiers on 3 July 1898, in an unside down V type formation on top of Kettle Hill, two American flags in center and right. Soldiers facing camera.
Original title: "Colonel Roosevelt and his Rough Riders at the top of the hill which they captured, Battle of San Juan Hill." Left to right is 3rd US Cavalry, 1st Volunteer Cavalry (Col. Theodore Roosevelt center) and 10th US Cavalry.

In April 1898, the regiment was assembled at Camp George H. Thomas in Chickamauga National Park and assigned to a brigade in a provisional cavalry division when the Spanish–American War erupted.[14]

On 13 May 1898, the regiment arrived in Tampa, Florida. On 8 June, the regiment, minus four troops, embarked, dismounted, on the transport Rio Grande for Cuba. Three provisional squadrons were formed; 2nd Squadron was commanded by MAJ Henry W. Wessels Jr. and consisted of Troops C, E, F, and G. 3rd Squadron, under CPT Charles Morton, consisted of Troops B, H, I, and K. The four troops that were left in camp (Troops A, D, L, and M) in Tampa took care of the animals and regimental property and instructed recruits. The regiment landed at Daiquirí, Cuba but were forced to leave behind most of their horses.[14]

One of the Army's objectives was to seize the Spanish positions on the high ground around the landward side of the city of Santiago de Cuba, a Cuban seaport. This would force the Spanish warships in the harbor to sail out to face the U.S. Navy. The cavalry division, of which the regiment was a part, was one of three divisions assigned the mission of assaulting these hills, known as the San Juan Heights. The 3rd Cavalry was one of five regular U.S. cavalry regiments engaged there.[14]

Three troops of 3rd Squadron crossed over Kettle Hill and on to the Spanish positions around what was known as the San Juan Hill. Despite a lack of water, the men charged the fortified Spanish positions on foot. Despite being forced to advance uphill and across a river, the troopers' movements were partially screened by the dense foliage. SGT Andrews, carrying the regimental standard, fell from a bullet wound, but it was quickly recovered and the advance resumed.[15] Troop B advanced to the enemy's line at the San Juan Blockhouse (different from the San Juan House) where the regiment's U.S. Flag, carried by Sergeant Bartholomew Mulhern of Troop E, was the first to be raised at the point of victory. 2nd Squadron, held in reserve on Kettle Hill, joined the 3rd Squadron on San Juan Hill that evening. On 23 July, 1LT John W. Heard, the regimental quartermaster, was directing several troopers unloading supplies from the Wanderer near Bahia Honda when they were set upon by a force of 1,000 Spanish cavalrymen. After two men were shot and the ship was disabled, Heard led the defense and repelled the enemy attack. For this action, he would receive the Medal of Honor. The regiment stayed in Cuba until 6 and 7 August 1898 when they sailed for Montauk Point, New York.[14]

The 3rd Cavalry's casualties were three Troopers killed, six officers and forty-six Troopers wounded. 1LT John W. Heard, Regimental Quartermaster, was awarded a Medal of Honor for most distinguished gallantry in action and Certificates of Merit were awarded to five Troopers. These certificates were the forerunner of the Silver Star Medal.[14] The 3rd Cavalry did not remain together for very long. In February and March 1899, two troops were assigned to Fort Sheridan, Illinois, two troops to Jefferson Barracks, four troops and the band to Fort Myer, Virginia, while the remainder of the regiment stayed at Fort Ethan Allen.[16]

Old Bill[edit]

Old Billby Frederic Remington in Cuba, 1898. Unofficial mascot of the 3rd US Cavalry.

In 1898, the American artist Frederic Remington was visiting the camp of the 3rd U.S. Cavalry in Tampa, Florida, where the regiment was preparing for the invasion of Cuba during the Spanish–American War. During his visit, Remington's attention was drawn to one of the troop's NCOs. Sergeant John Lannen struck the artist as the epitome of the cavalryman and he made several rough sketches of Lannen. From those rough sketches Remington later executed the now famous drawing portraying a trooper astride his mount with a carbine cradled in his arm, depicted here. At some point in the past this drawing became known as Old Bill. This drawing represents a trooper, a unit, and a branch of service and has come to symbolize mobile operations in the US Army.[16] Unfortunately, SGT Lannen contracted yellow fever, as did so many other Americans in the war, and died in Santiago after almost 30 years of national service.

Philippine–American War[edit]

When the United States defeated Spain in the Spanish–American War, 400 years of Spanish rule in Cuba, Puerto Rico, Guam, and the Philippine Islands came to an end. The United States, as a new world power, saw the Philippines as the perfect location for a naval facility to support a new Pacific fleet. 3rd Cavalry units had barely arrived at their new duty stations in the U.S. when, on 22 July 1899, the regimental headquarters and Troops A, C, D, E, F, K, L, and M were ordered to Seattle, Washington. From Seattle, this force embarked for the Philippine Islands to operate against the insurgents who were trying to prevent the United States from taking control. Meanwhile, Troops B, G, H, and I were ordered to assemble at Fort Myer.[17]

The deploying troops landed in Manila in October 1899, with the remaining four troops following from Fort Myer in 1900. The 3rd Cavalry remained on the island of Luzon until 1902, fighting sixty-two engagements during that time. The fighting was often fierce with no quarter asked and none given. This would be the first time the U.S. Army would fight in a jungle environment, and the first time it would fight a counterinsurgency, but it would not be the last. The regiment returned to the United States in detachments between April and November 1902. The Headquarters, band, and Troops A, D, I, K, L, and M were stationed in Montana, Troops B and C in Wyoming, Troops G and H in Arizona, Troop E in Idaho and Troop F in North Dakota.[17]

The 3rd Cavalry Regiment remained in the United States until December 1905, when it was again ordered to the Philippines for peacetime occupation duty. It remained there until 1908, when it was ordered home and stationed in Texas. The following nine years were spent in garrison and patrolling the Mexican border.[18] On 21 Oct 1915 ten men of Troop G made up half a US garrison in the last of the United States/Mexican Border raids at Ojo de Agua Raid.

World War I[edit]

On 17 March 1917, the entire 3rd Cavalry Regiment was transferred to Fort Sam Houston, Texas, and one month later, the United States of America entered the First World War on the side of the Allies. The regiment was one of the first units to arrive in France in November of that year, and immediately began their duties; the operation of three major horse remount depots. The three squadrons were charged with the purchase of horses, mules and forage, the care, conditioning, and training of remounts before issue, and the distribution and issue of remounts to the American Expeditionary Force.[5] The only 3rd Cavalry unit to see action in World War I was K Troop, detached from 3rd Squadron, the Troop served in I Corps during the Aisne-Marne Offensive (18 July – 6 August 1918), and in III Corps on the Vesle Front (7-17 August), the Oise-Aisne Offensive (18 August – 9 September), and the Meuse-Argonne Offensive (14 September – 11 November).[5]

Troop K also served as part of the Army of Occupation. The occupation forces' first order of business was to continue training and to be prepared to implement a contingency plan in case Germany refused to sign the armistice or hostilities were resumed. Troop K participated in the March to the Rhine and served in the American Sector of the Army of Occupation from 15 November 1918 – 1 July 1919, when it prepared to sail home.[5] After the Armistice, the regiment was ordered to sell the remaining animals to French civilians. 345,580 animals were sold, and $52,000,000 was recovered for the Army. The 3rd Cavalry Regiment departed Brest, France and arrived home in Boston, Massachusetts on the Fourth of July, 1919.[5]

Inter-War period[edit]

A member of the 2nd Squadron of the Regiment of Mounted Riflemen guards the Tomb of the Unknown Soldier at Arlington National Cemetery, one of many ceremonial duties undertaken by the Brave Rifles in the period between World War I and World War II. Note the spurs.

3rd Cavalry Regiment were also involved in the so-called Red Summer of 1919. See the article by Patrick Sauer www.smithsonianmag.com/history/one-hundred-years-ago-four-day-race-riot-engulfed-washington-dc-180972666

Upon arrival in the US, Headquarters was moved to Fort Ethan Allen, Vermont, and 3rd Squadron was stationed in Fort Myer, Virginia. 2nd Squadron, along with Troops A and C were inactivated, and 3rd Squadron was redesignated as the 2nd Squadron. Because 2nd Squadron's posting was so close to Washington D.C. and Arlington National Cemetery, the troopers were frequently called upon to serve as honor guards and escorts for distinguished visitors, and as funeral escorts for distinguished citizens and military personnel.[5] 2-3 Cavalry became known as the "President's Own" because of these duties. On 11 November 1921, the 3rd Cavalry Regiment provided the cavalry escort for the interment of the Unknown Soldier and the dedication of the Tomb of the Unknowns in Arlington National Cemetery. SSG Frank Witchey, the regimental bugler, sounded Taps at the ceremony, and this bugle and tabard are on display in the regimental museum in Fort Hood, Texas. The 3rd Cavalry provided the Tomb's honor guard until 1941. During this period, the regiment became well known throughout the Eastern USA for its horse shows and stunt-riding teams.[5]

In July 1932, MAJ George S. Patton was made the executive officer of the 3rd Cavalry, which was ordered to Washington by Army Chief of Staff, General Douglas MacArthur. Patton took command of the 600 troops of the 3rd Cavalry, and on 28 July, MacArthur ordered Patton's troops to advance on protesting veterans known as the "Bonus Army" with tear gas and bayonets. Patton was dissatisfied with MacArthur's conduct, as he recognized the legitimacy of the veterans' complaints and had himself earlier refused to issue the order to employ armed force to disperse the veterans. Patton later stated that, though he found the duty "most distasteful", he also felt that putting the marchers down prevented an insurrection and saved lives and property. He personally led the 3rd Cavalry down Pennsylvania Avenue, dispersing the protesters.

M8 Greyhound and Crew of C Troop, 43rd Reconnaissance Squadron, part of the 3rd Cavalry Group during WWII

World War II[edit]

When the United States entered World War II after the Attack on Pearl Harbor on 7 December 1941, the 3rd Cavalry was still a horse-mounted unit in an age of mechanized warfare. 21 February 1942 marked the end of an era as the troopers turned in their horses for armored vehicles. They began their training at Fort Benning, Georgia and in January 1943, the regiment was reorganized as follows; the 3rd Cavalry Regiment was redesignated the 3rd Mechanized Cavalry Group (MCG), 1st Squadron became the 3rd Cavalry Reconnaissance Squadron, and 2nd Squadron became the 43rd Cavalry Reconnaissance Squadron. At Camp Gordon, Georgia the Group began conducting mechanized operations and participated in combined arms maneuvers in Tennessee and Fort Jackson, South Carolina before sailing to England.[19]

Arriving in England in June 1944, the 3rd MCG began preparing for combat in France. They landed in Normandy on 9 August and were assigned to be the covering force of XX Corps of Patton's Third Army. While conducting screening, reconnaissance, and covering missions, the 3rd MCG was the first unit of the Third Army to reach the Meuse River and the Moselle River, and were also the first to enter the city of Thionville.[19] On 31 August 1944, the 1st platoon of B Troop, 3rd Cavalry Reconnaissance Squadron, with 30 men, 6 Jeeps armed with .50 cal MG, and three M-8 armored cars with 37 mm guns made a raid behind enemy lines to Thionville, France, in a desperate attempt to prevent the bridge across the Moselle from being destroyed by the Germans.

The platoon conducted the raid 75 miles (121 km) behind enemy lines as US Forces advanced slowly towards the Moselle River to effect a crossing on its push toward the German "West Wall". Troop commander Captain James D. Jackson succeeded in crossing the river to the eastern approach to the bridge and cut the wires leading to the demolition charges, and was wounded in the attempt. An enemy sniper then killed Sgt. T Baker when he assumed command, at that time Pvt. Lawrence Webb manned the .50 cal machine gun atop one of the Jeeps and fired upon the sniper until he was wounded himself. Sgt. Baker was the only fatality among the raiders.

Their mission accomplished, the platoon crossed the dynamite-laden bridge to rescue Jackson before falling back, fighting their way out. In so doing, they were no doubt the first American troops to cross the Moselle in WWII. The platoon suffered 6 casualties and 2 Jeeps lost. Captain Jackson was awarded the Distinguished Service Cross, and the bridge over the Moselle was temporarily saved from destruction. The remainder of the Army did not reach and cross the Moselle until 12 September at Arnaville, France.

On 3 November 1944, the 135th Engineer Combat Battalion, the 705th Tank Destroyer Battalion, and the 40th Field Artillery Group were attached to the unit. Because of these attachments, the 3rd MCG was renamed "Task Force Polk" after COL James H. Polk, the 32nd colonel of the regiment.[20] Task Force Polk grew and shrunk throughout the war, and its max strength was roughly 5,000 men when the 5th Ranger Battalion was attached as well. On 17 November, TF Polk crossed the Moselle and possibly became the first US troops to enter Germany. Covering the advance of the 10th Armored Division, TF Polk was heavily engaged in the Battle of Metz, where it fought dismounted in fierce urban combat.[20]

During the Battle of the Bulge, cavalrymen held their positions and conducted active defensive operations around the Moselle River, and maintaining contact with other US units. Probing German defenses and dissipating minor German thrusts along the line ensured more American troops were not needlessly pulled away from the fighting around Bastogne. Once the German counteroffensive had been stymied, TF Polk began its move to the Siegfried Line and the Rhine River. Crossing the Rhine on 29 March 1945, the troopers made a three-day dash over 150 miles to capture Bad Hersfeld, north of Fulda. In April and early May 1945, with the end in sight, TF Polk was sent south into Upper Austria to link up with elements of the Red Army.[19]

On 5 May 1945, the 3rd Cavalry Reconnaissance Squadron entered the small village of Ebensee, Austria and came face to face with the Nazi's "Final Solution". KZEbensee on the edge of the town contained about 16,000 prisoners, who hadn't been fed for about 3 days and who were dying at the rate of 400 per day. First on the scene, the squadron's first priority shifted from combat to care for the prisoners. The town's bakeries were put on round-the clock baking status. Bakers, who at first refused, found an M-8 or Sherman gun muzzle pointed into their shop.

The squadron remained in the area caring for the prisoners until medical units relieved them. After VE Day, the troopers were ordered to cross the Alps into Northern Italy to keep an eye on the various factions vying for power in postwar Yugoslavia, but returned to Austria shortly afterwards. During the Second World War, the 3rd MCG (TF Polk included) moved 3,000 miles in 265 days (117 days of continuous combat without rest), and accounted for 43,000 enemy killed, wounded, and captured. The 3rd Squadron returned stateside to a 30-day furlough before reporting to Fort Bragg to begin training for "Operation Downfall" – the invasion of the Japanese home islands. Their training was canceled when Japan surrendered on 14 August 1945.[19]

Cold War[edit]

After the war the regiment was posted to Fort George G. Meade. During this time troopers of the regiment were filmed at Ft. Meade for sequences in the science fiction film The Day the Earth Stood Still in 1950.[21] The first time the 3rd Cavalry served on the Iron Curtain was in August 1955, when it replaced the 2nd Cavalry as part of the Army's Gyroscope plan that rotated entire units between Germany and the U.S. In February 1958, the cycle repeated and the troopers of the 3rd Cavalry returned to the States as the 2nd Cavalry resumed their former mission. The 3rd Cavalry, though, would not remain stateside for long.

When 3rd Cavalry returned to the United States from Germany in February 1958, and was once again stationed at Fort Meade. The regiment became part of the Strategic Army Corps (STRAC) and, from 1958 to 1961, it was the recipient of four STRAC streamers, awarded for superior readiness and training.[22]

In November 1961, the regiment was deployed to Germany once again in response to the Soviet threat during the Berlin Crisis. The troopers were stationed in Kaiserslautern but the unit soon found itself once again patrolling the border. Cavalry Troops within the regiment were soon attached on a monthly, rotating basis to the 14th Armored Cavalry Regiment to assist with patrols in the 3/14 ACR sector. Additionally, the 1st and 2nd Squadrons relieved units of the 14th Cavalry for two one-month periods during 1962 and 1963. During 1964, though, the regiment played a larger role in border operations.

Since the 11th Cavalry was scheduled to return to the U.S. in the summer of 1964, a unit was needed to fill the gap along the Iron Curtain in southeastern Bavaria. To meet this requirement, the 2nd Squadron, 3rd Cavalry, was re-designated as the 1st Squadron, 11 ACR, and rotated back to the states with the 11th Cavalry. At the same time, the 11th Cavalry's 1st Squadron stationed in Straubing was re-designated as 2nd Squadron, 3rd Cavalry, and conducted border operations under the regimental colors of the 3rd Armored Cavalry Regiment. The unit conducted border operations from its two border camps until March 1965 when it was relieved by 2/9th Cavalry of the 24th Infantry Division. The regiment remained in Germany until July 1968 when it moved to Fort Lewis, Washington. The 3rd Armored Cavalry regiment participated in the Return of Forces to Germany (REFORGER) exercise 1 during 1968 and REFORGER 2 during July and August 1971.

In July 1972, the 3rd Cavalry received orders to move to Fort Bliss, Texas, and subsequently participated in REFORGERs during 1975, 1977, 1978, 1982, 1983, and 1988.

Gulf War[edit]

M-3 Bradleys of L Troop, 3rd ACR, stand in line at a holding area during Operation Desert Shield.

On 7 August 1990, the regiment was alerted to move overseas in defense of Saudi Arabia. In September 1990, the regiment arrived in country as part of the XVIII Airborne Corps, and moved into defensive positions north of the TAPLINE Road near the town of Al-Nairiyah. The regiment served as covering force for the Corps' defense of Saudi Arabia during DESERT SHIELD. See the Order of battle of the Gulf War ground campaign for other units in the Corps. During deployment of the 2nd Cavalry Regiment from Germany to Saudi Arabia in December 1990, the 3rd Cavalry's officers hosted their counterparts from the 2nd Cavalry in a traditional "Lucky" conference, this one known as a "Lucky 5."

In January 1991, the regiment moved to the west as part of the Coalition Forces "left hook" maneuver and took up positions along the Iraqi border in the area known as the Neutral Zone. On 22 January 1991, elements of I Troop led by the 63rd Colonel, Colonel Douglas Starr, engaged in the first ground combat of the XVIII Airborne Corps. The regiment's attack was successful in destroying an Iraqi Army outpost. On 24 February 1991, the 2nd "Sabre" Squadron led the regiment across the berm into Iraq. In 100 hours, the regiment moved over 300 kilometers, and left remnants of three Iraqi Republican Guard divisions in its wake. The regiment was task organized with over 7,000 soldiers for Desert Storm. The former regimental deputy commander, 2007–2009 LTC(R) Nathan E. Hines III, was the regimental scout platoon leader during the assault into Iraq. At the time of OIF 07-09 he was one of only three soldiers in the 5,000 soldier regiment who served with them in Operation Desert Storm.

The regiment deployed back to the U.S., arriving 5 April 1991. The regiment fielded new combat systems and conducted the first National Training Center rotation for a combat proven unit.[citation needed] The regiment deployed to NTC 11–91 and defeated the OPFOR during regimental force on force operations; the culmination battle for the rotation. In the fall of 1995, the 3rd ACR began its relocation to Fort Carson with the regiment fully standing up in the Spring of 1996 (The 4th Infantry Division was relocated from Fort Carson to Fort Hood, Texas).

Four years after the return from Operation Desert Storm in April 1996, the regiment completed its move to its new home at Fort Carson, Colorado. During this historic period the regiment was led by COL Douglas Starr, 63rd colonel of the regiment, COL Robert Ivany, 64th colonel of the regiment, COL Robert Young, 65th colonel of the regiment, COL Robert Wilson, 66th colonel of the regiment, and COL Martin Dempsey, 67th colonel of the regiment.

Bosnia peacekeeping[edit]

In August 1998, the regiment was notified that it would participate in the Bosnian peace-keeping mission as part of Stabilization Force 7 (SFOR 7). This would be a unique deployment because the 3rd Armored Cavalry Regiment (less 1st Squadron), would be under the operational control of the Texas National Guard's 49th Armored Division. SFOR 7 was the first time that a National Guard organization would have command authority over active component units as well as a multinational force, known as Task Force Eagle. 3rd ACR troopers had to stand down from a more aggressive war-fighting posture to act as neutral observers. They trained at Brcko, a simulated Bosnian village built by Fort Carson to provide a realistic training environment. After taking part in sustained training exercises conducted by other units stationed at Ft. Carson, those members of the regiment slated for the deployment completed a rigorous exercise at Ft. Polk, Louisiana designed to test their readiness for the SFOR mission. While the SFOR units were to be involved in the peacekeeping operations in Bosnia, Task Force Rifles (TFR) was activated back at Fort Carson. Composed of Tiger Squadron and all regimental units remaining at Fort Carson, TFR was tasked with post red cycle duties as well as maintaining the many vehicles that were not taken to Bosnia.[23]

When the 3rd Armored Cavalry Regiment deployed, beginning in February 2000, it represented 75% of the American contribution to the Multinational Division North (MND-N) and constituted the bulk of the American maneuver element.[23] The Troopers of Saber Squadron helped facilitate the elections that began a new era of democracy for the Bosnian state. There were no major incidents or violent demonstrations in their area of responsibility during the six-month deployment. Thunder Squadron occupied Camp Dobol and its area of responsibility on 27 March 2000. Thunder Squadron Troopers provided security for more than 3,000 Bosnian widows and mourners who returned to the Serb-dominated town of Potacari.[24]

For the first time, a U.S. Army artillery unit conducted patrols as part of the peacekeeping operations for MND-N when the troopers of Regulator Battery assumed peacekeeping responsibility for Banovici and Zivinici. Other activities included weapons storage site inspections, removal of roadblocks, and confiscation of illegally cached weapons. Thunder Squadron also conducted joint patrols with Turkish, Russian, Estonian, Polish, Swedish, and Danish troops.[24]

Long Knife Squadron was paired with the 49th Aviation Brigade of the Texas National Guard to form the Joint Aviation Brigade for the SFOR 7 rotation. Long Knife aviators supported reconnaissance, security, and air movement missions with both American and international units flying missions not only for MND-N, but also for Multi-National Divisions Southwest and Southeast. The aircrews of 4th Squadron flew almost 5,000 sorties for over 2,000 missions, logging more than 12,000 hours.[24]

Members of TFR were tasked to perform the Wild Land Fire Fighting mission, by preparing to deploy to any fires east of the Mississippi River. Tiger Squadron conducted a Level I gunnery and a Combined Arms Live Fire Exercise before preparing to receive regimental units returning from Bosnia.[25]

TFR also represented the regiment at Fort Hood during CPX Ulchi Focus Lens. This exercise simulated the deployment of the regiment to South Korea. Before the troopers of Task Force Eagle could return to Fort Carson, they had to train their replacements to assume the peacekeeping mission. Once this was accomplished, the various units began returning to Fort Carson and the last unit closed on 7 October 2000.[25]

Exercise Bright Star[edit]

Beginning in September 2001, Tiger Squadron, with elements of the regimental headquarters, Longknife and Muleskinner Squadrons, deployed to Egypt to participate in exercise Bright Star 01/02 as part of a Combined Forces Land Component command (CFLCC) coalition. The coalition included elements from the U.S. Marine Corps, Egypt, France, Kuwait, Greece, Italy, and the British Army.[26]

The 3rd ACR Troopers took part in field training and live fire exercises while in Egypt. They also conducted training on nuclear, biological, and chemical warfare, night warfare, and the use of smoke on the battlefield. Static displays and briefings on air defense artillery capabilities were also provided. Aviation support was provided for the exercise by Longknife Troopers in the form of medical evacuation and personnel transport, while the Muleskinners of Support Squadron established and operated a logistics support system.[26]

In addition, members of Tiger Squadron and the regimental staff conducted affiliation training with their Egyptian counterparts to teach them to function as observer/controllers (OC) for the forces involved in ground tactical operations, as well as establishing and maintaining communications and command and control between the various multinational OC forces. The terrorist attacks against the U.S. on 11 September was ironically the pre-selected day they were briefed on terrorism as they prepared for the mission. The Pentagon considered sending these troops and assets directly to Afghanistan upon the completion of the historical mission. It was later revealed that a treaty prohibited this action.[26]

Operation Iraqi Freedom I: 2003–2004[edit]

The largely Sunniwestern Iraq province of Al Anbaris highlighted on this map.

In support of the global War on Terror, Coalition forcesinvaded Iraq in March 2003. The 3rd ACR received a deployment order for movement to the CENTCOM AOR on 14 February 2003. Equipment was prepared and moved by rail from Fort Carson to the port at Beaumont, Texas. The advance party, consisting of Fox Troop and other key leaders from Regimental HQ, arrived in Kuwait on 2 April and the remainder of the regiment arrived in Theater by the middle of the month.[27] The first elements of the regiment crossed the border into Iraq on 25 April 2003 and were immediately tasked to perform an economy of force mission to secure and stabilize Al Anbar Governorate in the western part of the country.[27]

TF Rifles successfully performed many missions ranging from offensive operations to civil affairs operations. Daily activities include reconnaissance, security patrols, escort duty, static security, and presence patrols. Killing or capturing former regime loyalists, securing mass grave sites, as well as restoring law and order by assisting Iraqi National Police was also accomplished by TF Rifles. The 3rd ACR was focused on securing weapons caches between Lake Tharthar and the Euphrates River, and managed to detain several high-value targets on the Defense Intelligence Agency blacklist. TF Rifles also assisted in training the Iraqi Civil Defense Corps (ICDC), and managed to train over 3,000 recruits.

3rd Cavalry's commander, COL David Teeples wearing the Cavalry Stetsonin Iraq

Significant operations conducted by the 3rd Cavalry included Operation Rifles Blitz on the volatile Syrian border town of Al Qaim and Operation Rifles Fury (a.k.a. Operation Santa's Claws) on the insurgent strongholds of Rawah and Anah. The 3rd Cavalry also was responsible for Iraq's border with Saudi Arabia during the Hajj of 2003 and 2004, when thousands of Iraqis had to be searched and processed before they could leave for and return from Mecca.

By the end of August, the Task Force had confiscated 1,080 122 mm artillery rounds, 928 mortar rounds, 8,991 23 mm rounds, 2,828 AK-47s, two pistols, ten anti-tank missiles, forty-five anti-tank mines, eight surface-to-air missiles, four kegs of gunpowder, 300 130 mm high explosive rounds, three boxes of hand grenades, twenty high explosive anti-tank rounds, 125 100 mm tank gun rounds, 134 rocket-propelled grenades, two sniper rifles, thirty 37 mm anti-aircraft rounds, one improvised explosive device, and one SA-7 surface to air guided missile system.[28]

Various units of the Task Force found themselves managing a large number of projects to rebuild the infrastructure and restore basic services, efforts aimed at winning the hearts and minds of the Iraqi people. Many schools in Iraq were found to have been turned into munitions storage facilities, because the regime knew Coalition forces would not attack schools. These schools were cleared, renovated and returned to use.[29]

Longknife Squadron established aerial border qualification standards and became the first aviation unit in theater to operate well inside the five-kilometer buffer zone established by U.S. Central Command. The success of the program resulted in its adoption by CJTF-7 as the theater standard.[30]

Over twenty forward operating bases (FOB) were established in order to provide the best possible living conditions for Task Force personnel, and from which combat, security, and sup-port operations could be conducted throughout a 140,000-square-kilometer area. The various FOBs established by the task force became nodes in a massive logistical network.[30]

For its service in the Operation Iraqi Freedom I, the 3rd Armored Cavalry Regiment received the Valorous Unit Award. Approximately 400 citations for valor were also awarded. 33 officers and troopers of the 3rd ACR were killed in action, and 18 more from TF Rifles, and 233 more were wounded.

First loss[edit]

Shortly after entering Iraq, the 2nd Squadron of the 3rd ACR was tasked with protecting several abandoned enemy ammunition supply points (ASP) and the Air force base located in Al Habbaniyah. On 1 May 2003, after days of responding to reports of arson fires and the looting of ammunition, an M1 Abrams tank crew from H(Heavy) Company patrolling near the Euphrates River, discovered a group of Iraqis deliberately setting fires. This group was seen fanning the flames with a powder that was later discovered to be the propellant from artillery powder bags. These Iraqis attempted to direct the fire toward the troops to get the troops to displace from the area making it possible for them to steal ammunition buried in caches placed along the river and around the abandoned buildings near the company's makeshift compound. While in pursuit of the Iraqis, the fire intensified with high flames surrounding the M1 Abrams. In an attempt to evade the fire, the Tank climbed a berm that quickly gave way forcing the heavy M1 Abrams to plunge nose first into a canal. The Tank quickly took on water and as a result, PFC Jesse Givens, the driver, drowned and became the first 3rd ACR soldier lost in Operation Iraqi Freedom.

CPT David M. Rozelle[edit]

Capt. David M. Rozelle is the first amputee to return to U.S. military duty in a combat zone.[31] Capt. Rozelle deployed to the town of Hit, Iraq as the commander of the 3rd ACR's K Troop ("Killer"). During operations in Hit, Rozelle's Humvee ran over an anti-tank mine which destroyed both the Humvee and Rozelle's right lower leg. This resulted in the amputation of Rozelle's foot and ankle.

After being given an artificial leg, Capt. Rozelle returned to duty as commander of the 3rd Cavalry's Headquarters Troop. He then redeployed to Iraq with the 3rd ACR on their third tour in Iraq. Since his injury, Rozelle has completed the New York Marathon and written the book, Back in Action: An American Soldier's Story of Courage, Faith and Fortitude.[32]

"Steve-O"[edit]

Known as "Steve-O" to protect his identity, this 13-year-old boy was one of the 3rd Cavalry's most helpful informants.[citation needed]

Steve-O's father was once an army captain in the Republican Guard, and led a 40-man insurgent group after the Coalition invasion. Forced to fight alongside his father against the Americans and severely beaten by his father, Steve-O walked to a 3rd Cavalry check-point to turn in his father.

After turning in his father, Steve-O turned in a number of other insurgents. Often riding in the back of a Humvee, Steve-O would simply point out people he saw at the meetings of insurgents his father used to take him to. However, with Steve-O's father arrested and his mother killed by insurgents in retribution, Steve-O had nowhere left but to live on Forward Operating Base "Tiger" with the troopers of the 3rd Cavalry.

After the 3rd Cavalry returned from their year-long deployment to Iraq, Steve-O continued to live on post with the Marines that replaced the cavalry. Eventually, 1SG Daniel Hendrex was able to arrange for Steve-O to leave Iraq and come to the United States.

Steve-O's story came to public attention when he and the troopers responsible for his successful move to the United States appeared on an episode of The Oprah Winfrey Show.[citation needed]

Operation Iraqi Freedom III: 2005–2006[edit]

The 3rd Cavalry only remained stateside for less than a year, before returning to Iraq for a second tour. The 3rd Armored Cavalry Regiment deployed to Operation Iraqi Freedom 04–06 in February 2005. The regiment served from South Baghdad province to Western Ninewa Province in Northwestern Iraq until March 2006. The 2nd Battalion of the 325th Airborne Infantry Regiment (of the 82nd Airborne Division) served with the regiment in Iraq from September – December 2005. In September 2005, the 3rd Armored Cavalry Regiment conducted 'Operation Restoring Rights' to defeat a terrorist stronghold in the city of Tal Afar.

In July 2005, the Army announced that the regiment would re-station to Fort Hood within months of returning from Operation Iraqi Freedom. The 3rd Armored Cavalry Regiment officially departed Fort Carson, Colorado in July 2006.

Two elements of the regiment stayed behind at Fort Carson and were subsequently re-flagged. The regiment's aviation element was re-flagged as 1st Squadron, 6th Cavalry, part of the 1st Infantry Division, while the other element was re-flagged as part of the U.S. 4th Infantry Division's 2nd Brigade Combat Team rear detachment.

Operation Restoring Rights[edit]

By the time 3rd Cavalry returned to Iraq in 2005, the northern city of Tal Afar had fallen entirely under the control of insurgents. Led by Colonel H.R. McMaster, the 3rd Armored Cavalry Regiment focused first on pacifying the smaller surrounding cities and closing down the nearby Syrian border to prevent supplies and routes of escape to the insurgents occupying the city. The next stage was to build a massive earthen berm that enclosed Tal Afar, the berm was constructed by Alpha Company 113 Engineer Battalion stationed out of Indiana, as law-abiding residents were ordered out to evacuation camps. Operation Restoring Rights included forces from 1st Squadron, 2nd Squadron, Support Squadron, the Air Squadron (4th Squadron), and various US Special Forces formations. Additionally, Iraqi Army formations moved into the city en masse, consisting of 5,000 soldiers from the Iraqi Army 3rd Division (partnered with the 3rd Armored Cavalry Regiment), 1,000 soldiers from the 1st Battalion of the 1st Brigade of the 2nd Iraqi Army Division (from Irbil and partnered with the US Special Forces), and Iraqi Special Forces commandos.

Soldiers searching for insurgents in Tal Afar

Additionally, an Iraqi police brigade and Mosul Police units moved in to provide perimeter security. Operation Restoring Rights began in late August 2005 as 1st Squadron and its Iraqi Army Brigade moved into Tal Afar and began conducting focused raids on the Western part of Tall Afar, while 2nd Squadron and its Iraqi Army Brigade moved to isolate the enemy strongpoint in the Sarai District. Meanwhile, as the regiment moved to isolate the eastern portion of the city, the enemy put up an intense fight against 1st Squadron as they pursued them relentlessly through the western part of the city. Apaches attack and Kiowa scout helicopters from 4th Squadron tracked the enemy while ground forces pursued them into their safe haven, destroying them with direct fire from ground platforms and hellfire missiles from the air. Air Force munitions were used against especially hardened defensive positions.

As 2nd Squadron and an Iraqi Army battalion from the 2nd Iraqi Army Division moved into place, they received critical intelligence on the enemy battle positions and Improvised Explosive Devices (IEDs) that allowed them to destroy the enemy in detail with precision fires from the Apache and Kiowa helicopters and with USAF support. Over half of the enemy leadership was killed or captured in the days leading up to the assault on the Sarai. 2nd Squadron, 1st Squadron, and elements of Support Squadron manning checkpoints, captured over 1,200 enemy fighters as they tried to flee the city, some even hiding behind children and dressed as women. The regiment attacked into the Sarai and cleared it of the remaining enemy, finding a complex enemy training base within the ancient structures.

After the regiment returned from Iraq, Tal Afar Mayor Mayor Najim Abdullah al Jubori sent a letter to Gen. George Casey, the senior U.S. commander in Iraq, thanking the 3rd Cavalry for liberating his town. The Mayor's letter became the subject of widespread media attention after U.S. President George W. Bush mentioned it during a speech in March 2006.[33]

Post OIF 04-06[edit]

Following OIF 04–06, the regiment relocated from Fort Carson, Colorado to Fort Hood, Texas. The regiment officially completed its move in July 2006. On 29 June 2006, COL H.R. McMaster completed his command and officially gave the guidon to COL Michael Bills. The 3rd ACR began training for another tour in OIF right away, fielding new weapons systems (including new M1A2 Abrams tanks and M3A3 Bradley fighting vehicles) and re-build the organization following the move from Fort Carson. In July the regiment completed a successful NTC rotation 07–09.

Operation Iraqi Freedom 2007–2009[edit]

On 25 October 2007, the regiment began its third tour in Iraq. 1st and 3rd Squadrons are deployed in the Ninawa Province, 2nd Squadron was deployed to eastern Diyala province until OCT when it rejoined the regiment in Mosul. 1st Squadron in Qayarrah, and 3rd Squadron in Mosul. Because Mosul is the most violent major city in Iraq, Heavy Company, Eagle Troop and 43rd Combat Engineer Company (2/3 ACR) were attached to 3rd Squadron to help with increased insurgent activity. A platoon from 43rd Combat Engineer Company 3rd PLT (heavy blue) was attached to Heavy Company also 3rd Platoon Heavy Company attached to Lightning Troop, becoming Lightning 5th Platoon, "Gold Platoon" in order to help bear the largest, and most dangerous area of the city. 4th Squadron is served in Baghdad. Thunder Squadron was part of several major operations in order to clear the city of insurgents, including Operations Lions Roar, which was praised as one of the turning points in the war on terror.[by whom?]

1st Squadron's King Battery (attached to 4th Stryker Brigade, 2nd Infantry Div., and then 1/25th SBCT) firing artillery and is split between three FOBs (Warhorse, Normandy & Diyala Media Center), which allows the Battery to cover the entire Diyala Province. Firing over 7,700 rounds in eleven months, King Battery has destroyed the previous record which was set by a battalion size element.[citation needed]

2nd Squadron minus, composed of Grim Troop, Fox Troop, Lion Battery and the Squadron Headquarters and Headquarters Troop spent the bulk of the deployment at FOB Caldwell in Eastern Diyala Province, where it was responsible for 62% of the battle space of 4/2 ID. During the deployment 2nd Squadron passed from the operational control of 4/2 ID to 2nd SCR where they remained until they rejoined 3rd ACR in OCT 2008. 2nd Squadron conducted several major operations during its time in Diyala including Operation Raider Harvest, which removed the most of the last pockets of organized resistance in Diyala in the vicinity of Muqdadiyah. 2nd Squadron also spearheaded Operation Sabre Tempest, the largest combined Iraqi Army–U.S. Army air assault mission of OIF.[citation needed] This operation and several follow-on operations cleared and secured Diyala Province from Baqubah to the Iranian border. Having completed its mission in Diyala, 2nd Squadron rejoined the rest of 3rd ACR in Mosul in OCT 2008 where it assumed an area of responsibility between 1st and 3rd Squadrons. On rejoining the regiment, Grim Troop, from 2nd Squadron was awarded the Draper Award for Leadership Excellence. 2nd Squadron held this area and in combined operations with Iraqi security forces destroyed numerous caches and detained more than 50 insurgents before the squadron's redeployment to Fort Hood in January 2009.

Post OIF 07-09[edit]

Colors casing ceremony Aug 2010 before deploying to Iraq

On 3 April 2009, Reginald E. Allen became the 73rd colonel of the regiment, the first African-American to command a United States cavalry regiment, and Jonathan J. Hunt, the XVIIIth Regimental Command Sergeant Major. The new command team immediately focused on the reception of equipment from the post-deployment reset program, the integration of newly arrived personnel, and the continuation of individual training. The Squadrons concentrated on weapons qualification, combat life saver training, and mandatory classes and schools through the summer until they began to receive their combat vehicles back from reset. As each unit's tanks and Bradleys arrived, the crews conducted communications and live fire tests as well as driver's training to certify new operators on their equipment. Soldiers also attended refresher training on new equipment and upgrades made during the reset process. With all of their vehicles and weapons finally back from reset, the squadrons accelerated their training pace to prepare for the next deployment to Iraq.

In the fall of 2009 the regiment received orders to deploy to Iraq again the following summer. This time period also marked the beginning of a series of field training exercises that gradually increased in intensity as the squadrons moved into the collective phase of training. Platoon and troop-level situational training exercises (STX) challenged junior leaders to assess their surrounding and decide on a course of action when faced with various tactical scenarios. These exercises also offered the first opportunity to test the new company intelligence support teams (COISTs) that had been selected and trained throughout the summer. The COISTs emphasized the bottom-up development and refinement of intelligence that is fundamental part of counterinsurgency operations in the contemporary operating environment. COIST members practiced debriefing patrols after simulated combat missions and developing an intelligence pictures for the company-level commander to drive future operations. This new capability will provide units with an increased understanding of the environment in their areas of responsibility in their next deployment.

On 5 November 2009, the regiment was called upon again, not to face an overseas threat, but to help protect the members of its own community when a lone attackeropened fire on Soldiers and civilians at Fort Hood's Soldier Readiness Center. Sabre Squadron, the installation's designated crisis reaction battalion at the time of the incident, was alerted to deploy back from training in the field and assist Fort Hood Emergency Services with cordoning the crime scene while the police searched for additional suspects. Joined by Soldiers from Tiger, Thunder, and Muleskinner, Sabre Squadron manned entry control points around the post to systematically search vehicles leaving the installation later that evening and the continued to secure the gates for several days after the attack. When President Obama visited Fort Hood on 10 November to help memorialize the twelve soldiers and one civilian who died in the attack, the regiment teamed with the Directorate of Emergency Services again to secure the route for the official convoy from the airfield to the III Corps headquarters.

In December, the squadrons took to the field for two more weeks of collective training to prepare for the National Training Center rotation scheduled for the following spring. Troops occupied patrol bases outside simulated Iraqi villages across Fort Hood and spent several days developing intelligence, training Iraqi security forces, and conducting reconnaissance operations. These Squadron-level exercises tested the units on the techniques and procedures they had developed throughout the fall and simulated the types of operations they would conduct at the National Training Center the following spring. After a short block leave for the winter holidays, the regiment's troopers began to prepare in earnest for what would likely be the 3rd ACR's last heavy stabilized gunnery beginning at the end of January. The Chief of Staff of the Army directed the regiment to convert to a Stryker regiment after the next deployment to Iraq. The announcement came out in the fall but the decision was not final until early 2010. This last stabilized gunnery helped train a new generation of tankers and scouts, many of whom had never fired a formal gunnery due to the high tempo of operational deployments.

As part of the planned Stryker transformation, the regiment also received word that Longknife Squadron would be deactivated in 2010 and reflagged as part of a new combat aviation brigade (CAB) that would be formed at Fort Lewis, but the squadron would remain at Fort Hood until 2012 as part of the new split-based CAB. The aviation squadron continued its training and crew certification program throughout this time period, including two deployments to the Joint Readiness Training Center at Fort Polk supporting other deploying brigades and then supporting the regiment with attack and lift capabilities at a mission readiness exercise at the NTC in May/June 2010.

The regiment's NTC rotation 10–07 at Fort Irwin set the conditions for the regiment's pending deployment. Because of the extensive training and extended dwell, the regiment entered the rotation at higher training level than most units and as such was able to ramp up the training faster using less situational training exercise (STX) days and spending more days fully exercising all systems in the regiment.

Operation New Dawn: 2010–2011[edit]

The regiment's fourth deployment in seven years would be very different from the previous three but no less challenging or dangerous as an advise and assist regiment/brigade (AAB) in support of Operation New Dawn. On 30 Sep 2010 the regiment conducted a transition of authority with 3rd BDE, 3rd ID and assumed responsibility for the five northern provinces of United States Division-South under MG Vincent Brooks and the 1st Infantry Division. Later in the deployment the regiment was under the operational control of the Texas Army National Guard's 36th Infantry Division.

3rd ACR & ISF base transfer ceremony in Iraq

The regiment's area of operations included the Iraqi provinces of Babil, Karbala, Najaf, Diwaniyah (Qadisiyah), and Wasit; an area roughly the size of South Carolina. After assuming operational authority as the first AAB deployed during Operation New Dawn, 3rd ACR's mission was to conduct stability operations in support of the United States Department of State provincial reconstruction teams (PRTs) and to advise, train, and assist Iraqi security forces (ISF) of the 8th Iraqi Army (IA) Division and the 3rd and 5th Directorates of Border Enforcement (DBE) Regions. 3rd ACR's geographical terrain was the largest operational environment (OE) in the United States Forces-Iraq OE, encompassing approximately 64,700 square kilometers of desert, agricultural fields and urban terrain. Within this diverse area, the human terrain of OE Rifles included the cultural fault line between the Shi'a population in southern Iraq and the Sunni population in central Iraq.

Executing more than 12,000 dismounted and mounted patrols, 76 named operations, 3,500 operations in partnership with various Iraqi security force counterparts, more than 1300 key leader engagements (KLEs), and training more than 14,000 ISF personnel, 3rd ACR Troopers maintained a consistently high tempo of operations, intelligence gathering and analysis, and stability support and development during the year long deployment. In conjunction with Department of State personnel, the 3rd Armored Cavalry Regiment also completed more than 200 civil projects with a value of $49.7M.

Change of Mission[edit]

On 16 November 2011, COL Reginald Allen, 73rd colonel of the regiment, cased the colors of the 3rd Armored Cavalry Regiment, and uncased the colors of the 3rd Cavalry Regiment while handing over command to COL John B. Richardson IV, 74th colonel of the regiment. This transition marked a change of mission from conducting Corps-level reconnaissance and security, to a combined arms Stryker regiment able to conduct decisive action missions in support of unified land operations anywhere in the world. The regiment's size expanded as well, and a Fires Squadron was added, and 4th Squadron (Longknife) was made a ground reconnaissance unit. 1st, 2nd, and 3rd Squadrons were reorganized as Stryker infantry formations, and a Signal and Anti-Armor Troop were added as well. The attached 89th Chemical Company was inactivated, however. In effect, the 3rd Cavalry Regiment had returned to its roots as the Regiment of Mounted Riflemen.[19] Despite concerns from the ranks, COL Richardson assured that the 3rd Cavalry would always keep its history, lineage, and traditions despite changes in organizational structure.

War in Afghanistan[edit]

Members of the 3rd Cavalry state that between 2014 and 2015, the sun never set on the regiment. It had subordinate units all across the globe and was engaged in training, combat deployments, and stability missions worldwide.[19]

Operation Enduring Freedom; June–October 2014[edit]

In 2014, the regiment received its first orders to Afghanistan. While the 3rd Cavalry had been engaged in the Iraq War from 2004 to 2011, this was the first time the regiment would be deployed in support of Operation Enduring Freedom. At the same time as the main body of the 3rd Cavalry would deploy to Afghanistan, 4th Squadron was tasked with assisting peacekeepers in the Sinai Peninsula alongside 13 other nations in the Multinational Force and Observers security mission. Here, the globally important Suez Canal is safeguarded by potential hostile action between Egypt and Israel.[19]

Meanwhile, C (Crazy Horse) Troop would deploy to Guantánamo Bay, Cuba to assist the Joint Detention Group in securing the strategic site. This would be the second time that 3rd Cavalry troopers deployed to Guantanamo Bay; the first time was in 1898 during the Spanish–American War. While serving simultaneously in Afghanistan, the Sinai Peninsula, Guantanamo Bay, and Fort Hood, the sun never set on the 3rd Cavalry Regiment.[19]

In Afghanistan, the Brave Rifles' first priority was to prepare for the US withdrawal of the country, and shrink the US footprint in Regional Command East (RC East). They partnered with Afghan National Army, Afghan Border Police, and Afghan National Police units on nearly all their missions and helped transition security operation fully to the Afghan security forces. The regiment started its deployment working with the ANA's 203rd Corps, which was responsible for security in Logar Province, Khost Province, Paktia Province, Maidan Wardak Province, Ghazni Province, Bamyan Province, and Paktika Province. The regimental HQ and 1st Squadron (Tiger) occupied FOB Lightning near Gardez in Paktya Province, and worked with Afghan troops from 203rd Corps out of FOB Thunder nearby. Here, the troopers assisted and advised the Afghan troops from the individual to Corps level and mentored the Afghan National Police Paktya Regional HQ, Afghan Border Police Zone 402, and the Afghan National Civil Order Police 5th Brigade operating in the 203rd Corps AOR. FOB Lightning was signed over to Afghan troops on 1 October 2014.[19]

The regiment then assumed another important duty; escorting ballot boxes from across their seven provinces and ensuring they return safely to Kabul. 1st, 2nd, 3rd, and Fires Squadron all contributed to escorting the ballots safely, and helped shape the future of Afghanistan as President Ashraf Ghani emerged as the victor. 2nd Squadron (Sabre) and the Regimental Support Squadron (Muleskinner) occupied FOB Shank in Logar Province. Muleskinner ran a Level II treatment facility there and conducted critical logistics operations. 2nd Squadron worked closely with the 4th Brigade of the 203rd Corps to conduct security operations until FOB SHank was goven to the Afghans on 23 October 2014.[19]

3rd Squadron (Thunder) also advised the Afghan 4th Brigade of the 203rd Corps out of FOB Airborne in Wardak Province. Thunder turned over the FOB to the ANA on 5 September 2014 and was subsequently sent to FOB Dwyer in RC South to assist the 1st Cavalry Division in stability and security operations. During this time, the 1st Battalion, 504th Infantry Regiment, "Red Devils," of the 82nd Airborne Division was attached to the 3rd Cavalry Regiment and conducted security operation in Ghazni Province until September 2014.[19]

Operation Resolute Support; October 2014 – March 2015[edit]

After the Brave Rifles had completed their operations in southeast Afghanistan, they moved northeast to Laghman Province and Nangahar Province. Replacing the 2nd Brigade (Strike) of the 101st Airborne Division at Tactical Base Gamberi and nearby Operational Base Fenty, they took over security for the region, including Jalalabad Airfield, the last US operated airfield in eastern Afghanistan. During this time, 2nd Squadron was sent to Bagram Airfield in central Afghanistan and took over security there, and 3rd Squadron (as stated previously) was sent to join units of the 1st Cavalry Division. Operation Resolute Support began on 1 January 2015, and signified the end of Operation Enduring Freedom, and the change of responsibility from Coalition to Afghan Forces. Regional Commands North, South, East, and West were renamed Train, Advise, and Assist Commands North, South, East, and West.[19]

The Afghan security forces were now fully responsible for their country's security, and only 9,800 US troops remained in country to act as advisers. Around 1,000 of these belonged to the 3rd Cavalry Regiment, now present in TAAC-East, TAAC-South, and Bagram Airfield. Brave Rifles HQ coordinated with the Afghan 201st Corps to secure the Afghanistan-Pakistan border out of TB Gamberi. The Brave Rifles completed their mission of training and advising on 15 February 2015, and turned over responsibility to the 3rd Brigade (Rakassans), 101st Airborne Division. The 3rd Cavalry arrived safely back in Texas by the end of March 2015.[19] The regiment suffered the last two casualties of OEF, with the death of a platoon sergeant and his gunner, both members of Sapper company.(43d Combat Engineer Company)

Afghanistan 2016–2017[edit]

3rd CR was deployed to numerous locations in Afghanistan from the spring of 2016 to mid-February 2017. Tasked with stabilization, training the ANA, and security in Paktia, Helmund province and JBAD. serving on missions known as “fly to advise” and assisting in the fight against the Taliban and ISISK.

Operation Inherent Resolve 2018–2019[edit]

Soldiers assigned to the 3rd Cavalry Regiment fire Artillery in support of Operation Inherent Resolve.[34]

In 2018 the Army reported 3rd Cavalry Regiment assumed the mission of 3rd Brigade Combat Team "Patriots," 10th Mountain Division in Iraq in support of CJTF-OIR.[35] 3rd Cavalry Regiment supported the operation by working and training with Iraqi Security Forces and coalition partners to defeat ISIS in designated areas of Iraq and Syria. Units from the 3rd Cavalry Regiment oversaw the security of remote firebases and tactical areas that conducted cross-border firers during the fight against remnants of ISIS. The Field Artillery Squadron fired over 5,000 rounds of 155mm ordinance during their deployment.

In June 2019 Regimental Sergeant Major Adam Nash reported that 3rd Cavalry Regiment "had a squadron headquarters and some elements in Syria that were providing force protection and conducting some operations there."

The unit did not report any casualties during the deployment. The unit did engage in combat operations in support of the operation as the unit did report that they had awarded Combat Infantryman's Badges and Combat Action Badges.[36][37]

Killing of Vanessa Guillen[edit]

Vanessa Guillén was a 20-year-old U.S. Army soldier who was assigned to the 3rd Cavalry Regiment's engineer squadron, as a 91F, Small Arms and Artillery Repairer. Guillen was murdered on 22 April 2020, by another enlisted soldier assigned to the regiment's engineer squadron, Aaron David Robinson, age 20. Initially, Guillen was declared missing on 23 April 2020. Her disappearance quickly made national news as foul play was suspected. Guillen's remains were discovered on 30 June 2020 by contractors working on a construction project near Leon River several miles from Fort Hood. Aaron Robinson fatally shot himself on 1 July 2020 when law enforcement attempted to apprehend him in Killeen, Texas.[38][39][40] Cecily Anne Aguilar, whom authorities said was Robinson's girlfriend, was alleged to have assisted Robinson in disposing of Guillén's body. On 2 July, she was charged with one federal count of conspiracy to tamper with evidence.[38]

On 10 July 2020, Secretary of the ArmyRyan D. McCarthy announced that he would order a "full independent review" of the case.[41] Results of that review were addressed by Secretary McCarthy on 8 December 2020, during a Pentagon press conference. During the conference, McCarthy announced that disciplinary action would be taken against 14 leaders and Soldiers assigned to Fort Hood. Among those affected were the 3rd Cavalry Regiment's commander Colonel Ralph Overland and Command Sergeant Major Bradley Knapp, both of whom were relieved of their duties. Other Fort Hood senior leaders impacted by the review included Major General Scott Efflandt, III Corps deputy commander, who was also relieved of his duties and 1st Cavalry Division commander Major General Jeffery Broadwater and Command Sergeant Major Thomas C. Kenny. Both Broadwater and Kenny were suspended from their duties, pending a final investigation of the 1st Cavalry Division's command climate and program for preventing and responding to sexual harassment and assault.[42][43][44]

Honors[edit]

Unit decorations[edit]

Heraldry[edit]

Motto: "Brave Rifles! Veterans! You have been baptized in fire and blood and have come out steel."[45]

The regiment's original green facings on the uniform is shown by the color of the shield. The unit's first engagement was the capture of Vera Cruz, and it continued with especially distinguished service throughout the campaign of 1847 to the capture of Mexico City. Upon entering the city, it hoisted the Stars and Stripes over the national palace and displayed the regimental standard from the palace balcony, which drew from General Scott the statement, "Brave Rifles! Veterans! You have been baptized in fire and blood and have come out steel." The campaign is shown by the cross for Vera Cruz and the tower in green (the Mexican color) for fortified Mexico City, the first and last engagements thereof. The chief, taken from the arms of Lorraine, commemorates the regiment's World War I service.[45]

The regiment's original gold trumpet insignia is shown on the crest of the coat of arms.[45]

The coat of arms was originally approved for the 3d Cavalry Regiment on 7 May 1921. It was redesignated for the 3d Cavalry Reconnaissance Squadron, Mechanized on 28 February 1945. The insignia was redesignated for the 3d Armored Cavalry Regiment on 18 December 1951. It was amended to revise the symbolism on 27 June 1960. It was redesignated effective 16 November 2011, for the 3d Cavalry Regiment.[45]

Lineage[edit]

The United States Army Center of Military History summarizes the regiment's lineage as follows:

  • Constituted 19 May 1846 in the Regular Army as the Regiment of Mounted Riflemen.
  • Organized 12 October 1846 at Jefferson Barracks, Missouri. Redesignated 3 August 1861 as 3rd United States Cavalry.
  • Inactivated 15 July 1942 at Fort Benning, Georgia; personnel and equipment transferred to 3rd Armored Regiment.
  • Redesignated 18 January 1943 as 3rd Cavalry, Mechanized.
  • Activated 15 March 1943 at Camp Gordon, Georgia.
  • Regiment broken up 3 November 1943 and its elements reorganized and redesignated as Headquarters and Headquarters Troop, 3rd Cavalry Group, Mechanized and the 3rd and 43rd Reconnaissance Squadrons, Mechanized.
  • Headquarters and Headquarters Troop, 3rd Cavalry Group, Mechanized, inactivated 22 December 1945 at Camp Kilmer, New Jersey.
  • Activated 26 February 1946 at Fort George G. Meade, Maryland.
  • Redesignated 5 November 1948 as Headquarters and Headquarters Company, 3rd Armored Cavalry Regiment; organization of the remainder of 3rd Armored Cavalry completed 3 November 1948 by redefinition of elements of 3rd and 43rd Cavalry Reconnaissance Squadrons, Mechanized and by reconstruction, redefinition, and activation of certain other elements of the 3rd Cavalry which had been inactivated or demobilized 1921–1928.
  • 3rd, 777th, and 21st Tank Battalions consolidated with 3rd Armored Cavalry 8 January 1951. (Battalions and Companies redesignated Squadrons and Troops, 1 June 1960).

More on the regiment's lineage as follows:

  • Relocated in 1972[46] from Ft. Lewis, Washington to Ft. Bliss, Texas
  • Relocated to Ft. Carson, Colorado in 1996[47]
  • Relocated to Ft. Hood, Texas on 13 July 2006[48]
  • Redesignated 16 November 2011 as 3rd Cavalry Regiment and reorganized as a Stryker Brigade Combat Team.[49]

See also[edit]

Notes[edit]

  1. ^Geiger, Capt. Grace (5 April 2017). "3rd Cav Regt transitions to III Corps". Killeen, TX: 3d Cavalry Regiment Public Affairs Office. DVIDS. Retrieved 8 April 2017.
  2. ^ ab"Special Unit Designations". United States Army Center of Military History. 21 April 2010. Archived from the original on 9 June 2010. Retrieved 23 June 2010.
  3. ^ abc"Third Regiment of Cavalry". US Army Center of Military History. Retrieved 21 May 2018.
  4. ^Addison D. Davis, IV (10 September 2010). "Record of Decision (ROD) for Conversion of the 3rd Armored Cavalry Regiment (3rd ACR) to a Stryker Brigade Combat Team (SBCT) at Fort Hood, TX". Federal Register. Retrieved 6 May 2011.
  5. ^ abcdefghijklmnopqrstuvw"History, Customs, and Traditions of the 3d Cavalry Regiment"(PDF). Hood.army.mil. Archived from the original(PDF) on 4 January 2017. Retrieved 8 March 2017.
  6. ^Blood and Steel!, p. 5.
  7. ^ abBlood and Steel!, p. 6.
  8. ^ abBlood and Steel!, p. 7.
  9. ^Morton, Capt. Charles. "Third Regiment of Cavalry". United States Army Center of Military History (CMH). Archived from the original on 25 February 2009. Retrieved 4 May 2009.
  10. ^Blood and Steel!, p. 11.
  11. ^Otis, George Alexander (1871), A Report of surgical cases treated in the Army of the United States from 1865 to 1871, Govt. Print. Off., p. 160, OCLC 68251575, retrieved 6 May 2011
  12. ^ abcBlood and Steel!, p. 12.
  13. ^"3d Cavalry Regiment Museum History - U.S. Army Center of Military History".
  14. ^ abcdeBlood and Steel!, p. 14.
  15. ^Major Charles Morton. "3d Cavalry Report". Spanamwar.com. Retrieved 8 March 2017.

Eve Online Crucible patch notes released

The Eve Online winter expansion, Crucible, will be released tomorrow - Tuesday, 29th November.

The full download client is 5GB for Windows. On Mac, that file is 5.8GB.

Updating Eve Online from Incarna version 1.1.3 to Crucible requires a 1.2GB download if using Windows, and a 1.6GB download if using Mac.

The full, exhausting list of Crucible changes is below. See you on the other side.

Critical

Localization
  • As part of the migration of the Cerberus localization tool we have had to re-translate the entire UI, Notifications and Messages in-game. Unfortunately, due to time constraints, a small part of the UI, as well as content that has been developed by the feature teams for this release, will be in English for the German and Russian client on the initial launch date. Further details on the Cerberus project can be found in the blog Introducing Cerberus by CCP Shiny and CCP Ronin.
UI
  • We will be monitoring the overview settings during extreme scenarios, such as a massive fleet engagement, tensure that the overview will display properly in all cases. Should you notice any unusual behavior, we would appreciate if you could send a detailed bug report.
  • Window settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows.

Features

Worldshaping
  • Stunning new visuals have been added to Eve Online. New nebulas throughout space will now provide players with a feeling of real immersion and allow for a better sense of scale and location in the universe. As a result of these new vistas, we have adjusted every stargate on Tranquility to align correctly to their destinations allowing for players to experience a graceful transition while piloting. Players should be aware that due to the alignment of stargates that instawarp locations, or locations created close to an object at a stargate may now cause bumping into that object. You can read full details about these changes in the blog Introducing new nebulae into Eve by CCP torfifrans.
  • The system map background nebula has been replaced with a darker more sci-fi background.
  • Star fields have been greatly enhanced to provide a more immersive feeling of being in space. Actual stars from neighboring solar systems will be displayed and the newly rotated stargates will aim at them, making them visible if they are close enough. Further details can be found in the blog Asking for directions by CCP Mannapi.
  • New art assets have been created for the Oracle, Tornado, Naga and Talos. Our thanks go to Alexey M, dreamwa1ker (Pattern Clarc), David L and Michael S who submitted the original designs in the Deviant Art 'Design a Starship' competition. May your designs cause death, destruction and sweet, sweet tears for many years to come.
Time Dilation
  • In an effort to keep tremendously large fleet engagements fun, the universe will slow down time in order to keep up with the strain of simulating many hundreds of ships.
  • Read more about the details and motivations in CCP Veritas' devblog Introducing Time Dilation and watch him demit in the Time Dilation Video Demo.
  • Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date. This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
Captains Quarters
  • New Captains Quarters have been added for the Amarr, Caldari and Gallente. Full details can be found in the blog Introducing racial Captains Quarters by CCP torfifrans
  • Added Captain's Quarters functionality:
  • You can now drag and drop your ship from my ships list anywhere on the CQ environment to activate that ship.
  • The floating ship now has the same functionality as in the Ship Hangar view, you can double click to open cargand right click to open contextual menu.
  • Avatar camera and zoom have been refined.
  • Station services window again shows the owner of the station.
  • The 'Load Station Environments' option in the ESC Menu has changed slightly:
  • OFF: You can't enter Captains Quarter's and you have a static background image when in the Ship Hangar, hence unable to spin your ship.
  • ON: You can spin your ship in the Ship Hangar and can freely switch between Captains Quarter's and the Ship Hangar. Note that if you do not go into the Captains Quarter's, nothing extra is loaded when in the ship hangar.
Ships
  • All Caldari State sub-capital ships have had their shaders updated to the V3 shader set.
  • All Gallente State sub-capital ships have had their shaders updated to the V3 shader set.
  • The Apocalypse and Impairor have had their shaders updated to the V3 shader set.
  • Four new battlecruisers, designed to inflict massive damage at the expense of survivability, have been released. Each of the four main factions has a new ship that will bring devastation everywhere it goes. The details of these new ships are as follows:
Caldari State
  • The Naga was designed in YC 109 by the Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a camein the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
  • Battlecruiser skill bonus per level
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret optimal range
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in the CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
Amarr Empire
  • In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship 'a work of Divine Grace for the Empire, and retribution to our enemies.'
  • Battlecruiser Skill bonus per level:
  • 10% bonus to Large Energy Turret capacitor use.
  • 5% bonus to Large Energy Turret damage
  • Role bonus
  • 95% reduction in the powergrid need of Large Energy Turrets
  • 50% reduction in the CPU need of Large Energy Turrets
  • 50% reduction in the capacitor need of Large Energy Turrets
Gallente Federation
  • The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
  • Battlecruiser Skill bonus per level:
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in the CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
Minmatar Republic
  • In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match. What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
  • Battlecruiser Skill bonus per level
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret falloff
  • Role bonus
  • 95% reduction in the powergrid need of Large Projectile Turrets
  • 50% reduction in the CPU need of Large Projectile Turrets.
Modules
  • The following Tech II modules have been added and will only be available through Invention. NTech II BPO's will be created for these items:
  • Warfare link II
  • Mining Foreman link II
  • Core probe launcher II
  • Drone link augmentor II
  • Omnidirectional tracking link II
  • Drone tracking computer II
  • Siege module II
  • Triage module II
  • Small remote hull repair system II
  • Medium remote hull repair system II
  • Large remote hull repair system II
  • Bomb launcher II
  • Micrauxiliary power core II
  • Small tractor beam II
  • Capital tractor beam II
  • Warp disruption field generator II
Customs Offices
  • Player owned Customs Offices will be introduced to Planetary Interaction. This new feature allows players to make planetary taxation a profitable business. In order to become a proud owner of a Customs Office you need terect a Customs Office structure in orbit of a planet. Full details can be found in the blog Player Owned Customs Offices and Player Owned Customs Offices: An update by CCP Omen.
  • All high security Customs Offices are transferred to Concord whwill charge doubled import and export taxes.
  • Ownership of all low security, 0.0 and wormhole Customs Offices is transferred to NPC corporation 'Interbus'.
  • The Interbus Customs Offices can be used for Planetary Interaction or shot down without standing or security penalty.
  • Interbus Customs Offices will not be de-spawned and will remain until destroyed.
  • The Interbus Corporation will charge slightly more tax than Concord and we will monitor the tax rates for both Concord and Interbus tensure that they are working correctly.
  • The Customs Office Gantry is a 7600 m3 compact structure that is manufactured in assembly lines in stations.
  • Blueprint copies of the Customs Office Gantry will be available from the Concord loyalty point store for 6000 LP and 20,000,000.00 ISK.
  • Blueprint copies are alsavailable from the Factional Warfare loyalty point stores for 3000 LP and 10,000,000.00 ISK. As a reminder these will be the stores of the 24th Imperial Crusade, Sate Protectorate, Federal Defense Union and Tribal Liberation Force.
  • A Customs Office can only be owned by a player corporation and only players with Station Manager role can edit the settings of an operational Customs Office. A player with the role Config Equipment can perform the upgrade from Gantry to Customs Office.
  • Custom tax rates can be set for your corporation, your alliance and friendly corporations or alliances.
  • Customs Office ownership can be transferred to any player corporations.
  • Notifications will be sent to the corporation if the Customs Office is attacked.
  • Player owned Customs Offices will generate a killmail when destroyed.
User Interface
  • A new font has been designed and replaced everywhere in Eve which makes differentiation of letters, numbers and symbols much easier. In general, 'Eve Sans Neue' is a refinement of the original Eve Sans font. The design was revised, technically updated and readability has been improved. Please see the News from the Fontlines blog from CCP Punkturis for more information. We have added a UI Scaling setting under the 'Display Setup' in the settings menu.This allows players to make the UI larger or smaller depending on your resolution settings. Full details can be found in the blog Size Matters- Scaling the UI from CCP Punkturis.
  • A 'Loot All' button has been implemented for wrecks and cans. Players can now take all items from an open wreck or can window with a single button push. If there are items which are contraband anywhere in the space, then the player is warned. This warning may be turned off, as normal.
Combat
  • Implants will now show up on pod killmails. Full details, especially aimed at killboard developers, can be found in the My brain was equipped with the following implants blog by CCP Masterplan. A forum thread for all third party developers can be found here.
  • Killmails will now display the difference between BPOs and BPCs.
Exploration and Deadspace
  • New DED complexes, rated at 3/10 and 4/10 in difficulty have been added. This means more new bosses, more modules (never before seen in-game) and more reasons tgenerate massive explosions in space. Further details about PVE content can be found in the blog Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps, less pop up bother by CCP Affinity.
  • As part of the ongoing Live Events, the first phase of a new site has been added to the Eram system. Visitors tEram can read published capsuleer research at the Arek'Jaalan site found there.
Graphics
  • New engine trails have been added for all races of ships.
  • Turret effects will now miss the target when the shot misses. Full details can be found in the blog I don't always miss, but when I do - I do it in style by CCP Cholopepus
  • Sun light has been increased.
  • A brand new warp tunnel effect has been added which now warps planets around your tunnel path with dazzling effect.
  • The 'Avatar Viewer' allows you tview an animated, full body render of the character or agent you are inspecting, complete with camera controls and their latest clothing choices. Full details can be found in the blog Dedicated followers of fashion by CCP Solomon.
Localization
  • Eve's localization system has been replaced to allow quality improvements for current and future localizations of the game. This new localization tool is known as Cerberus. A full Dev blog explaining this new feature is called Introducing Cerberus by CCP Shiny and CCP Ronin.

Changes

Ships
  • The Raven battleship has had a complete visual overhaul and looks more aggressive than ever. Meaner looking ships mean more serious business.
  • Player ship wrecks will now drop an increased amount of salvage components.
  • Personal ship fittings have been increased from 50 to 100
  • Corporation ship fittings have been increased from 100 to 200
  • When you are disconnected from the server, an 'attempt to return to dronebay' command is issued to the drones you control, at the same time as the command twarp away is issued. As always, the success of drones returning to your drone bay depends upon their distance from your ship and the speed with which it enters warp.
  • All ships can now use the 'Reconnect to lost drones' command.
  • Your orbit and keep at range distances are remembered for each ship type, so you don't have to constantly re-configure.
  • The warp speed of all logistics has been increased from 3.0 au/s to 3.75 au/s.
  • Ship insurance is now visible to the ship's owner in the general show info window. The insurance tab has been removed.
  • The remote ECM burst will no longer affect ships which are immune to electronic warfare.
  • The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
  • The following ships now receive a +5 m/s velocity increase: Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet and Kronos.
  • The following ships now receive a 5% bonus tinertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris.
  • The rate of fire penalty has been removed from all destroyers.
  • For all destroyers the shield and armor have been increased by 10%, capacitor capacity has been increased by 25% and signature radius decreased by 25%.
  • The Dramiel has had several changes which include:
  • Mass increase from 740,700 kg t950,000 kg.
  • Max velocity reduced from 473 m/sec to 460 m/s
  • Scan resolution reduced from 990 mm to 750 mm.
  • CPU reduced from 145 tf to 133 tf.
  • Powergrid reduced from 38 MW to 37 MW.
  • The Onieros has had several changes which include:
  • Removed one mid slot and added a new low slot which results in a new slot layout of four high, four mid and five low slots. Any modules fitted to the last mid slot will be removed and placed in the owners home station.
  • Powergrid has been increased from 850 MW to 1050 MW.
  • Reduced signature radius from 80m to 70m.
  • Max velocity increased from 214 m/s to 230 m/s.
  • Significant changes have been made to capital ships of all kinds. The changes are listed below and full details are available in the blog Capital ship balancing by CCP Tallest.
  • The bonus to armor and shield transfer amount per carrier level for the Nidhoggur has been increased from 5% to 7.5%.
  • The power grid for the Nidhoggur has been increased from 575,000 MW to 605,000 MW.
  • The capacitor capacity for the Nidhoggur has been increased from 52,000 KJ to 55,000 KJ.
  • The capacitor capacity for the Naglfar has been increased from 45,000 KJ to 47,500 KJ.
  • Supercarrier drone bays can only hold fighters and fighter bombers. All supercarrier pilots have been sent an Eve mail with instructions from Customer Support on how tprepare for the changes.
  • The effective hit points of all supercarriers have been reduced by 20%, except the Hel and Wyvern who have only taken a 10% shield HP reduction.
  • The Aeon will now have:
  • Structure hit points 460,000
  • Shield capacity 392,000
  • Armor hit points 880,000
  • The Hel will now have:
  • Structure hit points 420,000
  • Shield capacity 891,000
  • Armor hit points 480,000
  • The Nyx will now have:
  • Structure hit points 480,000
  • Shield capacity 432,000
  • Armor hit points 840,000
  • The Wyvern will now have:
  • Structure hit points 440,000
  • Shield capacity 900,000
  • Armor hit points 472,000
  • The drone capacity of the Aeon, Revenant and Wyvern has been reduced to 150000 m3. This will allow for a maximum of 30 fighters or fighter bombers.
  • The drone capacity of the Hel and Nyx has been reduced to 175000 m3. This will allow for a maximum of 35 fighters or fighter bombers.
  • The bonus tarmor and shield transfer amount per carrier level for the Hel has been increased from 5% to 7.5%.
  • The capacitor amount for the Hel has increased from 60,000 KJ to 65,000 KJ.
  • Drone bays have now been removed from all Dreadnoughts.
  • Drone bays have now been removed from all Titans.
  • The Moros will now receive a 5% capital hybrid turret rate of fire bonus in place of its drone bonus.
  • The effective hit points of all Titans have been reduced by 20%.
  • The Avatar will now have:
  • Structure hit points 600,000
  • Shield capacity 464,000
  • Armor hit points 1,120,000
  • The Erebus will now have:
  • Structure hit points 640,000
  • Shield capacity 544,000
  • Armor hit points 1,040,000
  • The Leviathan will now have:
  • Structure hit points 560,000
  • Shield capacity 1,170,000
  • Armor hit points 544,000
  • The Ragnarok will now have:
  • Structure hit points 520,000
  • Shield capacity 1,152,000
  • Armor hit points 560,000
  • Titan super weapons can now only fire at other capital ships. It can no longer fire its superweapon at any structures.
Weapons & Ammunition
  • Significant changes have been made to hybrid turrets to increase their overall effectiveness. Full details on these changes, along with changes to other Tech II ammunition balancing listed under 'Weapons and Ammunition' can be found in the blog Hybrid weapon and tech II ammo balancing by CCP Tallest.
  • All hybrid charges have been reduced in volume by 50%
  • All hybrid turrets have had their capacity reduced by 50%
  • All XL hybrid turrets now receive a -5 CPU reduction.
  • All large hybrid turrets now receive a -3 CPU reduction.
  • All medium hybrid turrets now receive a -2 CPU reduction.
  • All small hybrid turrets now receive a -1 CPU reduction, with the exception of the 75mm Railgun.
  • Hybrid turrets now use 12% less powergrid, rounded to the nearest number, with the exception of the Light Electron Blaster I, Light Ion Blaster I, 125 mm Railgun I and 75mm Railgun I which remain unchanged.
  • All hybrid turrets have had their reload time reduced to five seconds.
  • The capacitor usage for all hybrid turrets has been reduced by 30%.
  • Small, medium and large blasters will now receive +20% to tracking.
  • Small, medium and large blasters will now receive +5% to damage multiplier.
  • Small, medium and large railguns will now receive +10% to damage multiplier.
  • Small, medium and large railguns will now receive +5% to tracking.
  • All sizes of Javelin ammunition have had their capacitor penalty removed.
  • Javelin, Gleam and Quake have had their tracking penalty turned inta bonus. The tracking speed multiplier has been increased from .75 to 1.25 x.
  • Hail has had its falloff penalty removed completely.
  • Falloff for XL autocannons has been increased by 50%.
  • Missiles and bombs maximum ranges now show up on the tactical overlay.
Modules
  • Federation Navy Omnidirectional Tracking Link CPU has been reduced from 39 tf to 36 tf.
  • Siege module I have received a damage boost to compensate for lost drones. The damage multiplier bonus has been increased from 615% to 700%.
  • Siege module I duration time has been reduced to five minutes.
  • Siege module I fuel cost has been reduced from 500 to 250 Strontium Clathrates per cycle.
  • Navy Micro Auxiliary Power Core has had its CPU requirement increased to 20 tf from 19 tf and the powergrid bonus increased from 12 MW to 13 MW.
  • Friendly remote 'EW' boosts will no longer work on ships immune to electronic warfare, specifically Tracking Links and Remote Sensor Boosters.
Fitting Window
  • The fitting window has been revamped and, thanks to client side dogma, your ship fitting will now display the average damage per second that your turrets, drones and missiles are able to dish out, as well as the total sum of the above. Full details are available in the blog Improvements to the fitting window by CCP Optimal.
Skills
  • You can now drag locally in the skill queue while holding shift down, sadding multiple levels of the same skill becomes easier.
  • The show info window of skills has been updated to include information such as skill category and what level you currently have trained.
  • If you have multiple skills in the skill queue, the one currently training is shown in a lighter shade of blue so it is easier to identify.
  • The prerequisites panel shows the total training time required, and mouse overs on the panel break this down by skill.
  • Tactical Weapons Reconfiguration skill has been changed. The description now reads, 'Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.'
Combat
  • Insurance is no longer paid out for players whare killed by Concord.
  • The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
Agents & Missions
  • Reduced the size of metal scraps to 0.01 m3 in volume.
Exploration and Deadspace
  • Anomalies have been re-balanced and their value has been increased slightly. Full details can be found in the dev blog Anomalies Revisited by CCP Greyscale.
  • Ships which are cloaked can no longer keep exploration dungeons from despawning, and by extension, respawning. This should help players who run exploration sites and alliances who have upgraded their hubs to have more exploration sites.
  • We have added more rig BPC's to multiple sites.
  • Individuals sitting outside of the first gate of a multi-space Incursion complex when it is completed will not be counted as being part of the achievement.
Planetary Interaction
  • We have boosted the bandwidth of links to be 10 times bigger to deal with the hassle of constantly upgrading them.
Player owned stations, Starbases and Outposts
  • Starbases will transition intusing fuel blocks in a future release. To facilitate this change, we're releasing the blueprints to make the blocks corporations and alliances can prepare. Full details of all changes can be found in the Starbase happy fun time blog by CCP Greyscale.
  • Starbase fuel bays have been expanded by 27%
  • Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds and their online timers to 3 seconds.
  • Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds and their online timers have been normalized to 120 seconds.
  • Jump bridges now take 30 seconds to anchor but are otherwise unchanged.
  • Cynosural generator arrays have had their anchor and unanchor timers reduced to 10 seconds but are otherwise unchanged.
  • Capital ship assembly arrays and capital ship maintenance arrays now take 30 seconds to anchor, 3 seconds to online and 10 minutes to unanchor.
  • Cynosural system jammers are unchanged with this release.
  • You can now unrent corporation offices remotely, without flying to the station where the office is located.
Science & Industry
  • Due to the removal of drone bays from Titans and Dreadnaughts, we have changed the blueprint requirements across all capital ships as follows:
  • Capital drone bay has been removed from the material requirements of Titans and Dreadnoughts. The material requirement of the remaining components has been increased.
  • Capital drone bay material requirements have been increased on all supercarriers and carriers.
  • Ratios used are for every 100 components removed from a Titan, 25 is added to the requirement of the same races supercarrier and vice versa for components added.
  • For each five components removed on a dreadnought, one is added to the requirement of the same races carrier and vice versa for components added.
  • Increased the drop of T2 salvage components from ship wrecks.
Markets & Contracts
  • Various changes to Market drag functionality including:
  • Drag icon from 'Details' view to chat,
  • Drag icon from 'Groups' view to chat,
  • Camera click on all icons you can preview in market,
  • Drag fitting from fitting management window to quickbar scroll,
  • Drag icon from 'Details' view to quickbar,
  • Drag icon from 'Groups' view to quickbar,
  • Drag item from quickbar to chat,
  • Drag folder from quickbar to other quickbar folder,
  • Drag item from quickbar folder to other quickbar folder,
  • Drag item from quickbar folder to quickbar scroll.
  • Yeah, the markets can be such a drag.
User Interface
  • The map options window will now remember its minimized and maximized settings on a per character basis.
  • Pop-up windows in missions and other PVE content can now be minimized allowing you to read it at your leisure.
  • The asset search window now has a parser which allows you use keywords like 'type', 'group', 'category', 'min' and 'max' to narrow searches.
  • You can now autopilot ta station. It functions in the same way as the regular autopilot, it warps to within 15 and docks automatically.
  • Items that can be bought and sold on the market have a button at the bottom of the show info, linking to the market. Items only available in contracts have one linking to the contract system.
  • Players can now choose which wallet tooltip is displayed in the Neocom, splayers that wish to display a certain corporation wallet division over their personal wallet can do so.
  • Locked targets can be reordered within the UI, so that it is easier to keep track of them.
  • If you have the ship maintenance bay of a ship open, then it will remain open when you dock or undock.
  • If you have the corporation hangar of a ship open, then it will remain open when you dock or undock.
  • The 'Jump' command on stargates now has similar functionality to the dock button. If you are out of range the ship will fly there and perform the action.
  • Depending on the range and target, a player using an action will now attempt twarp to, or approach the item in space, and then dthe requested interaction once in range, for the following: Stargate Jump, Acceleration Gate, Wormhole, Open Cargcontainer, Scoop to Drone Bay, Scoop to Cargo Hold, Scoop ship to Ship Maintenance Array.
  • The session change timer has been changed from 30 seconds to 20 seconds and will now be displayed at the top left corner of the screen. There is now a general setting which allows you to see a visual session change timer in your user interface. This is turned off by default and can be turned on in the ESC menu. Full details can be found in the blog Death to the session change timer by CCP Atlas.
  • There is now an Add/Edit Contact button for Alliance info windows, sit matches that of characters and corporations.
  • The filter input field for containers how has the word 'Filter' in the UI to point it out to new players.
  • Inventory containers now support drag selection. Nmore clicking on every item you want to select.
  • Secure containers will no longer ask for your 'old password' when you have never given one to the container in question.
  • A notification has been added tall password fields indicating when Caps Lock is enabled. When they have focus, fields where you enter passwords will now show an upwards arrow icon to indicate that you have Caps Lock set.
  • We have added an option to disable Neocom blinking. If you right click on the blank part of your Neocom, you can turn off the blinking notifications, or if you have turned them off, then you can enable them again.
  • Cameras will no longer autopan when you mouse hover over locked targets.
  • Cosmic signatures may now be filtered according to type. This allows players doing exploration to easily sort Ladar, Gravimetric, Magnetometric, Radar and Unknown cosmic signatures in their system scanner results. Signatures which are still toweak to register their type will not be excluded from this filter regardless of their actual type.
  • Bookmarks have been renamed to 'Locations'.
  • Corporations now have a shared locations folder where 250 locations can be stored.
  • All members of a corporation can access the shared folder. All members can add locations, but only remove their own, unless they have 'Communication Officer' or above
  • Location pins will now show if it is a personal or corporation location.
  • Anyone in an alliance can see all online, connected jump bridges belonging to their alliance, and the connections between them. These appear as curved green pulsing lines following the jump bridge path.
Eve Voice Mail & Chat
  • Alliance executors, CEOs and fleet bosses can now change the MOTD of channels they own. Essentially anyone with the Communications Officer role.
  • You can now drag and drop people's names or pictures into the user list of a channel tadd that character to the channel.
Graphics
  • Effects for cynosaural fields, jump in and jump out animations for capital ships and black ops battleships have been enhanced.
  • The doomsday effects of the Aurora Ominae, Oblivion and Gjallarhorn have been reworked and are all now as beautiful as they are destructive.
  • Captains Quarters visual appearance now changes depending on the security status of the system they are in. If the Captains Quarters look shiny and beautiful in high sec, they now get more dirty and worn deep in null sec.
  • Shadows in space have received an overhaul. Blockiness and nasty jagged edges have been replaced by smooth lines. Further details can be found in the blog Beauty hides in the shadowsby CCP Peirz.

Fixes

Ships
  • The Rorqual was upside down when the industrial core was activated. This has now been fixed.
  • When a player used fitting services in space, from a Titan for example, they would not see the turrets animation or effects. This has now been fixed.
  • The description of the Malice has been updated treflect accurate bonuses.
  • The description of the Raven Navy Issue has been updated to include exact date references.
  • The capacitor level of a ship is now correctly saved to the database when logging off in space.
  • The Covetor, Procurer, and Retriever have all had minor description changes.
Weapons and Ammunition
  • Fixed an issue where mining crystals could be used without the prerequisite skills trained.
  • Fixed an issue with launchers not checking skill requirements when loading charges.
Drones
  • Fixed a case where mining drones would gidle shortly after being assigned to a new asteroid if the previous asteroid had popped mid cycle.
  • Fixed a case where combat drones would gidle shortly after being assigned to a new target, during the lock target phase.
  • When you have a drone selected and you click the 'Scoop to Drone Bay' button, you will fly towards the drone until you are in range and then scoop it all as one action.
Modules
  • Mining lasers, tractor beams, salvagers and gas harvesters will keep playing their sound effects after the first cycle.
  • Launching a warp disrupt probe should will give you aggression and prevent you from docking or jumping.
  • Covert Jump Portal Generators now consume 100gj of capacitor on activation in line with the activation cost in attributes.
  • Cloaked ships will no longer decloak other cloaked ships.
  • The survey scanner now factors the ship radius in its scan range so that the cut-off range will agree with what the overview displays.
  • Fixed an issue where the sounds associated with cloaking were not being played.
  • Fixed an issue where the COSMOS Process-Interruptive Warp Disruptor modules could not be contracted correctly and were not displaying the storyline icon.
  • Faction variants of small energy neutralizers have had their skill requirements reduced to be in-line with other modules in their class. They now require the same skills as the T1 version of the module.
  • The placement of fitted turrets on Tech 3 ships viewed from Captain's Quarters walkways now matches the fitting screen preview.
  • A warning message is now displayed when trying to offline a grouped weapon.
  • The Industrial Core I module now consumes the correct amount of heavy water.
  • When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes.
  • Grouping of overloaded weapons modules has been refined. The overload state of the first module now dictates the whether the rack is overloaded or not when grouped.
  • Territorial Claim Units and Sovereignty Blockade Units can now be probed down properly.
  • Siege Modules have been fixed so that they now affect explosion velocity of citadel cruise missiles.
Concord and Killmails
  • Concord no longer considers you a criminal when someone you attacked over 15min ago is killed by someone else.
  • A rare bug where a criminal flag would keep refreshing and never expire has been fixed.
  • You will now be warned before assisting someone at war when in high security space.
  • If someone you're assisting in high security space gets an unexpected aggression flag, your assistance module will deactivate and require manual reactivation to avoid unintentional flagging towards the assister.
Boosters and Implants
  • Removed an erroneous instance of the word 'gunnery' at the beginning of the description for all 'Eifyr and Co. 'Rogue' CY-xx' series implants. These are navigation implants, and have no impact on gunnery at all.
  • Synth booster reactions and pure synth boosters are now listed on the market.
  • A production line error for the popular booster 'Quafe Zero' was causing a minor shield booster penalty. This negative effect no longer occurs.
  • Snake implants no longer list a bonus tsmuggling as one of their attributes.
Science and Industry
  • Small fix to Planetary Interaction that ensures the user cannot open transfer UIs while in edit mode. Previously this could result in the transfer failing even after confirmation and the user would have to close and re-open the window.
  • EMP Generators and their capital variants have been renamed to EM Pulse Generators, in order to align them more clearly with the other types of Pulse Generator.
  • Mining Laser Upgrade blueprints and Ice Harvester Upgrade blueprints now reside in the 'Mining Laser Upgrade Blueprint' group. This has no effect on their market listing.
  • The ECM - Spatial Destabilizer II blueprint's Bill of Materials have been modified. 1 unit of Megacyte has been added, and the Nanomechanical Microprocessors have been removed.
  • You can no longer attempt to start a manufacturing job on a blueprint that is in an active trade window.
  • Tech 2 mining barge wrecks now properly drop T2 generic components rather than T1 generic components.
Markets and Contracts
  • A typographical error was corrected in the welcome page for the Loyalty Point store.
Agents and Missions
  • Removed personal standings gain from storyline Agents. Previously if a storyline mission was completed in a fleet, the fleet members would be wrongly awarded personal standings.
  • The mission series, 'Orain Purcour - Secret (1 of 2) and (2 of 2)', has been removed entirely.
  • The LP store offer for an Amarr Navy Slicer now correctly needs an Executioner provided instead of a Punisher.
  • An issue with NPC's not respawning in anomalies after downtime has been fixed.
  • The Caldari Navy Firefox Missile loyalty point store offer is now in line with the offers for the other three rocket types.
  • Mission,' After the Seven (4 of 5)', has had its completion criteria adjusted so that it should no longer be impossible to complete in some cases.
  • You can now again copy text from the mission details window and agent conversations.
  • The complex 'Serpentis Owned Station' has been fixed tdrop the Vigilant Blueprint, instead of the actual ship.
  • Fixed a typographical error in the 'Cash Flow For Capsuleers' mission which refers to your ship as 'ships'.
  • Clarified the wording on agent standings requirements treflect that you need standings higher than -1.9 to access an agent.
Exploration and Deadspace
  • Fixed an issue where Factional Warfare systems would run out of combat sites. 'Outpost' sites of all sizes will now respawn every 30 minutes in all Factional Warfare systems.
  • The site, Outgrowth Rogue Drone Hive, now allows the Noctis to enter.
  • A gas cloud was blocked by some objects in an exploration dungeon. The offending objects that blocked access to said cloud has now been removed.
Corporation & Alliance
  • Fixed an issue where a non-director couldn't filter the member list by role.
  • You can now approve or reject applications to a corporation via the right click menu.
Character Creator and New Player Experience
  • Fixed an issue when moving or changing muscle structure on legs in the character creator.
  • Players who incorrectly lost standings in the tutorial missions have had their standings corrected. The cause of the incorrect standings has already been corrected.
  • Fixed a problem with some female characters failing to load.
  • On-board scanner tutorial now consistently states the correct 64AU range.
Graphics
  • It was difficult to distinguish between fitted turrets on ships with the new turret icons. Until new icons have been made the old icons are being re-introduced into the user interface.
  • The Megathron no longer has a small hole in the model geometry.
  • Your mining lasers will no longer go through your ship and the graphic is displayed correctly.
  • The Federation Navy Dual 250mm Railgun now has dual barrels instead of a single barrel.
  • The firing effect on the Light Ion Blaster has been fixed.
  • Under the Graphics Tab in the ESC menu, a checkbox for the 'HDR Enabled' option was referring t'Bloom'. This reference has now been removed since Bloom is now a part of the 'Post processing' drop down menu.
  • We have re-added the missing energy stream effect to the acceleration gate.
  • The turret locators on the Prowler are now attached to the hull of the ship and not floating in midair.
  • Garde I and Garde II drones were missing their firing effects. This has now been fixed.
  • The appearance of characters and interiors in the Captain's Quarters have undergone visual polish, offering a greater level of realism through improved lighting, shader quality and texture detail.
  • Starmap camera movements are much smoother and the lines are now anti-aliased.
  • Fixed an issue with screen flickering while entering a station.
  • City lights on temperate planets no longer render on top of the ocean.
Player owned stations, Starbases and Outposts.
  • Cynosural Generator Array now correctly lists the security restrictions for the structure to be placed.
  • When managing a station, the transfer ownership will no longer list the corporation who currently owns the station as a valid candidate.
  • If you try to change your subsystems in a station in which you have no access to the fitting service your T3 ship will no longer get stuck in an invalid state. You will be prompted with an error and your current subsystems all stay in place.
  • Fixed an issue where a CEO or Director of a freshly captured Outpost could not access some of the facilities due to their security status.
  • POS modules now come out of their box properly on anchoring playing the animation again. A new warp in is no longer required to see them.
  • Newly installed outpost upgrades now have manufacturing lines as public access by default.
User Interface
  • The Contacts list correctly updates with offline status when a client is forced to disconnect such as happens when a second client logs in with the same account.
  • The back and forward navigational buttons on a show info window now persist and work correctly when stacked with other windows.
  • Changed how pinned and new windows interact with each other to fix an issue that was breaking pinned functionality. New windows will not append to existing pinned windows and windows cannot be stacked with pinned windows.
  • The Capital Navigation window will now display disto ances to three decimal places.
  • The client will no longer render in game UI elements at the login screen, after having lost connection with the server.
  • The People & Places, Contacts menu has been made more robust to deal with large lists in excess of 50 contacts.
  • Fixed a freeze or crash when dealing with a lot of text in a text input.
  • Fixed some incorrect behavior when selecting text using shift + home/end then the arrow keys.
  • Tool tips for the Title Management pane of the corporation management window now correctly appear.
  • 'Tip of the day' for how to close the client using shortcuts has been updated.
  • The compare tool now correctly sorts by columns other than just item name.
  • Fixed a problem where trying to assign a shortcut ta key would sometimes fail.
  • The Sell and Buy button when placing market orders has now the default focus again.
  • The Show Info of the Covert Ops Cloaking Device II Blueprint is now sporting the T2 overlay correctly.
  • Fixed missing ISK per Jump metric when creating a Courier Contract.
  • Ctrl+L-Clicking on a drone in the drone window now correctly targets the drone.
  • 'ISK per jump' message is now correctly sized in the courier contracts creation window.
  • Editing a bookmark now allows you to also edit the notes for that bookmark.
  • The entry field for the folder creation dialog in People & Places is correctly aligned.
  • Keyboard shortcuts for drones have been fixed.
  • The option to start trade with a station guest is now available in the context menu before loading the guest list in the station window.
  • Holding down the Control key and double clicking will only target objects and not allow you to approach targets until the key is released.
  • Fixed an issue where ships with certain names could not be scanned down.
  • Coloring the map based on Sovereignty now takes less time than it used to.
  • Windows now open, close and focus correctly when using shortcut keys.
  • The shield boost rate is now correctly displayed with modified bonuses in the fitting screen.
  • Missiles and scan probes now show their correct stats in the show info window in the station, when they are loaded in a launcher.
  • Specialized cargwindows like fuel bays are now closed properly when switching ships in stations.
  • The open carghold of your active ship will now be closed again when switching out of this ship.
  • Corrected an issue where the text on the Captains Quarters screen was overflowing for the New Pilot Certification announcement.
  • Wallet tab will now blink when a character in a corporation gives shares to somebody.
  • A typographical error in the description of the Aurora Ominae weapon has been corrected.
  • All labels for shortcuts have been made consistent so that they read 'Open Service' as opposed to Use or Toggle.
  • Item volumes now display a decimal point in the Details/List views as well as in the Show Info menu.
  • Text changed in Planetary Interaction descriptions to remove inconsistencies in the spelling of Micro organism.
  • Slightly misleading message regarding a full carghold when mining has been rephrased trefer to your carghold not having sufficient space to contain more ore.
  • The size of your carghold is now shown to two decimal places.
  • The entry of your research agents in your journal now has the Show Info option for that agent in the context menu.
  • The visual session change timer got moved from the right side of the system name to the top left corner of the system info.
  • The station services panel now includes station information.
  • You now only receive a single message when you try and drag ammo in one of multiple modules of the same type.
  • The preview pane now properly follows its window, when stacked and moved.
  • The mass and volume attributes of ships are now correctly formatted.
  • The message for trying tboard a ship with insufficient skills has been corrected.
  • The Neocom now correctly auto-hides when jumping, docking or undocking.
  • When trying to drop more strontium inta strontium bay than would fit you will get the normal split stack dialog.
  • On changing currency you now need to reload the wallet journal.
  • Things you have pinned to the Neocom or map panel will now stay put as you relog.
  • UI windows that are snapped to the Neocom or map panel will now stay put as you dock or undock. Unfortunately the root cause was the 'Lock windows when pinned'option so that has been removed.
Localization
  • Item descriptions in the market group window in both the Russian and German localized clients now use proper line breaking.
  • The 'Always Use English Voice' option now works as intended. Although a client restart is required.
Eve API
  • The Jumps API no longer shows jumps into wormhole space.
Miscellaneous
  • The suicide attacks perpetrated by Minmatar terrorists in Amarr station hangars havebeen successfully put to an end. The Ministry of Internal Order is pleased to announce that docked capsuleers will no longer be inconvenienced by transport ships crashing into walls.
  • Automatic crash reporting can be disabled from the escape menu.
  • Automatic crash reporting will now collect information on your platform (Windows/Mac) as well as your GPU and driver information on your platform. This will assist greatly in following up on driver crashes with GPU vendors as well as making it possible to identify crashes particular to the Mac.
  • The description of the item,' Khumaak', has been updated to properly reflect Eve fiction.
  • All instances of the word 'defence' have now been changed to 'defense', keeping in line with the English style used in Eve Online.
  • The Eve patcher now handles patching thard drives bigger than 1TB in size.
  • The 'Olfei Medallion' has had its neutronium core removed, and now has a more portable mass.
  • Caldari Industry - Engineer Basic certificate now requires Laboratory Operation 3 rather than 5, in line with other races.
  • Fixed an audio bug when using the mirror in your CQ.
  • Station names have been improved. Gallente Station and its friends got a facelift.
Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug fixes, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.


House Contractor

📢 Orpheus' release paperwork now is more likely to appear, and is required for some later upgrades


Music & SFX

• Updated on-hit sounds on Wretched Pest and Bother
• Other minor changes


Voice & Narrative

• Added several new narrative events for Sisyphus
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

• Added first-pass Polish localization!
• Added new localized text for content recently added in the Welcome to Hell Update
• Added localization notice on boot-up announcement screen in non-English languages
📢 Ongoing improvements to localized content display issues in some languages
• Foe indicators on Chamber Reward previews should be more consistent
• Added missing subtitles for newer voice lines
• Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
📢 Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
📢 Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
📢 Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
📢 Fixed some instances of escape attempt clear times not updating correctly
• Other minor fixes


Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around each other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.


Infernal Arms, Aspects, & Abilities

📢 Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield


Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
📢 Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)


Daedalus Hammer Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
📢 World Splitter (Blade): slightly increased damage
📢 Flurry Slash (Blade): slightly increased damage


Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
📢 Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)


Keepsakes & Items

📢 Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear


Art & Visual FX

• Minor visual improvements to some chambers


Menus & UI

• Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
📢 Improved mouse pick boxes when choosing a Save Slot
• Other minor improvements


Music & SFX

• Minor changes, fixes, and mix improvements


Voice & Narrative

• Added several new narrative events for Megaera and Lord Hades
• Added various new contextual voice lines for Skelly
• Updated several older Zagreus voice lines with newer recordings
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

📢 Various improvements to localized content display issues in some languages
• Various improvements to presentation of the encounter in the final chamber in Elysium
• Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
• Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
📢 Fixed some issues using Companion Rib (Skelly) in the battle with Tisiphone
• Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
📢 Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
• Fixed certain attack behaviors for the Bone Hydra
📢 Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
📢 Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
• Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
• Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
• Fixed Skelly voice lines not playing as expected after pummeling him
• Other minor fixes


Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time... multi-language support!! It's a lovely time of year in the Underworld!


Highlights

Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.


Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special


Boons & Blessings

📢 Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
📢 Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
📢 Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
📢 Dying Lament (Aphrodite): increased damage
📢 Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
📢 After Party (Dionysus): increased healing effect
📢 Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
📢 Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)


Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
📢 Charged Shot (Shield): increased damage


Foes & Encounters

• Survival encounters can no longer have both elite foes and standard foes of the same type
📢 Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
📢 Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact)...
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment


Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
📢 Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level


Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)


Level Design & Environments

• Minor fixes and improvements to some chambers


Art & Visual FX

• Added a unique icon for the Boon effect while using God Mode
• Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
• Other minor improvements


Menus & UI

📢 You can use the Interact command as a shortcut to proceed through the Pact screen


Music & SFX

• Minor fixes and improvements


Voice & Narrative

• Added several new narrative events, mostly for Achilles
• Added 100• more contextual voice lines in a variety of contexts related to our latest updated
• Added an Inspect Point to a chamber in the Temple of Styx
• Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
• Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Asphodel transit barges no longer appear at entrance points you did not use
• Added last-hit presentation to The Minotaur and Final Boss encounters
• Spectators in the final chamber in Elysium no longer emote as vigorously
• Added some missing subtitles for Thanatos
• Minor text changes


Bug Fixes

📢 Fixed a rare crash caused by Charon responding to some voice lines
• Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
• Fixed music sometimes stopping unexpectedly in the Temple of Styx
• Fixed several issues with toggling God Mode
📢 Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
📢 Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
📢 Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
• Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
📢 Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
📢 Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
📢 Fixed a presentation issue in the first chamber of Elysium
• Fixed various minor visual issues in some chambers
• Other minor fixes


Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Highlights

Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements available for commission
The Fated List: acquire this special parchment, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters...
New Keepsakes: ...& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!


General Gameplay

• Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
• Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
• Removed Valuable Urns from inter-region chambers


Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
• Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst


Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
📢 Ares' Aid: increased damage
📢 Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
📢 Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
📢 Black Out (Dionysus): reduced requirements, making this more likely to appear
📢 Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
• The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
• Several Boons have updated scaling for Heroic rarity


Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus


Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact)...
📢 Adjusted foe compositions in Thanatos encounters
📢 Erebus challenge chambers now have varied foe compositions based on which region you came from
📢 'Trial of the Gods': reduced duration of Athena shield effects
📢 Updated several mini-boss encounters under the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out onto lava
📢 Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
📢 Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
📢 Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
📢 Final Boss: slightly reduced duration and frequency while Unseen
• Other minor changes and improvements to encounters
• Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights


Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
• Additional adjustments to ordering and costs of some upgrades


Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
📢 Shattered Shackle (Sisyphus): now also increases damage foes take from traps
📢 Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
• A third Daedalus Hammer can no longer be purchased in the Temple of Styx
• The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
• Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
• Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more


House Contractor

• The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as...
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
• The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as...
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Troves can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
📢 Reduced costs for some outrageously priced House Decor


Fated List of Minor Prophecies

• You are destined to obtain this newly added system from the House Contractor


Pact of Punishment

• Increased max. Heat threshold for earning Bounties (doubling the previous cap)
• The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of...
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
📢 Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
• Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)


Level Design & Environments

• Added four new chambers to the Temple of Styx
📢 Some Chaos chambers now have multiple exits; the exits now have Chamber Reward previews
📢 Exits from Chaos chambers can now be altered using Fated Authority
📢 Reduced appearance rate of Pools of Purging; they no longer appear in Tartarus
• Other minor fixes and improvements to various chambers


Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
• Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
• Updated portraits for Megaera and Hypnos
• Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
• Added various emote animations to some narrative events
• Added several new expressive character animations for Megaera, Thanatos, and Zagreus
• Updated look of Brimstones
• Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
📢 Toned down the look of Zeus lightning effects (don't tell him)
📢 Added a new screen effect for when foolishly trudging through lava in Asphodel
• Further visual improvements to various chambers, such as the final chamber in Elysium
• Some of the shades in Asphodel now writhe for eternity
• Updated look of narrative panels and tooltips
• Updated visual FX for the Throw special using the Chaos Shield
• Updated visual FX for the Raging Rush using Achilles' Spear Aspect
• Minor improvements to Heart-Seeking Bow charge-up recovery animation
• Optimized textures and animations on the Bloodless
• Other minor visual changes, fixes, and improvements


Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
📢 Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
• Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
• Subtitles now have a unique color depending on which character is speaking
• Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
• Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
• Other additional presentation changes around Gifting
• The House Contractor may prompt you to stop by from time to time
📢 Additional minor improvements to Pact screen feedback and usability
📢 Minor improvements to Weapon Aspects screen feedback and usability
• Added distinct Chamber indicators for elite, mini-boss, and boss chambers
• Minor updates to the sorting of resources on the right side of the screen
• Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
• Added keyword tooltips to distinguish types of Well of Charon items
• Improved feedback when trying to Cast while out of Bloodstone ammo
• Improved feedback when trying to enter Infernal Gates with too little Heat
• Added keyboard selection input in Well of Charon
• Other minor fixes, changes, and improvements


Music & SFX

📢 The song of Eurydice does not always start from the beginning when you find her
• Added many new sound effects to accompany new and updated systems, such as the Fated List
• Added new sound effects for the Map of the Underworld
• Added new sound effects for Death Defiance activation
• Added new ambient sound in and around the final chamber of Elysium
• Added sound effects for Hera's Bow Aspect special ability
• Updated some sound effects for the Bone Hydra
• Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
• Added impact sounds to Support Fire (Artemis) arrow shot
• Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
• Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
• Added ambient sound to the Lounge in the House of Hades
• Other minor changes, fixes, and mix improvements


Voice & Narrative

• Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
• Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
• Normalized the Affinity Gauges for some other characters, capping them to Lv.6
• Updated Affinity Gauges for certain characters.
• Added many new Zagreus voice events for various gameplay contexts
📢 If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
• Added Codex entries for Titan Blood and Ambrosia
• Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
• Updated Codex entries for Nectar and Chthonic Keys
• Added presentation the first time you enter a Chaos Gate
• Updated requirements and other minor changes to various narrative events
• Fixes and tuning to various contextual voice events


Miscellaneous

• Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
• The final chamber in Elysium is now quite a bit livelier
• A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
• When you first get the Codex , it now is back-filled with any entries you would have already unlocked
• The alert prompt to open the Codex will no longer play during combat (it will show up after)
• Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
• Adjusted Thanatos entrance and exit interacts during his encounters
• Added an animation for when Zagreus is stunned by certain attacks
• Pausing the game now reliably pauses any voiceover in progress
• Pausing the game now possible while Boon Info Overlay is displayed
📢 Damage numbers from Deflect attacks show up in Athena's colors
• Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
• When starting a new escape attempt, a perfect landing must be executed with greater precision
• Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
• Various text fixes, updates, and clarifications


Bug Fixes

📢 Fixed a crash that could occur while rapidly switching pages in the Codex
• Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
• Fixed an issue where deflecting attacks from Skull-Crushers could still deal damage
• Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
• Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
• Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
📢 Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
• Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
• Fixed Battle Rage (Ares) not benefiting from improved rarity
📢 Fixed several issues with switching between different Weapon Aspects
• Fixed some obstacles in Asphodel not having impact feedback
📢 Fixed Tight Deadline (Pact) timer appearing in the House
📢 Many other minor fixes


Bug Additions

• Will get back to you next patch


Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).
commander ares death Activators Patch

Commander ares death Activators Patch

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